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RUMOR: Project Beast (From Software/Sony Japan Studio, PS4) [Port begging = ban]

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Some people have really short memories if you believe that if this is true and it's really going to look like that.

Are you referring to the Dark Souls II downgrade? This is a very different situation though; they'll have extensive support from Japan Studio and this is the console which just had Infamous: Second Son launch. Reaching these visuals even with modest technical skills does not seem outlandish.
 
GAF when Beast Souls turns out to be TARGET 30 fps

4CPYJxY.gif

Or F2P
 
I never really liked Demons souls, I found it cheap, unintuitive and unforgiving to a point of being broken,but I respected its mechanics and some of the design it brought to the table.

This looks really cool, I just hope its more intuitive and forgiving.

And this thread has been absolutely worth watching PC gamers salivating...sorry I can't help but take pleasure in that...

They are merely games of patience. As long as you're patient, you are likely to rarely ever die in the game. It's a meticulously crafted gameplay gauntlet wherein carefully integrated skill acquisition and the application of said skills is paramount rather than some sort of unfairly difficult and arbitrary barrier.

In fact, rarely has a game been more fair than Dark Souls and Demon Soul's. It's almost the polar opposite of the phrase "cheap", which is why my ears perked up reading your posts. Cheap is a game wherein most deaths can be attributed to some element of the game that has been designed in a way that is intentionally counter-intuitive or non-advantageous to the gamer, thereby it being "the game's fault" when you fail to proceed past a particular challenge. Cheap is not Demon or Dark Soul's. Almost every death in these games (with a few exceptions in a handful of bosses) can be directly linked to a gamer's failure to properly apply a set of fairly simple skills, or a gamer's obvious impatience.

If you're the type who needs to run through games, you'll frequently find yourself having problems. If you're the type who doesn't take the time to practice your newfound skills and abilities on lower enemies before taking it to the bigger ones, you'll find perhaps you didn't hone your skills enough to proceed.

But if you are patient and you do carefully integrate your skill sets into your play, you'll rarely ever die, and the game goes from its reported "legendary difficulty" to merely a super engaging game that happens to test your mettle from time to time.
 
Hell no, that's DEFINITELY cryingkid.gif. Or Donald Tantrum.
Are you referring to the Dark Souls II downgrade? This is a very different situation though; they'll have extensive support from Japan Studio and this is the console which just had Infamous: Second Son launch. Reaching these visuals even with modest technical skills does not seem outlandish.
There's also the fact that for those who didn't pay super close attention the whole time or revisit the original trailers when the game came out it was PROBABLY close enough to how they remembered it. Nevermind that we can't expect miracles out of ancient hardware, whereas this looks perfectly reasonable on PS4. Maybe even PS3, but I'm sure that'd fall apart entirely upon a good technical breakdown and only because we're not seeing very high quality pictures so sub HD/30 FPS to get that on PS3 isn't wholly implausible.
 
The main character has got a tin of red paint but doesn't realise it has a leak. The monster is looking at the leaking paint flying out of the tin and is telling the main character about this. The main character will presumably stab him in the chest as a way of saying thank you.

Or maybe not.

Now that's the kind of response i was looking for ;)
 
It's not a question of belief. It was 100%, unambiguously confirmed that ntkrnl was not a controlled leak. There was no actual question about this except in the minds of people who put their own initial interpretation over the actual facts on the ground.

How was this confirmed?
 
Any reasons why the major sites didn't jump on this news? It's weird that allmost none of them are reporting it, where as they never had any problems reporting rumors in the past. Maybe they have NDA's set in place?
On last nights Unprofessional Fridays livestream the Giant Bomb crew seemed very coy about the whole thing, suggesting that they indeed knew about it in advance but were not allowed to talk about it.
 
What CGI scene are you talking about? If you're talking about the gif, pretty sure that's in-game, just with super cool lighting to make it look nicer.

At the end of the trailer when they zoom in and the people are sitting around the bonfire... edit it might not be cgi but yeah we never got to see that outside of a shitty off screen trailer.
 
edit: I hope this doesn't qualify as port begging.
I think at best it's dangerously close. Sony Japan co-developed, PC ports are a pipe dream unless you want to be insane and pull up ESPN Extreme Games as proof Sony's done it before, and if you need to go back to nearly two decades ago you've already lost.
 
For me personally, this is the best software leak in years. The only thing that comes close is hardware leaks like PS4/XO specs.

So hyped, I can't even describe.
 
For me personally, this is the best software leak in years. The only thing that comes close is hardware leaks like PS4/XO specs.

