Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

I see absolutely no evidence of that from any video posted. I do not understand this criticism of the game.

By landing lag do you all mean the landing after a character has exhausted all 3 jumps, or landing period? On a standard land, I see no lag at all from the videos. After all three jumps, I have seen some significant lag, which is basically fine for me. You're being punished for exhausting all three jumps. Deal with it and grab the ledge. In Smash 64, there was extensive lag after doing a triple jump. It's not like that type of thing is unprecedented.

We're talking about aerials, you know the moves you do in the air. Forward air, down air, back air, etc. The A moves you use in the air. When you land on the ground with them, players have reported that most characters' aerials have huge amounts of landing lag -- discouraging you from using them close to the ground as approach options.
 
From what I can tell, it seems like Sakurai made this game to be competitive, but in a different way than competitive smashers are used to. Rather than going for Melee, Smash 4 almost seems more like a traditional Street Fighter-esque fighting game in some ways, especially watching the Mii video. I think people need try to play this game in differently instead of resorting to what they know. Try to mimic the previews and trailers.

I dunno if that approach really works for Smash. It's a weird one to take and I did think of it earlier but it just seems really weird to me.
 
Game so good, Nintendo employees are staying all night at the convention center to play it.
http://www.gonintendo.com/s/230666-...loyees-just-can-t-get-enough-smash-bros-wii-u

Wow! So cool. Audrey Drake waving hello, aww <3 The hype is real even between Nintendo employees.

I fixed the gif, not that anyone really cares.

irvnUW5DhUYqE.gif

Thanks for this gif. It's going to have lot's of use around here for sure :D
 
Very surprised this is uploaded by Nintendo themselves! Man, those reactions when Pac-Man was revealed are THE BEEEEST!
Definitely getting the 3DS version if you can transfer custom sets, it'll be the best way to transport them between Wii Us
 
If they thought that the opinions of smash pro players were important for designing the gameplay of the new game, they could have asked them to test the game since the begining of development, no?? Some of them would have loved that for sure :P
 
Spectating at the Best Buy Smashfest. Saw Magnus as an assist trophy. The dream is dead.
 
All the people dissing on this game are bumming me out. I love Melee, but at this point I almost wish it didn't exist.
I 100% know where you're coming from, I felt the same way a month after Brawl came out and all my friends were ready to go back to Melee. I still think they just weren't willing to give it a fair chance. Regardless, I personally believe they ended up right about Melee being better.

I really want Smash 4 to be a dream game. I really do. I don't think it is gonna be for me, so I'm trying not to get myself too hyped up this time. After playing the demo and reading some more impressions though, I'm not as down on it. I think potential is definitely there for it to be something exciting.

He said before that they were, but I dunno. From his Twitter:

"The game is a work in progress, but they are listening and asking for advice. For that and the opportunity, #ThankYouNintendo"

PP said that from what he saw/heard though, no one was taking input or asking. So no telling.
 
We're talking about aerials, you know the moves you do in the air. Forward air, down air, back air, etc. The A moves you use in the air. When you land on the ground with them, players have reported that most characters' aerials have huge amounts of landing lag -- discouraging you from using them close to the ground as approach options.

Ohhh, I was totally misunderstanding this. I thought it meant just doing an aerial at all would result in a slow land, not landing during one. That kind of makes sense and is one of those things that is a wait and see how it works thing. It kind of makes a good chance to approach or get a move off, yeah?

But yeah, I can see how a first impression of that would be pretty lame.


EDIT: I would like to note that I don't care about this kind of stuff very much and will play the shit out of this game anyway.
 
Yoshi can jump out of shield. Based Sakurai.

Despite getting about 10 minutes of play time between 3DS and Wii U, I really don't have any solid feelings on the game, but it's better than Brawl, which is really what matters most to me at this point.

3DS version seems rough. My first game stuttered and froze--sometimes seconds at a time--during the first minute of gameplay culminating in it freezing for about 10 seconds. I thought it crashed. Isn't this version supposed to be further along?
 
