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Pokemon Omega Ruby & Alpha Sapphire Remakes Announced for 3DS

I remember Lance wiping the floor with me when I first played Gold/Silver, but I was 10 back then, so maybe that was why.
Also, Red, if he counts. Red still makes my life miserable, to be honest.

I'd guess with Lance the latter. I had some trouble with him but that was because my team was terrible. I had 2 Ursarings on my team which baffles me to this day.

Cynthia was beastly though. I actually planned my team to take on Cynthia, it was a difficult fight but so satisfying when I managed to beat her with a pretty underleveled team.

They better be trying to express the natural beauty that the region boasts. I hope GF realizes why people like Hoenn. They've lost their touch a bit with Unova and Kalos.

I think they did good job with Kalos.
 
How are Lumiose City's camera angles?

Annoying because it makes everything look really samey, so it's hard to tell where you are. That's also partially because the building all look similar, but that's never been much of a problem in previous games due to those having a largely zoomed out, overhead camera.
 
Honestly I think a better system if they wanted to keep the diversity is give every pokemon the same number of IVs but allocate it differently. You'd still have more optimal builds, but there'd be more variety and pokemon aren't going to be as blatantly superior just because you have more time
IVs work fine as a way to make two Pokémon of the same species unique at the casual level. Especially now natures and EVs are so easy to manipulate and are almost visible.

IVs are only an issue in competitive play, where they can be a serious hassle.
 
Annoying because it makes everything look really samey, so it's hard to tell where you are. That's also partially because the building all look similar, but that's never been much of a problem in previous games due to those having a largely zoomed out, overhead camera.

You have no control over the camera, so times it gets a bit squirly when you're exiting a building

Oh I see
 
IVs work fine as a way to make two Pokémon of the same species unique at the casual level. Especially now natures and EVs are so easy to manipulate and are almost visible.

IVs are only an issue in competitive play, where they can be a serious hassle.

All due to the desire of flawless Pokémon. It's a shame. IVs are the genetics of Pokémon, it's plain and simple, and yet people keep clamouring for it to be removed and all Pokémon of the same species to be the same.

Only thing I can think of is for them to have a maximum value that it adds up to, say 150, so you'd never have more than 3 that are max. Compatibility kills this, though.
 
Im really hoping that if they do go full out remake and use the Pokemon X/Y engine they pan out the camera a little further. I miss being able to see big chunks of the area im in, everything feels too zoomed in in X/Y.
 
I will finally get my orchestrated little root town music!!!

I've been wanting this ever since 4th gen!!

#TeamAlpha
#TeamTreecko
 
All due to the desire of flawless Pokémon. It's a shame. IVs are the genetics of Pokémon, it's plain and simple, and yet people keep clamouring for it to be removed and all Pokémon of the same species to be the same.
Apparently Natures, sexes, attacks, abilities, and EVs don't exist.
 
Im really hoping that if they do go full out remake and use the Pokemon X/Y engine they pan out the camera a little further. I miss being able to see big chunks of the area im in, everything feels too zoomed in in X/Y.
It'll definitely be the X/Y engine, but I doubt it's a straight remake. Hoenn had a lot of problems. (Oh look, more water!) that would need to be smoothed out. Also not sure if they'd want contests back.
 
I suppose they'll be getting rid of all the Poke Mart buildings, now that they're merged with the Pokemon Centers.

Some of the towns are gonna feel damn small...
 
Apparently Natures, sexes, attacks, abilities, and EVs don't exist.

Natures are the only thing that factor in. Gender is irrelevant as they're equal. EVs are training and don't count.

You're losing the individuality of each Pokémon if you remove IVs.

It's like all humans. Are all humans good at running? No, it's genetics enhanced by training. This is exactly how Pokémon is.

But, this is a discussion for another thread.
 
Natures are the only thing that factor in. Gender is irrelevant as they're equal. EVs are training and don't count.

You're losing the individuality of each Pokémon if you remove IVs.

It's like all humans. Are all humans good at running? No, it's genetics enhanced by training. This is exactly how Pokémon is.

Bad genetics aren't very fun though. Aside from trick room teams, special attackers worried about confusion, and trying to round down on substitute, low IVs are always bad. You don't want to have to use bad characters in a game. I get that it adds uniqueness, but its at the cost as making a lot of Pokemon that get caught and raised inherently shitty. And that's not very fun.
 
