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Wolfenstein: The New Order; PC Performance Thread

dark10x

Digital Foundry pixel pusher
Looking forward to a similar thread next week with Watch Dogs. I have a feeling it's going to be a troublesome game as well. We'll see...
 

codhand

Member
The game feels very much like RAGE


at first i was all like
say-what33.gif







indeed in the sense that changing videosettings actually achieves almost nothing for me.

but then i was all like
aha-aha-o.gif
 

TJP

Member
I have a 2gb GPU and I don't have an Ultra VT Cache setting either. It only goes up to High. Maybe you're right.
Thanks for the confirmation. I was stumped to see only High as an option however Wolfenstein eats VRAM, it may not be a surprise that it's limited.
 

JaseC

gave away the keys to the kingdom.
I hope the 1fps bug is addressed in the first patch. A few times now I've had to restart the entire level rather than a checkpoint because the latter essentially just stalls the game. It's not a VRAM issue, either, as I've been keeping an eye on Afterburner and at no point has the reported usage gone north of 2GB.
 

Dice

Pokémon Parentage Conspiracy Theorist
Thanks for the confirmation. I was stumped to see only High as an option however Wolfenstein eats VRAM, it may not be a surprise that it's limited.
It does go to Ultra. Maybe it only lets you go to that if you have 4GB.
 
I want to know how you guys managed to get 16x anisotropic filtering in this.
Id tech 5 only supports 4x anisotropic filtering.
Enter "vt_maxaniso 16" in the console and then enter just "vt_maxaniso" and the console reports that it's still set to default 4x.
 

lowrider007

Licorice-flavoured booze?
Fun game but god it looks awful on my system @ 1920x1200p even with maxed out settings, how do you enable the AA permanently?
 

Arkanius

Member
I want to know how you guys managed to get 16x anisotropic filtering in this.
Id tech 5 only supports 4x anisotropic filtering.
Enter "vt_maxaniso 16" in the console and then enter just "vt_maxaniso" and the console reports that it's still set to default 4x.

Try setting it in console. There is a clear difference.
Unfortunately, it falls back to 4x when there is a loading or you die.
 

IronRinn

Member
Well this is a bummer:

Does the game support SLI or Crossfire dual GPUs?
No. For best performance, it is recommended that you disable these modes. If you to try running in either mode at your own risk and make sure you have installed the latest drivers.

Loving this game so far but the performance on my system has been disappointing.
 

scitek

Member
Nevermind, the cfg works, but everything resets again once you load a map.

EDIT: Yeah, vt_maxaniso is stuck at 4 regardless. I can't even change it manually. Just force it through drivers.
 

WARP10CK

Banned
Ok I had a system crash this weekend and I ran wolfenstein on windows 8 it was laggy as hell and the courtyard level in the beginning was barely 10 fps, but after installing windows 7 the game suddenly runs just fine full 60 in the courtyard level. Which has made me consider using my windows 8 disk as target practice.

Here are my specs

GTX 660M
8GB RAM
CORE I7 3630QM
 

dark10x

Digital Foundry pixel pusher
Does AF actually work properly then? With Rage I could never get it to really work quite right. It never really looked like actual 16x AF.
 

Levyne

Banned
If you create a file in Notepad called wolfconfig.cfg and put it in your base folder, you can add startup commands that way. I just copy and pasted mine from Rage and changed a couple of things.

Code:
r_multisamples 8

//8k textures
vt_pageimagesizeuniquediffuseonly2 8192
vt_pageimagesizeuniquediffuseonly 8192 
vt_pageimagesizeunique 8192

//reduced texture streaming
vt_maxPPF 32

//level of detail tweaks
image_lodbias -0.5
image_anisotropy 16
vt_feedbacklodbias -1

//16x anisotropic filtering
vt_maxaniso 16

EDIT: Yeah, vt_maxaniso is stuck at 4 regardless. I can't even change it manually. Just force it through drivers.

Will doing it this way get the commands to "stick" with loading/death?
 

Tain

Member
Reading how good of performance nVidia owners are getting is filling me with RAGE.

