Metalingus5150
Member
I probably shouldn't have burned that bonfire ascetic..
Is there any good ways to farm Human Effigys?
The easily farmable one is in a late-game area:the ghostly pyro swordsmen in the Royal Crypt. The bell in the large corridor leading to the boss door spawns a group of them every time you ring it, and they never seem to stop spawning. You can ring the bell, clear them out, ring it again, and repeat indefinitely until your relentless thirst for grinding is sated.
That you can engage in an endless number of localized and generalized NG+s does little to address concerns about limitations on souls available within a single playthrough.
- did someone say this game wasn't as dark as previewed? Can't see shit, this is darker than VoD 5-2!The Gutter
- did someone say this game wasn't as dark as previewed? Can't see shit, this is darker than VoD 5-2!The Gutter
The way to the chariot boss sucks..
- did someone say this game wasn't as dark as previewed? Can't see shit, this is darker than VoD 5-2!The Gutter
I probably shouldn't have burned that bonfire ascetic..
The way to the chariot sucks..
Yeah.. died so many times just getting there. So annoying. Did get a good bit of souls though.
So, I haven't started playing yet. (Damn life, interfering, lol.)
Anyway, do lost souls due to dying twice in a row count toward Soul History? I would hope this is not the case.
Really? I haven't had a problem with it as long as you make sure to pull everything one by one. Then it's circle-strafe backstab city.
Guys how far am i?
Just reachedThe Gutter and i have 3 Lord Souls
Fuckin hate this new area ç_ç
They do. Souls are added to your history the moment you get them.
- did someone say this game wasn't as dark as previewed? Can't see shit, this is darker than VoD 5-2!The Gutter
It's annoying that you need human effigies to fight. I ran out of them before even unlocking him/it, and I'm at the end of the game so there's no easy way to get them...darklurker
I'd say you're around 1/2 to 2/3 done with the game.
Are there any cool looking mage outfits in the game? If so, where? Like example, I loved how the Gold-hemmed Black set looked in Dark Souls 1. Basically any nice looking light gear will do. I'm currently using Wanderer's set which I like, but I've been using it for a while. Any help?![]()
- did someone say this game wasn't as dark as previewed? Can't see shit, this is darker than VoD 5-2!The Gutter
I could still see extremely well without a torch.
Bonfire Acetic really made me a appreciate Heide's Tower a lot more.
New enemies and more of them but not too many. Most of them can be aggro-ed on their own, one at a time. Tonnes of fun.
I just killed the boss : RRoyalAatafter 2 tries. Very easy I didn't even get hit...uthority
Do the areas get bigger in this game?
All the areas I been to feel confined & tiny.
I just finished the Dragonknight boss fight & heading into the Wharf.
They definitely feel small in relation to Demon & Dark Souls 1.
I haven't encountered any level even remotely as big as Blightown or Darkroot Garden
I just killed the boss : RRoyalAatafter 2 tries. Very easy I didn't even get hit...uthority
Can someone provide any suggestions on how to beat the Brightstone Cove boss? Hardest one so far by far, in my opinion
Her attacks almost instakill me immediately, but the hardest part are the small spiders :/ I try to vary between attacking her two heads so the beam doesn't kill me, but then the pincers instakill me
Thanks for that, I knew I must have missed something! Back to NMW!You missed pulling a lever past all the spider monkey's, it moves the ship closer to you to board, and you fight a boss there.
Alternatively, you can skip No Man's Wharf by beating The Pursuer, at Cardinal Tower using the key you got from the Giant.
I hate you. That was one of the hardest bosses for me because of his fucking minions.
Try summoning the npc Phantom. He is in the corner behind a pillar in the room before the fog. He took out the small enemies allowing me to focus on the boss only. When he attacks you can get at least three solid hits in.Can someone provide any suggestions on how to beat the Brightstone Cove boss? Hardest one so far by far, in my opinion
Her attacks almost instakill me immediately, but the hardest part are the small spiders :/ I try to vary between attacking her two heads so the beam doesn't kill me, but then the pincers instakill me
I just killed the boss : RRoyalAatafter 2 tries. Very easy I didn't even get hit...uthority
Lightning weapons can be buffed now? Hahaha shit.Any weapon -> make it lightning +10 -> get sunlight blade miracle
Wow, and I thought my 10 hours binges were bad. Geez...Ugh. God, I know this is unhealthy and borderline suicidal, but I'm currently on spring break and couldn't help it, GAF.
