JeTmAn81
Member
Frantic posted actual game footage. You can't argue with that.
It may still be in there if you go frame by frame. I could swear I've hit someone with foot dive when they were around the area of Doom's back shoulder.
Frantic posted actual game footage. You can't argue with that.
That video is from the Vita version as well. I would have to do a frame by frame check.Sorry to bring this up again, but I just have to stress that that image isn't photoshopped at all...I know this for a fact because footdive was one of the first moves I looked up when I got the Vita version of UMVC3. It starts off exactly as that posted pic for the first few frames iirc, then trails downwards to just under his belt (which is probably what Frantic posted).
That is likely due to an odd hurtbox, though. There could be like 1f where the hitbox is like that, but the video makes the hitbox look pretty clear.It may still be in there if you go frame by frame. I could swear I've hit someone with foot dive when they were around the area of Doom's back shoulder.
Frantic posted actual game footage. You can't argue with that.
I look forward to it.Yeah I saw his post afterwards and my point still stands. The framerate in that Youtube video is not the same as the game, which is probably why you can't see it.
It's a bit of a hassle getting hitboxes but I'll load up the Vita and make gif of the move to show you that it isn't BS. When Frantic said it feels like the move has a hitbox around his head, that's because it does at the beginning but just for a few frames.
I do wonder though, if this exploit will snowball into a modding project for the game when/if the consoles open up a bit more. I know people have been modding this sort of stuff on 360s forever, but I'm not sure if people have successfully modified game code yet.
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If it applies at the first frame of the move then it's not misleading (assuming it's true, I look forward to the evidence being presented).I look forward to it.
Regardless, posting the full-body hitbox image is deeply misleading.
No gif, but I have frame by frame images instead. Note the frame count:I look forward to it.
Wasn't entirely right admittedly, turns out it's just one frame.
Well idk, the discussion was about weird hitboxes and their graphic representation catching people off-guard, and despite it actually having a normal hitbox for most of its frames footdive was always a weird move to most somehow - that one-frame was precisely why.Regardless, posting the full-body hitbox image is deeply misleading.
I just watched Cody's update video. Oh man, I always thought Cody was good but this new update is ridiculous(in the best way possible). As I've said to other people. Ultra SFIV is now for Cody, DeeJay, Chun-Li and T.Hawk.
Upcoming stars.
Xrd playable on the show floor. I wonder if both versions will be there?
Xrd playable on the show floor. I wonder if both versions will be there?
St.L, st.M, st.H, Rapid Slash and st.S have pretty absurd hitboxes. It's why Vergil is the god of anti airs with normals in Marvel 3. Helm Breaker doesn't have as absurd of a hitbox as it appears in game but it's still very generous for the type of move it is.Are there pics of Vergil's hit boxes? I predict a full screen red bubble
http://www.youtube.com/watch?v=2liPluyzQocAre there pics of Vergil's hit boxes? I predict a full screen red bubble
Who the hell has teleported above Doom and gotten hit by foot dive?Definitive proof provided on Doom's Foot Dive hitbox. Thanks for the pics.
Even if it's 1-2 frames, that is just super duper dumb. That's very relevant in real match situations just like how a move that has 1-2 frame invincibility on start up is very relevant. This makes it a risk to even be directly above Doom which is not that surprising considering how many times people teleported above Doom and got hit by that stupid ass hit box.
So I guess that original pic wasn't a Photoshop at all...
Dante players have gotten hit by it, I have seen it happen. They teleport and Doom does dash up back and Foot Dive.Who the hell has teleported above Doom and gotten hit by foot dive?
It isn't dumb. It makes sense to have one frame like that so the move doesn't just float by someone who is at an odd angle right below Doom.
Block the damn move, people!
I'd forgot about those videos, thanks!
St.L, st.M, st.H, Rapid Slash and st.S have pretty absurd hitboxes. It's why Vergil is the god of anti airs with normals in Marvel 3. Helm Breaker doesn't have as absurd of a hitbox as it appears in game but it's still very generous for the type of move it is.
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Bear in mind that this was the design of the character. He was supposed to have absurd normals in exchange for not being able to whiff cancel them like other characters can.
It isn't dumb. It makes sense to have one frame like that so the move doesn't just float by someone who is at an odd angle right below Doom.
Can't count the amount of times I set up a meaty Formation A2 with Strider against incoming Doom that's very slightly mistimed, I do Vajra M, Doom airdashes upback immediately and hits j.S and I get bopped. It happens.Who the hell has teleported above Doom and gotten hit by foot dive?
Dahbomb keeps saying that it happens on the first frame, but that's absolutely not true. He is confused. It happens on the first of the active frames. Big difference. There is no "burst" capacity here, if I am understanding you right.But it covers the space above him too. I don't think you have to defend the 1st frame hitbox to defend the game or the move. You gotta admit that it's weird that a "divekick" functions as a frame 1 "burst" attack.
Capcom games have some janky hitboxes at times. They are good despite that.
Dante can definitely block that - lol. Unless it was a read by the Doom player, in which case: sick read. This can't happen on reaction.Dante players have gotten hit by it, I have seen it happen. They teleport and Doom does dash up back and Foot Dive.
If you don't see how this is dumb then I wish to never have discussion about hitboxes with you ever again.
