Destiny Alpha Gameplay Leaks [Update: Luke from Bungie comments, read post 1557]

I think it looks really nice, and sound design is fine as well.
I don't think the core gameplay looks fun though. And some of you can yell "it's alpha, don't judge" over and over how much you want, I will bet my left hand that the core gameplay we're seeing in these videos are very close to what we can expect from the final game. Expect more stuff, a bit better polish, tuned difficulty and perhaps slightly smarter AI, but nothing bigger than that. This is the game, and I don't think it looks fun.
 
Be interesting to now see the game in the context the developers/publishers want. It may be that some of the stuff in the videos actually has a bit more of a deeper meaning than is necessarily shown here.

Equally, good to see the game without the developer commentary. I remember seeing the Battlefield 4 first level hyped up at E3 (or wherever it was), then playing the exact same level myself a few months later was a little underwhelming. Largely because I got lost in one area, which killed the pace of the game. Obviously stuff like getting lost due to bad level design isn't going to happen when the devs are playing as they know the levels like the back of their hands
 
Everything I've seen of this game so far has been incredibly disappointing, it just looks so dull. I'd understand this alpha potentially being that way if the guy was just testing certain aspects of it and it's missing tons of stuff, but even the official video of it looked boring. Unless they show something spectacular at E3 then right now I'm thinking I'll probably hold off buying it and wait to see what people think of it after a week or so of playing.
 
an fps with mmo elements

dont know what ppl was expecting

was clear from the start that wasnt the case where bungie can RE DO a"halo" type successful game....trying to change "things"...is like if u ask to PD to do another driving simulator that will be better than gt...

imho bungie shouldnt go with an fps again ..after leaving ms and halo they should change genre...and make ppl beg to come back to make an fps

but still the game look ok and graphics are great eh
 
"Then don't argue with me, ignore me. " Not really a nice way to just skip past all of my arguements, it's not like we can't discuss anything, seems like a cop out.


Not Saying that we can't be critical or that we can't talk about stuff we are hoping to see changed but there are plenty acting like this is the final product and you started a comparison between this and and halo, one of which is a final product and one which is not.

All i am saying is that we can't start making such definitive comparisons or criticisms because we don't know how the final product is going to be.
You say there's room to discuss and criticize, but it seems like you always end up with the 'well its alpha so you cant criticize' remark anyways. Its awfully confusing.

And Morma's criticisms really have nothing to do with this being alpha or needing polish, but of the fundamental approach the game is taking. That's not going to change, so I don't really understand why you keep wanting to argue this.

And Morma, you seem to want Halo, but this isn't Halo man. I can understand that this is disappointing for some but we have mostly known that Destiny was going to be a different beast.

Personally, I don't mind the more open design. I love Borderlands so this isn't a negative to me at all. What is a negative is the phoned-in voice acting(c'mon Tyrion) and the general soulless vibe I get. These are things that can change though, so I'll hold out judgement of course, but I'd be lying if I claimed this didn't deflate a fair bit of my hype.
 
Sound design is great. Love the music, the hollowing winds, monster sounds, guns sound all of it.

I wish they had a better cover system. Just seems kinda awkward when he runs behind something for cover and try's to peak around it.

The A.I is dumb, but also they're very low leveled. So they just look like cannon fodder right now. I like how the Hive grunts kept trying to pull him into the bigger packs of enemies.

Beta better come soon. This is one of those games that's just is boring to watch unfortunately. Better to play and get a feel for it that way.
 
Maybe it was because he was solo for most of it but the gameplay looked really uninteresting,

Do we know if armor comes with different attribute modifications outside of defense (e.g. damage +X, cooldown reduction +Y)? When he highlights armor slots in his inventory they all only display a defense number and nothing else while the weapon slots show different attributes.
 
That's generics 101 right there.

At this point, the word ''generic'' lost all meaning.

Sound design is great. Love the music, the hollowing winds, monster sounds, guns sound all of it.

I wish they had a better cover system. Just seems kinda awkward when he runs behind something for cover and try's to peak around it.

The A.I is dumb, but also they're very low leveled. So they just look like cannon fodder right now. I like how the Hive grunts kept trying to pull him into the bigger packs of enemies.

Beta better come soon. This is one of those games that's just is boring to watch unfortunately. Better to play and get a feel for it that way.
Agreed. I feel Destiny feels better when you play it instead of watching it.

Ugh, why can't the beta come fast? :(
 
From these videos I have to sadly say that sadly looks quite boring.

