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RUMOR: Project Beast (From Software/Sony Japan Studio, PS4) [Port begging = ban]

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I take it I'm the only one that actually preferred the Linear level-select-y approach that Demon's Souls had then...

An interconnected world is fine and all but I just prefer that approach.

Certainly not. It's part of the reason why I preferred Dark Souls II to Dark Souls.
 
Guess:
the OG Dark Souls 2 footage we were shown was actually using the new renderer developped for next-generation consoles, but because there were too many issues with last gen hardware they decided to drop it entirely and revert back to the old one.
Reason to be believe this: if anything, the lighting and shaders in this leak look like the OG Ds2 footage

That's an interesting thought.

Need more and clearer screens of Project Beast to compare to OG Dark Souls II.
 
Can someone post these comparison gifs? Not that I don't believe it, but I played 40 hours of DS2 and didn't notice anything weird with the animations so I'm just curious.


I don't think there are any comparison gifs. I was talking about simple 60fps gifs of certain weapon movesets from Dark Souls.

But I've seen some really stupid looking animations in a couple of videos.

Like this one here: http://youtu.be/t2xPah553Ew?t=12m27s
Look at the way the hollow soldier thing walks....

There wasn't anything near as bad looking as this in the first Dark Souls.
 
Christ, just be happy we have a new Souls game.

Also, I want another nautical level. No Man's Wharf didn't go far enough. Needs more ship graveyards and eerie green lighting and screaming souls of the damned under the deck.
I'd hope it retained demon's souls universe, lore, systems, mechanics and responsive controls (something dark souls lost or fucked up, especially dark souls 2's controls) but maybe this game screws it up too?
Demon's Souls lore and universe don't need extension. The entire game has a very open-and-shut story, unlike Dark Souls.
 
Yeah, the warping is good but I don't know how I would change it. Maybe only allow certain areas for warping instead of every location?

I'm not gonna lie, I liked how easy it was to move between the areas, made hunting for certain things much easier. Though the frequent checkpoints made moving forward far less risky.

I don't like how you constantly have to warp back to levelup.It really takes you out of experiencing areas sometimes.

Its really jarring imo.

They should work their magic and make amazing interconnected levels with smart shortcuts to move around.

So basically how DS1 did it.
 
Ok... enlighten me.

Sony didn't want to bring DeS to the US

Sony didn't want to fund another game

simple as that

Yep. They felt that the game was going to be a commercial and critical failure and so decided against bringing it to the west, even though the PS3 was in need of games.

lol

yosp like DeS and if you don't show me proof i wont believe it

He did say it at the time, though he changed his tune with time and said it was because the TGS build was bad.

I don't like how you constantly have to warp back to levelup.It really takes you out of experiencing areas sometimes.

Its really jarring imo.

They should work their magic and make amazing interconnected levels with smart shortcuts to move around.

So basically how DS1 did it.

Yeah, this was annoying. Still, it's one of the mechanics from Demons Souls that people hungry for a waifu were begging for :p
 
I hope they don't go overboard with the guns and stick to stuff like shotguns, pistols and maybe a couple of rifles for long range sniping. Automatic weapons would be weird.

Automatic guns would be weird. Shotguns, revolvers, flintlock, caplock, blunderbuss, etc. Nothing that's overly reminiscent of 20th century tech.
 
As much as I tried to convince myself I liked DkS2 as much or more than the first, I eventually couldn't do it. It just wouldn't stick. I listened to ENB and VaatiVidya praise it to the sky and really hoped it would live up to the hype, but it didn't. I mean, there are things it does better than the first. but it's kind of like the difference between Doom 3 and the original games - one is more advanced technically (far more so in the case of Doom 3 obviously), but the "soul" is missing, or is much diluted. I think that's what sums up DkS2 to me, anyway. It just shows that there's a certain indefinable something that transcends all merely surface aspects of a game, and Dark Souls had it, while the second one just didn't. You felt the total lack of a defining vision and atmosphere. I understand why people still like the second game, but I'm sorry to break it to them, it's already been decided by history that the first game was miles away "better" in most of the ways that really matter, despite the great things they did with the second game. Again, it's like RE5, or maybe even RE6, compared to 4. (I understand some people didn't like RE4, but that's just kind of cute.) The later games just didn't quite have the heart. (Although I felt they kept the spirit of the series more faithfully that DkS2.) Thinking DkS2 is better is like thinking Metallica actually improved after the Black album. The only response is a quizzical, "Really? I guess we all have opinions," and then changing the topic, because confrontation is useless at that point.