So hyped, I can't even describe.

I mean I just need it to be confirmed it will be in the DS/DS mold (in terms of respecting gamer's intelligence with measured, hardcore challenges), but when it is, I think I will float on a cloud of pure joy. It's already hard to contain my excitement given what we think we know
 
Are you referring to the Dark Souls II downgrade? This is a very different situation though; they'll have extensive support from Japan Studio and this is the console which just had Infamous: Second Son launch. Reaching these visuals even with modest technical skills does not seem outlandish.
Sony Japan did not seem to have a big role in demons souls in terms of game design or programming. I guess we will see in the credits if this rumor is true.
 
I doubt it'll be a huge game for pushing the console, but the console is going to do fine anyway. The more interesting thing will be how viable the project is financially for both sides. The Souls games sell well, but not huge, and presumably the budget for this game is notably higher, I imagine they're looking to sell a couple of million, could be tough.

There doesn't seem to be anything in these screens that suggests the budget is higher than your typical Dark Souls game (it certainly is not pushing the envelope graphically). I would not be surprised if it costs less than Souls 2 (Multiplatform for first time + new engine development). This game is one Platform only and probably just modifying the existing DS2 engine at most.
 
At the end of the trailer when they zoom in and the people are sitting around the bonfire... edit it might not be cgi but yeah we never got to see that outside of a shitty off screen trailer.

True, it's a cool scene. But it makes sense they didn't show it much, since it's pretty unrepresentative of anything that occurs in the game.
 
There doesn't seem to be anything in these screens that suggests the budget is higher than your typical Dark Souls game (it certainly is not pushing the envelope graphically). I would not be surprised if it costs less than Souls 2 (Multiplatform for first time + new engine development). This game is one Platform only and probably just modifying the existing DS2 engine at most.

That's an interesting thought. That this game is the first one truly designed to take advantage of that engine they built that was also used in DS2.
 
I never really liked Demons souls, I found it cheap, unintuitive and unforgiving to a point of being broken,but I respected its mechanics and some of the design it brought to the table.

This looks really cool, I just hope its more intuitive and forgiving.

And this thread has been absolutely worth watching PC gamers salivating...sorry I can't help but take pleasure in that...
Why exactly?
 
There doesn't seem to be anything in these screens that suggests the budget is higher than your typical Dark Souls game (it certainly is not pushing the envelope graphically). I would not be surprised if it costs less than Souls 2 (Multiplatform for first time + new engine development). This game is one Platform only and probably just modifying the existing DS2 engine at most.
Time is what costs money, if Beast and DS2 went into development at the same time, but this ships a year later, unless the burn rate of 'the A team' is radically less, the budget will be higher.
 
I hope this doesn't mean that From is now typecast as the "hard dark fantasy" company since they're such a crazy, varied dev. I've enjoyed many of their different games so I don't want to lose that variety.
 
Maybe because the "why bother with consoles when the PC experience is so incredibly superior to all other forms of gaming" crowd is so insufferable at times? I don't personally take the same pleasure as that poster, but I understand it.
Fighting fanboy with fanboy I guess.

Regarding the game. The setting sounds amazing. I wonder if guns and technology Will replace bows and magic. Curious about the online implementation and PVP. As far as animations go wouldn't they be using the same next gen ready engine Darksouls 2 used? It will probably feel very similar when it comes to how they control and animate. I doubt they have two completely different teams making both games with different engines and animation techniques.
 
They are merely games of patience. As long as you're patient, you are likely to rarely ever die in the game. It's a meticulously crafted gameplay gauntlet wherein carefully integrated skill acquisition and the application of said skills is paramount rather than some sort of unfairly difficult and arbitrary barrier.

In fact, rarely has a game been more fair than Dark Souls and Demon Soul's. It's almost the polar opposite of the phrase "cheap", which is why my ears perked up reading your posts. Cheap is a game wherein most deaths can be attributed to some element of the game that has been designed in a way that is intentionally counter-intuitive or non-advantageous to the gamer, thereby it being "the game's fault" when you fail to proceed past a particular challenge. Cheap is not Demon or Dark Soul's. Almost every death in these games (with a few exceptions in a handful of bosses) can be directly linked to a gamer's failure to properly apply a set of fairly simple skills, or a gamer's obvious impatience.

If you're the type who needs to run through games, you'll frequently find yourself having problems. If you're the type who doesn't take the time to practice your newfound skills and abilities on lower enemies before taking it to the bigger ones, you'll find perhaps you didn't hone your skills enough to proceed.

