Are you seriously suggesting this would have been necessary? Why?
Let me explain to you how much it would take to do this competently
-You have this character:Arno, you have all these outfits specifically made for him. You have over 8000 animations for him. Which includes
1.Tons of Weapons with their own A,B,C combos
2.Secondary Animation like cloth physics and simulation
3.dynamic animations
4.Contextual Animations
5.Actor quirks because this is all motion capture with some keyframing and adjusting.
6.An advanced facial rig
To do a female character correctly that doesn't seem awkward or out of place. They would have to
1.Create a whole new female character rig that is just as complex as Arno
2.Create more feminine animations, (men and women have different anatomy and naturally do a lot of things differently, this is a fact of life, it's simple anatomy, nothing sexist about thinking this, this especially holds up in animation if you wanna be convincing). And here's where the new tech comes in
-Somehow Ubisoft would have to make it so that the sees themselves as Arno on his screen without making him run in a feminine way on the player's screen while also making sure other players see the female animations coming through. So essentially two different players are seeing two different sets of animations and the game has to be able to do this accurately
3.Re-do every weapon animation so that the weapons look like they naturally are hitting the enemies
-Since the animations have to be more feminine to look natural. SOMEHOW, these animations have to play out differently the player sees themselves as Arno, but here's the kicker, where's the enemy supposed to land if the both players are seeing a different animation. That has to be taken into account.
4.Redo all the outfits so that they look natural on a female character, but remember, these are not randomized npcs that you see. You see their weapons/gear
-So somehow the female has to appear as Arno on the player's screen but also look natural on another player's screen including secondary animation
I'm just scratching the surface of the amount of time and work it would take. If these things do NOT take a day or two's work unless ofc you half ass it.