Dark Souls II
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What in the fucking fuck? Can this be replicated?
Dark Souls II
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Those were in Dark Souls (Stone Greatsword, Manus Catalyst).Yeah, I wasn't just thinking of the amount of viable options though, but also things like general movement, and especially the 100 little convenience improvements they made. And as you say, stats are a lot more balanced and meaningful.
Of course, some of the increase in viable builds is also due to there simply being much more of everything. A lot more spells (more magic types even) and more equipment options (power stance, melee weapons that also cast spells).
I did just that the other night and was floored at how great DS1 felt by comparison, realizing that I just got accustomed to DS2's quirks. Movement, attacking, rolling out of attacks, it just feels so immediately, undeniably better.I think when people go back to playing DS1 after playing DS2 for a significant amount of time they will notice how big a mechanical improvement the latter really is.
Yeah I love the melee weapons that are also spell tools. It's amazing how often people are just completely unprepared for it. Even more, it's also just a lot of fun because you explore themes a lot more. Mage Knights are a thing now! Woo!Yeah, I wasn't just thinking of the amount of viable options though, but also things like general movement, and especially the 100 little convenience improvements they made. And as you say, stats are a lot more balanced and meaningful.
Of course, some of the increase in viable builds is also due to there simply being much more of everything. A lot more spells (more magic types even) -- I guess this is something which earns DS2 tons of points from me as I always play primarily magic using characters - and more equipment options (power stance, melee weapons that also cast spells).
Is Soul Memory really a flaw? I mean, for PvP it's definitely a flaw, but for everything else it seems fine.Those were in Dark Souls (Stone Greatsword).![]()
But yeah, Dark Souls 2 made a ton of improvements that often get ignored because of the game's flaws like Soul Memory.
I did just that the other night and was floored at how great DS1 felt by comparison, realizing that I just got accustomed to DS2's quirks. Movement, attacking, rolling out of attacks, it just feels so immediately, undeniably better.
It's not that undeniable if I deny it now is it?I did just that the other night and was floored at how great DS1 felt by comparison, realizing that I just got accustomed to DS2's quirks. Movement, attacking, rolling out of attacks, it just feels so immediately, undeniably better.
Ok, I can maybe see the point for DS1 (though I don't agree), but Demon's? I recently went back to it to try and see where people are coming from and found it almost unplayable. Of course, part of that is probably the framerate - unstable 30 compared to rock-solid 60 makes a pretty huge difference in responsiveness.Yup and Demons Souls is even more responsive.
Is Soul Memory really a flaw? I mean, for PvP it's definitely a flaw, but for everything else it seems fine.
I think when people go back to playing DS1 after playing DS2 for a significant amount of time they will notice how big a mechanical improvement the latter really is.
Before continuing this discussion, because that seems almost the exact opposite to my experience, are we talking about the PC version or the console version of each of the games here?Doing this made Dark Souls 2 feel slow to me. Very slow, in fact. [...]
Yeah, true, that could also factor into why I have such a different experience over the individual games to some of you.I'm speaking personally of course, since I'm not extending beyond my own playstyle. I play exclusively melee and you seemingly use magic exclusively
I'm speaking personally of course, since I'm not extending beyond my own playstyle. I play exclusively melee and you seemingly use magic exclusively, but Dark 1 is just incredibly responsive by comparison.It's not that undeniable if I deny it now is it?![]()
Well due to the matchmaking system the SL was entirely the problem. It was impossible to find players in certain ranges and thus a lot of players were left out in the cold. Either the online is much improved or the new system is a lot better at matchmaking (could be both).If you're extremely efficient at progressing through the game you go can too low to the point where it's hard to find assistance or if you fail a lot you can go too far beyond other players. I had the former myself for sure. I guess this can happen with SL too though, but it feels weird being an appropriate SL and struggling to find summons.
Before continuing this discussion, because that seems almost the exact opposite to my experience, are we talking about the PC version or the console version of each of the games here?
Yeah, I wasn't just thinking of the amount of viable options though, but also things like general movement, and especially the 100 little convenience improvements they made. And as you say, stats are a lot more balanced and meaningful.
Of course, some of the increase in viable builds is also due to there simply being much more of everything. A lot more spells (more magic types even) -- I guess this is something which earns DS2 tons of points from me as I always play primarily magic using characters - and more equipment options (power stance, melee weapons that also cast spells).
10 seconds? your PC is slow
But yeah, I never really saw this as an issue. It has the additional advantage that you can't be invaded while leveling up.
It's not that undeniable if I deny it now is it?
Ok, I can maybe see the point for DS1 (though I don't agree), but Demon's? I recently went back to it to try and see where people are coming from and found it almost unplayable. Of course, part of that is probably the framerate - unstable 30 compared to rock-solid 60 makes a pretty huge difference in responsiveness.
30 fps is fine for me. Movement, in general, is notably quicker in DeS (recovery animations, attack animations, rolls, stamina drain, running).