This just looks too much like Borderlands for my taste, a game based on a terrible concept: putting Diablo's RPG mechanics into a shooter. By doing so, the shooter is turned into something tedious (enemies with long life bars as well as cheap visual dynamism in the form of explosions, damage stats, and special gun effects instead of tactical movement and physical interaction). And because the combat is then so mind numbing you have to supplement it with loot, and lots of it, to keep the player interested. If I want a loot game I want the gameplay to be tight, fast paced, and with little downtime to complement that feedback loop... and when I want that I look to something like Diablo.

Aside from not caring for the core concept the thing that bums me out the most is that Halo was great because of its enemy AI. From what I can tell, the enemies are more static and their AI less complex. If this is the case in the final game, and I believe it will be for the majority of the encounters, it makes sense from a design standpoint due to the new found importance of the loot system and the stripped down combat. Bungie would want each encounter to be more straightforward. Even though enemies will have take more hits to kill each encounter will still take less time due to the difficulty being reduced from a less intelligent AI.

I really hope they will find a balance that I can enjoy but I'm not betting on it. And loot systems like Borderland and Diablo are not fun, they're just addictive, and that's not something I want to see a studio focused on that was once so concerned with perfecting fun gameplay.
 
You say there's room to discuss and criticize, but it seems like you always end up with the 'well its alpha so you cant criticize' remark anyways. Its awfully confusing.

I do think there is room to criticize and make remarks (especially on the stuff we know isn't going to change), it's just that i do think it may be too early for certain criticisms because i personally expect the game to be alot more polished at release(for example the criticisms about the AI).
But sorry for being confusing i guess.

And Morma's criticisms really have nothing to do with this being alpha or needing polish, but of the fundamental approach the game is taking. That's not going to change, so I don't really understand why you keep wanting to argue this.

We had just finished argueing before you reignited the flame >.>, anyways he said stuff such as this: "It looks like the core satisfaction of surviving and prevailing in battles is replaced with lite RPG aspects and finding loot."

And i simply think that that is quite the assumption to make, i personally believe that we will have plenty of those moments in Destiny aswell (but it is simply too early to tell, which was my point), i'm pretty sure Bungie hasn't forgotten how to give players that satisfaction of surviving and prevailing in battles.

Hope everything is clear now :).
 
From these videos I have to sadly say that sadly looks quite boring.

This just looks too much like Borderlands for my taste, a game based on a terrible concept: putting Diablo's RPG mechanics into a shooter. By doing so, the shooter is turned into something tedious (enemies with long life bars as well as cheap visual dynamism in the form of explosions, damage stats, and special gun effects instead of tactical movement and physical interaction). And because the combat is then so mind numbing you have to supplement it with loot, and lots of it, to keep the player interested. If I want a loot game I want the gameplay to be tight, fast paced, and with little downtime to complement that feedback loop... and when I want that I look to something like Diablo.

Aside from not caring for the core concept the thing that bums me out the most is that Halo was great because of its enemy AI. From what I can tell, the enemies are more static and their AI less complex. If this is the case in the final game, and I believe it will be for the majority of the encounters, it makes sense from a design standpoint due to the new found importance of the loot system and the stripped down combat. Bungie would want each encounter to be more straightforward. Even though enemies will have take more hits to kill each encounter will still take less time due to the difficulty being reduced from a less intelligent AI.

I really hope they will find a balance that I can enjoy but I'm not betting on it. And loot systems like Borderland and Diablo are not fun, they're just addictive, and that's not something I want to see a studio focused on that was once so concerned with perfecting fun gameplay.

What? I can't disagree more. The Diablo RPG/shooter is the best new gaming concept we've had in years.
 
Destiny seems to be a co-op/single player shooter where you can coast and relax, enjoying the visuals, shooting the baddies, finding new stuff. For a lot of people that isn't what they want or expected from Bungie.

Why were you expecting Destiny's structure similar to that of Halo 1- 3 when Bungie has never said it'd be like that? More to the point, how do you know there won't be more linear encounters in the game like in Halo 1- 3?

It's funny to think back and realize that ODST seems like a stepping stone from Halo to Destiny because of its hubworld.
 
I think it looks really nice, and sound design is fine as well.
I don't think the core gameplay looks fun though. And some of you can yell "it's alpha, don't judge" over and over how much you want, I will bet my left hand that the core gameplay we're seeing in these videos are very close to what we can expect from the final game. Expect more stuff, a bit better polish, tuned difficulty and perhaps slightly smarter AI, but nothing bigger than that. This is the game, and I don't think it looks fun.

As a Sony fan last generation, this was my feeling toward every Halo reveal and gameplay presentation. That series looks boring as hell until you get your hands on it. I'm confident the same is true here since it's also Bungie. Some games just don't preview well.

