Xenoblade X (Cross) releasing in 2015 (Xenoblade Chronicles X in the US)

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Seeing as I'm still playing through the game I've been working on playing as every character to try to build affinity between them. It's really fun experimenting. So far I'm finding the most fun playing as Melia.
 
with the changes in X it does not seem like it will matter much who you use if you can change your class and fighting style
NPCs stay the same I just hope I like the characthers as much as Xenoblade, they did not have great designs but they had personality


I must've missed something... because I don't get that reference...
)

Someone at Ubisoft made a very bad excuse of why they could not have a Female characther in the latest Assasin's Creed and a bunch of devs told them how silly the statement was

so it has been a thing on GAF and Twitter to make jokes about it
 
I've played only with Shulk
;(

Edit: With Reyn and Sharla.

Did I play it wrong?

Nope, thats how I did it too.

There were times when I subbed someone else in in-place of Reyn or Sharla, but damn I felt bad and I liked having Sharla and Reyn with me.

On my 2nd play through I used Sulk, Reyn and Melia. But only because Melia is love <3 But I really couldn't lose Shulk or Reyn.
 
Has there ever been a game with a plot point where a character creation system served as a crux for the character?

I was hoping the reason you were in a pod was because you were an artificial being, but that doesn't seem to be the case here.
 
Has there ever been a game with a plot point where a character creation system served as a crux for the character?

I was hoping the reason you were in a pod was because you were an artificial being, but that doesn't seem to be the case here.

Possibly the Avatar/Robin in Fire Emblem Awakening - the whole thing about
being selectively bred over generations to be the perfect vessel for Grima
seemed like an acknowledgement of their customisable nature.
 
One thing is certain; they will never top the setting from the first game. The two giants concept was amazing.

a great concept that is why I truly think that game deserve a remake in the future
In 5 or 10 years I want to see what it would look like with graphic in that future
 
I would need to go over some safe files to see who i played with most... but i think i used Shulk, Reyn, Sharla and Riki a lot, Melia from time to time... Basically, I had a steady crew, but would mix it up if the battles required me to.
 
I can't get over how bad the character models look in the game.

It's not just the technical side of things, it's that the art doesn't translate well in 3D.
 
I'm thinking of starting up a new playthrough of Xenoblade over the summer
wonder if any other GAFers would be up for it

edit: my party was 7th, Sharla and Dunban for the most part
Riki and Melia never quite clicked with me in terms of party dynamic, don't think I ever used them effectively, something I'd like to try on a play through
 
I can't get over how bad the character models look in the game.

It's not just the technical side of things, it's that the art doesn't translate well in 3D.

It's not a technical thing, it's purely a design choice.
Character models can look quite good
(the trailer just isn't very flattering...)

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(yes, it's the same game, I double checked it. It's even in the trailer)
 
It's not a technical thing, it's purely a design choice.
Character models can look quite good
(the trailer just isn't very flattering...)

Yes.

It's mainly due to the fact that Tanaka's art doesn't translate well in 3D.

I don't want Takahashi to compromise his vision, but I really, REALLY, hope they change them. The current models, not only look bad, but also feel completely out of place.

In a dream scenario, they'd let Ryo Hirata (Advance Wars) do the character design:

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You'll be seeing the backside of their armor most of the time anyways...

...

So let's just hope the armor doesn't look like a good chunk of Xenoblade 1's.
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I must've missed something... because I don't get that reference...



I actually ran up all the way a few days before the game originally launched in Europe because someone was asking the same thing. I can't exactly remember but it took about 45-55 minutes. It's probably still somewhere in the original OT...




apparently not in Europe (yet)


The thing is.. besides the visions, every other char could basically do the same thing, one way or the other + they were more interesting to play. Especially Melia and Seven were pretty overpowered... even if Seven is probably on top when it comes to maximum dps, Melia on the other hand is versatile as fuck and can do pretty much everything you need: buff your comrades, kill mechon (without the Monado or anti mechon weapons), stop fatal attacks, ridiculously high dps and she also completely breaks the game with her kick.

The games biggest flaw is how well it sets you up with the initial party. You feel save with shulk, reyn and sharla without realizing that it's basically the worst combination possible.
(I beat all the post game 100+ Bosses with Melia, Dunban and Seven btw)

Tried to play Melia, but couldn't get into her. I like fighting melee and personally find spell casters too passive unless I am player with someone else. Dunban was cool, especially once I put some gems on him to make him practically unhittable. My favorite character Shulk was a certain spoiler character, too bad you didn't get this character until very late into the game. Rika was alright, but I didn't use him for major battle unless the CPU was using him.

