Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

Wow, I never thought this day would come!

I have a copy of Frequency autographed by the members of Freezepop, so I guess I am pretty much obligated to back this.

I am happy that the Kickstarter is off to such a brisk start, and can't wait to see all the naysayers eat crow.
 
Not sure why they anchored it to that name if Sony still owns it. Personally, I'm only interested in a PC version, but I'm sure there would be happy with XB1 and 360 versions that they could do if they changed the name and some minor details.
 
Pledged !

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Not sure why they anchored it to that name if Sony still owns it. Personally, I'm only interested in a PC version, but I'm sure there would be happy with XB1 and 360 versions that they could do if they changed the name and some minor details.

Sony most likely owns the name, everybody knows the name, why take the chance of changing it? A name can do a lot of things for products.
 
This is the only gaming related Kickstarter that literally feel the need to support. It's too bad I have a sinking feeling that it has no chance of ever happening. The games were not that popular to begin with, but I'd gladly donate ~$100 to see this happen :\
 
I LOVE Frequency/Amplitude, but.. I'm skeptical. That game was made by the OST(BT, Crystal Method, Freezepop, Fear Factory, Symbion Project's many many aliases), and there's no mention if this will have some of or even any of that,.

Still tempted to back it, though.


Also, I have the POD demo disc. It came with their self-titled album. It was hard as hell.
 
Without a list of songs/artists, this is a difficult thing to consider backing.
They are apparently making all the songs themselves. And do remember that a lot (most?) of the songs in Frequency & Amplitude were made in-house, they were actual bands of Harmonix devs or some one-off things given a name for the games.
 
Sony most likely owns the name, everybody knows the name, why take the chance of changing it? A name can do a lot of things for products.
Because it would expand their userbase. Everyone who cares about Amplitude knows Harmonix made it. They only need to claim a spiritual successor, like a number of kickstarter projects have successfully done, including the terribly name Star Citizen. The people willing to put their money on this project don't care what it's called, but as someone who only plays games on the PC, this name prevents me from chipping in.
 
They are apparently making all the songs themselves. And do remember that a lot (most?) of the songs in Frequency & Amplitude were made in-house, they were actual bands of Harmonix devs or some one-off things given a name for the games.

Our current plan to fill this game with original compositions, custom for Amplitude. If we end up with a significant amount of over-funding, we can pursue licensed tracks from popular artists!

Another bad sign.

And roughly 25-30% of Frequency/Amplitude's OST was in-house, a lot of them aliases of Symbion Project(Cosmonaut Zero, DJ HMX, Komputer Kontroller). So licensed was a HUGE part of the appeal.
 
Because it would expand their userbase. Everyone who cares about Amplitude knows Harmonix made it. They only need to claim a spiritual successor, like a number of kickstarter projects have successfully done, including the terribly name Star Citizen. The people willing to put their money on this project don't care what it's called, but as someone who only plays games on the PC, this name prevents me from chipping in.

At the same time, the people who played and care about Amplitude are most likely Playstation fans, so not getting PC gamers to pitch in isn't really the end of the world since they are already hitting their largest demographic. PC gamers would be a relatively small piece of the pie and they felt that the name has more importance than the small amount they would gain from other platforms.
 
At the same time, the people who played and care about Amplitude are most likely Playstation fans, so not getting PC gamers to pitch in isn't really the end of the world since they are already hitting their largest demographic.
The game came out ten years ago. That's like a hundred years in videogame terms. They can't expect all their fans would stay on board the Playstation train that long. People who cared about the game don't care what it's called. That name is just costing them sales.
 
Not sure why they anchored it to that name if Sony still owns it. Personally, I'm only interested in a PC version, but I'm sure there would be happy with XB1 and 360 versions that they could do if they changed the name and some minor details.

Do you think they would be able to sell the same game with a different title and some minor details, do you think thats how IPs work?
 
