BassForever
Member
I like to think since they gave Snake's old smash to ZSS, they are giving Luigi's old Smash to Mewtwo. I still want to believe!
Cmon. Mewtwo's final smash has to be him conjuring a hurricane.
It'll be Mega Mewtwo X or Y
I like to think since they gave Snake's old smash to ZSS, they are giving Luigi's old Smash to Mewtwo. I still want to believe!
Cmon. Mewtwo's final smash has to be him conjuring a hurricane.
ALSO, no more tilting the character select screen with the C-Stick. RIP cool feature. ;~;
It'll be Mega Mewtwo X or Y
Obviously. It was a joke.
ThanksI'm pretty sure Ness, C. Falcon, and Jiggs are all in. Most likely won't be revealed ubtil the game's launch. Sakurai made a comment about how Luigi got an exception to being revealed before launch because of the year of Luigi. Besides, we've seen the Franklin Badge already in one of the screenshots to the WiiU version.
I'm totally okay with the c-stick screen shaking being gone, was just a waste of time that made picking characters/options more difficult in multi player
Would Sakurai consider any concerns via tweets? I'm sending one (YES, in Japanese) but since it's limited to like 100 characters I want to make sure I nail my concerns.
Most believe the first leak because of Wii Fit Trainer because no one predicted her. They are just sceptical of the second because they don't want to fall for the trap of because they believe the first the second must be true.
People were predicting/wishing for a Rhythm Tengoku rep however.
This is the kind of shit that's toxic. Stop it, you're not being any better than the people who are being overreactionary.
Look, let me explain this again: it has nothing to do with making the game like Melee. Melee is just the closest, no, the pinnacle example of a competitive game in the Smash series. People compare to it because they really don't know what to describe in it that makes it so good for competition. They just use it as an example because it's quick and easy. Oh and I should clarify, by they I mean the low-mid level players that are shitposting on smashboards and r/smashbros. The people who actually compete at tournaments could describe it very easily, describe what they'd want out of Smash 4 without using the word 'Melee'.
Let me tell you what makes Melee competitive: movement options out the wazoo. Your dash/run can be stopped by crouching, this gives you access to both your down smash and down tilt as approach options. From a crouch, you could then switch to standing instead and use a different tilt or even a different smash attack. That is just one example of the kind of movement option that makes Melee what it is. And that, again, is not even wavedashing. It is an intuitive option that even a casual player can benefit from knowing, just as much as a casual player benefits from being able to shield the end of their run to gain access to their grounded moves.
And I guarantee you that run -> crouch was intentionally programmed in Melee, just like run -> shield works in all the games. It's something you can do out of your run just like you can do an Usmash out of your run with the C-stick. It doesn't hurt casual players at all to have this option in the game yet Sakurai took it out.
All people want are intuitive, non-glitch, movement options. And an ability to use those options to expand the game at a higher level -- whether that's through combos, mind games, etc etc. That is seriously it. And if you somehow have qualms with people being able to crouch out of their run, you have some serious issues on this.
Again, that is just one example of a movement option. Another example that wouldn't hurt casual players is one that exists in all platformers: momentum being carried from your run into your jump. What that does is it allows characters with faster running speeds to leap across the stage to approach a character. What happens right now in Brawl and seemingly Smash 4 is this momentum is not carried and therefore your character essentially is awkwardly moving in the air as if they just jumped from a standing position. It is logical physics, as well, because when you run in any platformer (hell, even Mario games) you carry the momentum from your jump. It was amazing to have this in Melee and not just because it was in Melee but because every character could make use of it and it helped them in various ways to put up an offense on someone.
But it seems to be absent from Smash 4, again. Taking that particular option out only hurts characters that have speed built-in with them in mind such as Captain Falcon, Fox, Sonic, etc etc. You might say that's a good thing but again look at how Captain Falcon was in Brawl. He was terrible. A large part of that was because of the lack of this option existing in Brawl. Secondly, it might appear good because it makes the fast characters on the same playing field as the slower characters but in actuality the slower characters could make use of it this just as much. Characters like Mario, DK, and even Ganondorf had really good approach options just from this physics-related option that was in the game. And you can even see how they benefit from this in Project M, as PM re-added it.
If you have zero understanding of what makes competitive Smash, you shouldn't shit on people who do. There are definitely people who are overreacting and expressing themselves on gut reactions because they really don't want a game that will likely not advance the community forward. People want to like and play this game seriously but they can't if the game doesn't offer these kinds of options and from what people played and saw, the options aren't there. It's frustrating to, once again, not get heard from the developer of the series you love. You think after all these years, with so much tournament footage available on Youtube, they would have an understanding of what the competitive players are looking for: intuitive movement options.
I hope this post has been enlightening to some degree because man, I am so tired of posts like the above. It is not healthy for the entire community whatsoever. If you have nothing good to say, don't say it at all.