Shulk, Reyn and Sharla are not the worse, they are just very safe and get boring. Once your team get strong enough you don't need Reyn to tank or Sharla outside of certain boss battles. It really just depends how you play. Shulk, Reyn and Sharla works because they are the classic MMO team (dps, healer, and tank).
 
I felt Nintendo's treehouse showcase of the game wasn't done correctly at all, showing off a lvl 1 gunner character is like the worst thing you can do to show off the battle system. More noob friendly to play yes, but not exactly exciting to watch.

Hoped someone actually knows the game in and out from MonolithSoft would demo it instead.
 
I felt Nintendo's treehouse showcase of the game wasn't done correctly at all, showing off a lvl 1 gunner character is like the worst thing you can do to show off the battle system. More noob friendly to play yes, but not exactly exciting to watch.

Hoped someone actually knows the game in and out from MonolithSoft would demo it instead.

I did wish he went into melee more. I guess he was trying to draw out the fights so that he could talk. It was okay.
 
I felt Nintendo's treehouse showcase of the game wasn't done correctly at all, showing off a lvl 1 gunner character is like the worst thing you can do to show off the battle system. More noob friendly to play yes, but not exactly exciting to watch.

Hoped someone actually knows the game in and out from MonolithSoft would demo it instead.

The character wasn't a gunner character. The character can switch between melee or ranged attacks depending on the distance they are from the enemy. The reason why they chose range was because they were not strong enough to take out a lot of those monsters without dying or being badly injured, so they had the CPU do most of the grunt work while they played back-up. If they grinded more, than they could move in and do more melee attacks.

It wasn't about them not knowing the game, but more about them not wanting to die multiple times since they only had so much time to show the game.
 
The character wasn't a gunner character. The character can switch between melee or ranged attacks depending on the distance they are from the enemy. The reason why they chose range was because they were not strong enough to take out a lot of those monsters without dying or being badly injured, so they had the CPU do most of the grunt work while they played back-up. If they grinded more, than they could move in and do more melee attacks.

It wasn't about them not knowing the game, but more about them not wanting to die multiple times since they only had so much time to show the game.

Yea, and I would say they are not well prepared if they don't have a save file that was created specifically to show off the battles better and/ or show some more high level stuff from monolith. It is not difficult really unless they have not made anything yet for higher levels.
 
Well, a few things..

They were able to show 40 minutes of gameplay in a game that we hadn't seen much at all yet until that point. Considering the other games which saw next to zero gameplay shown, saying "they showed the wrong gameplay" seems a bit much, to me at least.

It's not uncommon for a demo to be an early part of the game. You don't have to set up as much what you're in the middle of, no narrative or other spoiler considerations to worry about. You're showing the first thing players will see, which makes sense.

The demo showed a roughly equal amount of narrative, combat gameplay, exploration gameplay, and progression gameplay. There was a good balance of detail given for each, and since they used the start of the game, they could easily introduce ideas as the game introduces them. The first explorable area, the first npc ally, the first class up and level up, first foray into the equipment screen and art panel modification. Imagine having to introduce these things backwards or retroactively if they showed a gameplay segment from level 20 or something with appreciable progress already having been made into each and having to explain from the middle instead of from the start. They were also able to set up the motivation of the game by using the opening cutscene and starting segment, the customization aspect of the MC, and on top of that, the first part has probably seen the highest level of polish as well.

Now, if a future demo is meant to be more focused on combat, and now that the initial showings are truly out of the way, they can delve deeper into specific aspects of the game, instead of the overview that I believe the treehouse demo was intended to be. And even for an overview, the extended nature of the demo gave us a lot of material to work with.

Edit: I guess what I'm trying to say is that I see this as a true "first look" demo (I'm not really counting the Direct gameplay where we saw them fight one monkey and use a mech for a couple minutes) rather than a trailer/gameplay discussion of the combat system specifically.
 
The live stream did no justice

Indeed :(

I wonder if we will have multiple races in the chara creator, that would be nice.

Hoped someone actually knows the game in and out from MonolithSoft would demo it instead.
I agree wih you because the poor tester from Tree house did what he could since he didn't know a bit of japanese.
So, I'm actually impressed that he could pull out so much information even if he had some notes from the dev it's still impressive for me.
I hope next year, Monolithsoft will demo the game or at least give an english version to Tree house.
 
Yea, and I would say they are not well prepared if they don't have a save file that was created specifically to show off the battles better and/ or show some more high level stuff from monolith. It is not difficult really unless they have not made anything yet for higher levels.

They wanted to show off the game in general, not just the battle system. Which is why they booted up a new game, showed the story, the over world, the different monsters, and how you get to the colony from several different paths. They were trying to broadcast the feeling of what you will see when you first start. They also could't go in-debt about the battle system anyway since all of the text were in Japanese. It was not about them being prepared, but showing off as much of the game elements in a allotted amount of time.

