Vyse The Legend
Member
They were excellent until CoD4, then it felt like they were playing catch up. It really shows in Reach.
And don't get me started on the horrible implementation of DLC in Halo games. Not buying DLC will literally lock you out of certain playlists.
Their matchmaking is too damn slow though, playing as a party turned many of my friends off of halo 3. I don't know if they improved watching and editing replays but that was also a painful experience.
That was actually awesome in my eyes. Now if you buy the DLC in Halo, you're confined to a few playlists that are dead.I think that was just in Halo 3 but yeah that was bad.
I still think Halo: Reach is the definitive Halo MP
When I sit down to play a video game, I want to play a video game. I'm not competing in eSports. I don't care if the match is perfectly balanced. Just get me into the game and I'll be happy.
That was actually awesome in my eyes. Now if you buy the DLC in Halo, you're confined to a few playlists that are dead.
That was actually awesome in my eyes. Now if you buy the DLC in Halo, you're confined to a few playlists that are dead.
It's pretty cool that Bungie can finally be properly acknowledged by a bigger chunk of the gaming audience and not be subject to the vitriol hurled towards them by console warriors who were missing out.
How parties worked in Halo 2 should have been rolled out as mandatory implementation for parties on Xbox Live. Its amazing that Microsoft didn't standardize this stuff.
Their matchmaking is too damn slow though, playing as a party turned many of my friends off of halo 3. I don't know if they improved watching and editing replays but that was also a painful experience.
I'd have to disagree with this. In my opinion, Reach removed much of the things that made Halo 3 so good.
-Armor Lock was was a boring and frustrating mechanic. While I don't think it was imbalanced such as some people claimed, I thought it was bad game design.
-The maps where not as good as in Halo 3, ranging from alright (Sword Base, Countdown, Powerhouse) to poor (Zealot, Hemorrhage, The Cage).
-Movement was more sluggish (less movespeed, jump height, etc.).
-Reach removed the skill-based 1-50 ranked matchmaking system from Halo 3 and replaced it with an experience-based system that simply measured total playtime, not skill.
-The Jetpack, Active Camo, bloom and no shield bleedthrough for melee were, in my opinion, also poorly considered additions.
+Forge World was a massive and ambitious improvement over the forge maps in Halo 3.
+The addition of the DMR and buff to the Pistol shifted the focus more towards shield removal+headshots.
I still think Halo: Reach is the definitive Halo MP
I still think Halo: Reach is the definitive Halo MP
Anyone who has ever played an online game on PC knows this is false.
If there's only one map I like, then I should be allowed to play it and it alone.
Reach multiplayer introduced several thing within the sandbox that had negative impacts on the gameplay itself. Randomness in the form of bloom, AA such as the aforementioned armor lock functioned as a get out of jail free card. Or jet pack defeating any form of map based cover.I agree. Loved me some Reach multi. Never understood the hate. I miss armour lock!![]()
That's exactly the big complaint, though: in Reach, it's an AA instead of a pickup.Everything bolded I agree with. I actually prefer the leveling system in Reach. Jetpack is awesome, and Active Camo was more or less the same as the pickup in previous titles.
This. How this isn't the norm by now I'll never know.I still remember logging into bungie.net in like...2004? To look at halo 2 post-match data.
Far, far ahead of the times.
Get back to us after 10 AM PDT Monday.and yet we still dont know anything about the competitive mp in destiny.
something is up with bungie
Interesting example. I never successfully matched against human opponents along with a group of friends in CS:GO. And I tried more than a few times.Nah, disagree. They can't touch Valve until they have dedicated servers. CS:GO manages to have excellent matchmaking with a competitive community while still having customizable private servers that support whatever you want them to.
10 years later I still have TF2 servers that I return to because I know the people that frequent them. Bungie can't touch that.
Nah, disagree. They can't touch Valve until they have dedicated servers. CS:GO manages to have excellent matchmaking with a competitive community while still having customizable private servers that support whatever you want them to.
10 years later I still have TF2 servers that I return to because I know the people that frequent them. Bungie can't touch that.
My problem with server browsers is the hours and hours you have to go through of shitty servers with stupid custom rules before you find one you like. That may not be the case in CS:GO as I have not played it, but back in the BF 1942 days it drove me bonkers.
Another thing to remember is that Halo 3 and Reach had a ridiculous amount of customization options. A completely open server list system would have been chaos.My problem with server browsers is the hours and hours you have to go through of shitty servers with stupid custom rules before you find one you like. That may not be the case in CS:GO as I have not played it, but back in the BF 1942 days it drove me bonkers.
What the heck are normal rules? LOLCouldn't you just use a filtered search to find servers with normal rules though?
Another thing to remember is that Halo 3 and Reach had a ridiculous amount of customization options. A completely open server list system would have been chaos.
What the heck are normal rules? LOL
Couldn't you just use a filtered search to find servers with normal rules though?
You need to understand that Halo 3 introduced an extremely robust gametype editor. If I had it handy, I would give you an actual count of the number of discrete settings. It was't just (Default/Rifles/Explosives/etc.) if that's what you're thinking. Additionally, Forge allowed infinite map customizations (since you could move any weapon, equipment, object, etc. to any coordinate position on the map).Wait, I'm talking about default gameplay settings, or is he talking about "rules" that server admins make up like "no shotguns"? If the latter is what he's talking about then nevermind, his point stands.
Still hoping against hope for a 2 player splitscreen online mode for Destiny.
Honestly, this game will rise to the top of the list of anticipated games if that's in for me. So far the only solid local multiplayer experience I've had this gen has been for Knack on Hard, which was a good amount of fun surprisingly (still don't think the game would've been fun solo).
(I don't care if the game takes a resolution hit in splitscreen mode)
Going to have to disagree here. The ranking system in Reach was horrible just for the fact it wasn't skilled based anymore and you didn't get knocked back in rank if you consistently did bad. I remember in the Halo 3 days if you saw a level 50 you knew that guy was good and you were probably gonna get wrecked but in games like Halo Reach and Halo 4, Rank doesn't hold as much meaning.Everything bolded I agree with. I actually prefer the leveling system in Reach. Jetpack is awesome, and Active Camo was more or less the same as the pickup in previous titles.
Thank god for classic playlists though.
I strongly doubt Destiny will have split screen.