Not sure why they anchored it to that name if Sony still owns it. Personally, I'm only interested in a PC version, but I'm sure there would be happy with XB1 and 360 versions that they could do if they changed the name and some minor details.
They are apparently making all the songs themselves. And do remember that a lot (most?) of the songs in Frequency & Amplitude were made in-house, they were actual bands of Harmonix devs or some one-off things given a name for the games.Without a list of songs/artists, this is a difficult thing to consider backing.
Because it would expand their userbase. Everyone who cares about Amplitude knows Harmonix made it. They only need to claim a spiritual successor, like a number of kickstarter projects have successfully done, including the terribly name Star Citizen. The people willing to put their money on this project don't care what it's called, but as someone who only plays games on the PC, this name prevents me from chipping in.Sony most likely owns the name, everybody knows the name, why take the chance of changing it? A name can do a lot of things for products.
They are apparently making all the songs themselves. And do remember that a lot (most?) of the songs in Frequency & Amplitude were made in-house, they were actual bands of Harmonix devs or some one-off things given a name for the games.
Our current plan to fill this game with original compositions, custom for Amplitude. If we end up with a significant amount of over-funding, we can pursue licensed tracks from popular artists!
Because it would expand their userbase. Everyone who cares about Amplitude knows Harmonix made it. They only need to claim a spiritual successor, like a number of kickstarter projects have successfully done, including the terribly name Star Citizen. The people willing to put their money on this project don't care what it's called, but as someone who only plays games on the PC, this name prevents me from chipping in.
The game came out ten years ago. That's like a hundred years in videogame terms. They can't expect all their fans would stay on board the Playstation train that long. People who cared about the game don't care what it's called. That name is just costing them sales.At the same time, the people who played and care about Amplitude are most likely Playstation fans, so not getting PC gamers to pitch in isn't really the end of the world since they are already hitting their largest demographic.
Not sure why they anchored it to that name if Sony still owns it. Personally, I'm only interested in a PC version, but I'm sure there would be happy with XB1 and 360 versions that they could do if they changed the name and some minor details.
Worked for Dark Souls.Do you think they would be able to sell the same game with a different title and some minor details, do you think thats how IPs work?
Do you think they would be able to sell the same game with a different title and some minor details, do you think thats how IPs work?
No way this gets funded. Not a fucking chance
Pretty sure they're only doing Playstation consoles because this is mostly an HD update. Obviously will be easier to update a PS2 game to the PS3/PS4 than it would be to also update it for the Xbox 360/XboxOne and PC.
Even if I wanted it, I think this is crap, and I dislike Sony and Harmonix for trying to do this.
Your money is being invested into an IP, that a multibillion dollar corporation owns.
You might say, it's paying the salaries of employees from independent Harmonix, but if you think of them as the service, the investment is really being put into Sony's IP. i think it's shit.
I'm kinda angry actually. If they want the IP to live, they don't need fucking Kickstarter - they are their own venture capitalists.
This is actually gross.
Worked for Dark Souls.
Even if I wanted it, I think this is crap, and I dislike Sony and Harmonix for trying to do this.
Your money is being invested into an IP, that a multibillion dollar corporation owns.
You might say, it's paying the salaries of employees from independent Harmonix, but if you think of them as the service, the investment is really being put into Sony's IP. i think it's shit.
I'm kinda angry actually. If they want the IP to live, they don't need fucking Kickstarter - they are their own venture capitalists.
This is actually gross.
But... you're not really investing? We don't really know the terms of the agreement, but it's likely that Sony is seeing very little money from this and most of it is going directly to development. And whatever you're giving them is a direct pre-order of the game. You're just buying it waaaay before release.
Unless we show harmonix and sony there is a demand for these niche games (which were niche even at the time) then they'll simply assume we do not want them and developers and publishers simply won't ever bother. Kickstarter or not. It is a case of things happening like this, or not at all...and i know which i prefer.
At the end of the day, it's a no risk, win win situation for everyone. We pay in advance for a product we want, if funding is reached we get the game. If not, we lose nothing. Harmonix gauge interest, amass the funding for the game, and if not, lose nothing.
Sony gauge interest, potentially to add funding (which i think they will anyway) lets them know we like these sort of games, and if funding isn't reached, they lose nothing.
Another bad sign.
And roughly 25-30% of Frequency/Amplitude's OST was in-house, a lot of them aliases of Symbion Project(Cosmonaut Zero, DJ HMX, Komputer Kontroller). So licensed was a HUGE part of the appeal.
This I all a marketing scheme, this gets kick started and sony comes in at the end saying they are for the gamers and boom this game gets made.
Holy shit I never knew that existed! *goes on eBay*
EDIT: Now that I think about it, I need to get the European version of FreQuency too since it has Reeload's song "Why" which isn't on the US version.
Just to make sure I understand this correctly: http://www.ign.com/articles/2014/05/05/amplitude-reboot-announced-for-playstation-4-ps3
1.) This is Sony's IP, so it's exclusive to Sony platforms.
2.) Sony isn't funding it.
3.) Despite having a multi hundred million dollar payout from Viacom and multiple venture capitalists/angel investors backing them over time, they need to do a kickstarter for $775,000 to fund a game in an IP they don't own that the IP owner refuses to fund themselves.
This is... one of the odder kickstarters I've seen I've got to be honest.
Kind of weird that it's Sony-only, and even then, no Vita version! I love rhythm games on a handheld. Kind of a bummer.
Interesting. Pretty lofty goal.
Would like to see:
1) Vita?
2) Online mp?
That being said, to those thinking about backing - you can very easily pull your backing $$$ before the project ends if you're not happy. What I typically do is back a project, see what updates and such come out and if I'm not happy I pull my money.
I get this, I get it.
If... Sony put up a Kickstarter to bring back 'A Dog's Life' - I would struggle not to get involved. But again, playing into people's desires with a corporate IP - when they already have the measly 750k to back it, is just gross.
It's an area where stockholders are getting a win-win situation, as as the guys with the money, there shouldn't be no-risk investments.
Or those risks shouldn't be put to the consumer anyway.
My many cents.
Hey, gotta pump up those exclusive numbers.But they aren't going to back a IP in a genre that's faded into non-existence, it just isn't going to happen. Keep in mind this isn't Sony doing the KS, it's Harmonix. Sure, they would need to get permission to use the IP from Sony, but if that's the case why wouldn't Sony let them use it?
This is exactly what I was thinking...
I mean, I guess that Kickstarter is a good way to gauge interest as to whether they should make a game, but it's not like Harmonix or Sony are poor and can't afford to fund the title themselves. Though, I suppose using Kickstarter they get all of the payment up front from the community, which is probably nice to have. What's next though, EA funding the next Plants vs Zombies on Kickstarter?
I just had a horrid thought....
The PS4 pad has triggers now, so the "proper" control scheme will be weird.
I'll have to plug in a PS3 pad.