Point n Click Adventure GAF 2014 No longer in our dreams, memories or just Germany.

Can anyone recap Broken Sword 5 Ep1's plot? It's only been less than half a year but I can't remember much of it and googling I can't find any summaries.

Here's what I remember:

Art shop owner gets shot and painting stolen. Priest says its evil, they do investigation and there's a mafia boss with a gardner who seems like the guy who did it. Mafia boss has some other guy making fake painitings for him. Priest gets killed, new cops show up, they go to the forgers house and he's dead and it's the new cop guy who did it and leaves the main characters to die.

I vaguely remember something about the painting being a fake and the mafia guy wanted it stolen to collect the insurance money from.

But then there's something about the real painting having some great religious meaning. Something about Gnosticism, I don't remember.
 
Can anyone recap Broken Sword 5 Ep1's plot? It's only been less than half a year but I can't remember much of it and googling I can't find any summaries.

Here's what I remember:

Art shop owner gets shot and painting stolen. Priest says its evil, they do investigation and there's a mafia boss with a gardner who seems like the guy who did it. Mafia boss has some other guy making fake painitings for him. Priest gets killed, new cops show up, they go to the forgers house and he's dead and it's the new cop guy who did it and leaves the main characters to die.

I vaguely remember something about the painting being a fake and the mafia guy wanted it stolen to collect the insurance money from.

But then there's something about the real painting having some great religious meaning. Something about Gnosticism, I don't remember.

You already have pretty much everything of relevance there.
Only thing you're missing is
the other person claiming to own the painting - Tiago Marquis, the spanish gent who travelled to paris to try and reclaim it( he claims it was stolen from his family during the spanish civil war), he gets attacked, and george & nico are left with his medallion - which was his alleged proof that the painting was his property (as it, him, and the painting are in an old photo apparently from before the civil war).

They get the real painting at the end when they're left to die, fake policeman has the fake - but only the real one has creepy dude face in the middle(it was originally painted over, but the forger uncovered the hidden face).
 
Thanks! Yeah, started playing Ep2 today and it's pretty good so far (outside a few bits of logic reaching). I really like the backgrounds and character art in this game. I just wish they had an option to speed the animations up. It's a good game, just moves (literally) kind of slow compared to better adventure games.
 
Any way to get Syberia higher than 800x600 resolution? I have cleaned the game up and added Supersampling AA so all the character models look great. I realize the pre-rended backgrounds are made in 800x600 so i don't mind blowing them up.
 
Having a lot of trouble getting this to run properly. Any advice?

Have you tried running WinSetup first? I've tried to run 5 Days and it indeed didn't run with default settings. However, after I changed it to run in 640x400px resolution it launched without problems (the screen was stretched, though ). That's on Win7. Will check on Win 8.1 when I get back home.
 
Have you tried running WinSetup first? I've tried to run 5 Days and it indeed didn't run with default settings. However, after I changed it to run in 640x400px resolution it launched without problems (the screen was stretched, though ). That's on Win7. Will check on Win 8.1 when I get back home.

Yeah, I've played around with the setting. It's able to load the intro with the car and music but the title screen doesn't load in properly and the game just becomes a black screen. Music on loop.
 
Dreamfall: The Longest Journey is a massive step back from The Longest Journey so far for me. I'm about 5 hrs in and playing as April and the gameplay is boring me to tears.

You can tell it was designed with the Xbox in mind. Small areas, 3rd person, controller friendly, added combat, controller friendly inventory, piss easy puzzles, loading screens between areas and barely any characters on screen. I'm playing it because it has a great story and i loved The Longest Journey. This Kian dude is the most generic fuck i have ever seen in all my years of gaming, he has the equivalent personality of a Prototype or Tony Hawk NPC. The combat and sneaking is so bad.

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A couple screenies i took.
 
Yeah, I've played around with the setting. It's able to load the intro with the car and music but the title screen doesn't load in properly and the game just becomes a black screen. Music on loop.

I really can't help you. I tried running the game yesterday on Win8.1 and it launched without any problems.
 
Hey guys! Can anyone please recommend some really simple, heavily story driven games that I can play with my girlfriend?