Given how much GAF's massively negative opinion of Watch Dogs had little effect on day one sales, I'm not going to act concerned for the title's longevity.
 
From these videos I have to sadly say that sadly looks quite boring.

This just looks too much like Borderlands for my taste, a game based on a terrible concept: putting Diablo's RPG mechanics into a shooter. By doing so, the shooter is turned into something tedious (enemies with long life bars as well as cheap visual dynamism in the form of explosions, damage stats, and special gun effects instead of tactical movement and physical interaction). And because the combat is then so mind numbing you have to supplement it with loot, and lots of it, to keep the player interested. If I want a loot game I want the gameplay to be tight, fast paced, and with little downtime to complement that feedback loop... and when I want that I look to something like Diablo.

Aside from not caring for the core concept the thing that bums me out the most is that Halo was great because of its enemy AI. From what I can tell, the enemies are more static and their AI less complex. If this is the case in the final game, and I believe it will be for the majority of the encounters, it makes sense from a design standpoint due to the new found importance of the loot system and the stripped down combat. Bungie would want each encounter to be more straightforward. Even though enemies will have take more hits to kill each encounter will still take less time due to the difficulty being reduced from a less intelligent AI.

I really hope they will find a balance that I can enjoy but I'm not betting on it. And loot systems like Borderland and Diablo are not fun, they're just addictive, and that's not something I want to see a studio focused on that was once so concerned with perfecting fun gameplay.

I pretty much disagree with all of that.
 
I think it looks really nice, and sound design is fine as well.
I don't think the core gameplay looks fun though. And some of you can yell "it's alpha, don't judge" over and over how much you want, I will bet my left hand that the core gameplay we're seeing in these videos are very close to what we can expect from the final game. Expect more stuff, a bit better polish, tuned difficulty and perhaps slightly smarter AI, but nothing bigger than that. This is the game, and I don't think it looks fun.
It's not lik3 there will be a beta which we actually get to play... oh wait, there will be. So these criticisms could really wait until then.
 
I haven't really been following the game since last E3. The videos reminded me more of the Stalker games on PC than Borderlands. This will probably change when you play Co-Op, but I'm surprised how interesting single-player looks.
 
To each their own. Also, why not expand on that instead of just saying you disagree?

I enjoyed halo but mainly the coop campaigns, and a borderlands 1&2 addict, mixing the 2 for many of us is a win, and we probably suck my time for months.

What do you want out of destiny ? Halo multiplayer ? Maybe there will be a multiplayer mode that's different from the Coop ?

Also you cant rat on the AI, its bungie, they wont have forgotten how they did AI for the last so many years. Maybe there will be a hard and easy mode.....
 
To each their own. Also, why not expand on that instead of just saying you disagree?

Mostly because I was (am) in a meeting and I could write a book on my thoughts alone. To be concise: the problem with Borderlands was that they thought randomness (in terms of loot) == dynamic. Where in reality the opposite is the true. Making something feel dynamic isn't to throw a bunch of numbers out there, it's to design a system whereby you can feel like you're making progress with meaningful pieces of loot. That's where I think Destiny has thought it through.

As for the combat -- there were a number of reasons why Borderlands' combat worked for a little bit and then went to garbage, but like I said, I could write a book on that.
 
To clarify may critical assertions (which I agree with), the biggest problem with Destiny is the level and mission design is way too loose. Halo 1-3 are all about extremely polished and well designed areas all tied together into one mission. Moments that are awesome happen, unexpected things can happen, moments where you feel triumphant or a bad ass are plentiful.

It looks like the core satisfaction of surviving and prevailing in battles is replaced with lite RPG aspects and finding loot. The combat shown has always taken place in areas too big and empty, or cramped areas that somehow feel sparse when it comes to objects and cover. 80% of what makes Halo great are the confrontations with enemy AI, where they happen, how they happen.

Some people love a looser game when it comes to FPSs. It seems the people being critical, value mechanics and elements that are polished to a sheen. Take Halo 3 for instance, there aren't RPG elements, and weapon variety isn't that varied, but design and weapon usage itself defines Halo 3.

Destiny seems to be a co-op/single player shooter where you can coast and relax, enjoying the visuals, shooting the baddies, finding new stuff. For a lot of people that isn't what they want or expected from Bungie.

This sounds like a great drinking game for me and my friends on a friday night.
 
Its an alpha build so i am not going to judge.
Game looks like what i expected and it looks like hella fun, this game is going to be after school drugs to some people, i can tell.
Thanks GAF, so good to wake up to this on my birthday...
Cant wait for better quality vids, hopefully Bungie goes easy on the guy that leaked.
 