They will be other videos to show the complexity of the battle system, but the Treehouse Direct was not one. It was meant to be an introduction video for the entire game.
 
I guess showing the full 40 minutes of time they had as a starter player and the reasons for doing so is ok, but the first impression for people that doesn't know a thing about the game would have the impression that the battles is just like that (stay out of the hotter zones in general to not die and looking quite blend comparing to what I was used to in xenoblade etc), which is kind of the way it would look when you are talking about the game and playing at the same time for some people, that's completely fine, but just doesn't serve the game right imo. for one I know that I wouldn't share this video to my friends due to how they are playing it in the battle parts.
 
I generally used Shulk, Dunban, and Seventh for the late game and 100+ bosses, iirc.

Same here. It's my ending party of choice. With skills like criticals heal, double attacks are criticals, etc, this party is really above the rest as far as I'm concerned.

But through most of the game, I just main Melia.
 
I felt Nintendo's treehouse showcase of the game wasn't done correctly at all, showing off a lvl 1 gunner character is like the worst thing you can do to show off the battle system. More noob friendly to play yes, but not exactly exciting to watch.

Hoped someone actually knows the game in and out from MonolithSoft would demo it instead.

They'll probably show stuff from later in the game sometime in the future. I think the demo was just supposed to be a basic primer on the game, which I think it did well for explaining basic gameplay concepts.
 
Same here. It's my ending party of choice. With skills like criticals heal, double attacks are criticals, etc, this party is really above the rest as far as I'm concerned.

But through most of the game, I just main Melia.

That is also how I did a lot of the end game as well - Dunban, Shulk, and Seven. I just really liked that team. I switched around characters sometimes, though.

I also main'ed Melia for large portions of the game. She was fun to use and very powerful if you know how to use her.
 
Everyone talking about which 3 characters make the best party, only serves to further reinforce my conviction that RPGs need to have at least 4 character party compositions, minimum, in order to have truly robust and engaging battles. I prefer 5-6, but thank goodness Monolith had enough insight to give us 4. Tank/Nuke/Heal: Take Nap.
 
Also a tip for new owners - DO NOT USE SHULK, REYN, AND SHARLA THE ENTIRE GAME. Worst combo! I mean, it's functional, but very boring and fights are actually harder in some ways. And don't use Shulk full time either. Switch characters around often and try new people - they each have a different playstyle which adds a lot of variety to the game.

Switching parties in Xenoblade really changes up the gameplay, far more than other JRPGS.

Shulk was fun, but about half way thru the game I got tired of him and switched to Melia... which really altered the flow of battles. I beat the game with the combo machine of Seven, Riki, and Reyn... we'd walk up to a level 99 dinosaur, knock them down, and our combo would last so long they'd never get up again!
 
I guess showing the full 40 minutes of time they had as a starter player and the reasons for doing so is ok, but the first impression for people that doesn't know a thing about the game would have the impression that the battles is just like that (stay out of the hotter zones in general to not die and looking quite blend comparing to what I was used to in xenoblade etc), which is kind of the way it would look when you are talking about the game and playing at the same time for some people, that's completely fine, but just doesn't serve the game right imo. for one I know that I wouldn't share this video to my friends due to how they are playing it in the battle parts.

It is the beginning of the game so the battles are going to be boring regardless if they level-up because your character does not have many arts. I know in Xenoblade the battle didn't become good until level 10 or 15. Not to mention the text was all in Japanese, so a casual observer would be put off by that.

And, on a personal note, the battle system in Xenoblade is boring to look at unless your are doing an Unity Attack.
 
Any chance Nintendo bundles this game with the first Xenoblade ala Bayonetta and Bayonetta 2? THAT WOULD BE A SMART DECISION RIGHT?

I highly doubt it. The Bayonetta bundle makes sense because you are continuing the story of a group of characters and their world. Xenoblade X is not a direct sequel, so it does not matter if you played Xenoblade. They may do a HD release, but I do not think it will come at the same time as X.

Everyone talking about which 3 characters make the best party, only serves to further reinforce my conviction that RPGs need to have at least 4 character party compositions, minimum, in order to have truly robust and engaging battles. I prefer 5-6, but thank goodness Monolith had enough insight to give us 4. Tank/Nuke/Heal: Take Nap.

So agree with this post. I wish Xenoblade had a party of four because I liked all the characters and wanted to build them up. I mean, make a really classic Warcraft team (2 dps, tank, healer) one of the dps being a range fighter. Of course, that would have made the game too easy since Xenoblade is not a hard game outside of some boss and elite mook battles.
 
Everyone talking about which 3 characters make the best party, only serves to further reinforce my conviction that RPGs need to have at least 4 character party compositions, minimum, in order to have truly robust and engaging battles. I prefer 5-6, but thank goodness Monolith had enough insight to give us 4. Tank/Nuke/Heal: Take Nap.

