Maiden Astraea was the only really memorable boss fight. The rest were just boss fights. I got stuck on Allant, but remembering a fight because it was hard doesn't really mean it's memorable. Four Kings was more memorable in that regard, but I suppose everyone will remember Ancient Dragon as being bullshit, so eh.Plus a lot of the bosses weren't really that interesting, whereas in Demon Souls I felt like every boss was memorable.
Please explain why. I have very close opinions to yours but they're not very common opinions here on GAF. I'd like to know your reasoning why you think Demon and DkS2 are both MUCH better than DkS1.Demon = Dark 2 >>>>>>>>>>>>>> Dark
Generally the "first" of anything is pretty unpolished, and I would say that's definitely true in Demon's Souls. But again, as I already stated earlier, it depends on what you like. They're all very different experiences and have pretty different goals that they carry out.- Demon's did it first, and the other two games don't do enough to keep it fresh.
Except it has a slight edit
Left; Original concept art, Right; Shot lifted from the movie and shopped into the picture above
Please explain why. I have very close opinions to yours but they're not very common opinions here on GAF. I'd like to know your reasoning why you think Demon and DkS2 are both MUCH better than DkS1.
I'll need to make a post on this one.
My choice would be Dark 2 >= Dark >>>> Demon's.
Dark 1 and 2 both have a large set of advantages and disadvantages (better online, better mechanics, and much more content for DS2, more intriguing NPCs and better interconnected world design for DS1).
Demon's, to me, feels more like an alpha concept demo compared to both Dark titles.
Demon's, to me, feels more like an alpha concept demo compared to both Dark titles.
It's going to be difficult to really weigh this as an accurate measure of how much people actually like Dark Souls 2, given that the game's been out a month while the other games have had years to garner their audience. Will be more interesting if the same question gets asked after Miyazaki releases his new game, to see what fans think of the series' past.Interesting stats from the poll (22.35 GMT):
91 people think DeS was the best.
105 people think DkS was the best.
20 people think DkS2 was the best.
Just wow. Honestly I am also pleasantly surprised in how many people prefer DeS.
Maiden Astraea was the only really memorable boss fight. The rest were just boss fights. I got stuck on Allant, but remembering a fight because it was hard doesn't really mean it's memorable. Four Kings was more memorable in that regard, but I suppose everyone will remember Ancient Dragon as being bullshit, so eh.
Alternatively, Mr. X from Streets of Rage 2 is a more memorable boss fight than all of them, so...
I think when people go back to playing DS1 after playing DS2 for a significant amount of time they will notice how big a mechanical improvement the latter really is.It's going to be difficult to really weigh this as an accurate measure of how much people actually like Dark Souls 2, given that the game's been out a month while the other games have had years to garner their audience. Will be more interesting if the same question gets asked after Miyazaki releases his new game, to see what fans think of the series' past.
I'm confident in saying that the Dragon Aerie is my favorite area in any Souls game though.
I think when people go back to playing DS1 after playing DS2 for a significant amount of time they will notice how big a mechanical improvement the latter really is.
I think part of it might just be that I didn't have trouble on the bosses everyone else did, so my opinion's really skewed on the "best bosses" issue. Maneater was a chump, and so was Garl Vinland, but I remember Maiden Astraea because of the speech, not really because the boss battle was memorable. Four Kings was memorable because its name was anachronistic, where the entire battle was centered on this idea that I never even saw initially (wasn't until my second playthrough that I got up to four kings as opposed to just killing three due to over-damage).I mean its a matter of opinion obviously. To me the most memorable fight was the yellow monk that summoned a player to fight you. That or the Flamelurker / God Dragon. Or the Tower Knight...
Hell, even the first real boss Phalanx was memorable, it was literally just a bunch of slugs with shields and spears stuck together xD
There's a few interesting bosses in DK2, but most of them were really meh... I only just finished it and the only really interesting bosses I remember areDemon of Song, Duke's Freja, and the DarkLurker. And maybe the Old Iron King / that skeleton chariot thing
But then maybe I'm just used to the types of bosses now, since during Demon's Souls everything was new and shiny.
Interesting stats from the poll (22.35 GMT):
91 people think DeS was the best.
105 people think DkS was the best.
20 people think DkS2 was the best.
Just wow. I think that is very telling. Honestly I am also pleasantly surprised in how many people prefer DeS.
Currently playing through DS2 ( I know I said I wouldn't ... but you know how it is ) and it is as bad as I feared.
Everything just feels 2nd hand, unpolished, etc. Atmosphere is pretty bad, the fast travel system can go straight to Skyrim where it belongs, the combat moves are junk so far ( used rapiers, swords, spears so far ) and the enemies seem to have little to no thought behind them. The healing mechanics are also junk. It took about 2 hours to have a collection of 20+ potions, able to buy more from very easy to find merchants.
And that fast travel system. WTF.
Just wish the game was never made to be honest. It felt like a milk job before it launched and after playing it for a bit, pretty much confirmed as a milk job with poor design decisions throughout.
I certainly noticed the inability to roll while running.I find that extremely difficult to believe that will ever happen.