The actual controls for all 3 are have been consistent, with Dark Souls being the only one with an issue (couldn't run and roll).
Is Soul Memory really a flaw? I mean, for PvP it's definitely a flaw, but for everything else it seems fine.
Yeah, I wasn't just thinking of the amount of viable options though, but also things like general movement, and especially the 100 little convenience improvements they made. And as you say, stats are a lot more balanced and meaningful.
Of course, some of the increase in viable builds is also due to there simply being much more of everything. A lot more spells (more magic types even) -- I guess this is something which earns DS2 tons of points from me as I always play primarily magic using characters - and more equipment options (power stance, melee weapons that also cast spells).
10 seconds? your PC is slow
But yeah, I never really saw this as an issue. It has the additional advantage that you can't be invaded while leveling up.
When Beast Souls comes out, we are gonna hear the same negativity around it's release date, and how much better Dark Souls 2 is in comparison, and that nothing can still ever top Demon's Souls.
Conceptually its fine and goes a long way towards addressing the issues with using just SL, in practice it could do with some tweaking (even something like switching it from souls gained to souls spent would go a long way towards addressing issues peope have with it as it would allow the "community" to decide on an arbitrary SM limit for PvP). Or maybe add a toggle so you can turn soul gain on and off, so you can co-op to your hearts content without it affecting SM, etc. Even with its problems I still think its better than SL.
But that's exactly what Dark Souls 2 does, isn't it?I think the best solution maybe would just be to say over a certain threshold everyone is in the same pool. It would prevent people who have high level characters from not being able to find games. It would also make the end game more interesting and more of a "wild west" which could actually be very cool.
I really am confused how the vast majority think Dark Souls 2 is vastly inferior. I have to wonder if a lot of this is the blowback from the "scandal" over the console versions and the "downgrade." Because among me and all my friends, all playing on PC, every one of them thinks DS2 is the best entry in the series because of many of the mechanical changes you guys are discussing as well as the larger scope of the world and the more diverse locales and color palette.
Demon's > Dark > Dark2(what I've played).
Dark feels like an equitable game to Demon's, but the level design of Demon's as a structured thing (1-1, 1-4, etc) makes it feel much easier to get into and deal with than Dark Souls confusing and staggering open world layout.
Yeah, I think I agree with this. Souls spent or turning it off for a while would go a long way to refining it I think.Conceptually its fine and goes a long way towards addressing the issues with using just SL, in practice it could do with some tweaking (even something like switching it from souls gained to souls spent would go a long way towards addressing issues peope have with it as it would allow the "community" to decide on an arbitrary SM limit for PvP). Or maybe add a toggle so you can turn soul gain on and off, so you can co-op to your hearts content without it affecting SM, etc. Even with its problems I still think its better than SL.
But that's exactly what Dark Souls 2 does, isn't it?
Dark Souls is actually the one most voted for best.Nice to see that the non posting silent majority is in line with my thinking, namely that Demons is arguably the high point of the series, clearly most people are divided on if it is the best or second best.
IIRC after 12M+ there is no more separation. The problem with that being PvPers who want to fight at similar levels and not being forced to basically throw out all specialization as you keep dumping into more and more stats.I"m not sure actually. I heard people complaining about not getting matches at high soul level and I assumed that was because it continues to gate. If it does work this way, then I don't know what their problem is.
DaS2 isn't balanced better than DaS1 currently is, but I think it has a better framework in place. I hope they address some of the common complaints with patches. DS got a few patches that really improved PVP so I expect the same here. As it is, I'd say it's still more balanced than DaS1 was at launch, so I'm not too worried.Yeah, I wasn't just thinking of the amount of viable options though, but also things like general movement, and especially the 100 little convenience improvements they made. And as you say, stats are a lot more balanced and meaningful.
Of course, some of the increase in viable builds is also due to there simply being much more of everything. A lot more spells (more magic types even) -- I guess this is something which earns DS2 tons of points from me as I always play primarily magic using characters - and more equipment options (power stance, melee weapons that also cast spells).
For me it's way more fun to be a caster in DaS2 than the other games. They made a lot of improvements there and there's a lot more variety to the spells. But the risk / reward difference of using a mage vs playing melee is just too much. It's too easy to diminish some of the best boss fights in the game with magic (in all 3 games). But it's still really fun to build a mage and make a character that is perfectly specced into the magic you want to cast.Yeah, true, that could also factor into why I have such a different experience over the individual games to some of you.
Dark Souls 2 is by far the most mechanically well-balanced, so some explanation might be good here?Mechanic and 'gameplay' aka what matters most, Demon's the best by faaaaaar. Then Dark then Dark 2.
They keep improving other things though like weapon variety and stuff. I guess the single player experience is improving in some areas. Demon's has better atmosphere but I guess the latter games have more area variety.
But rip Demon's and its speed ;_;
I think when people go back to playing DS1 after playing DS2 for a significant amount of time they will notice how big a mechanical improvement the latter really is.