We're talking about aerials, you know the moves you do in the air. Forward air, down air, back air, etc. The A moves you use in the air. When you land on the ground with them, players have reported that most characters' aerials have huge amounts of landing lag -- discouraging you from using them close to the ground as approach options.
Ok. Having not played the game yet, I think Sakurai is trying to punish players for trying to chain an air attack directly into the ground. If you attacked directly into the ground in real life, you would have alot of landing lag because you'd be off balance (presumably, depending on the attack). Sakurai may have done this to prevent the tendency for competitive players to hop like an inch off the ground and flip out aerials as though they were on the ground (which was possible on Melee and I guess 64). To me, that's a fair change. That shit was annoying to me in Melee anyway- here's why:

To me, Smash should be a fighter about strategically maneuvering around a stage. Not about exploiting every frame of information out of a character. This was basically what Smash 64 was. Even now, if you watch 64 competitive play it's much more about exploiting where the character is, rather than who can who can preform the fastest muscle memory move on the controller. Melee is the opposite. Much more focus on exploiting the intricacies of the games controls, and less focus on stage strategy. I don't think this was what Sakurai intended, and he essentially retaliated against the competitive community with Brawl (tripping, Meta-Knight, and so on). Even though he'd never admit it, I'm pretty sure he perceived the competitive community as an elitist undesirable side-effect of the game's success. Why else add tripping? It was essentially a "fuck you!" to the tourney scene.

Brawl, forgiving everything its did wrong, played much more like 64. It was much slower than Melee, and stage positioning was critically important- which is why I loved the stage creator so much (puhleassse bring it back!). Smash 4 may return to this philosophy again (albeit quite a bit faster than Brawl). Long story short, this is not Melee. It's going to be different, and I'm okay with that.
 
Ok. Having not played the game yet, I think Sakurai is trying to punish players for trying to chain an air attack directly into the ground. If you attacked directly into the ground in real life, you would have alot of landing lag because you'd be off balance (presumably, depending on the attack). Sakurai may have done this to prevent the tendency for competitive players to hop like an inch off the ground and flip out aerials as though they were on the ground (which was possible on Melee and I guess 64). To me, that's a fair change. That shit was annoying to me in Melee anyway- here's why:

To me, Smash should be a fighter about strategically maneuvering around a stage. Not about exploiting every frame of information out of a character. This was basically what Smash 64 was. Even now, if you watch 64 competitive play it's much more about exploiting where the character is, rather than who can who can preform the fastest muscle memory move on the controller. Melee is the opposite. Much more focus on exploiting the intricacies of the games controls, and less focus on stage strategy. I don't think this was what Sakurai intended, and he essentially retaliated against the competitive community with Brawl (tripping, Meta-Knight, and so on). Even though he'd never admit it, I'm pretty sure he perceived the competitive community as an elitist undesirable side-effect of the game's success. Why else add tripping? It was essentially a "fuck you!" to the tourney scene.

Brawl, forgiving everything its did wrong, played much more like 64. It was much slower than Melee, and stage positioning was critically important- which is why I loved the stage creator so much (puhleassse bring it back!). Smash 4 may return to this philosophy again (albeit quite a bit faster than Brawl). Long story short, this is not Melee. It's going to be different, and I'm okay with that.

I couldn't help but notice but you just referenced real life as a reason for there being a lot of landing lag in smash bros.

Also, wat.
 
In my defense, I was laughing at the whole video. XD

"What is she holding? A strip of bacon? lmfao

I thought it was pretty hilarious, even if he was basically laughing at our love for Nintendo.

Also who doesn't know that Adams was our second president? WAY TO FAIL US, NERDS.
 
Just got back from the Best Buy thing.

I played as Marth (and won), then Little Mac (came 2nd). I was worried after Marth, having just recently been playing melee he seemed slow, BUT Little Mac was a much faster character.

Still not sure how to feel about the game over all, it felt more like Brawl than Melee but I guess if it's balanced that's not SO bad.

Still day 1, but my hype is deflated somewhat.
 
Just got back from the Best Buy thing.

I played as Marth (and won), then Little Mac (came 2nd). I was worried after Marth, having just recently been playing melee he seemed slow, BUT Little Mac was a much faster character.

Still not sure how to feel about the game over all, it felt more like Brawl than Melee but I guess if it's balanced that's not SO bad.

Still day 1, but my hype is deflated somewhat.
I tried out Marth first too. I think, more so than any system wide change, it may just be that he is slow. Felt like I stood still for a while after doing an up tilt or dash attack.
 
I couldn't help but notice but you just referenced real life as a reason for there being a lot of landing lag in smash bros.
Erm... so? It's a theory that might explain why the game is programed as it is. It's fair(er) in the sense that you as a person couldn't expect to do Fox's spinning kick directly into the ground after jumping only two inches off the ground and instantly snap back to a fighting position (unless you're saying the lag comes even after the character has completed the attack animation, in which case I withdraw my opinion- however I see no evidence of that in video).

As for the rest of my commentary, you're free to disagree with it, but it comes from playing all three games in the series extensively.
 
I'd find it kinda weird though to have THREE Fire Emblem swordsmen in the game.
It's a terrible idea in my opinion. Adding a new Lord every smash game is going to create expectations that's going to result in perfectly good characters getting cut down the line.
 
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