I was about to say that they bumped up the size to 4 until I read the rest of your post.

The great thing about this is that since every character will have multiple classes, there'll be room for even more customization than in Xenoblade.

I imagine people are going to come up with a lot of different team builds (and stuff for online too).
 
Agreed. Release the HD remake this year so the pain is lessened waiting for the new game.
Well if they can outsource it without taking anything away from the X team.

But I get the feeling people who want this already have played the 1st game and have no interest to do that insane number of quests again.
 
I felt Nintendo's treehouse showcase of the game wasn't done correctly at all, showing off a lvl 1 gunner character is like the worst thing you can do to show off the battle system. More noob friendly to play yes, but not exactly exciting to watch.

Hoped someone actually knows the game in and out from MonolithSoft would demo it instead.

I think the demo was really great in terms of showing a lot of things without spoiling too much of the game. Let us remember that this is a JRPG and a demo build. Hard to cover everything while not revealing too much. Basically it showed a lot of new things to excite Xenoblade fans, and the beginning is needed to be shown to see the new concept, which is creating the main character. For newcomers it's usually easier to appreciate the game once you are playing rather than watching.
 
I think Xenoblade's combat is something you need to experience to be sure if you'll like it or not (assuming you're skeptical).

Even though it can be compared to MMO's, Xenoblade's combat didn't really feel like one to me. I think that's partly due to your vocal comrades and how they interact, as well as the Future avoidance mechanic as well as having many arts that require either working with your team to pull off (Topple) or require proper positioning to achieve their full effect.

It also helps that every character plays differently. I'm assuming they'll be improving on these aspects in Xenoblade X.

Definitely. Visually, it may seem like a typical MMO, but it's something you have to play to truly make that judgement. You have a lot more control, and I also found timing to be more important than just spamming spells/attacks and just waiting for cool downs to finish.

this post is begging for an avatar quote lol its cool man you have choices that is important, they gave us choices :)

Oh, i'm glad they gave us choices. It's just like how you can make Shepard hideous. It's true my preferred design is what is in my avatar. If I could make Kamijou Touma successfully in Xenoblade X, the game would be perfect already. :P

That guy doesn't look like he should exist in a world with Nopon and cat people, haha! Or even when he's standing next to Elma it looks weird since Elma has an anime-ish look.

hurray for vast amount of options \o/
 
Everyone talking about which 3 characters make the best party, only serves to further reinforce my conviction that RPGs need to have at least 4 character party compositions, minimum, in order to have truly robust and engaging battles.

This is one of my complaints about 'modern' RPGs, the reduction in standard party size from 4 (or 5) characters to 3. During the PS1 era it was done for technical reasons... the system wasn't powerful enough to render 4 characters, multiple enemies and backgrounds at the same time. But that limitation no longer applies.

That said, it really depends on the battle system/gameplay, and some games work fine with 3 character parties, especially if you can swap out characters in real time (FF X) or change jobs on the fly (FF X2).

Is it confirmed that X has 4 person parties? While I didn't really mind the 3 person parties in the first game, larger parties would be welcome.
 
I think the demo was really great in terms of showing a lot of things without spoiling too much of the game. Let us remember that this is a JRPG and a demo build. Hard to cover everything while not revealing too much. Basically it showed a lot of new things to excite Xenoblade fans, and the beginning is needed to be shown to see the new concept, which is creating the main character. For newcomers it's usually easier to appreciate the game once you are playing rather than watching.

In my opinion, if you are going to show a game to people who are not really into RPG, do not show them the beginning. The beginning of the a RPG is the most boring part with text, low-levels, and crappy equipment.

If you want to win over people, show them the middle of the game. They get a good idea what the game is about and get a taste of what your character can do.
 
This is one of my complaints about 'modern' RPGs, the reduction in standard party size from 4 (or 5) characters to 3. During the PS1 era it was done for technical reasons... the system wasn't powerful enough to render 4 characters, multiple enemies and backgrounds at the same time. But that limitation no longer applies.

That said, it really depends on the battle system/gameplay, and some games work fine with 3 character parties, especially if you can swap out characters in real time (FF X) or change jobs on the fly (FF X2).

Is it confirmed that X has 4 person parties? While I didn't really mind the 3 person parties in the first game, larger parties would be welcome.

4 were definitely shown at one time in previous trailers.
 
I'm going to play Xenoblade Chronicles this summer as per my Xeno tradition. Played Xenogears 2 summers ago and Xenosaga tri last summer. If they announced a Xenoblade HD my plans would be foiled and I couldn't be more excited about that.
It's wishful thinking though, if they had something like that in mind, they would have probably announced it at E3.
 
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