Pretty sure they're only doing Playstation consoles because this is mostly an HD update. Obviously will be easier to update a PS2 game to the PS3/PS4 than it would be to also update it for the Xbox 360/XboxOne and PC.
 
I wonder if Sony's IP for this game also includes some of the game mechanics. They were changed up quite a bit for Rock Band Unplugged, no? I guess you could just change them again but then you lose even more of that nostalgia factor you are trying to cash in on.
 
Pretty sure they're only doing Playstation consoles because this is mostly an HD update. Obviously will be easier to update a PS2 game to the PS3/PS4 than it would be to also update it for the Xbox 360/XboxOne and PC.

It isn't an update. No way will they be using the PS2 engine as the basis for this game. It'll be from scratch. Which doesn't leave them a ton of time seeing as they seem to be aiming for march next year (a month earlier for those who back a certain amount)
 
Interesting. Pretty lofty goal.

Would like to see:

1) Vita?
2) Online mp?

That being said, to those thinking about backing - you can very easily pull your backing $$$ before the project ends if you're not happy. What I typically do is back a project, see what updates and such come out and if I'm not happy I pull my money.
 
Given that Sony owns the IP this has Playstation Plus freebie written all over it. Just can't bring myself to fund this, Sony should do it.
 
I think it was a mistake not to at least provide a sampling of what the music sounds like. You know, considering this a music game after all.
 
Even if I wanted it, I think this is crap, and I dislike Sony and Harmonix for trying to do this.

Your money is being invested into an IP, that a multibillion dollar corporation owns.

You might say, it's paying the salaries of employees from independent Harmonix, but if you think of them as the service, the investment is really being put into Sony's IP. i think it's shit.

I'm kinda angry actually. If they want the IP to live, they don't need fucking Kickstarter - they are their own venture capitalists.

This is actually gross.
 
Even if I wanted it, I think this is crap, and I dislike Sony and Harmonix for trying to do this.

Your money is being invested into an IP, that a multibillion dollar corporation owns.

You might say, it's paying the salaries of employees from independent Harmonix, but if you think of them as the service, the investment is really being put into Sony's IP. i think it's shit.

I'm kinda angry actually. If they want the IP to live, they don't need fucking Kickstarter - they are their own venture capitalists.

This is actually gross.

But... you're not really investing? We don't really know the terms of the agreement, but it's likely that Sony is seeing very little money from this and most of it is going directly to development. And whatever you're giving them is a direct pre-order of the game. You're just buying it waaaay before release.
 
Worked for Dark Souls.

Dark Souls is a completely different game from Demon's. This is a HD remaster, there isn't going to be any extra work and expenses other than new tracks and modernizing its assets. It is not a sequel or spritual successor. Giving this small cosmetic changes (which raises the costs on top of the remaster) for the sake of multiplatform would mean blatantly selling Sony's property under a different name.
 
Screw it. Backed with $20. I'll up it if needed later on. Too bad the higher tier awards are not that great. They are being smart with the "Include Your Song" award tier.
 
Even if I wanted it, I think this is crap, and I dislike Sony and Harmonix for trying to do this.

Your money is being invested into an IP, that a multibillion dollar corporation owns.

You might say, it's paying the salaries of employees from independent Harmonix, but if you think of them as the service, the investment is really being put into Sony's IP. i think it's shit.

I'm kinda angry actually. If they want the IP to live, they don't need fucking Kickstarter - they are their own venture capitalists.

This is actually gross.

Unless we show harmonix and sony there is a demand for these niche games (which were niche even at the time) then they'll simply assume we do not want them and developers and publishers simply won't ever bother. Kickstarter or not. It is a case of things happening like this, or not at all...and i know which i prefer.

At the end of the day, it's a no risk, win win situation for everyone. We pay in advance for a product we want, if funding is reached we get the game. If not, we lose nothing. Harmonix gauge interest, amass the funding for the game, and if not, lose nothing.
Sony gauge interest, potentially to add funding (which i think they will anyway) lets them know we like these sort of games, and if funding isn't reached, they lose nothing.
 