Demon's > Dark > Dark 2
Now, they all are pretty great, but here's why Demon's is tops:
- The story is hands down the best. They give you a well narrated introduction right off the bat, tell you what you need to know, and even more details can be gathered through the world as you encounter items, npcs, enemies, etc.
- Has the best bosses (generally). This includes their introductions. Dark Souls dropped the ball by not properly introducing its bosses.. Final boss just walks over like a trash mob.. Meanwhile, King Allant scared the shit out of me.
- Music and sound is all very cohesive.. Feels like it all belongs together.. great stuff. The other games do it alright, but it's best in Demon's.
- The characters you come into contact with are the best group of NPCs I've ever met. So much character and so well written, and they aren't in your face. Dark Souls felt like a step back in comparison, and Dark Souls 2 is most definitely the weakest in the bunch here.
- Demon's did it first, and the other two games don't do enough to keep it fresh.
- Dark Souls 2 is great, has loads of content, but ultimately feels a bit like the cutting room floor.
What's wrong with the fast travel? I don't want to spend 20 minutes running through areas that I've mastered and have zero chance of dying in. What's so fun about that? Fast travel, do what I had to do in one minute and then focus on the REAL meat of the game. Which are the new areas that I haven't been through.
Demon's technically has fast travel, hub world and stage warping.
Dark Souls has fast travel. People go nuts because you can see a 2d backdrop of Izalith from tomb of the giants. Guess what, you can see the platform where you fight the pursuer from Majula.
Yeah, I agree. It's kind of amazing how good of a job they did with regards to improving the mechanics. There are actually a ton of new viable options that simply don't exist in the older games as a result of how tunnel-vision-y the systems of the other games are (not having useless stats being amongst the bigger improvements, and even more than that, not being forced to gimp yourself because one stat or the other wasn't chosen - also Soul Vessels are a godsend).I think when people go back to playing DS1 after playing DS2 for a significant amount of time they will notice how big a mechanical improvement the latter really is.
I haven't played DS2 yet but the idea of having to travel back to Majula just to level up seems really dumb. Also when leveling having to listen to the woman's dialog every time before getting into the leveling screen seems dumb. A lot of stuff brought up in Matthewmatosis's critique seems genuinely bad. In fact after watching it I have doubts about playing DS2 at all.
You should play it. A lot of his critiques are dumb.I haven't played DS2 yet but the idea of having to travel back to Majula just to level up seems really dumb. Also when leveling having to listen to the woman's dialog every time before getting into the leveling screen seems dumb. A lot of stuff brought up in Matthewmatosis's critique seems genuinely bad. In fact after watching it I have doubts about playing DS2 at all.
You should play it. A lot of his critiques are dumb.
I'm not. NeoGAF has a proportionately large PS fanbase, and many of the people here started with Demon's Souls.Dark II was really missing the magic imo. Also, a bit surprised to see Demon's winning. I mean, those fans are very vocal, and even I admit Demon's wipes the others in story but...
Them bosses and that level design, Dark is untouchable, especially with the Artorias DLC added in. Game of the gen by a wide margin, imo.
You should try playing the game and forming your own opinion because honestly, it was pretty good.
I have watched his video series on Zelda and the Team Ico games and agree with most of what he has to say, though.
Also, a bit surprised to see Demon's winning
I haven't played DS2 yet but the idea of having to travel back to Majula just to level up seems really dumb.
Generally, the first game in any series you play is the one you like the most.
Haven't seen either of them, but I suspect he misses the point or is just slightly off as to what the actual problem is. Which seems to be the case in the videos of his that I've watched.I have watched his video series on Zelda and the Team Ico games and agree with most of what he has to say, though.
It takes an additional 10 seconds.
Bonfire (level up, dark souls)
Bonfire > warp(takes ~10 seconds on pc) > talk to herald > level up
Return to Nexus or beat a stage > talk to maiden > level
So it's not like you've always been able to level up on the spot whenever you've wanted to in any game. You have to warp back to a bonfire or return to nexus and level up. It's a non-issue in every game.
Haven't seen either of them, but I suspect he misses the point or is just slightly off as to what the actual problem is. Which seems to be the case in the videos of his that I've watched.
Complaining about minimalism generally will probably see me rolling my eyes.
Yeah, I wasn't just thinking of the amount of viable options though, but also things like general movement, and especially the 100 little convenience improvements they made. And as you say, stats are a lot more balanced and meaningful.Yeah, I agree. It's kind of amazing how good of a job they did with regards to improving the mechanics. There are actually a ton of new viable options that simply don't exist in the older games as a result of how tunnel-vision-y the systems of the other games are (not having useless stats being amongst the bigger improvements, and even more than that, not being forced to gimp yourself because one stat or the other wasn't chosen - also Soul Vessels are a godsend).
10 seconds? your PC is slowIt takes an additional 10 seconds.
Bonfire (level up, dark souls)
Bonfire > warp(takes ~10 seconds on pc) > talk to herald > level up
Return to Nexus or beat a stage > talk to maiden > level
So it's not like you've always been able to level up on the spot whenever you've wanted to in any game. You have to warp back to a bonfire or return to nexus and level up. It's a non-issue in every game.