Driveclub director - 1080p/30FPS is absolutely the best for our game

Then when GT7 is shown it'll look better while being 1080p/60fps with more cars on the track.

Polyphony haven't made a 60fps mainline GT game since 2004, there's zero chance GT World will be a rock solid 60fps across the board, let alone look better than DRIVECLUB.


I can't wait to see Polyphony get properly beat up this gen.
 
How fantastic for you. I'm not belittling others for their preference of visuals over control or lacking of more discriminating taste in control, but yours and others' dismissive comments come off as assholishly defensive. Yes, other than control feel and response, PGR 2, 3, and 4 all beat PGR 1 for content and refinement...but they could have done the same if they had stuck to 60fps, as well.

Yeah but this faux outrage over the FPS seems so manufactured. Please direct me to all the bitching over the framerate of PG4 or F-Horizon. I remember everyone just having a great time with awesome games.
 
I love how it's forbidden for people to even state their dissapointment.

But the thing is, the people okay with 30 FPS aren't the self righteous crowd. This game is 30FPS, every Evolution studio's game before it, was 30FPS. The fans didn't come into the thread and start trashing the place around. In a drive club thread, being okay with 30FPS is the "wrong" opinion, not vice versa.
 
The 'lol consoles' argument is just moronic.

Not only will this happen as long as there are fixed architecture systems, it always has happened. It's illogical to act like this is straw that breaks the camel's back type moment, this is just continuing a twenty year trend.
 
Yeah but this faux outrage over the FPS seems so manufactured. Please direct me to all the bitching over the framerate of PG4 or F-Horizon. I remember everyone just having a great time with awesome games.

Need for Speed is fun and it's 30fps. It's a racer sure, but Driveclub isn't about precision handling and 100% accurate physics so I don't really feel as though 60FPS is an end-all requirement, although it would have definitely been nice to have 60FPS.
 
rushydriveclub544433jm1.png


Rushy understands what I want. Give me that silky smooth 30fps Forza Horizon feel with obsessive amount of graphical detail.

Polyphony haven't made a 60fps mainline GT game since 2004, there's zero chance GT World will be a rock solid 60fps across the board, let alone look better than DRIVECLUB.


I can't wait to see Polyphony get properly beat up this gen.

iirc, GT5 was consistent 60fps in Spec 2.0?
 
Polyphony haven't made a 60fps mainline GT game since 2004, there's zero chance GT World will be a rock solid 60fps across the board, let alone look better than DRIVECLUB.


I can't wait to see Polyphony get properly beat up this gen.

lmao. Yeah, was just going to say something similar. It has been a while since they had a rock solid 60fps. They are great games, but they suffer from fps drops (not a lot, but it does happen) and the back rounds are not the best in the world. But am I looking forward to a GT7, you bet your ass I am. It is one of those games that as soon as it is announced I am setting my pennies aside for it.
 
Yeah but this faux outrage over the FPS seems so manufactured. Please direct me to all the bitching over the framerate of PG4 or F-Horizon. I remember everyone just having a great time with awesome games.

60fps or bust is just the latest GAMER movement on GAF. It's not surprising that that the entire argument has been turned into a for or against debate again with no one meeting in the middle.
 
The 'lol consoles' argument is just moronic.

Not only will this happen as long as there are fixed architecture systems, it always has happened. It's illogical to act like this is straw that breaks the camel's back type moment, this is just continuing a twenty year trend.

I for one believe it doesn't have to be like this. There were people thinking that 1080p as a standard on a next-gen console (current-gen now) was a pipedream. 720p would allow more eye-candy but like 60FPS there are other benefits for going with higher resolution.

Not that I don't recognize how fucking good this game looks:


They need to tune up those northern lights a bit though.
 
It's 2014 and we should be seeing 60fps as a standard. All of these sim/arcade arguments are irrelevant, both aspects of the genre have had 60fps iterations which have always played better.
 
But the thing is, the people okay with 30 FPS aren't the self righteous crowd. This game is 30FPS, every Evolution studio's game before it, was 30FPS. The fans didn't come into the thread and start trashing the place around. In a drive club thread, being okay with 30FPS is the "wrong" opinion, not vice versa.

Has nothing to do with my post, people have the right until otherwise told by mods to state their opinion and tbh most of those posts are more mature than most of the ones from the 30fps crowd.
 
It's a perfectly valid opinion (one that I share). Backseat modding is so weird. Why don't you suck it up or PM a mod if you feel like there's a problem with that post?


On a mobile which makes it more difficult.