We've played quite a few games through together but her favourites by far are Brothers: A Tale of Two Sons, A Wolf Among Us and Phoenix Wright. Are there any other games we should check out? Platforms available are PS3, 360, iOS, Android and (at a push) PC
 
Hey guys! Can anyone please recommend some really simple, heavily story driven games that I can play with my girlfriend?

We've played quite a few games through together but her favourites by far are Brothers: A Tale of Two Sons, A Wolf Among Us and Phoenix Wright. Are there any other games we should check out? Platforms available are PS3, 360, iOS, Android and (at a push) PC

Mass Effect trilogy should do nicely, especially when playing FemShep.
As for adventure games, Special Editions of Monkey Island games are a great start if you're into humor.
 
Thank you! Mass Effect is a great shout, I've already completed ME1 as male shep, but will try ME2 together :)

Monkey Island... I agree, but for some reason she didn't like it at all. That was the original game (special edition on iPad) so will still try the Telltale ME games too :)
 
Thanks, just looking at their site and I already have Gemini Rue which looks great, is there a particular starting point you'd recommend for the Blackwell games?
 
Thanks, just looking at their site and I already have Gemini Rue which looks great, is there a particular starting point you'd recommend for the Blackwell games?

Best to go through the release order, as the games are interconnected by larger story arcs:

The Blackwell Legacy
Blackwell Unbound
Blackwell Convergence
Blackwell Deception
Blackwell Epiphany (recently released, I haven't played it yet but people love it)

The first four games are bundled together on GOG.com for $15, and it will probably be 75% off in the next month during GOG's summer sale (or Steam's sale, too) if you don't mind waiting.
 
Monkey Island... I agree, but for some reason she didn't like it at all. That was the original game (special edition on iPad) so will still try the Telltale ME games too :)

I think monkey island is highly overated due to nostalgia. There's good stuff there, but a lot of bad stuff too - island traversal being the worst. Monkey Island 2 on the other hand is still great, as is MI3(though MI3 very sadly ditches the darker comedy atmoshphere of the first two games). The telltale game starts off REALLY badly, but episodes 3-5 are pretty good. Its never of the same quality as MI2 though.

inm8num2's blackwell suggestions are right on the money - I'd also recommend Primordia in that sense, as well as Indiana Jones and the fate of atlantis.

If you ever feel like a more comedy orientated game, Day of the Tentacle and the Ben and Dan games are the top of that pile.
 
@inm8num2 - thank you! It's a shame that they seem to be PC only, but we're hoping to replace the HTPC at some point (was waiting for a Steam Machine, but that looks a long way off now) so we can get on with the Blackwell games once we have that sorted :)

@Sir_Crocodile - thanks, we only just got to the island traversal bit (I'm currently lost in the woods trying to get the flower, to poison for the dog for reasons I can't remember) but I think that's one maybe I should continue on my own, and then we can start ME2 together, or maybe the Telltale games if we can push through the first two episodes.

@Fuz - I totally should! Of all the things not to like.
 
So I just finished Blackwell Ephiphany and it was pretty good. But looking at the achievement list I can see I missed a bunch of flashback and background stuff for the main key characters.

Would any care to fill me in on the following:

- Joeys origins, I only had two scenes with him in the clothing store, never had any resolution with him in terms of being aware he is dead. Contiss just left Madeline and that was it.

- Who killed George? Is it just assumed it was Madeline taking control of Michael?
 
I think monkey island is highly overated due to nostalgia. There's good stuff there, but a lot of bad stuff too - island traversal being the worst. Monkey Island 2 on the other hand is still great, as is MI3(though MI3 very sadly ditches the darker comedy atmoshphere of the first two games). The telltale game starts off REALLY badly, but episodes 3-5 are pretty good. Its never of the same quality as MI2 though.

inm8num2's blackwell suggestions are right on the money - I'd also recommend Primordia in that sense, as well as Indiana Jones and the fate of atlantis.

If you ever feel like a more comedy orientated game, Day of the Tentacle and the Ben and Dan games are the top of that pile.

Monkey Island at that time was popular on computers because it was one of the first games to streamline the adventure genre. Story may not have been as deep or mature as other games at that time but it was one very polished game in all aspects.

MI2 was better, wittier and more difficult than its predecessor and MI3 as well. MI3 would have been the best MI game to date if it wasnt for the last chapters that felt too rushed.The last encounter with LeChuck was short and dissapointing.
Budget was certainly very high, even for Lucasarts. But everything in MI3 except the last chapters feels epic.

