RedAssedApe
Banned
Not feeling it so far. Thought it was gonna be straight up side scrolling shooter like contra. Not big on crafting in games. But maybe it'll click after playing through a few levels.
I dont really care for this game. I was excited to get home from work to play it. Now that I've played it for about an hour and half or two. I was not happy with it. Glad it's free though.
It's some little things that adds up that I dont like.
- The delayed jump, i've taken too much damage because when I tried to time my jumps, I did not take into account of the delay. Why would they add that in a twitch based shooter like that??? It feels like they added that in there for artificial difficulty, but its more of an annoyance than anything. Theres like three bullets coming at me, If my character jumped when I pressed the button like I thought he'd do, he wouldn't have taken any damage, but he jumped too late and got hit.
- Cant shoot diagonally, this is pretty much the game killer for me. shooting up, down, left and right is killing the enjoyment for me. It's like my mind cant get over that because I constantly keep trying to shoot things thats coming at me from an angle, like those stupid robots flying towards you closing the distance and I would try to shoot them, but I keep forgetting I cant shoot in that direction. I have to put myself in harms way to line up a shot. I could shoot diagonally in hard corps and metal slug, so my brain is accustomed to it and when I try to shot at an angle and cant do it, my brain, its like……..WTF??? and gets hella confused.
- Respawning enemies, since I cant shoot in an angle, I sometimes have to run back and jump to take the shot, because the enemy has closed the distance since they are coming at me from an angle but when I run back, the enemies I JUST KILLED about two seconds ago is there, and I run into them, and ake some damage, so now I got to kill the re-spawned enemies and plus the enemy I was trying to kill before. This is just another annoyance, but i wouldnt mind it if I could aim diagonally so I can at least take them out from a distance on a higher or lower platform and wouldnt have to back track and move so much.
- Gear of war reload mechanic, for some reason, that reload mechanic, just doesnt feel right in this game. I see it adds a level of difficulty, but I just dont like when an enemy is like one second away from hitting me because I cant aim diagonally and i finally line up the shot and try to take the shot, only to start the reload mechanic and in the rush of spamming the shooting trigger trying to kill this fool, I dont pay attention to the bar, and dont hit the reload button in time and i get hit and jam the gun and cant shoot for a period…….man got dammit.
I get so frustrated because with the way the aiming is, it encourages lots of movement and character placement to line up shots since you cant shoot diagonally, but the respawning enemies is a direct violation to that as if you move a bit too much off the screen, now you got more enemies to deal with.
So yea, I pretty much suck at this game, but its strange because i was really good at contra and hard corps and I own and beaten all the metal slugs on xbox 360 on the harder settings so I thought this game would be more like those games as I loved those games. But I see there's a lot of differences in this game that I dont like.
Man, im just glad this game was free, because i'd been mad if I paid for it. Aint mad or bitching or anything, I just didnt want to post "didnt like the game" and kept it moving without at least telling you why I didnt like it. So I aint gon sweat it. Just gon delete it and move a long.
Is this game free for PS+ users?!
yeah... but u can't shoot diagonally...
I feel it's very misleading to put this game next to or even near Monster Hunter, Contra or Metal Slug because it plays more like a Newgrounds flash title.
Yup, you're correct. Only certain guns let you shoot diagonally in Metal Slug.
Yeah even with the HMG if you're shooting forward then tip it upwards you have the bullets spread in a diagonal motion but you're not truly shooting diagonally.I'm just being nit picky though. Just thought it was weird being that he said he beat all the Metal Slugs on higher difficulties.
Your avatar changing mid reply threw me off.
Anyone playing this with remote play on Vita?
Wow this game is hard or I suck. I had 3 mins left on the first mission and died twice by the time I finished.
Yep I love this game. I made it to the city area so far am starting to get some real nice pieces for my gun, the music is great, and I love how wide open the game is. If I had any complaints it's that I would like to know "where" the bosses spawn on the map because search for them can be a pain in the ass especially when they run away and you have to chase them.
I went to check this out, saw that its rated M, walked away. Devs need to grow up. Nudity and gore in a side scroller? Comon. That's just pointless.
yeah... but u can't shoot diagonally...
I do not like the clunky movement and jumping. Since Super Meatboy there is no excuse for this kind of unprecise controlls.
Goddamn slow PSN updates..it's still not up and free yet in The Netherlands. Flip that damn switch yo
lol
is this true that, when u found a boss they run away from u?
They run when they're wounded and you're taking too much time killing them.
You have to go right back to the start of the level when you die? That's not fun!
is this the OT?
