Let me tell you what is the real problem because you have been passively and systematically misdirecting the point of interest to fill in your stupid argument which consists of,
- ACU was made using stone, wood and fire - "From scratch"
- X number of employees are not enough to do the task - Pitythedevsargument.
- X number of employees does not mean it is "easy" to do the task - "You can't just create a female character in a day. It ain't magic".
aided with technical jargon that has no place and throwing here and there "most people this" and "most people that". And please drop the "I came here to inform people" act. We are not politicians here.
The main problem is that they made bullshit excuses to exclude a female lead character. That is the main problem.
- The main problem is not forcing them to create a female lead character.
- The main problem is not forcing them to create a female lead character for the sake of it.
- The main problem is not forcing them to create a female lead character and be part of the story.
- The main problem is not forcing them to do anything.
Now that I made it perfectly clear so everybody can see and you have no excuse as well to turn this into this technical bullshit you have been holding as a flag through out the entire thread we can move to the next issue.
Why the excuses are bullshit,
Ubisoft's statements
Here is another approach,
Next day.
I recommended that they make a movie with the title "The last days of 8000 animations: How a woman came too close to achieving the impossible". For now let us enjoy Ubisoft getting debunked,
Jonathan Cooper
So in summary,
Now do me a favor and entertain me with how "technical limitations" and how I am "forcing Devs creativity" and frame me as ignorant and Ubisoft Hater.
Fact is they have no excuse because how they presented their argument(s) are inconsistent, irrational and blown out of proportion.
Excellent recap that pretty much justified your nickname.
I'd also like to add a few more general points about the other things that have been discussed in the thread.
When it comes to female representation in videogames, it's not about a particular game, or about historical reasons, or about realistic setting, or about confrontation with that other game with a female lead; the entire point can be resumed in a simple sentence:
Game designers and writers should design more games that include the possibility of choosing the gender of the main character, or if they really want to write a story about a specific male or female lead, they should take care of representing other genders in the game in a realistic, neutral and inclusive way.
This is called good videogame setting design: videogames are different than, to say, movies, because in videogames you control the main character and become it, suspend your disbelief, immerse yourself in the game world, so the choice of the character's gender matters.
"But that particular game has a male lead and they cannot swap the gender without consequences!". Are you sure about that? Are you sure that they couldn't design the game with a choice in mind, considering a story and setting that could work with both a male and a female lead? Even if the game has sex scenes, and even the those scenes feature exclusively women, that doesn't necessarily mean that the main lead has to be a man. It's an added cost? True, but consider this:
- you can find the money by reducing the budget in some other areas, it's a choice like any other;
- half of your potential buyers are females, have you considered the possibility of the additional purchases because of your gender choice feature?
Videogames should be more gender-neutral, that's the point, and the choice of gender for the lead character would be just a natural consequence of gender neutrality. But the real problem, as always, as few understand, is the fact that everything is usually designed with the male gaze in mind, even if the writer is female; everything is designed to please more the point of view of a man, even if the lead character is female. A series like Mass Effect, that features a strong gender neutrality, clearly shows that it's not like a game is forced to be sexist: even if Mass Effect lacks choices in romancing people (the male gaze is still there, sadly), males and females don't have different roles just because of their gender, and they are just humans (or other races), with their tastes, their passions, their visions of the world, and their respective gender could be swapped without a problem, like it happens for Shepard.
But also a game like The Last Of Us has strong gender neutrality, even if the story is about a man: in The Last Of Us people are different because they are different, not because their gender is different; gender is perfectly balanced and equally represented; females don't have have standard token attributes; both genders do what they have to do to survive, exactly like it is in the real world.
The french revolution setting is a perfect historical setting to create both a male and a female lead, better than a lot of others, so this was a missed opportunity from Ubisoft, and then they tried to justify their disattention with bullshit arguments, that shifted from one to another at the first turn of the tide. Ubisoft is not excusable in this behavior and people who care about videogames have all the right to talk about the matter: this is not a non-issue.
If you don't care about videogames, just go say it somewhere else, and not in the one forum that, arguably, covers videogames with the highest level of passion.
On a side note, I'm glad that more than a few female users have stated their opinion in this thread: a lot of times here these matters are almost only discussed by men; I suspect female users prefer not to bother with these kinds of threads, assuming that they will find the usual barrage of "who cares", "this is a non issue", sexist gibberish.