Would this tool offer any advantages if I'm already able to downsample via Nvidia's control panel?
Absolutely yes.
It resizes with Bicubic sampling rather than Bilinear sampling which gives a better end result image.
Would this tool offer any advantages if I'm already able to downsample via Nvidia's control panel?
I assume that when people hear the Word "Banned" they assume that means your entire account gets nuked permanently (which i must stress does not happen) .What the fuck is with all this fear-mongering?
I assume that when people hear the Word "Banned" they assume that means your entire account gets nuked permanently (which i must stress does not happen) .
I do can understand the fear of losing your Steam account that you have perhaps spend 1000's of money on (Even though that Fear is totally unfounded even if you got a ban which is worst case scenario ) so i can see where people are coming from .
But as some have already said and let me repeat myself : receiving a VAC ban does not mean you lose access to your account or all your games ,but merely lose access to the online play of games that Have VAC enabled .
In a way , getting banned on Steam is actually less severe (depending if you play multiplayer or not) than getting Banned on Gaf.![]()
This has been mentioned quite often. Where is the "evidence" or records of it being 2 weeks in duration?
If anyone else has any questopns about VAC wants to know how it works and what not i recommend you read the Steam page about it .
Most of your answers will be found in there.
https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869
Generic Dork Sauls Toransfarring.
Didn't test further because god what an awful game.
Interesting, I'll have to have a look at one of these some time, I never had that error patter so far.Games that I tested that allowed me to select the resolution, but didn't scale the image down so I ended up only seeing the center of 4K image:
Broken Age
Broken Sword 3
Aquariao
M&M X is Unity and works.Has anyone managed to get any Unity engine games working? I tried Ittle Dew and Erica Reed, Ittle Dew didn't get past the unity launcher, Erica Reed got in the game, played the intro video and then crapped out.
Huh, after I disabled the Gedosato AA to use only the inspector settings, as well as turning off the game DoF and AO for the tool and inspector to hopefully override respectively, I learn that I can run this rendering at 4k resolution at 60 fps now. I wonder if I had some bits fighting against each other.
I'm still pretty green at this tweaking thing, but I enjoy it a lot.
I thought VAC only banned you from that game, not all VAC enabled games. So if this gets you banned, then no more Counter-Strike too?
Dark Souls 2 just became VAC
Gah!The way VAC works is it bans you after 2 weeks of it first detecting a 'cheat'.
So it wouldn't make any difference if you stopped using it now or if you used it on launch day.
Certainly, but it doesn't answer the most important question, whether or not GeDoSaTo will get you a ban. I can understand why they wouldn't, though.
It didn't have VAC right from the start?
It will probably not get you banned.
On the off chance that you are banned, that ban essentially means they won't let you on the DS2 multiplayer servers.
Relax.
I am very new to modding and am a bit lost. Can someone tell me what I need to enter to downsample from 1440p to 1080p in the ini file?
I see all this resolution width and height stuff and haven't a clue what I need to change things too.
I have a 660 so I cant go as extreme as the default but am unclear of all that I need to change.
Is there any way I can use Gedosato alongside SweetFX in other games, namely Batman: Arkham City and Dishonored?
GeDoSaTo has its own sweetfx built in, I think.
Should I be disabling SSAO, DOF, and AF in-game if I'm using GeDoSaTo?
I've been wondering this too
If you're using GeDoSaTo's DoF, disable in-game DoF. If you're using the SSAO you can disable in-game SSAO as well, that'll just double the effect.
So the only visual effect setting in-game that should be turned on is anti-aliasing, correct? I thought I read that has to be enabled in order for GeDoSaTo to work.
As others have reported, with alpha3 it seems SSAO and DoF aren't working (if I enable them via the in-game menu they certainly work).
However, more interestingly, when I set GeDoSaTo to downsample from 2560x1600 to 1680x1050, my framerate takes a pretty big hit. But if I use my normal method of downsampling (having used the registry trick from 12.8->13.1 catalyst drivers), my framerate is terrific, and it looks sublime.
Much more testing would be required to ensure I was using GeDoSaTo correctly in the first place (I'm sure alpha2 was working flawlessly - and there are many other settings that may have caused the framerate drops), however for now atleast, I've gone back to default Dark Souls 2.
Have a flashed 6950->6970, for reference.
asked a few times in the Dark Souls II thread already, nobody seems to know:
should I disable SSAO in GeDoSaTo if I use HBAO+ with the help of Nvidia inspector?
Yes, there would besome minor benefits, but not nearly enough to justify the huge amount of work for almost the same end result.So I'm curious, would there be any benefit at all to eventually "port" DPfix and DSfix to GeDoSaTo as plugins?
Not really, the old method works for those two games. It's just much more important for a generic tool.Is the more solid injection and interception a "big deal" in that sense?
That's good to know.I have been using tools that work in a similar fashion as GeDoSaTo for years in VAC enabled games and I have never been VAC banned, I would be extremely surprised if anyone got banned for it, it would be super weird.
The tools I use BTW are WidescreenFixer and Flawless widescreen, they fix/modify the FOV of the games they support to play it in triple screen resolution.
I have more than 500 hours of Modern Warfare 2 using Widescreen Fixer to play Multiplayer in triple screen and have never been banned.
Yes.asked a few times in the Dark Souls II thread already, nobody seems to know:
should I disable SSAO in GeDoSaTo if I use HBAO+ with the help of Nvidia inspector?
Previous Sampling
![]()
New Sampling
![]()
Previous Sampling
![]()
New Sampling
![]()
Damn![Asmodean];109963582 said:I've been doing some more work on the VSSAO shader for this (if anyone is interested).
I still can't figure out why some are reporting that the latest vssao version is causing them massive performance drops over the previous. I've been benchmarking both and I've the same performance with both of them.
Anyway, I've been experimenting with using depth as the base for the sampling radius, instead of hard coded values (eg: 0.2). So far, it's turned out quite nicely, at no extra performance cost, that I've noticed.
Some comparison screens below (raw AO output to clearly show differences.)
I achieved asimilar effect by fixing (or at least improving) the linearization of the depth.[Asmodean];109963582 said:I've been doing some more work on the VSSAO shader for this (if anyone is interested).
I think keeping it is the best choice, it should actually speed things up (skipping all that sampling for sky box pixels).[Asmodean];109971190 said:I can upload it for testing a bit later. I've quadruple-checked it for performance, and unless there's black magic going on somewhere, on some people's systems. I simply can't see why it's causing such an fps hit for some lol.
On my gtx 680 with latest beta drivers - I've 2% less GPU useage with my latest version, over the GeDoSaTo v0.2 VSSAO(the version people are saying has better performance for them).
Unless I'm missing something, I'm stumped >.<
Edit: oh yeah, Durante - it would seem that it doesn't need the skybox y-vec cutoff anymore since you worked on getting AO output in the base HDR pass. I just kept in there anyway to be safe, as it does no harm. The 0.3 changes work excellently my myself so far by the way. I'm still kind ofthat they have no shadow buffer in some areas.