thesolidshark
Member
It's been said enough that whites being the majority is why
Just want to say I very much like this post and agree with it.
I feel like I've seen or heard of elements of this, and wonder about it for her next videos, whenever they come.
If Polygon is often talking about female representation in gaming, I'd hope they bring Nintendo up for some praise.
And I very much agree with the bolded.
In a way, it would be funny if a lot more minorities got into gaming and made games with white male protagonists based solely on their choice; in thinking about it, it's just easy to make that assumption, but I don't know.
I'm not just signaling you out, but I'm trying to raise a side point: you can't have it both ways, to me that is just injecting opinion into the debate. The over arching argument is the call for more inclusion, more women-leads in gaming. You can't go in and cherry pick what counts and what does not count based on your perceived quality of that game. You will literally never be satisfied and are not open to the reality of the situation.
You might not like Liberation, but to dismiss it because you don't think it's AAA when the main character is clearly a black female hurts the entire side of the argument that is calling for more inclusion. She was a lead in Liberation and playable in Black Flag, don't dismiss that. CoL and Transistor might be "indie" (Ubisoft published one, mind you, so that's not independent), and not a $50mm budget, but I don't understand the dismissal because they are great examples of "inclusion." I even see people deriding Tomb Raider eclipse Lara is talking to a therapist in a teaser trailer. As if her being a person dealing with real issues like a real person makes her less of a woman lead.
I think the biggest thing hurting the argument is that there's no unified, singular positive side on this calling for inclusion - there's way too much personal preference popping up on both sides
Just want to say I very much like this post and agree with it.
because sarkeesian only looks at things from a western perspective.
I feel like I've seen or heard of elements of this, and wonder about it for her next videos, whenever they come.
I'm fairly happy with the seemingly increased representation of women in games at this E3, even if a lot of it falls under Nintendo. Rather than shaming Ubisoft and EA, why don't we celebrate what Nintendo and some others are doing?
We've "gone negative" for years. I think the only other solution is to go positive.
If Polygon is often talking about female representation in gaming, I'd hope they bring Nintendo up for some praise.
And I very much agree with the bolded.
I don't want anyone to feel alienated or marginalized. Everyone wants the same thing -- acceptance -- and fears the same thing -- rejection. So whatever their skin color, physical features, ethnicity, sexuality, gender, lifestyle, etc., they should feel accepted and cherished. So I'm all for diversity in games.
That being said, as a general rule of thumb, I'm wary about creative types feeling like they have to create something other than what they want to create, just to appease a perceived demand. I think it's good to show there's a demand for these things, and that we want to see these things. I'd just be wary of criminalizing them if/when they don't deliver, because for all we know, maybe what they give us is really the story they want to tell.
Then again, maybe some of these creative types really want to tell stories featuring black protagonists, female protagonists, gay protagonists, etc. Maybe they end up making white male protagonists because they're forced by the publisher to make something that will "sell."
But maybe they also just want to legitimately tell a story involving a white male.
Maybe that desire sometimes coincides with the creative type being a white male himself. In which case, perhaps if more blacks, women, gays, etc., went into game design and filled the positions that create these characters, we'd see more of them.
Or maybe they, too, would just make white men.
Or maybe they'd be forced to make white men.
My long-winded point here is I'm not sure at which level we end up getting what we get. Is it genuine creative choice? Is it a company mandate? Is it reflective of the people making the games? Some combination thereof? None of the above?
It's a good dialogue to have, and with a kind and constructive tone, could garner sympathizers and engender empathy.
In a way, it would be funny if a lot more minorities got into gaming and made games with white male protagonists based solely on their choice; in thinking about it, it's just easy to make that assumption, but I don't know.