But... you're not really investing? We don't really know the terms of the agreement, but it's likely that Sony is seeing very little money from this and most of it is going directly to development. And whatever you're giving them is a direct pre-order of the game. You're just buying it waaaay before release.

Please don't confuse that fact that money going to development - is adding value to a property that Sony OWNS.

And as for buying it before release, as is the standard for Kickstarter, there's no lawful binding if the project fails. You aren't guaranteed a product that you've paid you money for.


Unless we show harmonix and sony there is a demand for these niche games (which were niche even at the time) then they'll simply assume we do not want them and developers and publishers simply won't ever bother. Kickstarter or not. It is a case of things happening like this, or not at all...and i know which i prefer.

At the end of the day, it's a no risk, win win situation for everyone. We pay in advance for a product we want, if funding is reached we get the game. If not, we lose nothing. Harmonix gauge interest, amass the funding for the game, and if not, lose nothing.
Sony gauge interest, potentially to add funding (which i think they will anyway) lets them know we like these sort of games, and if funding isn't reached, they lose nothing.


I get this, I get it.

If... Sony put up a Kickstarter to bring back 'A Dog's Life' - I would struggle not to get involved. But again, playing into people's desires with a corporate IP - when they already have the measly 750k to back it, is just gross.

It's an area where stockholders are getting a win-win situation, as as the guys with the money, there shouldn't be no-risk investments.

Or those risks shouldn't be put to the consumer anyway.

My many cents.
 
Another bad sign.

And roughly 25-30% of Frequency/Amplitude's OST was in-house, a lot of them aliases of Symbion Project(Cosmonaut Zero, DJ HMX, Komputer Kontroller). So licensed was a HUGE part of the appeal.

Many of the best songs were Harmonix-made. Licensed were on the lower end of the quality spectrum, imho.
 
Holy shit I never knew that existed! *goes on eBay*

EDIT: Now that I think about it, I need to get the European version of FreQuency too since it has Reeload's song "Why" which isn't on the US version.

Did you know there was a demo that was given out at the UK Playstation Experience 2003?
 
Just to make sure I understand this correctly: http://www.ign.com/articles/2014/05/05/amplitude-reboot-announced-for-playstation-4-ps3



1.) This is Sony's IP, so it's exclusive to Sony platforms.

2.) Sony isn't funding it.

3.) Despite having a multi hundred million dollar payout from Viacom and multiple venture capitalists/angel investors backing them over time, they need to do a kickstarter for $775,000 to fund a game in an IP they don't own that the IP owner refuses to fund themselves.

This is... one of the odder kickstarters I've seen I've got to be honest.

This is exactly what I was thinking...

I mean, I guess that Kickstarter is a good way to gauge interest as to whether they should make a game, but it's not like Harmonix or Sony are poor and can't afford to fund the title themselves. Though, I suppose using Kickstarter they get all of the payment up front from the community, which is probably nice to have. What's next though, EA funding the next Plants vs Zombies on Kickstarter?

Anyway, it's cool that this game is coming back. I haven't played it myself, but I watched one of my friends play it and it seemed neat. Not ready to back it personally, but I'll keep an eye on it.
 
I just had a horrid thought....

The PS4 pad has triggers now, so the "proper" control scheme will be weird.
I'll have to plug in a PS3 pad.
 
Kind of weird that it's Sony-only, and even then, no Vita version! I love rhythm games on a handheld. Kind of a bummer.
 
Interesting. Pretty lofty goal.

Would like to see:

1) Vita?
2) Online mp?

That being said, to those thinking about backing - you can very easily pull your backing $$$ before the project ends if you're not happy. What I typically do is back a project, see what updates and such come out and if I'm not happy I pull my money.

That's what I'm wondering. That and uploading custom made tracks.
 
I get this, I get it.

