The Order: 1886 screenshots

To be fair, there have been a few high profile games that have received downgrades from their initial showings (Watchdogs, Dead Rising 3 and Forza 5), so the term is not altogether amiss. The annoying thing is when it gets lauded around too freely, often by those who have very little understanding or comprehension of graphical features or tech.

A large number of the downgrade complaints for many games (InFamous, Ryse, The Order, Shadow Fall etc) have either been from people confusing a preference in art direction for an actual downgrade, letting lower quality footage dictate and distort their opinions, or people just outright trolling.
Hold on a second. Do people think Infamous and KZSF were downgraded? lolwut

Infamous is easily one of the best looking games period.
 
That original pic being thrown around to illustrate the downgrade looks like shit.

There is no lighting in it. It looks like one basic ambient light source for everything. Characters are totally flat with no shadows on them or the environment.

New scene is so much more interesting. Characters are shaped with light and shadow that give the scene depth. Thats actual lighting GAF, not blooms and fucking light shafts.
 
Hold on a second. Do people think Infamous and KZSF were downgraded? lolwut

Infamous is easily one of the best looking games period.

Some people did at the time yea. It was pretty hilarious. That's why this GIF even came about. Second post lol.

1xmpsm.gif


http://www.neogaf.com/forum/showthread.php?t=592366
 
man, you can't say a single bad thing without getting jumped on.

Sorry, but i see a downgrade. I see textures that are less crisp, I see skin shaders lacking the clear sub surface scattering that was in older pictures, the lighting in general seems to be more flat, and shows less soft. Yes there's more post processing(something i'm not a personal fan of) but generally i see a downgrade. This by no means means i think it looks bad, just that there are changes, either intentional or not, which to me shows a downgrade in specific sections.
 
man, you can't say a single bad thing without getting jumped on.

Sorry, but i see a downgrade. I see textures that are less crisp, I see skin shaders lacking the clear sub surface scattering that was in older pictures, the lighting in general seems to be more flat, and shows less soft. Yes there's more post processing(something i'm not a personal fan of) but generally i see a downgrade. This by no means means i think it looks bad, just that there are changes, either intentional or not, which to me shows a downgrade in specific sections.

you do if you don't get your eyes checked.

not to mention the best we have are screenshots from a twitch stream.
 
man, you can't say a single bad thing without getting jumped on.

Sorry, but i see a downgrade. I see textures that are less crisp, I see skin shaders lacking the clear sub surface scattering that was in older pictures, the lighting in general seems to be more flat, and shows less soft. Yes there's more post processing(something i'm not a personal fan of) but generally i see a downgrade. This by no means means i think it looks bad, just that there are changes, either intentional or not, which to me shows a downgrade in specific sections.

About how optimized would you say the game is, in this point in the development process?

Some people did at the time yea. It was pretty hilarious. That's why this GIF even came about. Second post lol.

1xmpsm.gif


http://www.neogaf.com/forum/showthread.php?t=592366

Preorder cancelled.
 
man, you can't say a single bad thing without getting jumped on.

Sorry, but i see a downgrade. I see textures that are less crisp, I see skin shaders lacking the clear sub surface scattering that was in older pictures, the lighting in general seems to be more flat, and shows less soft. Yes there's more post processing(something i'm not a personal fan of) but generally i see a downgrade. This by no means means i think it looks bad, just that there are changes, either intentional or not, which to me shows a downgrade in specific sections.

1. The textures are not less crisp. What you're probably seeing is just a product of more post processing, volumetrics and slightly increased depth of field.

You get a better look at the textures in this shot, where you can even make out the material properties of his jacket.


2. Skin shaders have been improved if anything. The eyes certainly have.

the-order-comp-1.png


3. The lighting, again, has been improved. And now there's self shadowing too. See my post here.

Honestly, looks they added some more advanced colour grading, depth of field and post processing. There's also improved lighting and shadows, especially noticeable on and behind Isabeau.

You get a similar glimpse at such techniques from the Shadow Fall tech demo.

VolemetricLightingKillzone.jpg~original


VolemetricLightingShadowFall.jpg~original


PostProcessingKillzone.jpg~original


TheOrderComparison2.jpg~original

There's also other additions. Higher quality depth of field (see the wooden plank through the door in the background), added per object motion blur (Lafayette's hair, the wounded soldiers hand), what looks to be added flare coming off of strong reflections on certain materials, plus minor things like floating debris in the background, additional level objects (glass bottle) etc.

You might prefer the look of the older build, due to the difference in art preference, but it's just patently wrong to say it's been downgraded. There's actually been several big upgrades, as one of the devs themselves has alluded to.
 
man, you can't say a single bad thing without getting jumped on.

