Anyway, I just wish people would stop blaming the aesthetic of games for why they don't do whatever is they feel like the game should be doing. The art is never the problem, no matter how bad or terrible it is.
The art direction can absolutely be, and often is a big problem. Not the biggest necessarily.
But you can absolutely shoot yourself in the foot with art direction choice. Many devs do it.
As a marvel player, I find the game very easy to follow visually. I imagine it's pretty difficult if you don't play it yourself though. 645 had some dragon ball analogy that was awesome explaining this phenomenon a while back, but I don't want to butcher it.
You get used to anything, really. I can parse gamestates in MTG/Legacy with relative ease, but someone who doesn't play probably couldn't grok half of the shenanigans any Elves board is capable of.
If E3 can bring darkstalkers, and a new kof dream match. . .
This would probably be my favorite e3.
GGxrd
Kof (wild dream)
Darkstalkers (wild dream)
MKX
I don't want current Capcom making Darkstalkers.
Basically here a bunch of old men are labeling aesthetics they like as being for "normal people" and modern Japanese anime ones as niche without any real working knowledge of perspectives outside of their own about these aesthetics or their appeal/popularity.
It's called understanding that my tastes and other peoples' tastes are niche in some things and stuff that just doesn't appeal to most people. It's why I talk of "normal people". Doesn't mean there's anything wrong with liking those niche things.
But people are going around saying you can't shoot yourself in the foot with art direction which is blatantly, absurdly false.
I play anime/poverty pretty much exclusively, chrissakes. I love KOF13 to bits, yet you might've read above how I ragged on some of it's style choices.
Im just sick of this mentality that anime players are 2nd class citizens or some shit in the FGC. I mean people shit on NRS games aesthetics, but at least their players aren't considered as being outside of the scope of "normal people" for liking it.
To reiterate: Not meaning to say liking oddball stuff makes someone a subhuman or something.
Anime still isn't as mainstream as people think and it still has that "weird" cultural stigma. That's where it all comes from sans Brand regcognition
Also thee NRS besides a few of the old MK community hold outs is fairly new, the Anime community has pretty gained stereotype status at this point
A lot of it just comes down to the style, really, not so much the medium. GG, SF are technically anime, yet feel very different from BB or AH3 or Persona.
It's the same kind of difference between something like, dunno, Seirei no Moribito, Ashita no Joe, Sangokushi, Juuni Kokki and the like and Haruhi, Lucky Star and the endless tides of formulaic moe those started. All are technically "anime" (or manga), but one feels a lot less weird than the other.
(Disclosure: I like Moribito, Sangokushi, Juuni Kokki, Haruhi and Lucky Star. Ashita no Joe never really grabbed me)
Why we getting worked up over ppl not liking anime, anime games, and saying they get treated like shit or something?
Bruh.... if you like that shit, good for you and keep on liking it, stop worrying about what others think of it.
It's really not a big deal.
I like animu.
This ^
The financial sensibility of the product has little to do with whether you enjoy it. Play what you love, it's what I do at any rate.
And frankly, if I had to choose between playing LoL and playing UMvC3... I would pick LoL every time and it's not even close. If SF4 and UMvC3 were the only two fighting games available, I would quit the genre outright.
This. Though playing MOBAs seems pretty suspect still, as far as ideas go.