Bungie's multiplayer systems destroy pretty much every other developer

I don't know about anyone else, but what made Halo 2 special when it first came out was the leveling system. It meant so much when you leveled up. It was a sense of accomplishment. And it was equally agonizing after losing a few matches in a row and moving down a level.

I was always bummed they never transferred that concept over to future games. Never losing a level means the highs of gaining a level are minimal.
 
Call me old school but I actually think all console games get playing any MP shooters wrong, and that it was figured out on PC's 10 years ago, if not longer.

Just give me the ability to have a proper server browser with the ability to filter by things like game mode, player count, map, gameplay type, and ping, and that is all I ever have or ever really will need (of course there are additional filters, but just listing the major ones).

I know the major difference with consoles, especially initially and last generation, was the fact a lot of games used peer to peer. It does not matter, those matches still could easily be presented in a "server" browser.

The truth is most console games really over complicate the process when all is said and done. Really as I said, a good server/match browser with good filters is really all one needs. Also of course the ability to play with friends easily, but all games should just have a way to join friends in a lobby and/or the ability to easily join a friend if they are already playing.

I honestly believe I could create a pretty damn good system to play a MP game online if any developers out there need an independent consultant to help them with theirs. I will charge a fair price. LOL

I prefer this as well. The worst part is being thrown into a match on a map with a mode I don't like (like snipers only), and being punished for leaving the match.

The better option would of course be to have both (like in Team Fortress 2). But I guess console developers can't be bothered to implement this.
 
I do like the look of the matchmaking UI. I also remember there being a lot of debate between the ELO and Trueskill matchmaking systems between Halo 2, 3, and Reach as to which is the better choice for the franchise.

I'm surprised no one followed in the forge footsteps, it is an incredible fun tool.
My guess is it had to do with Forge being an incentive to keep playing the same game and often reduced DLC sales in a time where console developers/publishers wanted customers to keep buying annual or biennial sequels along with their associated DLCs.
 
I do like the look of the matchmaking UI. I also remember there being a lot of debate between the ELO and Trueskill matchmaking systems between Halo 2, 3, and Reach as to which is the better choice for the franchise.

My guess is it had to do with Forge being an incentive to keep playing the same game and often reduced DLC sales in a time where console developers/publishers wanted customers to keep buying annual or biennial sequels along with their associated DLCs.

Oh I'm sure there are business reasons but the fact Bungie went that extra mile with its content shows how much they wanted people to enjoy their Halo experience. Others could learn a lot from offering more than the bare minimum.
 
I love how how it is a balance of meaningful and coddling, with an emphasis on meaningful. The matchmaking is the best ever, I honestly hhpe this is what the halo legacy is.
 
I feel like I could have played twice the amount of games if the game had the option for a faster mp mode, and that would have mattered more to me. And I think I had a 1,1 win ratio in mw2 and it wasn't exactly all land slide victories and losses. But this doesn't matter, by 2014 we should have the best of both worlds and I hope Bungie can provide it.

Ranked and unranked.

ranked matches prioritizes based on skill level, unranked prioritizes MM speed.
 
Top Bottom