Aisha Tyler on Race, Sexism and Video Games (Q&A)
Aisha brings up a good point about the mistreated/marginalized (nerds, gamers) often turning around and doing the same to others. She's very optimistic in saying that the industry has improved quite a bit. I don't always see it, but I guess she has more insight and is correct in a way. I don't find her examples of blank slates and "create a character" to be valid examples of diversity in games, especially not in comparison to The Walking Dead adventure game. edit: Just found out via an OT community thread about a big Aisha AMA started a few hours; had the idea to make this thread in the morning, so pure coincidence.
Aisha brings up a good point about the mistreated/marginalized (nerds, gamers) often turning around and doing the same to others. She's very optimistic in saying that the industry has improved quite a bit. I don't always see it, but I guess she has more insight and is correct in a way. I don't find her examples of blank slates and "create a character" to be valid examples of diversity in games, especially not in comparison to The Walking Dead adventure game. edit: Just found out via an OT community thread about a big Aisha AMA started a few hours; had the idea to make this thread in the morning, so pure coincidence.
In April, the Entertainment Software Association touted this figure: About 48 percent of all gamers are women.
A heartening figure perhaps, but the mainstream of the gaming industry still has a sexist problem. Not to mention a racist problem. And a homophobic problem. And an anti-transgender problem too.
Still, in a recent interview, actor and longtime gamer Aisha Tyler said the industry is learning — slowly, but surely.
Re/code: Two years ago, you wrote a widely shared post on Facebook about the backlash you’ve received from people who don’t believe you’re a “real gamer.” In those two years, has anything changed?
Aisha Tyler: Yeah, I think so. I’ve always been playing, but the more time I spend talking about it, I think the reaction is changing. But still now, even, I’ve been tweeting a lot about Watch Dogs and people will go, “Wait a minute. You game?” But the tone and the percentage of negative responses has definitely diminished over time. There’s always going to be haters, but it’s definitely improved.
What is it specifically that those haters are reacting to? Is it the assumption that only guys play games?
Tyler: It’s kind of a very boilerplate, “Oh these girls that show up at these shows are trying to glom on to our culture. They don’t really play.” It may also be a reaction to the videogame equivalent of car girls that show up at conferences and they’re meant to lure guys in. There’s just a general idea that they hired some actress who doesn’t know what she’s talking about. It’s a knee-jerk reaction. The thing I find fascinating about it is, it’s a marginalized culture of gamers, and the associated culture of nerds, a group of people who’ve been ostracized and excluded. And now they’re really busy trying to exclude other people. It’s like, “I was hazed. And now I’m going to haze.”
One of the big issues people talk about in games is representation, making more main characters who are women or minorities or from other under-represented groups. Do you agree that that’s important, playing as someone you look like in real life?
Tyler: I think that’s happening already, especially in games where you create your own avatar, something like Mass Effect or Fallout. Players are playing themselves, and they’ve been doing that for a long time in MMORPGs [massively multiplayer online role-playing games]. In some of the games that are campaigns, I think some of the most successful games of the past few years — something like Gears of War, where the secondary lead in the co-op mode is latino, and then a game like The Walking Dead, the lead is a black man.
So to continue that change, is that something where game companies like Ubisoft or Telltale Games need to be taking the first step? Or does the audience need to speak up first?
Tyler: I don’t know. It’s hard because you can’t legislate creative diversity. I think it’s more that the gaming community’s more diverse, and they’re going to ask for more diverse experiences. They’re going to demand them. If you’re a game company, you want to create a singular gaming experience, and part of that is doing stuff that nobody else is doing. If you’re trying to create a game that feels different, you’re going to create a lead that feels different. It’s not going to be just another white guy.
As we go forward, people are going to want to play as those characters because they feel different. They don’t want to play the same kind of character over and over again. Some gamers always pick an avatar that looks just like them, but others want to live a different identity inside of a game.