If... Sony put up a Kickstarter to bring back 'A Dog's Life' - I would struggle not to get involved. But again, playing into people's desires with a corporate IP - when they already have the measly 750k to back it, is just gross.

It's an area where stockholders are getting a win-win situation, as as the guys with the money, there shouldn't be no-risk investments.

Or those risks shouldn't be put to the consumer anyway.

My many cents.

But they aren't going to back a IP in a genre that's faded into non-existence, it just isn't going to happen. Keep in mind this isn't Sony doing the KS, it's Harmonix. Sure, they would need to get permission to use the IP from Sony, but if that's the case why wouldn't Sony let them use it? It has no inherent value at this point in time, and though it could potentially benefit them, it's also benefitting gamers that want another Amplitude. Either Harmonix uses KS to gauge interest in the game and it possibly gets made, or it doesn't get made. There is no middle ground where this game is going to get funded otherwise.

I don't see the risk of contributing $15/$20 to get the game, since I lose nothing if they don't make their goal, and I get the game (probably cheaper than retail) if they do make their goal. It's a win/win for fans of the series and a potential win/win for Sony/Harmonix.
 
I doubt that they only need $750,000 for the game. It's probably one of those situations where it helps them get up and running while showing investors that the IP still has value.
But they aren't going to back a IP in a genre that's faded into non-existence, it just isn't going to happen. Keep in mind this isn't Sony doing the KS, it's Harmonix. Sure, they would need to get permission to use the IP from Sony, but if that's the case why wouldn't Sony let them use it?
Hey, gotta pump up those exclusive numbers.
 
Nearly at $100K already so they're not doing that bad for a Sony exclusive kickstarter.

Then again, wouldn't be the first kickstarter that starts off great and then stagnates near the middle.

Has anyone explained yet why they went for 18 days though? With such a big budget, you'd think they go for the maximum 30 days.
 
This is exactly what I was thinking...

I mean, I guess that Kickstarter is a good way to gauge interest as to whether they should make a game, but it's not like Harmonix or Sony are poor and can't afford to fund the title themselves. Though, I suppose using Kickstarter they get all of the payment up front from the community, which is probably nice to have. What's next though, EA funding the next Plants vs Zombies on Kickstarter?

Honestly, i'd be happy for things to go this way as long as the backing the consumer is supplying gives them the product, and where it concerns full retail releases plenty is shown of it within the kickstarter itself to gauge quality.

the money EA or sony or harmonix has in their bank account shouldn't even factor into the equation for any of us. If anything, the only risk on our part is that of quality and whether the final product will be worth buying at all, let alone a year in advance.

But for a sequel to a game i love and that i'd lost hope of ever hearing from again...$15 is a risk worth taking imo.

Imagine kojima going to kickstarter for a remake of MGS1 in the fox engine. Even if the required funding was astronomical ($60,000,000) i'd happily back the title for whatever it would have sold for at retail anyway, if not more ($60). And i don't see why any fan wouldn't. Obviously I'd need promises of voice casts returning and being 100% faithful, but i'd happily pay for that to be made if i was getting the game. If going the kickstarter route is what's needed to bypass publisher apprehension and fear...then bring it on. Otherwise we not going to get any risky endeavours from anyone unless it's some 2D indie game that cost $20,000 to make.
 
I just had a horrid thought....

The PS4 pad has triggers now, so the "proper" control scheme will be weird.
I'll have to plug in a PS3 pad.

the "PROPER" control scheme... looks like this, so itll work just as good on DS4... who else played freq/amp like this? seriously the only game i hold the controller like a complete effing spaz.

Left pointer on R1, right pointer on Tri, right middle finger on O, Thumb on D-pad (not shown in picture... my bad)

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ibvgJGaw9SE2NF.JPG
 
I think they messed up pretty badly by only doing an 18 day funding period. I love Amplitude so this is exciting but that is an incredibly short funding period. 30 days is much more reasonable and the goal drops from $43055 to $25833 per day.
 
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