There is no excuse. I don't even know if I want Doom 4 now. Like, on principle. If you're going to have such a massive performance difference, just come out and say you don't support AMD/ATI, because you obviously fucking don't. It doesn't have shit to do with the ability of the hardware, it is their prejudiced asses not even trying.

are you not upset at all about AMD's OpenGL support?
 

Svartnatt

Member
Just wanted to chime in with my specs and performance.

i5 4570, 8gb, and a GTX 770 2gb, running at 1920x1200

I've only finished the first (prelude) level so far, but I've gotten a rock solid 60 fps with all settings maxed out.

My sympathies to those who are having trouble running the game, that really sucks.

I'm having an absolute blast with it.
 

Dice

Pokémon Parentage Conspiracy Theorist
are you not upset at all about AMD's OpenGL support?
Rage runs fine, so you can obviously make an idTech5 game work fine on it. Carmack said the only reason it had problems was because it was tuned for an unreleased driver. Well if that driver is out and Rage runs fine, what the fuck is going on here? The game also runs fine on AMD-driven consoles.

You can come to the conclusions you want. I'm convinced it's nVidia moneyhats and old grudges from overgrown children who don't give a shit about exploiting AMD users with lies about not repeating old "mistakes." I'm selling my Doom 4 beta to recover some money because I don't trust them at all anymore. I need proof.
 
Not gonna lie, the lack of SLI support and 120hz support will probably lead me to only getting this game at a severe discount.

I doubt I would get a good 60fps @ 1080p maxed... and that miffs me considering my rig, when one looks at is potential through multi-gpu, should really be well off....
 

Robert7lee

Neo Member
Titan 6gb
I4770 oc 4.2ghz
32gb ram
1080p

My rig did not like r_multisamples 16 it drove the fps down to 45-50

Multisamples 8 with maxaniso 16 with default ultra setting seems ok though i did notice fps drop to 58 a couple of times.

Have to admit I'm a bit worried about watchdogs performance on my rig, not played an truly open world game on this yet and the only racing game I have gives me issues. Surely it's more taxing than this game?
 

dgrdsv

Member
Well if that driver is out and Rage runs fine, what the fuck is going on here?

UT2003 runs fine therefore all games on Unreal engine must run fine! Or it's moneyhatz!!

Game's engine differ from the version used in Rage. Also - whatever optimizations AMD have for Rage are likely tied to the process name which is of course different.

The real question here is why AMD didn't fix their OpenGL driver after the story with Rage opting for app specific optimizations instead. Maybe they thought that Rage will be the only game using tech 5?

Are the cutscenes capped at 30FPS in PC version as well? Cause they are in the PS4 version at least.

Cutscenes here are 30 fps videos as far as I can tell.
 

scitek

Member
I hope the 1fps bug is addressed in the first patch. A few times now I've had to restart the entire level rather than a checkpoint because the latter essentially just stalls the game. It's not a VRAM issue, either, as I've been keeping an eye on Afterburner and at no point has the reported usage gone north of 2GB.

The Afterburner OSD won't show in-game for me for some reason. Haven't really tried to figure out why yet, but it's annoying.

Looking forward to a similar thread next week with Watch Dogs. I have a feeling it's going to be a troublesome game as well. We'll see...

At least in this we can access the console. Watch Dogs is going to be limited to whatever they let us mess with in the menu. Hoping it's like AC4, though, which was pretty good as far as options went.
 

Dr Dogg

Member
Right then just a few things of note when playing this on my regular machine (4670K @ 4,4ghz, 16gb @ 1600Mhz, 780 @1149Mhz at boost with 337.50 drivers). Running at 1920x1080 with everything dialed up as far as it will go. CPU usage is a pretty even spread between 30-50% but does load up to 2 cores at around 80-90% when moving between some level elements. GPU usage is pretty good across the board regardless what is going on apart from when heavy use of depth of field is in effect and I did drop to 50-55fps but I was at 95-99% usage so I'd say with everything on max it's either a 780ti or a overclock (haven't tried SLI yet but did cause some issues with Rage so we'll see Edit: Well that's just great news as none of the bits I've tried work).

VRAM usage is at max so I guess that Wolf sees how much VRAM you have and just caches as much as it can until it's full. It does drop to 1.5-2gb during cutscenes and after deaths but as soon as it's back in game it's right up to the 3gb limit. A few engines are doing this now and it's not throwing up the errors you get when you're out of VRAM so I'd say it's not something to panic about unless you're getting artefacts or CTDing.