Bad genetics aren't very fun though. Aside from trick room teams, special attackers worried about confusion, and trying to round down on substitute, low IVs are always bad. You don't want to have to use bad characters in a game. I get that it adds uniqueness, but its at the cost as making a lot of Pokemon that get caught and raised inherently shitty. And that's not very fun.

Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favourites
 
Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favourites
Jesus Christ, don't go there. The fact that the game incentivizes breeding strong Pokemon and discarding the friends who got you to the end of the game invalidates any positive message you think IVs have.

Besides, it's a game. It's supposed to be fun, and the only people with real reason to care about IVs don't find them fun in general.
 
Jesus Christ, don't go there. The fact that the game incentivizes breeding strong Pokemon and discarding the friends who got you to the end of the game invalidates any positive message you think IVs have.

Besides, it's a game. It's supposed to be fun, and the only people with real reason to care about IVs don't find them fun in general.

I have seen teams of flawless Pokémon lose while teams with mediocre IVs have flourished.

The game is very fun without going on and on about flawless Pokémon.
 
Seems this Sunday on Pokemon GET TV airing from 7:30AM JST we will get the first footage of the game.

http://pokemon-matome.net/articles/39186.html
What's this on the website?
830640428b9a59c7b99581aky4.jpg

Some kind of weird fusion?
 
Recent Direct / videos YouTube stats, from NA Nintendo Profile/Pokémon NA Channel + Mega64 for the E3 video

As of 09:52 GMT

Super Smash Bros. Direct 4.8.14 - 1,231,177- 27,579 likes / 245 dislikes

Tomodachi life Direct 4.10.14 - 579,679 - 12,419 likes / 262 dislikes

Introducing Tomodachi Life 4.10.14 - 1,446,113 - 1,914 likes / 102 dislikes

Tomodachi Life: Weird Dreams featuring Shaq 4.25.14 - 175,465 views - 1,093 likes / 179 dislikes

Play Nintendo - Announcing Nintendo @ E32014 4.29.14 - 695,042 views - 20,989 likes / 406 dislikes
Mega64 infiltrated Nintendo (from Mega64 profile) 4.29.14 - 69,214 views - 4,463 likes / 85 dislikes
Total - 764,256 views - 25,452 likes / 491 dislikes

Mario Kart 8 Direct 4.30.14 - 478,479 views - 12,759 likes / 181 dislikes

Pokémon Omega Ruby and Alpha Sapphire Announcement 5.07.14 - 1,940,793 views - 35,623 likes / 440 dislikes
 
Now that I think about it.

Can they even introduce new Megas? They'd need to patch XY, right? Would they do that?

Patching is tricky. If they do it so you can see any new forms/Mega Evos multiplayer only, then there will be no issues. Just make the patch mandatory and have ORAS give the ability to give the patch locally if necessary

However, if they patch it to the point of allowing any new Mega Stones to be traded, then that gets tricky. If someone downloads it, trades them over, and then deletes the patch, things could get squirly.

New forms though, they can get away without patching as they have done in past generations, and have the Pokémon appear in the older game as the standard Pokémon, but stat changes, ability changes etc. remain. None of the new forms in a generation have been in-battle changes though, which is why I am unsure how they'd do it should they introduce Mega Evolutions. It has tricky situations
 
Patching is tricky. If they do it so you can see any new forms/Mega Evos multiplayer only, then there will be no issues. Just make the patch mandatory and have ORAS give the ability to give the patch locally if necessary

However, if they patch it to the point of allowing any new Mega Stones to be traded, then that gets tricky. If someone downloads it, trades them over, and then deletes the patch, things could get squirly.

New forms though, they can get away without patching as they have done in past generations, and have the Pokémon appear in the older game as the standard Pokémon, but stat changes, ability changes etc. remain. None of the new forms in a generation have been in-battle changes though, which is why I am unsure how they'd do it should they introduce Mega Evolutions. It has tricky situations

Isn't it possible the stones are still in the code of X and Y? I mean I imagine the people who hacked it might have missed them, especially if they were less obvious than the latias/latios ones.
 
Saved battle videos, too, if they show those new Mega Evolutions, will be botched after removing the patch. But yeah treating it like formes might solve it without patching, depending on how they pre-emptively coded XY for this kind of scenario.

I like the locally patching through ORAS idea. You'd start a battle or trade and it would automatically ask to patch for a few seconds beforehand. I doubt they thought about that during XY development though.
 