Drive by posting in a console game topic while professing to never plan to game on one is pretty lame. Get that fanboy shit outta here. It ain't the place for it, and that's not the topic.

Especially when the game is not coming to the systems you're telling everyone you'll never buy.
 
After playing HOURS of Forza Horizon, good IQ with a good motion blur and a rock solid 30fps Im totally fine with that.

Besides, its not a simulator.
 
This is horseshit. A year long delay, and a director switch and they're still adamant about delivering the standard 60FPS. They pretend this game to be this huge socially connected competitive hit when it drops but they've not garnered nearly enough hype (let's not confuse hype with delay-induced curiosity) for people to flock to it. Having bled so much momentum during the ~ 1 year hiatus, being a new IP and not delivering the 60FPS "woah"... This game is so DOA.
 
30 vs 60 is so tiring.

Would rather take amazing motion blur and amazing graphics in vein of pgr 3 and 4 rather then slightly better input lag. Fps doesn't nessicerely dictate how fast a racing game feels.

Gets annoying when people say "pre order cancelled" when they blatantly hadn't preordered it in the first place.
 
This is horseshit. A year long delay, and a director switch and they're still adamant about delivering the standard 60FPS. They pretend this game to be this huge socially connected competitive hit when it drops but they've not garnered nearly enough hype (let's not confuse hype with delay-induced curiosity) for people to flock to it. Having bled so much momentum during the ~ 1 year hiatus, being a new IP and not delivering the 60FPS "woah"... This game is so DOA.
They already gave a detail breakdown on why the game was delayed.
 
Hopefully all the people bitching follow through with not purchasing the game so the rest of us can enjoy the OT in peace.

That's why I'm glad they got this out of the way. I'm tired of the framerate being the main talking point in DriveClub threads.
 
I suppose when hardware reaches a point where 90fps becomes the new psychological sweet spot, everyone who previously thought 60fps games were fine will come back and say that they were always unplayable.
 
Don't see the big deal about 60 fps honestly.

Rivals is one of the first racing games I've really enjoyed in years and it only ran at 30 fps on PS4. Looked and played fine to me, and had a great sense of speed.
 
Not really a track racing fan but I plan to give the PS+ version a go. I can see why it's not 60fps but it's kind of disappointing. I'm reserving judgment.
 
We will be showing you more of the game before and at E3, including direct gameplay captured from PS4.

We’re keen for you to see how much it’s improved since you last saw it, even for the areas where we’ve already achieved great things. Our artists have relished the extra time to add more cars and tracks and to add detail upon detail to the cars and tracks we’ve had all along. They’re all trying to one-up each other and exploit the power of PS4 as much as possible and they’ll continue to do so until you get your hands on the game. So you can definitely expect us to be proudly sharing updates with you for the rest of the year.
http://blog.eu.playstation.com/2014/04/30/driveclub-update-evolution-studios-2/
 
Has nothing to do with my post, people have the right until otherwise told by mods to state their opinion and tbh most of those post are more mature than most of those from the 30fps crowd.

Then it's obvious what "side" you're on if you find the 60FPS crowd "more mature". From my viewpoint, you've got a butt ton of people whining and bitching about framerate, and then staying, as if their whining is going to sway the developers opinion. All Evolution Studio's games so far have been 30FPS. They didn't play any of those obviously, then they come into an Evolutions Studio's game thread, and shit it up with framerate nagging. Ever notice that EVERY DriveClub thread is the same? It's all this. Always. So "vocalizing disappointment" is fine and dandy, but it's well past the point of being constructive.
 
60fps or bust is just the latest GAMER movement on GAF. It's not surprising that that the entire argument has been turned into a for or against debate again with no one meeting in the middle.

it's not a movement, it's a standard. the importance of framerate directly correlates to how much speed is a factor in your game; and if speed isn't a major factor in your racing game, i'm not sure why anyone would want to play it.
 
This is horseshit. A year long delay, and a director switch and they're still adamant about delivering the standard 60FPS. They pretend this game to be this huge socially connected competitive hit when it drops but they've not garnered nearly enough hype (let's not confuse hype with delay-induced curiosity) for people to flock to it. Having bled so much momentum during the ~ 1 year hiatus, being a new IP and not delivering the 60FPS "woah"... This game is so DOA.

This is why they are doing a PS + version....
 
I don't give a fuck if it's 3FPS, just hurry up and let me buy it. Looks stunning.

it's not a movement, it's a standard. the importance of framerate directly correlates to how much speed is a factor in your game; and if speed isn't a major factor in your racing game, i'm not sure why anyone would want to play it.
Dude. Chinner. Dude. Chinner.
 