System RAM usage can got through the roof and at a few points it was at around 11gb in total and the process was using 9.4gb. Another interesting thing of note it that I have a pagefile set up on a spare drive for programs that use it and when playing this it jumps from ~500mb to a whopping 16gb. Those might be two things to look out for those of you with texture streaming issues.

Only issue I've really had so far is every time I try to close the game via the menus it crashes. Not had the 1-2fps issue some of you folks are having but I'll keep an eye out if anything like that crops up.

The Afterburner OSD won't show in-game for me for some reason. Haven't really tried to figure out why yet, but it's annoying.

I'm using the beta 3.0 ver 19 and it's working fine at my end.
 

JRW

Member
Runs pretty good considering my specs (i7 920 @ 3.6ghz / GTX 480) the only issue I'm noticing is a lack of Vsync even tho its on in-game and nvidia control panel.
 

Damian.

Banned
You shouldn't use v-sync in game and forced in the control panel, only one or the other. That's probably causing you issues. The in-game v-sync is adaptive, so if you drop below 60 it will tear instead of dropping to 30.
 
Runs fine on my 2600K and N670 @ 1920x1200 with everything set to either ULTRA or HIGH, shadows at 2048, and "Screen-Space Reflections" Disabled. Game is a hell of a lot of fun, but the graphics leave much to be desired. Dislike the screen noise filter, which I've not found a way to disable.

Edit: using the latest Nvidia WHQL drivers (not beta)
 

JRW

Member
You shouldn't use v-sync in game and forced in the control panel, only one or the other. That's probably causing you issues. The in-game v-sync is adaptive, so if you drop below 60 it will tear instead of dropping to 30.

Thanks that did the trick although it seems to have more of an intrusive (random) FPS drop now, I guess thats why they chose adaptive vsync in the first place lol.

I'm guessing Nvidia will improve performance with newer drivers at some point.
 
Found that disabling SLI increases my FPS. Also is there any fix for the texture popping? I'm getting good FPS but texture popping

There are tweaks around that can help with idtech 5 but the engine is prone to pop-in. I wonder if many of the Rage tweaks are applicable? Some of the config settings reset at death or loading screen too which is a pain.
 
Titan 6gb
I4770 oc 4.2ghz
32gb ram
1080p

My rig did not like r_multisamples 16 it drove the fps down to 45-50

Multisamples 8 with maxaniso 16 with default ultra setting seems ok though i did notice fps drop to 58 a couple of times.

I have a Titan too, running with the 337.50 drivers for me the best AA solution is to downsample from 2560x1440 (assuming you have a 1080P monitor) and run with r_multisamples 4.
Might have to turn down screenspace reflections a bit too. With this I get 60 fps and decent IQ

 

Abdozer

Member
Anyone manage to get above the High preset with my setup?

i7-4770k @ stock
770 2GB
16GB RAM
1080p

Can't manage to get the Ultra preset, probably the 2GB vram limit on my GPU?
 

Tnecniv

Neo Member
I have a 2gb GPU and I don't have an Ultra VT Cache setting either. It only goes up to High. Maybe you're right.
Looks like 2gb vram is the limiting factor. Am on 3gb and can go up to Ultra. I need to drop it back down to high when using 16xAA though.
 

Arkanius

Member
Anyone manage to get above the High preset with my setup?

i7-4770k @ stock
770 2GB
16GB RAM
1080p

Can't manage to get the Ultra preset, probably the 2GB vram limit on my GPU?

Probably the VRAM:






Performance report:

AMD 280X 3GB
8GB of DDR3 RAM
i5 3570k

Vsync on
16 ppf
Ultra settings.
Shadow Resolution: 4096
Screenspace reflections: Off

Stable 60 FPS at all times. I had to turn Vsync on because the tearing was unberable despite always having 60 fps. I seem to have no Mouse lag at all (when ingame) so I'm leaving it.

Do we have a sure way to FORCE 16xAF? Even through loadings?
 

DrPreston

Member
Reading how good of performance nVidia owners are getting is filling me with RAGE.