1- I don't think that's true at all - they're judging it as footage being played in real time from a game, it could be any game.

2 - If all we could criticize was footage the devs were comfortable with, you'd never see what the game looks like in the hands of a normal player in an environment that isn't absolutely hand-crafted for that one showing.

1 - You and I see what people are writing in two different lights then. I see people being negative about the game, or critiquing specific elements, seemingly without taking into consideration that the source of the footage is from a closed alpha that wasn't meant for public viewing.

2- I'm not sure I follow. It's pretty normal that we only see developer/publisher approved material of a game before it's release. You're saying this isn't the case?

Also seriously, what kind of trouble is this guy in for leaking all this?

I'd be insanely surprised if he is still working at ubisoft this time next week.
 
Also seriously, what kind of trouble is this guy in for leaking all this?

NDAs usually have a damages clause where they can sue for any sorts of damages they can come up with. This is very rarely enforced. More than likely a stern talking to. Heck the guy works for Ubisoft according to this thread so I'd be surprised if Ubi didn't get pissed with him too.
 
1 - You and I see what people are writing in two different lights then. I see people being negative about the game, or critiquing specific elements, seemingly without taking into consideration that the source of the footage is from a closed alpha that wasn't meant for public viewing.

2- I'm not sure I follow. It's pretty normal that we only see developer/publisher approved material of a game before it's release. You're saying this isn't the case?

1 - Sure this is an "alpha", but as I said this is pretty much the "experience".

2 - For sure - pre-release you'll often see plenty of material and you're free to criticize away, but it doesn't mean if leaked gameplay comes out we have to all of a sudden shut up because "oh hey it's alpha".
 
I like what I saw, and still very much looking forward to it.

The negativity in this thread is amazing though...this is exactly why leaks are bad.

The leaker gains absolutely nothing too.
 
I was hyped for this, but this looks kind of bland. Also, what the heck is that FOV?? Why can't it be adjustable? I play my games at >90 FOV because it's much better, even when played through my TV.
 
I like what I saw, and still very much looking forward to it.

The negativity in this thread is amazing though...this is exactly why leaks are bad.

The leaker gains absolutely nothing too.

I look at it like this... If I'm optimistic and the game is shit, I'll be absolutely destroyed. HOWEVER, if I'm pessimistic and the game is GOTYAY, then I will be pleasantly surprised. It's all a charade to shield myself from the pain.
 
Ok, I watched 10 mins and that actually has me more hyped for the game than anything Bungie's released. The environment looked far bigger than any of Bungie's vids and I got to see the player driving a vehicle.
 
1 - Sure this is an "alpha", but as I said this is pretty much the "experience".

2 - For sure - pre-release you'll often see plenty of material and you're free to criticize away, but it doesn't mean if leaked gameplay comes out we have to all of a sudden shut up because "oh hey it's alpha".

1 - Which is fine. What I'm saying is that this is leaked footage of a phase in the games developmental process that Bungie obviously don't want the public to see. And when viewing leaked footage like that, I think people should at least keep that in mind when expressing criticism about the footage. Something I don't feel like certain people are. Which is think is unfair towards Bungie tbh.

2 - I completely agree, people should be able to criticize if they feel somelike looks bad in the footage. As long as they keep in mind where the footage they are basing their criticism on is coming from. Which again, I don't think everyone is, at least it doesn't sound like it.

YAWN........god this game always looks so disappointing.

What exactly did you hope sporadic alpha footage of a low level area would be like?
 
That just looks very boring to me. Weird because I really enjoyed Borderlands. Or maybe that's the thing, it looks too similar to Borderlands. Like been there, done that.
 
Is.. is this actually open.. OPEN world? Not "closed" open world ala Witcher 2?

Oh my. This just so went up my "to watch" list.
 
1 - Which is fine. What I'm saying is that this is leaked footage of a phase in the games developmental process that Bungie obviously don't want the public to see. And when viewing leaked footage like that, I think people should at least keep that in mind when expressing criticism about the footage. Something I don't feel like certain people are. Which is think is unfair towards Bungie tbh.

2 - I completely agree, people should be able to criticize if they feel somelike looks bad in the footage. As long as they keep in mind where the footage they are basing their criticism on is coming from. Which again, I don't think everyone is, at least it doesn't sound like it.

From what I've seen, I totally think it's fair to say the things being said about this game in an alpha state. I don't see the issue. it might not be "fair", but let's be honest, whether it's fair or not shouldn't really affect public opinion, should it?
 
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