It has bothered me for a long time that when I play most multiplayer games, they feel like their matchmaking and party systems still have not caught up to where Halo 2 was in 2004. It has been a decade, why does every other game not have some of these systems? I am not talking about the actual game play, but the features which are available to improve the quality of life for multiplayer gaming.
2001 - Halo
Innovation in system link and 16 player local internet which was easy for anyone to set up and enjoy. I spent literally 1000s of hours playing Halo 1 multiplayer with a group of 30 or so friends and traveled to tournaments. It was amazing and the best example of system link.
2004 - Halo 2
First game to perfect concept of "couch online" where you could party up with a group of friends and play with them the entire night. It also had really smart and clear match making and ranking system with clan support. The playlist concept also was new to me with Halo 2 and was a massive improvement over the server browser concept of multiplayer gaming. 95% of games that come out still cannot compete with Halo 2's party and matchmaking systems. Halo 2 also had online stat tracking and carnage reports and long term developer support which other games still hardly ever match.
This article has a good summary
2007 - Halo 3
Halo 3 took all of the good things about Halo 2 and improved on them with features like the Forge map editor and sharable saved films. We take saved films for granted now with it being built in to the OS of the new consoles, but at the time an easy to use game save feature was amazingly useful for getting better and showing off cool moments.
2010 - Halo Reach
Again Bungie kept iterating on their multiplayer systems with Halo Reach by adding unlockables and armor customization. While they were not the first to do this well, the combination of that plus all of the features from previous games made Reach a very complete multiplayer package.
2014 - Destiny
So this brings me to why Destiny is my most anticipated game. Robust systems are the heart of any successful modern MMO in a post WoW world (think dungeon finder, raid finder, arena rankings etc). Bungie has proven time and again that they are leaders when it comes to implementing and supporting useful, new, and fun multiplayer features. For them to be making what is ostensibly a multiplayer only game with some MMO elements is extremely exciting because I know they are oneof the few developers who can truly pull of the infrastructure and support needed to make a game like this something special. Bring on the Beta and please, for the love of God, other developer, catch up to Halo 2. It has been a decade.
2001 - Halo

Innovation in system link and 16 player local internet which was easy for anyone to set up and enjoy. I spent literally 1000s of hours playing Halo 1 multiplayer with a group of 30 or so friends and traveled to tournaments. It was amazing and the best example of system link.
2004 - Halo 2

First game to perfect concept of "couch online" where you could party up with a group of friends and play with them the entire night. It also had really smart and clear match making and ranking system with clan support. The playlist concept also was new to me with Halo 2 and was a massive improvement over the server browser concept of multiplayer gaming. 95% of games that come out still cannot compete with Halo 2's party and matchmaking systems. Halo 2 also had online stat tracking and carnage reports and long term developer support which other games still hardly ever match.
This article has a good summary
2007 - Halo 3

Halo 3 took all of the good things about Halo 2 and improved on them with features like the Forge map editor and sharable saved films. We take saved films for granted now with it being built in to the OS of the new consoles, but at the time an easy to use game save feature was amazingly useful for getting better and showing off cool moments.
2010 - Halo Reach

Again Bungie kept iterating on their multiplayer systems with Halo Reach by adding unlockables and armor customization. While they were not the first to do this well, the combination of that plus all of the features from previous games made Reach a very complete multiplayer package.
2014 - Destiny
So this brings me to why Destiny is my most anticipated game. Robust systems are the heart of any successful modern MMO in a post WoW world (think dungeon finder, raid finder, arena rankings etc). Bungie has proven time and again that they are leaders when it comes to implementing and supporting useful, new, and fun multiplayer features. For them to be making what is ostensibly a multiplayer only game with some MMO elements is extremely exciting because I know they are oneof the few developers who can truly pull of the infrastructure and support needed to make a game like this something special. Bring on the Beta and please, for the love of God, other developer, catch up to Halo 2. It has been a decade.