There is no excuse. I don't even know if I want Doom 4 now. Like, on principle. If you're going to have such a massive performance difference, just come out and say you don't support AMD/ATI, because you obviously fucking don't. It doesn't have shit to do with the ability of the hardware, it is their prejudiced asses not even trying.

AMD cards are notorious for having problems with OpenGL software. Either Id can keep pressuring hardware vendors to improve OpenGL support or they can swallow their values and do everything in DirectX. Personally, I hope the incoming barrage of Id Tech 5 games (Wolfenstein The New Order, Doom, The Evil Within) forces AMD to start taking OGL seriously.
 

derFeef

Member
Ugh, anyone else having the issue where cutscenes run in slowmo and everything get's out of sync? It's really annoying.
 

Tnecniv

Neo Member
For some reason, I can't get AA to work using launch options, but it works with console commands. When exiting to desktop, is anyone else having the game freeze/stop responding? It's not a complete lock up, I can still open up the task bar and close it from there.

Other than that weird exit to desktop glitch am getting, game with maxed out vanilla settings runs mostly fine on my end, the texture streaming in particular is much improved over Rage. My perf report:

2600K (4.5ghz)
780 3GB (1150mhz boost)
8GB RAM
1920x1200

60fps with vt cache size ultra, vt compress disabled, max ppf 64, shadow res 8192, DoF and screen space reflections high, ultra additional quality settings, haze flare applied.

But I like to use 16xAA. I have to set vt cache size to high, max ppf to 32, shadow res to 4096, and disable screen space reflections to be able to use it.

Edit: Forgot to mention, have in-game vsync disabled. Am forcing triple buffering through Inspector. Works much better than in game adaptive.
 

Newboi

Member
Does anyone know what PPF stands for and how it effects performance?

The intro cutscene moved a snail's pace until I enabled VT Compression; I have everything maxed out though, so I'm guessing my GTX670 2GB is extremely VRAM limited.

I haven't seen one Screen-Space Reflection since I started. I'm guessing I'll just turn this feature off as I'm sure it effects performance significantly.

Also, the sound mixing in the game is atrocious. I hope they fix the sound mixing and the random severe performance issues this game has. Also, why in the world does this game not support SLI or Crossfire?

I'm guessing Bethesda is trying to do all they can to recoupe the R&D costs wasted on Id Tech 5.

The gameplay is rock solid though (no real complaints here).
 

HelloM0f0

Neo Member
I usually don't comment on these, but I just wanted to throw out there some weird things that I've noticed.

Forcing Triple Buffering through the nvidia control panel doesn't seem to work for me...like at all. Game bugs out every time I've tried it. Textures won't load properly or glitch in hilarious ways. Disabling it again fixed that so I have to roll with it off I guess; which blows.

Disabling the intro screens also doesn't work in the way I hoped it would. It just sits at a black screen for what seems like the same length of time it would have taken to watch the logos and whatnot. I kind of hoped it would just skip to the start screen.

Setting launch arguments for the antialiasing level also wasn't working for me (like someone else on here mentioned) and typing it in the console was the only way to get it to work. However, every death/checkpoint/game restart it was resetting to default so I had to keep typing in the command.

I got tired of that so I just adjusted the profile information in graphicsprofiles.json in the base folder with the antialiasing setting I wanted, and that's the only way I've gotten it to persist without constantly having to reset it. But the tradeoff is you have to use one of the default profiles (low, med, high, ultra) in the advanced options menu; custom doesn't work as far as I can tell. Also, adding in the AF command information into this file didn't seem to work. Not entirely sure though; I'm going to try it again later.

Just throwing it out there for anybody else who couldn't get the antialiasing setting to stick for them the ways mentioned in this thread.
 

Tnecniv

Neo Member
Does anyone know what PPF stands for and how it effects performance?

The intro cutscene moved a snail's pace until I enabled VT Compression; I have everything maxed out though, so I'm guessing my GTX670 2GB is extremely VRAM limited.

I haven't seen one Screen-Space Reflection since I started. I'm guessing I'll just turn this feature off as I'm sure it effects performance significantly.

Also, the sound mixing in the game is atrocious. I hope they fix the sound mixing and the random severe performance issues this game has. Also, why in the world does this game not support SLI or Crossfire?