Sorry, but i see a downgrade. I see textures that are less crisp, I see skin shaders lacking the clear sub surface scattering that was in older pictures, the lighting in general seems to be more flat, and shows less soft. Yes there's more post processing(something i'm not a personal fan of) but generally i see a downgrade. This by no means means i think it looks bad, just that there are changes, either intentional or not, which to me shows a downgrade in specific sections.

Then produce a picture comparison, because I haven't seen it. The quality of the shots seem to account for the perceived lack of detail, but the lighting is clearly improved. The sub-surface scattering argument is absurd, as the character's skin looks more realistic than before. The only thing I can think of is that you can see past the change in lighting conditions. If that's the case, you need to educate yourself a bit more before continuing to make comments on the technical aspects. Or just go back to critiquing the narrative and misspelling the name of French philosophers.

Edit: Beaten to the punch and in spectacular fashion, no less. Great job, nib95.
 
man, you can't say a single bad thing without getting jumped on.

Sorry, but i see a downgrade. I see textures that are less crisp, I see skin shaders lacking the clear sub surface scattering that was in older pictures, the lighting in general seems to be more flat, and shows less soft. Yes there's more post processing(something i'm not a personal fan of) but generally i see a downgrade. This by no means means i think it looks bad, just that there are changes, either intentional or not, which to me shows a downgrade in specific sections.
The hilarious thing about this post is that I bet if you set up a comparison shot, you'd only succeed at proving yourself wrong. Anyone could easily write a post about what they "see", but if you're going to make such a claim, at least try to back it up.
 
1. The textures are not less crisp. What you're probably seeing is just a product of more post processing, volumetrics and slightly increased depth of field.

You get a better look at the textures in this shot, where you can even make out the material properties of his jacket.

2. Skin shaders have been improved if anything. The eyes certainly have.

3. The lighting, again, has been improved. And now there's self shadowing too. See my post here.

There's also other additions. Higher quality depth of field (see the wooden plank through the door in the background), added per object motion blur, and what looks to be added flare coming off of strong reflections on certain materials.

You might prefer the look of the older build, due to the difference in art preference, but it's just patently wrong to say it's been downgraded. There's actually been several big upgrades, as one of the devs themselves has alluded to.
The assets in these pictures looks exactly the same. The only discernable differences: colour palette, and shadows.
 
Do the black bars mean that when this game is being streamed with chat it will effectively have twice the black bars? I already hate giving up screen space for stream chat as it is...
 
I do think they perhaps went a tad far with the post processing, as a result of which, depth of field and other effects could give the illusion of less immediate detail, if you're not looking at the bigger picture. Then again, I haven't played the game, so maybe in motion these things work together to create a far more CGI like and compelling visual experience than in direct still comparisons.

Killzone 2 for example was a lot blurrier than Killzone 3, namely due to the Quincux AA and other post processing elements (namely increased motion blur), but I always felt KZ2 still had a more CGI esque look. Perhaps in motion the abundance of these new effects in The Order will make for a more realistic and atmospheric experience.

I don't want them to make a game that looks super detailed and pretty in screenshots, I want them to make a game that feels and looks like I'm playing a damn CGI movie in motion. That's what matters more than pretty screenshots.
 
I do think they perhaps went a tad far with the post processing, as a result of which, depth of field and other effects could give the illusion of less immediate detail, if you're not looking at the bigger picture. Then again, I haven't played the game, so maybe in motion these things work together to create a far more CGI like and compelling visual experience than in direct still comparisons.

Killzone 2 for example was a lot blurrier than Killzone 3, namely due to the FXAA and other post processing elements (namely increased motion blur), but I always felt KZ2 still had a more CGI esque look. Perhaps in motion the abundance of these new effects in The Order will make for a more realistic and atmospheric experience.

I don't want them to make a game that looks super detailed and pretty in screenshots, I want them to make a game that feels and looks like I'm playing a damn CGI movie in motion. That's what matters more than pretty screenshots.

KZ2 used Quincux as AA, which is very very bad and blurs the entire image because other types of AA can't be applied because they are using deferred rendering, in KZ3 they used MLAA which can be applied in defrerd rendering cases. The Order 1886 uses 4 X MSAA in 1080p whihc is the best AA tech and almost useless at tha res, but anyway, the more , the better and crisper the image can be, and the post processing effects are there to mimic movies camera lenses of that time to get you that feel liek they devs wanted (Kojima wnated to include that tech in MGSV but he couldn't on consoles other than the PS4, so he skipped it for all).

http://www.officialplaystationmagaz...ng-imperfections-lens-dirt-say-ready-at-dawn/

http://www.dualshockers.com/2014/02...er-that-was-removed-because-it-was-too-heavy/

To everyone saying that the game got downgraded lol XD , the game now even emulates IMPERFECTIONS to get a special vibe and atmosphere. Also in the new gameplay video I can notice better sub-surface scattering on the characters especially the Lady's face which looked CG uncanny valley before but now looks more natural and human.

the-order-comp-1.png
 
The Order: 1886 is rendered at 1920x800, it's that simple.