Isn't it possible the stones are still in the code of X and Y? I mean I imagine the people who hacked it might have missed them, especially if they were less obvious than the latias/latios ones.

Na, I spoke to the hackers a few weeks back and got an item list off them and the only thing that we didn't have was the Shalour Sable item (recovery like Lava Cookie) and leftover data for something called the Travel Trunk, which lets you change outfit anywhere.
 
Na, I spoke to the hackers a few weeks back and got an item list off them and the only thing that we didn't have was the Shalour Sable item (recovery like Lava Cookie) and leftover data for something called the Travel Trunk, which lets you change outfit anywhere.

Dang, I guess they were thorough then. Thank you.
Still hoping for new mega evolutions though, it would be pretty rad.
 
Na, I spoke to the hackers a few weeks back and got an item list off them and the only thing that we didn't have was the Shalour Sable item (recovery like Lava Cookie) and leftover data for something called the Travel Trunk, which lets you change outfit anywhere.

That travel trunk sounds pretty cool. Anyone think we'll see changing outfits still be a part of the game? If so I hope we have a bit more choice this time...
 
I've never played the 3rd generation so apologies if I'm mistaken, but I seem to remember a lot of people hating on it since it dropped a lot of features from gen 2 like the day / night cycle. Was the dislike an overreaction at the time?
 
I've never played the 3rd generation so apologies if I'm mistaken, but I seem to remember a lot of people hating on it since it dropped a lot of features from gen 2 like the day / night cycle. Was the dislike an overreaction at the time?
No it was legit but by the time you play the game you get caught up in the world so easily. The sense of adventure is just really strong in this game. Also since its being remade this is a perfect oppurtunity to fix that.. I didnt even think of that thanks. :)
 
I've never played the 3rd generation so apologies if I'm mistaken, but I seem to remember a lot of people hating on it since it dropped a lot of features from gen 2 like the day / night cycle. Was the dislike an overreaction at the time?
I personally think it's the worst iteration in the series, but that's not saying much-- still a very good game. But it still dropped some features like you said, and had nothing special like the bug contest they had in Gold/Silver.
I agree with everyone that it had too much water (surfing and diving..) and too little variety in Pokemon, but all these issues can be easily rectified in a remake (more Pokemon, the way XY treats HMs, maybe add a couple more land locations in the midst..)
 
I've never played the 3rd generation so apologies if I'm mistaken, but I seem to remember a lot of people hating on it since it dropped a lot of features from gen 2 like the day / night cycle. Was the dislike an overreaction at the time?
Well, I personally loved Hoenn so it really didn't bother me that much. Gen 3 added so many amazing things (like natures, abilities) that it wasn't a big deal to me.
 
Didn't they have Origin forms of Kami trio in the BW data but no one couldn't figure out what they were until BW2?
 
Didn't they have Origin forms of Kami trio in the BW data but no one couldn't figure out what they were until BW2?

No, they didn't. They had a form flag for Kyurem, but not for those three or Keldeo.

Or the moment you saw your footprints left behind you in the sand. God, I love this game

Going through Route 113, knocking all the ash off of the grass from Mt. Chimney
 
How is XP carved up in battle in this one? I've only played Black/White and currently X/Y, and I find the systems used in both a little unsatisfactory. For instance, one of the more interesting things for me in B/W levelling up low level Pokemon in higher level areas (you know, having the low-level Pokemon as the default choice at the start of battle, then swapping it out straight away so I could win easily and it would get a share of XP.) Of course, the XP share item was an option too, and X/Y negates the need to do this with its XP share item for the whole party.

But, and this is probably just based on my own way of playing B/W, I think it would have be interesting if they introduced a more complex risk-and-reward system for sharing XP. Like the Pokemon that delivers the killer blow causing the opponent to faint could get, say, 40% of the available XP, with the rest shared in smaller portions according to factors like number of turns a particular pokemon spent participating, number of attacks it successfully landed, total amount of opponent HP it deducted, and so on. Something like that could be a lot of fun for leveling up, like do I risk swapping in a low level one to deliver the final hit to an almost fainting opponent, thus getting the lion's share of XP?

Also, I'm guessing we'll be able to transfer pokemon from X/Y to this without using the app that costs actual money. I hope so, anyhow, since the reason given for that was the challenges of getting DS and 3DS software to talk to each other.
 
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