Anyway, it's really great news to hear that Miyazaki and team are working on a new project, which already looks leaps and bounds more atmospheric than DS2. And again I don't want to seem obnoxious, but my confidence in my opinion about which game was better is unshakable, and I'm equally confident that whatever they're working on now will prove to be a more worthy successor to the Souls series.
 
Reminds me of the Gunslinger from the Dark Tower
guns-wastelands_00249357.jpg

I love you for this post. Best book series ever. Roland of Gilead should be an unlockable character.

Let me dream.
 
Yosp called it garbage as well (during some TGS event I guess?), don't forget! Sony didn't like it and it was sent out to die in Japan.

lol

yosp like DeS and if you don't show me proof i wont believe it

As for the second part. I thought that was a rumour. Is that confirmed?

AFAIK Sony thought DeS wasn't going to be a good game when it first came out, so they offered as minimum support as possible, hence why it took 7-8 months for the game to come to the West
 
Oh fuck yes! !

I always thought the sony souls project existed, but was sceptical of from softwares involvement. good to see otherwise. PS4 exclusive too. very smart get by sony.

This would've been a killer E3 reveal though, but even then, this does wonders for PS4's lineup.
 
I don't think there are any comparison gifs. I was talking about simple 60fps gifs of certain weapon movesets from Dark Souls.

But I've seen some really stupid looking animations in a couple of videos.

Like this one here: http://youtu.be/t2xPah553Ew?t=12m27s
Look at the way the hollow soldier thing walks....

There wasn't anything near as bad looking as this in the first Dark Souls.

http://www.neogaf.com/forum/showpost.php?p=106480553&postcount=2017
http://www.neogaf.com/forum/showpost.php?p=106488869&postcount=2057
http://www.neogaf.com/forum/showpost.php?p=106493759&postcount=2086
 
lol

yosp like DeS and if you don't show me proof i wont believe it


"Sony Worldwide Studios president Shuhei Yoshida admits that he thought Demon's Souls – a game Sony had the opportunity to publish – was 'crap … unbelievably bad.' "


Shuhei Yoshida said:
For my personal experience with Demon's Souls, when it was close to final I spent close to two hours playing it, and after two hours I was still standing at the beginning of the game.

I said, "This is crap. This is an unbelievably bad game." So I put it aside.
 
I don't think there are any comparison gifs. I was talking about simple 60fps gifs of certain weapon movesets from Dark Souls.

But I've seen some really stupid looking animations in a couple of videos.

Like this one here: http://youtu.be/t2xPah553Ew?t=12m27s
Look at the way the hollow soldier thing walks....

There wasn't anything near as bad looking as this in the first Dark Souls.

Oh wow. That soldier must be from the ministry of silly walks.
It does look pretty bad.


Meh... looks okay to me.
 
lol

yosp like DeS and if you don't show me proof i wont believe it

He kept dying on 1-1 and was like "fuck this shit". Like with most people, he didn't think much of the game at first. He only came around when all the positive word of mouth made the game popular.
 
Yep. They felt that the game was going to be a commercial and critical failure and so decided against bringing it to the west, even though the PS3 was in need of games.



He did say it at the time, though he changed his tune with time and said it was because the TGS build was bad.

Ahh, wasn't aware of that.

So that's why Demon's Souls was published by Atlus in NA.
 
Black powder guns could work like crossbows from previous games, only hitscan and with longer reload and firing start-up.
Anyway, it's really great news to hear that Miyazaki and team are working on a new project, which already looks leaps and bounds more atmospheric than DS2.
I love how people keep saying this based on a few blurry images of a dark area.

Hopefully they're right. I love the sense of mystery and adventure Souls brings.
 
Yeah, this was annoying. Still, it's one of the mechanics from Demons Souls that people hungry for a waifu were begging for :p

It was different in Demon's souls.

You actually had to progress through a portion of the level + boss to get to the archstone and warp back to the nexus and levelup with the maiden.

It was applied somewhat better in DeS and tied to substantial progress.
 
Didn't the JP version of Demon's Souls sell like 40 thousand import copies as well? Crazy times.

NOW BRING OVER YAKUZA 5 AND ISHIN, SONY...

...OR ATLUS.
 
I don't like how you constantly have to warp back to levelup.It really takes you out of experiencing areas sometimes.

Its really jarring imo.

They should work their magic and make amazing interconnected levels with smart shortcuts to move around.

So basically how DS1 did it.

haha Yoshida's twitter avatar is really awesome
 
I wonder if Sony will poach and fund an offshoot or Miyazaki team to leave from.