Let's not refer to it as 800p since that would imply a 1422x800 resolution.

Let's not refer to it as 1080p since that would imply a 1920x1080 resoution.

What resolution are widescreen blu ray movies?
 
Lol at the it's different, therefore it's a downgrade crowd getting taken out.

Most people bitching about graphics don't actually know what they're bitching about.

One of my favourite knee jerks is: UNCANNY VALLEY! *pulls out graph and sticks it next to picture of face without uncanny valley*
 
I think it'll be Uncharted 4.

No more numbers isn't some policy I think. KZ didn't get a number, nor did InFamous, but I think it was just to distance them from the previous games. They don't want to distance the next UC from the others, especially given the staff changes.
 
Sony has more numbered sequels coming. I think Uncharted PS4 wil most likely be numbered too.

Uncharted teaser didn't use a number, and I am sure it won't use it, it will just use a subtitle just like Infamous and KZ. Keep in Mind that the game has now new ideas: Shifting from Nathan Drake time to Sir Francis Drake time just like Assassin's Creed games.
 
Uncharted teaser didn't use a number, and I am sure it won't use it, it will just use a subtitle just like Infamous and KZ. Keep in Mind that the game has now new ideas: Shifting from Nathan Drake time to Sir Francis Drake time just like Assassin's Creed games.
But the AssCreed games are numbered...
 
the-order-comp-1.png


No matter how many times I see this, it always impresses me. It's practically a Rembrandt portrait in a video game. Easily better than what was in the old build, I just think a lot of people have poor taste in good art direction.
 
As much as I think the game looks incredible, these poligonal edges are really distracting and ugly

617958-1401030908.jpg


495ae5-1401031104.jpg

If you notice this stuff while playing the game and everything is moving around and the characters are talking to each other and narrative meaning is being conveyed, you are the problem, not the game.

I just hope to god that all the times people call something in a screenshot "distracting," they aren't actually, literally distracted by this kind of shit.
 
But Sony clearly confirmed that on PS4, they don't want numbered sequels anymore to avoid milking commenst and stereotypes (also Some AC games weren't numbered like Brotherhood and Revelations).
They've always had a mix, the R&C games aren't numbered, the J&D games were, the Motostorm games weren't numbered, Gran Turismos are.

I think it's just to make them clearly different, and that can be to lower expectations, like Socom Confrontation or GoW Ascension, or just to remove them from the previous games so people don't feel like they're missing out by coming in late, like InFamous and KZ.

The same way Halo ODST and Reach aren't Halo 4. It means that when they use the number again, you know it's a big deal.

The last thing Sony wants to do is suggest Uncharted isn't like the first three. People will already question it's validity after both directors quit the project. The use of 4 is reassuring.

I don't know that they'll do it of course, you could be right, they may never use a number again, but I think they will.
 
TheOrderComparison2.jpg~original


There's also other additions. Higher quality depth of field (see the wooden plank through the door in the background), added per object motion blur (Lafayette's hair, the wounded soldiers hand), what looks to be added flare coming off of strong reflections on certain materials, plus minor things like floating debris in the background, additional level objects (glass bottle) etc.

The depth of field in the old build seemed like it had a kind of bokeh effect going on (with the light bleeding over the wooden plank) as compared to the new build where it seems like a more simple blur. Maybe it's just over a lighter background and there's more blur applied in the old build?

Either way, looking forward to see more of this game; looks great
 
I am betting the majority of people would prefer this over the black bars. I know I would. BF4 looks fine on PS4.

Ahahaha....

No.

The black bars are there for a reason, if they wanted a fullscreen image they could have it. It's the same reason movies have black bars, because you can fit more horizontal space into the image.
 
As much as I think the game looks incredible, these poligonal edges are really distracting and ugly

617958-1401030908.jpg


495ae5-1401031104.jpg

I dont mean to come across as a dick, but do you enjoy video games? That is like nitpicking at its finest and how can you actually notice that when you're playing the game? When I see post like this I wonder how people enjoyed games like 10, 15 years ago.
 
This is the first game on any system including PC that looks like a CG film. It is truly the most beautiful looking game I have ever seen.
 
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