I'm guessing Bethesda is trying to do all they can to recoupe the R&D costs wasted on Id Tech 5.

The gameplay is rock solid though (no real complaints here).
Page per frame, it's tied to texture streaming. Am not sure how to properly explain the technical aspects of it.

Edit:
I usually don't comment on these, but I just wanted to throw out there some weird things that I've noticed.

Forcing Triple Buffering through the nvidia control panel doesn't seem to work for me...like at all. Game bugs out every time I've tried it. Textures won't load properly or glitch in hilarious ways. Disabling it again fixed that so I have to roll with it off I guess; which blows.

Disabling the intro screens also doesn't work in the way I hoped it would. It just sits at a black screen for what seems like the same length of time it would have taken to watch the logos and whatnot. I kind of hoped it would just skip to the start screen.

Setting launch arguments for the antialiasing level also wasn't working for me (like someone else on here mentioned) and typing it in the console was the only way to get it to work. However, every death/checkpoint/game restart it was resetting to default so I had to keep typing in the command.

I got tired of that so I just adjusted the profile information in graphicsprofiles.json in the base folder with the antialiasing setting I wanted, and that's the only way I've gotten it to persist without constantly having to reset it. But the tradeoff is you have to use one of the default profiles (low, med, high, ultra) in the advanced options menu; custom doesn't work as far as I can tell. Also, adding in the AF command information into this file didn't seem to work. Not entirely sure though; I'm going to try it again later.

Just throwing it out there for anybody else who couldn't get the antialiasing setting to stick for them the ways mentioned in this thread.
Thanks, that makes a lot of sense as to why we cant get AA to stick using launch options. Setting max ppf to 64 changes the default profile to custom.
 

Dr Dogg

Member
Has anyone seen any area that actually uses Screen Space Reflections?

I've only done the tutorial and first 2 chapters but not seen a single reflective effect anywhere. Toggled through the settings on areas where I'd assume they'd be in play but nothing (no water, glass or metal reflections). Knocking that off frees up a lot of GPU power and 2560x1440 and 4xMSAA is easily achievable for me with everything else as set to max.
 

Robert7lee

Neo Member
I have a Titan too, running with the 337.50 drivers for me the best AA solution is to downsample from 2560x1440 (assuming you have a 1080P monitor) and run with r_multisamples 4.
Might have to turn down screenspace reflections a bit too. With this I get 60 fps and decent IQ

Tried to downsample from 2560x1440 I didn't adjust multisamples or AA in the console and with fov and shadow reflection on medium. It stayed at 60 with small drops to 57 occasionally. Then I got onto the train section and the fps will not stay steady, constantly jumps around from 60 to 50. Think ill keep it at 1920x1080 which is a shame as it was looking really good.

Hope you have a better experience.
 

Izcarielo

Banned
I7 2600 & GTX580 here. The game runs smooth but dof is set at "low" and shadows at "2048" ( i cant see the differences with the different shadow settings anyways).
How can I force MSAA though? The game is ugly as sin with all those jaggies constantly moving on screen.
 

Levyne

Banned
Can you guys educate me on something? With v-sync off in game and when I force triple buffering through Inspector I still get screen tearing; when I "force on" vsync and triple buffering set to on, tearing goes away. Does this make sense?
 

codhand

Member
Can you guys educate me on something? With v-sync off in game and when I force triple buffering through Inspector I still get screen tearing; when I "force on" vsync and triple buffering set to on, tearing goes away. Does this make sense?

it does when you consider it was made on id tech 5
 

Tnecniv

Neo Member
I7 2600 & GTX580 here. The game runs smooth but dof is set at "low" and shadows at "2048" ( i cant see the differences with the different shadow settings anyways).
How can I force MSAA though? The game is ugly as sin with all those jaggies constantly moving on screen.
It has been mentioned before in this thread but if you don't have the time to search for it, I'll answer it for you.

To enable in launch options, find game in steam library, right click, properties, set launch options, type +r_multisamples 4 (can use 2-16).

To enable in console command, first type +com_allowConsole 1 in launch options. While in-game, press ctrl and ~ to bring up console, type r_multisamples 4 (or again, can use 2-16)
 
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