They did it already iirc with Clap Hanz, those ex-Camelot devs.

And Namco did the same with the remaining members of Capcom's arcade dept as those teams left to form their own companies to directly work with bamco on the gundam vs games.
 
I guess you can't blame sony for making a business decision no matter how poor it was but saying From Software owes them a favor is ridiculous.

Sony denied them so they went elsewhere and achieved much greater success.

What I'm looking for is some resemblance of proof Sony didn't want to make a sequel. If your going to call me on revisionist theories maybe back your alternate theory up with a link or something.

Edit; what I'm finding is Atlus didn't want to make Demon's Souls 2. Can't find any press release or info that Sony wasn't interested in it. And of course we know Sony underestimated the sales potential [of the 1st DeS] but that has nothing to do with what I was talking about.
 
They should work their magic and make amazing interconnected levels with smart shortcuts to move around.

So basically how DS1 did it.
How DS1 did it for the first third of the game. Why does everyone forget that shit becomes linear as fuck once you get to Sen's Fortress?
 
How DS1 did it for the first third of the game. Why does everyone forget that shit becomes linear as fuck once you get to Sen's Fortress?
I wouldn't call the Painted World or the way you can do the lord souls in any order "linear as fuck."
 
It was different in Demon's souls.

You actually had to progress through a portion of the level + boss to get to the archstone and warp back to the nexus and levelup with the maiden.

It was applied somewhat better in DeS and tied to substantial progress.

Only for the first boss, you could go back to her whenever you wanted to level up afterwards. At least I think so.
 
haha Yoshida's twitter avatar is really awesome


He is so epic and this feels soulsy imo.after this leak I thought I should switch to it. XD

Only for the first boss, you could go back to her whenever you wanted afterwards.

you'd be losing progress if you did and you'd have to repeat the level since there was only 1 checkpoint at the start.

How DS1 did it for the first third of the game. Why does everyone forget that shit becomes linear as fuck once you get to Sen's Fortress?

warping was limited after getting the lord vessel)IIRC not every bonfire was available for warping) and there weren't as many bonfires in the first place.
 
As much as I tried to convince myself I liked DkS2 as much or more than the first, I eventually couldn't do it. It just wouldn't stick. I listened to ENB and VaatiVidya praise it to the sky and really hoped it would live up to the hype, but it didn't. I mean, there are things it does better than the first. but it's kind of like the difference between Doom 3 and the original games - one is more advanced technically (far more so in the case of Doom 3 obviously), but the "soul" is missing, or is much diluted. I think that's what sums up DkS2 to me, anyway. It just shows that there's a certain indefinable something that transcends all merely surface aspects of a game, and Dark Souls had it, while the second one just didn't. You felt the total lack of a defining vision and atmosphere. I understand why people still like the second game, but I'm sorry to break it to them, it's already been decided by history that the first game was miles away "better" in most of the ways that really matter, despite the great things they did with the second game. Again, it's like RE5, or maybe even RE6, compared to 4. (I understand some people didn't like RE4, but that's just kind of cute.) The later games just didn't quite have the heart. (Although I felt they kept the spirit of the series more faithfully that DkS2.) Thinking DkS2 is better is like thinking Metallica actually improved after the Black album. The only response is a quizzical, "Really? I guess we all have opinions," and then changing the topic, because confrontation is useless at that point.

.

You keep using terms that are subjective to begin with to strengthen a objective viewpoint. "It's already been decided by history that the first game was miles away "better" in most of the ways that really matter" sounds pretty objective compared to a personal subjective opinion.

Comparing Dark Souls 2 to Doom 3 or Resident Evil's as sequels makes no sense, completely different expectations based on what each series did in the past. I don't what you mean by "soul" or "heart", those aren't critical terms for game analysis.
 
What I'm looking for is some resemblance of proof Sony didn't want to make a sequel. If your going to call me on revisionist theories maybe back your alternate theory up with a link or something.

Yoshida openly admitted to not seeing the value in Demon's Souls, that was why they passed on publishing outside of Japan. If Atlus did not publish it who knows what might have happened. I am leaning towards it being marked off as a loss and never brought up again.
 
I wouldn't call the Painted World or the way you can do the lord souls in any order "linear as fuck."
A detached area, separate from everything else in the game. Real interconnected there.

The lord souls is how DS2 works. Four separate areas whose only connection with the world is the pathway that leads in. Doesn't help that the levels themselves are rushed as hell and easily the worst areas in any Souls series.
 
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