Nobody predicted Greninja though. Very few people predicted an XY character.
ALSO, no more tilting the character select screen with the C-Stick. RIP cool feature. ;~;
I remember seeing his name thrown around quite a bit, but I also remember a lot of various X/Y pokes being offered as suggestions. I personally was hoping for Sylveon, as I wanted a new quadruped to fight with.
Yeah, we have seen some little things to believe that Ice Climbers, Captain Falcon, and Ness are in. I am also inclined to believe the blurry picture that shows Ganondorf.
Also, the reason why it stated "character from X/Y" is because the roster was made before X/Y development finished. No clue how they decided on Greninja, but I am glad they did.
I think so too. Really glad that someone took the time to articulate everything. Between that post and the thing on reddit, I think the view point is pretty well stated now.This is such a good post. I appreciate the fact that you went out of your where to refute some of the rampant strawmans/misconceptions about the competitive smash community.
I liked it at first, but some time I'd have to say I agree with this. Every once in a while you have that one friend come over who just thinks it's too hilarious to totally obstruct the screen.Yeeeees, goodbye useless and annoying feature. Hope you'll be replaced by something better *_*
I hope that ends up being wrong, we need Ivysaur DLC!Considering they've gone out of there way to make sure all characters are standing up right I doubt we're ever going to see a natural quadruped fight like Ivysaur anymore
Really cool. Has anybody called Palutena?
Woah woah woah back up what pic?
It's likely not possible to list your full set of complaints in a single tweet. (I'm not privy to Japanese syntax and whatnot so I could be surprised) I'd say prioritize the most important problem or two.
Such as After playing the demo, I feel that movement options could be more flexible and there should be less input delay after using moves.
You could of course send multiples with additional complaints, though I imagine a single tweet will have more impact.
This should be enough right? Just package it together in a nice text file link in a tweet with #MakeTheBestSmash or some encouraging thing like that, maybe with an eloquent foreword and let it out.
Falcon Punch = disappointing to georly
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I want Ridley to look like this:
This way he won't be too big.
https://www.youtube.com/watch?v=oAWGOEJKxfo
It is very blurry. I tend to believe it because I can see why someone would distort the image.
At this point, I feel like we should just have someone create a universally agreed upon short list of enhancements and have a big twitter RT campaign or have someone Nintendo:
Movement:
- Increase in the window of time to dash back and forward
- Ability to cancel dash animations into crouches
- Ability to keep all forward momentum when jumping out of a dash
Offense
- Cast wide reduction in landing lag frames when using aerials close to the ground
- Cast wide reduction on cool down frames after throws for easier followups
This should be enough right? Just package it together in a nice text file link in a tweet with #MakeTheBestSmash or some encouraging thing like that, maybe with an eloquent foreword and let it out.
That Ridley isn't canon though
https://www.youtube.com/watch?v=oAWGOEJKxfo
It is very blurry. I tend to believe it because I can see why someone would distort the image.
Breaking news: Metroid 1 IS canon.
At which point they changed Ridley haha. So that Ridley isn't canon.Breaking news: Metroid 1 IS canon.
EDIT: Oh well, or it was until Zero Mission. Hmph -_-
Would Sakurai consider any concerns via tweets? I'm sending one (YES, in Japanese) but since it's limited to like 100 characters I want to make sure I nail my concerns.
Anyone find out Kirby's villager kirby hat?
the impressions thread said he gets default villager's hair
20 minutes with Maya, not so much work, very basic animation there.Someone has a lot of time on their hands.
But that would be the problem wouldn't it?Maybe miiverse is a better option?
And as I said before, this has to be painted as something that affects both casual and competitive play (which in fact, does). If it gets big as serious casual and competitive concern, like other stuff has (the same-sex relationship issue in tomodachi life comes to mind), maybe it has a chance of getting to Nintendo's ear.
At this point, I feel like we should just have someone create a universally agreed upon short list of enhancements and have a big twitter RT campaign or have someone Nintendo:
Movement:
- Increase in the window of time to dash back and forward
- Ability to cancel dash animations into crouches
- Ability to keep all forward momentum when jumping out of a dash
Offense
- Cast wide reduction in landing lag frames when using aerials close to the ground
- Cast wide reduction on cool down frames after throws for easier followups
This should be enough right? Just package it together in a nice text file link in a tweet with #MakeTheBestSmash or some encouraging thing like that, maybe with an eloquent foreword and let it out.