MI4 was very bad since it felt too consolized.
Tales of MI was decent in the end but I felt they tried too hard with padding the story so as to be relevant to the original games in the end.

Day of the Tentacle is better than all MI games combined and Maniac Mansion is really for older audiences.

I finished Blackwell Epiphany. Similar to Tales of MI, they try to patch up the story of all previous games. They did very well. The best games for me remain the first 2 chapters though. All those games combine story telling and puzzles very well without getting too tedious.
Getting all 5 episodes will provide a full old school point n click experience
 
Just clocked Dreamfall: The Longest Journey. If it wasn't for the story i wouldn't of played it to completion. As mentioned above the gameplay is a POS also the game ended abruptly and has too many unanswered questions. I guess bring on Dreamfall Chapters in November.

My review

Story - 8.5 out of 10
Gameplay - 3 out of 10

Overall 6.5.

Such a step back from The Longest Journey.
 
Do you need to remember everything from TLJ to play Dreamfall to understand and enjoy the story? I've played TLJ long, long time ago. I remember few plot points, but not everything. And Dreamfall has been lying on my bookshelf for few years now, waiting to be played.
 
Do you need to remember everything from TLJ to play Dreamfall to understand and enjoy the story? I've played TLJ long, long time ago. I remember few plot points, but not everything. And Dreamfall has been lying on my bookshelf for few years now, waiting to be played.

Playing TLJ before Dreamfall isn't 100% necessary, but it's strongly recommended.

You could always skip through a youtube let's play or read a plot summary of TLJ on wikipedia if time is an issue.
 
Beat The Shivah: Kosher Edition, very good but also too short. Should of being at least an hour longer. Took me 1.5 hours to beat. It is good though in typical Wadget Eye Games fashion i can't deny that.
 
Recently completed Broken Sword 5: The Serpent's Curse.

Very enjoyable. I wished it had done more with the character development, both for returning and new characters, but it had a good and interesting story, and some pretty tricky puzzles.

Of the kickstarter adventures I backed I think enjoy Broken Age more, since that feels more fresh then this game, that was more of a repetition of what I already played. Still good though.

I took me 9.6h to beat according to Steam, which can be compared to the 4.6h it took for me to beat Act 1 of Broken Age.
 
I like Broken Sword better than Broken Age simply by I can tap my mouse and skip to the next line of dialogue. The lack of that simple important feature killed Broken Age for me and made me realize that Schafer, though a nice guy and great writer, is really out of touch with adventure game design :\
 
I like Broken Sword better than Broken Age simply by I can tap my mouse and skip to the next line of dialogue. The lack of that simple important feature killed Broken Age for me and made me realize that Schafer, though a nice guy and great writer, is really out of touch with adventure game design :\

Skipping past the voice acting in a story-based/cinematic experience is a questionable preference to begin with, but to say that not including the feature is being out of touch is flat-out unreasonable IMO.
 
Skipping past the voice acting in a story-based/cinematic experience is a questionable preference to begin with, but to say that not including the feature is being out of touch is flat-out unreasonable IMO.

And the rest of Broken Age didn't convince you? It's a lousy to middling adventure game disguised by nice art and voice acting/writing.
 
Skipping past the voice acting in a story-based/cinematic experience is a questionable preference to begin with, but to say that not including the feature is being out of touch is flat-out unreasonable IMO.

Maybe if there were no subtitles. But since the lines pop up in front of you on-screen in almost every adventure game and 90% of humans finish reading the line well before the actors finish saying the line, it's can be a tedious hassle to wait for someone to finish reading a line you've already finished reading yourself for many players.

The fact is that 99% of adventure games since the beginning of the genre to present have let you hit the mouse button to continue to the next line of dialogue, so yes, when you are that 1% of adventure games that do not include features that the other 99% have included that are core to the adventure game experience, then you are out of touch with the genre and making a game that for many people is unpleasant to play as they have to sit and listen to each dialogue (of which there are hundreds, if not thousands in adventure games) play out before they may continue.

It is the equivalent of turn-based rpgs with 20 seconds of loading before every random battle.
 
It's because how the game handles the dialogues, as far as I understand they're not single lines and it's more "cinematic".
You can skip conversations by pressing esc, anyway.
 