Dahbomb just said getting hit by j.S after teleporting. Now you are both talking about Doom air dashing up and hitting you. I say: awesome. Fuck mindless teleports, and eat a well-deserved foot dive!Can't count the amount of times I set up a meaty Formation A2 with Strider against incoming Doom that's very slightly mistimed, I do Vajra M, Doom airdashes upback immediately and hits j.S and I get bopped. It happens.
Always figured it was a weird hurtbox issue due to the airdash up, but I guess not.
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Xrd playable on the show floor. I wonder if both versions will be there?
And please don't ask to have body parts signed. Please?!
I honestly don't give a shit, I'm just saying it can happen. More than anything, I hate the ridiculously ambiguous crossups it has. In some instances, I'd almost think it's unblockable, because even when I block what visually looks like a crossup, I still get hit.Dahbomb just said getting hit by j.S after teleporting. Now you are both talking about Doom air dashing up and hitting you. I say: awesome. Fuck mindless teleports, and eat a well-deserved foot dive!
HAS complained past tense. Most people have learned and moved on. No one complains anymore aside from scrubs.Every top player in existence has complained about Foot Dive. From Viscant, Justin to Doom players like FChamp so this is definitely a huge factor in tournament play and something that has been identified as a problem since day 1 of the game.
But nah... they are just scrubs who don't know how to block ambiguous crossed up Foot Dive.
Oh man that Doom hit someone with the top of his head using Foot Dive... SICK READ! COMPLETELY OUT PLAYED!
I always jump into it. If I jump up and back as Doom comes down, it never seems to cross me up. Though that is just Dormammu. When I play Firebrand I dash under Doom so he can't establish aerial dominance over me. I actually use Bon Voyage a lot for mobility against superjumps.I honestly don't give a shit, I'm just saying it can happen. More than anything, I hate the ridiculously ambiguous crossups it has. In some instances, I'd almost think it's unblockable, because even when I block what visually looks like a crossup, I still get hit.
People laugh about foot dive because it leads to a dead character after one button press, not because they think they should've avoided it.
Isnt that the same for pretty much every comboable button in marvel though?
The move isn't safe on block after an air dash or flight, which is the vast majority of the situations j.S comes out of. If Doom is just doing an protected j.S, then the move is pretty easy to avoid in the first place.The overall utility of the move, the safety of the move, and the fact that it encourages dumb play are reasons why people dislike it.
That's all well and good, but there are instances where that isn't applicable. Most of the time, I can dodge or punish Foot Dive, but in the sudden, rapid "scrambles", often times things will just happen that you can't control and then you end up eating what looks like a crossup Foot Dive even when you blocked the supposed crossup because somehow what you think is a crossup isn't actually a crossup.I always jump into it. If I jump up and back as Doom comes down, it never seems to cross me up. Though that is just Dormammu. When I play Firebrand I dash under Doom so he can't establish aerial dominance over me. I actually use Bon Voyage a lot for mobility against superjumps.
The fact that he doesn't see this tells me there is no point in continuing this discussion.People laugh about foot dive because it leads to a dead character after one button press, not because they think they should've avoided it.
I rarely feel "scrambled" against Doom. He's slow and cumbersome.That's all well and good, but there are instances where that isn't applicable. Most of the time, I can dodge or punish Foot Dive, but in the sudden, rapid "scrambles", often times things will just happen that you can't control and then you end up eating what looks like a crossup Foot Dive even when you blocked the supposed crossup because somehow what you think is a crossup isn't actually a crossup.
I can refute all of your points, but I already did, so we will stop here.The fact that he doesn't see this tells me there is no point in continuing this discussion.
I can refute all those points made but it's pointless so I will just stop here.
It happens, namely when you don't get a clean hit confirm and the situation is reset, or if he botches an infinite attempt and doesn't immediately try to get out, or the opponent's pressure/rushdown isn't completely tight, etc. Admittedly, the player has to be good with Doom, but those scrambles can and will happen. That's generally how top players end up winning with anchor Doom - through a scramble.I rarely feel "scrambled" against Doom. He's slow and cumbersome.
I treat Doom the same way I treat Sentinel and Hulk: super dangerous, play carefully and slowly. I think they are all similar in that you can run around them and beat them in the neutral very easily 1v1, but they have nasty stuff that can catch you. I never go for resets on Doom or Sentinel, I just let them recover and return to the neutral. I notice a lot of the stuff you mention happens even in high level play, but that's the fault of the player for putting him/herself into a dangerous situation. I won't ever go for an advanced combo on these guys...unless I am playing Shuma-Gorath, since he doesn't have anything basic. -_-It happens, namely when you don't get a clean hit confirm and the situation is reset, or if he botches an infinite attempt and doesn't immediately try to get out, or the opponent's pressure/rushdown isn't completely tight, etc. Admittedly, the player has to be good with Doom, but those scrambles can and will happen. That's generally how top players end up winning with anchor Doom - through a scramble.
No doubt, but I was talking about solo.A good Doom with a good assist will definitely put you in a tough scramble. Think about RayRay.
What's this I've been hearing about regarding a TxSF leak?
whats this im hearing about you hearing about a TxSF leak?What's this I've been hearing about regarding a TxSF leak?