I just played this game from 11 PM Sunday night to just now. Cleared 2 of the and hit SL 130. The co-op and pvp scenes seem pretty active at this range so I don't think I'm going to level any more.
Gonna crash for a very, very long time.
There's a locked door that leads to this area without dropping down. The key is, surprisingly, inIn the Forest of Fallen Giants, how do I get down to that salamander with all the fire around him? Do I just jump with a cat ring or is there something I'm missing? Looks like I'll die if I do that.
Agreed completely. It's the best way to do a sequel: expand the content significantly, but still have a few things that are throwbacks to the previous games. I'd say the (great soul boss)Is this a problem?
With Demon's and Dark Souls - From has created a great 'framework' to build their game worlds in. Sort of how like Zelda provides a framework that has propelled many games with various tweaks and adjustments over the years.
Demon's Souls shares ideas with Kings Field and some of their earlier games.
Dark Souls builds on that - but expanded things out with an open/connected world, a few mechanic tweaks, expanded online.
Dark Souls II is like a hybrid of the two - refines that was there, and then builds out on it.
I think there is a nice mix of old-ideas, tweaked & expanded ideas, and new ideas.
Hell, even some of the asset reuse I am completely ok with - it's like a warm nostalgic hug from an aunt that you're scared of. The sound of some of the elevators being the same as the one going down to the Armored Spider in Demon's Souls, the growl of the dogs, the death sound of some enemies sounding like the silver knights in Anor Londo.
I like how they are keeping fairly true to their online vision while at the same time expanding it with the covenant system.
I like how they snuck in a 'hard mode', but having it play in with the game mechanics without being a straight up difficulty selector at the start of the game.
I also like how there are levels that are similar/call back to levels earlier in the series.
Boletarian Palace = Undead Burg/Parish/Lower Burg = similar to a bit of the first starting area
Valley of Defilement = Blight Town =Getting a bit of Tower of Latria vibe fromBit of The Gutter/The Black Gulch, and bothShine of Amanahave a bit of an Anor Londo vibe - while still being very unique and different at the same time.Iron Keep and Drangelic Castle
Boss Fights that are a bit of a nod to previous things in the series but (mostly) avoid being a direct rip off,being a bit like the 2-1 Boss,The Rottenfeeling a bit like a derpy-Sif fight, while still bringing things that feel new to the table with other encounters.The rat boss
So while there is a lot of 'idea reuse' many of those ideas fall into the 'if it ain't broke, don't fix it' category - and many of the other ideas have been expanded/tweaked/adjusted to still feel fresh.
If From continues the series (and I hope they do) - I'm sure there will be 'another level like the valley of defilement, another level like anor londo, another level like X', but then also toss in a bunch of new stuff also, and I think I'm OK with that.
Not a consensus at all. Right now I'm not sure which is better, but there are things DkS2 does better, namely the exploration and sheer amount of secrets. There are way, way, way more secrets and hidden nooks and crannies to find than in DkS1. It's very rewarding to explore thoroughly.So general consensus: first game is better?
Exactly. Personally I find it hilarious as hell. And if you do happen to win it recharges your Estus and repairs your gear, so it's actually kind of a bonus.You don't have to be in, they summon randos in to fuck over. But it's not like it's a big deal, it just wastes a couple minutes of your time. There's no penalty for you being killed as a phantom.
I found it immensely useful in the SThat's the only area in the game I've seen where the torch seems really useful.
So, the soul level doesn't count? Or is it a combination of both?
I found it immensely useful in the Sof AhineAlso in the Bmana, to detect the falls more easily in the water.Glackto find that hidden platform leading to theulch, I would have never found this without the torch. IMO the torch is actually underrated, everyone is dismissing the mechanics too quickly.locked door and the two giants
Can someone provide any suggestions on how to beat the Brightstone Cove boss? Hardest one so far by far, in my opinion
Her attacks almost instakill me immediately, but the hardest part are the small spiders :/ I try to vary between attacking her two heads so the beam doesn't kill me, but then the pincers instakill me