But if you are patient and you do carefully integrate your skill sets into your play, you'll rarely ever die, and the game goes from its reported "legendary difficulty" to merely a super engaging game that happens to test your mettle from time to time.

I am not averse to games that require patience, I played and loved Vagrant Story which was Demons souls before it was cool to like Demons souls.

I said I appreciated DS mechanics for what they were but the game's design relied so heavily on trial and error as it gave you literally nothing to go on, no direction, no clues except those left by other players, so essentially we are doing the games job for it ,no plot to actually progress you through the gauntlet.

For me it felt like a random series of interconnected dungeons with jarring degrees of difficulty.

I spoke to a friend about my progress in the game and was told I was not supposed to have beaten the Tower Knight yet, I had to find some sort of ring from the first level and do something or other.

in essence its a game you play with a walkthrough opened in another tab.
 
Sony Japan did not seem to have a big role in demons souls in terms of game design or programming. I guess we will see in the credits if this rumor is true.
Well, at a minimum it's a stake in the game, and Sony hasn't let their grips loosen like Microsoft has. Hell, even then it required BIG publishers to wrestle games from them, and while Bandai Namco's a major player I don't think they really have that kind of push, and Sony may just not be open to negotiation as Microsoft was.
 
oh dang i can see your gif now in browser

alright that is pretty cool, i get it now. webm *headnods*

edit: wtf they have sound too!?

Well, they are video files, just like a Flash video or something, only natively supported by (some) browsers. HTML5, man. The actual new GIF replacement (as in animated image rather than video) would be WEBP, but it seems like WEBM is catching on faster currently.
 
I never really liked Demons souls, I found it cheap, unintuitive and unforgiving to a point of being broken,but I respected its mechanics and some of the design it brought to the table.

This looks really cool, I just hope its more intuitive and forgiving.

And this thread has been absolutely worth watching PC gamers salivating...sorry I can't help but take pleasure in that...

For myself : I hope it's not like the previous games and that this title has decent animations, non clunky gameplay, decent value productions and then I'll consider picking this up for a third try lol.
Oh and people shitting on PC gamers, not all of us are exclusive to the platform, just saying :)
 
Isn't this a bit soon?

I haven't even played Dark Souls one or two yet because every time I nearly consider it, the next one is already announced and it seems like a waste of money at that point.

I wish more companies would take their time with sequels. At least give people time to digest before throwing more cake down their throats.
 
bVajf4u.gif


Bring it on, Sony.
 
Isn't this a bit soon?

I haven't even played Dark Souls one or two yet because every time I nearly consider it, the next one is already announced and it seems like a waste of money at that point.

I wish more companies would take their time with sequels. At least give people time to digest before throwing more cake down their throats.
It was two and a half years between the first one and the second, and the same again between the second and third.

If that's too fast, you must not play many games.
 
I doubt he's happy about this, when TLoU PS4 leaked he said he didn't care because it wasn't a big announcement.

Maybe not happy, but at least he's grinning since he had subtly hinting about it on numerous occassion when Gaf began talking about Demon's Souls 2.
 
I am not averse to games that require patience, I played and loved Vagrant Story which was Demons souls before it was cool to like Demons souls.

I said I appreciated DS mechanics for what they were but the game's design relied so heavily on trial and error as it gave you literally nothing to go on, no direction, no clues except those left by other players, so essentially we are doing the games job for it ,no plot to actually progress you through the gauntlet.

For me it felt like a random series of interconnected dungeons with jarring degrees of difficulty.

I spoke to a friend about my progress in the game and was told I was not supposed to have beaten the Tower Knight yet, I had to find some sort of ring from the first level and do something or other.

in essence its a game you play with a walkthrough opened in another tab.

I'm not suggesting you're adverse to patience, but the game is not trial and error with the exception of a few bosses. Almost every trap can be avoided by merely utilizing meticulous and considered progression. Nearly every enemy can be easily defeated with careful and measured approaches and basic observation. Almost any environmental obstacle overcome with focused, attentive gameplay habits. Look before you leap; map out your path before you go.

I never used a walkthrough. The game does not even come close to requiring one. I respect the game may not be for you, but I simply think you're really severely mischaracterizing it with your criticisms.
 
in essence its a game you play with a walkthrough opened in another tab.

Very few games allow for the amount of freedom these games do. You can beat them with any weapon, any build and with almost any crazy self imposed rule you can think of. Sounds sort of like the opposite of what you are suggesting. You can beat the tower knight as your second boss or tenth, it's all good.
 
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