It's because how the game handles the dialogues, as far as I understand they're not single lines and it's more "cinematic".

Yep, it's got the AAA gaming syndrome of making the gameplay and game worse for the sake of being more "cinematic" and flash.

You can skip conversations by pressing esc, anyway.

This doesn't really solve anything because the problem is not wanting to skip the conversations entirely (and miss the conversation), but rather continue to the next line once you're done reading the current line (and read the entire conversation).
 
Apparently some of you guys have different priorities when it comes to adventure games. Personally storytelling forms the core of what I love about the genre, and that aspect is pretty much not good in 90% of modern adventure games. For me Broken Age is like an oasis in a desert of mediocre to shitty writing.

The amazing art direction and production values help, sure.

Ironically I can't really get into modern Telltale stuff for the same reasons people shit on Broken Age for. I guess it's a delicate balance, for me there was enough gameplay/exploration in Tim Schafer's new joint to satisfy my appetite but I can relate to the opposite feeling.
 
Apparently some of you guys have different priorities when it comes to adventure games.

The big thing for me is that I want to LOOK at things in an adventure game. Nothing makes me happier than seeing two dozen hotspots in a room with unique dialogue for everything. Makes for great world/character building. Broken Age had basically none of this.

Two recent-ish games that do this very well:

The Ben and Dan games have tons of hotspots and lots of genuinely funny dialogue for each of them. Even better, using an inventory items on basically any object gives a unique response, even if you're using it on other inventory items. Even if it makes no sense to combine the items. Especially if it makes no sense.

The Blackwell games have a lot of hotspots with good observational dialogue. The neat part is how you get unique dialogue based on who you're controlling when you LOOK at the object. It's a great way to define a character.
 
Just played through Whispered World and Night of the Rabbit for the first time. Really, really enjoyed these games. Thinking of trying Chains of Satinav for my next Daedalic game...anyone like that one?
 
Just played through Whispered World and Night of the Rabbit for the first time. Really, really enjoyed these games. Thinking of trying Chains of Satinav for my next Daedalic game...anyone like that one?

I liked it, though apparently many didn't.

Chains of Satinav isn't a great game, but it's a good one. There are some shortcuts with animations and spotty voice acting (I played the English version), but these things didn't make the game unplayable for me. I liked the puzzles and artwork. The story isn't anything special, but it's serviceable.
 
Just played through Whispered World and Night of the Rabbit for the first time. Really, really enjoyed these games. Thinking of trying Chains of Satinav for my next Daedalic game...anyone like that one?

I liked it very much, and the sequel (Memoria) is fantastic.
 
Apparently some of you guys have different priorities when it comes to adventure games. Personally storytelling forms the core of what I love about the genre, and that aspect is pretty much not good in 90% of modern adventure games. For me Broken Age is like an oasis in a desert of mediocre to shitty writing.

The amazing art direction and production values help, sure.

Ironically I can't really get into modern Telltale stuff for the same reasons people shit on Broken Age for. I guess it's a delicate balance, for me there was enough gameplay/exploration in Tim Schafer's new joint to satisfy my appetite but I can relate to the opposite feeling.

What i look for in a PnC in no particular order.

Writing
Logical puzzles
Art style
Theme
Pacing

It's why i love Wadjet Eye stuff, they tick all the right boxes for me.
 
The Lost Crown, a game I really enjoyed, is coming to Steam this week per Jonathan Boakes' blog.

A number of fixes/additions have been made, like the ability to skip dialog (in case you click the same question again) or double-click to skip walking animation.

Strongly recommended - that game is oozing with atmosphere. It's rather long and has some cool puzzles to go along with a spooky story.
 
I liked it, though apparently many didn't.

Chains of Satinav isn't a great game, but it's a good one. There are some shortcuts with animations and spotty voice acting (I played the English version), but these things didn't make the game unplayable for me. I liked the puzzles and artwork. The story isn't anything special, but it's serviceable.

I liked it very much, and the sequel (Memoria) is fantastic.

Sounds good, thanks. Amazon had it downloadable for $5 a few days ago. I should have bitten then, as it's back up to $20 both there and on Steam now. Still, I got Night of the Rabbit for $5 too, so I can't complain too much. Will check it out.
 
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