I for one believe it doesn't have to be like this. There were people thinking that 1080p as a standard on a next-gen console (current-gen now) was a pipedream. 720p would allow more eye-candy but like 60FPS there are other benefits for going with higher resolution.
You're wrong.

The only situation where developers wouldn't have to choose between visuals and performance is if they had infinite performance, which will never happen.

It doesn't matter if you have 1.8tf GPU performance, or ten times that. You will always be able to draw a prettier frame in 33ms than in 16ms, that will never change.
 
DRIVECLUB-Release-Date-Trailer-_-Exclusive-to-PS4.gif


Honestly.

If you told me these were from the next elder scrolls or lord of the rings game I wouldn't just believe it, I would be absolutely stoked.



They are from a freaking racing game. That is incredible.

Racing games are actually easier to pull off visuals on because of their closed circuits. Getting this in a open world would be much harder and resource intensive.
 
Then it's obvious what "side" you're on. From my viewpoint, you've got a butt ton of people whining and bitching about framerate, and then staying, as if their whining is going to sway the developers opinion. All Evolution Studio's games so far have been 30FPS. They didn't play any of those obviously, then they come into an Evolutions Studio's game thread, and shit it up with framerate nagging. Ever notice that EVERY DriveClub thread is the same? It's all this. Always. So "vocalizing disappointment" is fine and dandy, but it's well past the point of being constructive.

Yeah this is all about taking sides, very mature indeed, lol.
 
Why people care about wheel support still? It's 30fps, makes using a wheel pointless.


Not really... he is right.

Haha. I must have imagined myself having a blast with my setup in Horizon, or NFS, or some racing games on my PC that I couldn't push to 60FPS.

What a stupid statement. Wheels aren't some 'cheat device', it's meant to make the racing genre more fun. Shit, I think my times went down in GT5/Forza 4 after getting the wheel ... but practice, practice ...

And that post about it being a LOCKED 30fps ... awesome. So happy to hear that.
 
Yeah but this faux outrage over the FPS seems so manufactured. Please direct me to all the bitching over the framerate of PG4 or F-Horizon. I remember everyone just having a great time with awesome games.
Sony and MS set expectations high, so it's not unreasonable to feel annoyed, disappointed, or angry because they're not being met despite the manufactured hype called marketing that they themselves bring to the table. And there was bitching over PGR 4 and Horizon being 30fps, but those games were excused to a degree by the expectations being lowered due to being stuck on old hardware when they released. I find it hard to go back to Horizon, a game just a couple of years old, because of the dramatic framerate difference from Forza 5 or any other 60fps racer.
 
Don't see the big deal about 60 fps honestly.

Rivals is one of the first racing games I've really enjoyed in years and it only ran at 30 fps on PS4
. Looked and played fine to me, and had a great sense of speed.

This, pretty much this. Not just rivals, but even Criterion's past need for speed games and Evolution's past Motorstorm games were all 30fps, and they had insane sense of speed and were immensely fun to play. This ain't no racing simulator and thus I don't see the need for 60fps.
 
Racing games are actually easier to pull off visuals on because of their closed circuits. Getting this in a open world would be much harder and resource intensive.

The difference here is that DriveClub uses closed circuits where the environment looks open world. I've never seen that in a racer before.
 
Yeah this is all about taking sides, very mature indeed, lol.

Are you not reading this thread? There is an obvious line in the sand. I do think it's stupid, but some people (60 FPS crowd) are hell bent on establishing their opinion. This game is 30 FPS, there isn't more to it. Developer spoke and this "should" be over.
 
Racing games are actually easier to pull off visuals on because of their closed circuits. Getting this in a open world would be much harder and resource intensive.


I am aware of this, however you still rarely get environments in racing games that look comparable to open world RPG vistas. Technicalities aside. Most of the time the best you can wish for is high resolution 2d backdrops.
 
Yeah but this faux outrage over the FPS seems so manufactured. Please direct me to all the bitching over the framerate of PG4 or F-Horizon. I remember everyone just having a great time with awesome games.

Yes people moaned about it, but once the demo hit it got favorable impressions. Then again Forza Horizon didn't try to hint that there was a possibility of 60 fps.
 
Yeah but this faux outrage over the FPS seems so manufactured. Please direct me to all the bitching over the framerate of PG4 or F-Horizon. I remember everyone just having a great time with awesome games.

Indeed. If there weren't so many other examples of great racing games at 30 FPS, I could understand disregarding Driveclub on that point alone. But for people to go from wanting this game to hating it on that one thing without having played it is premature.
 
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