I think it's interesting that "it's just business" becomes a valid reason for not addressing issues of representation, but is often dismissed when it comes to DLC, microtransactions, preorders, exclusive content, and "lazy" developers not supporting their games.This might sound cruel but, that is just business is all about, right? Catering to the consumers with most "financial significance." In every kind of business that is always be this mantra, and there's always a chance that there are groups that beyond the most catered to will be sidelined in the process. It's anywhere, it's just business practice. I am not saying it's the morally right thing to do, or it is "correct", but it's just the reality of things.
I think it's interesting that "it's just business" becomes a valid reason for not addressing issues of representation, but is often dismissed when it comes to DLC, microtransactions, preorders, exclusive content, and "lazy" developers not supporting their games.
I don't think anyone is using it as an excuse to not have the discussion or stifle inclusion (or, at least I wasn't). I was simply pointing out that it is WHY they do it, just like it's why they develop DLC and all of those other things. I'm not happy about the lack of inclusion of minorities/women, just like I'm not happy about the prevalence of all of those other issues. Recognizing that it is sound business does not indicate agreement with the practices.I think it's interesting that "it's just business" becomes a valid reason for not addressing issues of representation, but is often dismissed when it comes to DLC, microtransactions, preorders, exclusive content, and "lazy" developers not supporting their games.
I think it's interesting that "it's just business" becomes a valid reason for not addressing issues of representation, but is often dismissed when it comes to DLC, microtransactions, preorders, exclusive content, and "lazy" developers not supporting their games.
Part of what I was saying more in a more articulate and succinct way than I described.
http://www.youtube.com/watch?v=mrActT_7X6U
For argument's sake, let's assume you're right, does that therefore mean it's a good thing to reflect those percentages in the content of games? I mean, should (white male) gamers be satisfied with only 15-20% of characters and protagonists to present a female or non-white perspective? Honest questions.I would say a far more realistic percentage, when we talk about game hobbyists akin to here, is 15-20% female.
If so many of us are so big on "innovation," why are so many people still defending playing out the same stale roles?
If--and again, that's a big "if"--the majority of gamers are white men, wouldn't that be all the more reason for game characters to be anything and everything but white men?
What are you trying to say?
For argument's sake, let's assume you're right, does that therefore mean it's a good thing to reflect those percentages in the content of games? I mean, should (white male) gamers be satisfied with only 15-20% of characters and protagonists to present a female or non-white perspective? Honest questions.
Ethics aside, games are all about possibility, fantasy, projection, and doing things you wouldn't do in your ordinary life. It can only make for more fun, more interesting, more worthwhile games to move out of the stale, predictable, ho-hum cookie cutter experiences that still dominate big-budget titles. If so many of us are so big on "innovation," why are so many people still defending playing out the same stale roles?
If--and again, that's a big "if"--the majority of gamers are white men, wouldn't that be all the more reason for game characters to be anything and everything but white men?
Because the vast majority of game developers in AAA production houses are men, which isn't changed one bit by the legions of gender studies majors whining in the wings.
Wait, how do you define "plenty"? What games from the past year or two make it plenty?That there are plenty of games that don't follow "white men"... this one being my favorite right now.
Why is it always force instead of ask? Does the act of criticism involve a threat or coercion I'm as yet unaware of?So basically we need more ethnicities involved with game development and design or force existing ones to make games that cover a more varied group of people.
Wait, how do you define "plenty"? What games from the past year or two make it plenty?
Why is it always force instead of ask? Does the act of criticism involve a threat or coercion I'm as yet unaware of?
Well, then that's an irreconcilable disagreement on what constitutes plenty.Sorry but not going to make a list of games from the last two years, mate. I would say more than a few is plenty.![]()
Well, then that's an irreconcilable disagreement on what constitutes plenty.
What an original thread shit!What an original topic!
Alright, so what are those games specifically, since you won't list all games from that time frame with non-white males? It is otherwise in poor form to continually assert something and in no way substantiate it, and if you won't even list the games you've played, it seems pointless to post.That's ok that you disagree, but I've played multiple games within the last two years that don't follow a white male.
Alright guys pack it up, sexism and racism are over.That's ok that you disagree, but I've played multiple games within the last two years that don't follow a white male.
Honest question: Do you truly think 50% of people who play games (as we discuss them, and not shit like mobile and social) are female?
I know that ESA thing that says 50% is the case, but it factors in things like Facebook and mobile, which makes that number disingenuous to what people use that number for in arguments (it skews male and female numbers). The argument we're often having is for shit like Watch Dogs, for GTA, and for anything that has a real budget and is sold at retail (though I guess Steam digital storefronts and shit count too).
That there are plenty of games that don't follow "white men"... this one being my favorite right now.
Just to add another set of statistics to conversation besides the fact that 48% of game players are women as you already probably have seen reported by the ESA the video games industry is a global industry and white people are a minority in the world. They account for roughly 13% of the world's population and the group is shrinking while the other 87% world population is non-white.
The disparity of representation not only of race and gender, but also culture serves to maintain the marginalization of gaming in the global arena as a medium to be taken seriously as art or anything else globally.