Surely responsive controls are something to be expected in any game? All of the complaints seem to suggest there's an arbitrary delay between input and on screen action. I don't understand why that would be necessary. :s
Did the PC version have the delay?
Surely responsive controls are something to be expected in any game? All of the complaints seem to suggest there's an arbitrary delay between input and on screen action. I don't understand why that would be necessary. :sSo all indie devs have to utilize Team Meat's mechanics? It's a different game friend, the emphasis is on shooting, not moving and shooting!
Protip 2 : You can use the radio to order C4/First Aid kits/Pokeballs (only with areas with no boss)/Teleport you to your current spawn point for "free" (only uses radio battery which refills after each mission).
Protip 3 : When you're close to finishing a mission, order items with the radio and put them in your storage back at base, kits are expensive yo.
Split screen, 4 squares. If it's two players, the bottom two squares become maps for each player.How does couch coop work? Split screen or everybody on the same screen? And what happens when someone changes areas?
Another rushed port for Plus. Yeah.
Split screen, 4 squares. If it's two players, the bottom two squares become maps for each player.
I love hyperbole first thing in the morning.
So all indie devs have to utilize Team Meat's mechanics? It's a different game friend, the emphasis is on shooting, not moving and shooting!
So all indie devs have to utilize Team Meat's mechanics? It's a different game friend, the emphasis is on shooting, not moving and shooting!
Ugh the only free one this month I want and it sounds disappointing.
Split screen, 4 squares. If it's two players, the bottom two squares become maps for each player.
But why?! Aren't you always on the same screen?
Well this makes me a bit more optimistic. Love me some crafting.Really impressed with the amount of depth in the crafting system. Pretty much every complaint (outside of the mission time limit, and jumping) can he fixed through the gun crafting or the bionic mods. The RPG mechanics are much more prevalent then I thought they would be and I dig that quite a bit.
If it's existed through multiple versions, I don't imagine the jump delay is going away any time soon.This game needs a patch ASAP...fix the jump delay/freeze first and foremost..
- The delayed jump, i've taken too much damage because when I tried to time my jumps, I did not take into account of the delay. Why would they add that in a twitch based shooter like that??? It feels like they added that in there for artificial difficulty, but its more of an annoyance than anything. Theres like three bullets coming at me, If my character jumped when I pressed the button like I thought he'd do, he wouldn't have taken any damage, but he jumped too late and got hit.
You have solved your problem. Next time, account for the delay. If the devs are not gonna patch, you will have to adjust like everyone else.
- Cant shoot diagonally, this is pretty much the game killer for me. shooting up, down, left and right is killing the enjoyment for me. It's like my mind cant get over that because I constantly keep trying to shoot things thats coming at me from an angle, like those stupid robots flying towards you closing the distance and I would try to shoot them, but I keep forgetting I cant shoot in that direction. I have to put myself in harms way to line up a shot. I could shoot diagonally in hard corps and metal slug, so my brain is accustomed to it and when I try to shot at an angle and cant do it, my brain, its like ..WTF??? and gets hella confused.
This is not Hard Corps and Metal Slug. We shouldn't be playing the game like it is.
- Respawning enemies, since I cant shoot in an angle, I sometimes have to run back and jump to take the shot, because the enemy has closed the distance since they are coming at me from an angle but when I run back, the enemies I JUST KILLED about two seconds ago is there, and I run into them, and ake some damage, so now I got to kill the re-spawned enemies and plus the enemy I was trying to kill before. This is just another annoyance, but i wouldnt mind it if I could aim diagonally so I can at least take them out from a distance on a higher or lower platform and wouldnt have to back track and move so much.
I'm with you there, but it's no biggie. But it would make the missions where you have to kill a certain type of baddie X amount of times too easy. I was actually hoping for this with the One-Eyed Jack sniper mission.
- Gear of war reload mechanic, for some reason, that reload mechanic, just doesnt feel right in this game. I see it adds a level of difficulty, but I just dont like when an enemy is like one second away from hitting me because I cant aim diagonally and i finally line up the shot and try to take the shot, only to start the reload mechanic and in the rush of spamming the shooting trigger trying to kill this fool, I dont pay attention to the bar, and dont hit the reload button in time and i get hit and jam the gun and cant shoot for a period .man got dammit.
Hey man next time, pay attention to the bar. I can't speak for everyone, but I've gotten better to reload better in a firefight. I do this, shoot enough to where the clip doesn't empty and manually reload so I won't get caught off guard when I do have to reload. I make it happen on my own terms