Dear Nintendo,
In the last few days, some of us have been enjoying the demo for Super Smash Bros for Wii U/3DS, both at E3 and select best buy locations. While the game is very fun and well crafted, the people who had the chance to try it noticed some issues in the demo that might affect how well the game plays, from both a casual and competitive standpoint. As fans of the game, we compiled a list of small but significant changes most people who had a chance to try the demo seems to agree that would make the game more fun for everyone:
Movement:
- Increase in the window of time to dash back and forward
- Ability to cancel dash animations into crouches
- Ability to keep all forward momentum when jumping out of a dash
Offense
- Cast wide reduction in landing lag frames when using aerials close to the ground
- Cast wide reduction on cool down frames after throws for easier followups
The community also has in mind that the version of the game displayed in the demo is not final, and a lot of the issues noticed might be small glitches and bugs, which may not be in the final version of the game at all. Still, some us feel it is important to give our sincere feedback as a tool to help make the game become more enjoyable for everyone.
This is the kind of shit that's toxic. Stop it, you're not being any better than the people who are being overreactionary.
Look, let me explain this again: it has nothing to do with making the game like Melee. Melee is just the closest, no, the pinnacle example of a competitive game in the Smash series. People compare to it because they really don't know what to describe in it that makes it so good for competition. They just use it as an example because it's quick and easy. Oh and I should clarify, by they I mean the low-mid level players that are shitposting on smashboards and r/smashbros. The people who actually compete at tournaments could describe it very easily, describe what they'd want out of Smash 4 without using the word 'Melee'.
Let me tell you what makes Melee competitive: movement options out the wazoo. Your dash/run can be stopped by crouching, this gives you access to both your down smash and down tilt as approach options. From a crouch, you could then switch to standing instead and use a different tilt or even a different smash attack. That is just one example of the kind of movement option that makes Melee what it is. And that, again, is not even wavedashing. It is an intuitive option that even a casual player can benefit from knowing, just as much as a casual player benefits from being able to shield the end of their run to gain access to their grounded moves.
And I guarantee you that run -> crouch was intentionally programmed in Melee, just like run -> shield works in all the games. It's something you can do out of your run just like you can do an Usmash out of your run with the C-stick. It doesn't hurt casual players at all to have this option in the game yet Sakurai took it out.
All people want are intuitive, non-glitch, movement options. And an ability to use those options to expand the game at a higher level -- whether that's through combos, mind games, etc etc. That is seriously it. And if you somehow have qualms with people being able to crouch out of their run, you have some serious issues on this.
Again, that is just one example of a movement option. Another example that wouldn't hurt casual players is one that exists in all platformers: momentum being carried from your run into your jump. What that does is it allows characters with faster running speeds to leap across the stage to approach a character. What happens right now in Brawl and seemingly Smash 4 is this momentum is not carried and therefore your character essentially is awkwardly moving in the air as if they just jumped from a standing position. It is logical physics, as well, because when you run in any platformer (hell, even Mario games) you carry the momentum from your jump. It was amazing to have this in Melee and not just because it was in Melee but because every character could make use of it and it helped them in various ways to put up an offense on someone.
But it seems to be absent from Smash 4, again. Taking that particular option out only hurts characters that have speed built-in with them in mind such as Captain Falcon, Fox, Sonic, etc etc. You might say that's a good thing but again look at how Captain Falcon was in Brawl. He was terrible. A large part of that was because of the lack of this option existing in Brawl. Secondly, it might appear good because it makes the fast characters on the same playing field as the slower characters but in actuality the slower characters could make use of it this just as much. Characters like Mario, DK, and even Ganondorf had really good approach options just from this physics-related option that was in the game. And you can even see how they benefit from this in Project M, as PM re-added it.
If you have zero understanding of what makes competitive Smash, you shouldn't shit on people who do. There are definitely people who are overreacting and expressing themselves on gut reactions because they really don't want a game that will likely not advance the community forward. People want to like and play this game seriously but they can't if the game doesn't offer these kinds of options and from what people played and saw, the options aren't there. It's frustrating to, once again, not get heard from the developer of the series you love. You think after all these years, with so much tournament footage available on Youtube, they would have an understanding of what the competitive players are looking for: intuitive movement options.
I hope this post has been enlightening to some degree because man, I am so tired of posts like the above. It is not healthy for the entire community whatsoever. If you have nothing good to say, don't say it at all.
But that would be the problem wouldn't it?
By its very nature it probably wouldn't ever be that big because that many people don't have a vested interest. Are you going to convince Polygon, Kotaku and IGN to ask Nintendo reps for interviews on why they should change Smash 4 to make it appeal more to the competitive community and make a whole social media outrage scandal of it?
Why hasn't Mr. Game & Watch been added to the roster collage yet? Hopefully we still get Takamaru!
So if DLC is true and the SAL leak is all the newcomers (for convenience lets ignore potential cut vets) rank the 5 characters you'd most want to see for DLC either from new IP not seen in Smash or characters from series already in the game
1. Inkling (Splatoon)
2. Isaac (Golden Sun)
3. Ridley (Metroid)
4. Blaziken (Pokemon)
5. Captain Fleming (Codename S.T.E.A.M.)