What. The. Fuck.
They're kids.
What. The. Fuck.
They're kids.
Hasn't stopped body pillow makers before.
At least they're usually off in their own fucked up corner of the Internet. To see a post that brazen on GAF is something else.
If you think body pillows are the fucked up corner of the internet you got a long way to go
At least they're usually off in their own fucked up corner of the Internet. To see a post that brazen on GAF is something else.
At least they're usually off in their own fucked up corner of the Internet. To see a post that brazen on GAF is something else.
Yeah, many developers call it DRC, because that's what the GamePad is called in the official documentation.Ok, so in the Day 2 Demonstration of Splatoon (starts about 9:20), there was some rumor that the Japanese developer said 'DLC' but the Treehouse interpreter didn't translate it.
Actually, what the the Japanese guy says is 'DRC-no-touchscreen' (Lit. 'the DRC's touchscreen'), which he then self-corrects to 'GamePad-no-touchscreen' ('the GamePad's touchscreen'). I can't recall, but I feel like there's been some internal documents or filing where the GamePad has been refereed to as the DRC before, too.
So, while this doesn't mean that Splatoon won't have DLC eventually, it was not mentioned by the Japanese developer and it was not left out (intentionally or unintentionally) by the Treehouse interpreter.
Just thought people might be interested to know. (Maybe this has been clarified already? IDK)
It was a joke... besides I thought people just hugged those pillows. Eeeeeeew
Yeah, many developers call it DRC, because that's what the GamePad is called in the official documentation.
Funny you had that dream, because that's what happens in the game.I had a dream last night that there were some cute enemies in the field, and if you splattered them, they blew up in the color of your paint, creating like a wider radius of your splatter.
I'd like to see at least one multiplayer level that's "all floor".
But that I mean a sort of spherical room where you can travel freely on the floor, walls and ceiling (kind of like the inside of a Mario Galaxy planetoid) and every surface painted counts toward your final score.
That would actually be a game I might get into. I don't know what happened, but I somehow nearly lost my appetite for competitive games somewhere around the Quake 2 days (this is one of the times I mourn the death of LAN multi player options in today's games).
Only difficulty I would have is, that I am still not comfortable with a controller. I guess 25 years of using mouse and keyboard and nearly no use off a controller does that. I feel very clumsy using the sticks. This shows during the most during shooting parts, like when I try to use a controller, playing Saints Row 4 or Watch Dogs on my PC.
I guess I just need more training using it. So I should make myself a training program up until the re lase of this game.
Other than that I really like what I am seeing and I am really interested what other play modes the will implement. If my training program fails, at least I will have the single player mode to get myself comfortable with the controls..
I legitimately think that Nintendo would do well to temporarily pick up some of Sega's music team for this. A Sonic Rush style soundtrack (or at least a few songs) would fit in so well.
No.
Go full Jet Set Radio
No.
Go full Jet Set Radio
So I heard the screenshots from the press kit are 2560x1440 resolution. Coming from Nintendo, that's pretty crazy. Does the Wii U even capable of doing that resolution?
I have bad news for you... No matter how much training you get, dual sticks for shooters will never even remotely approach mouse and keyboard.
But I am interested in the gyro-augmented controls for this game. Seems like a good step forward for twitch-shooting.
Gyro controls with the Game Pad can simulate to some extent the twitch ability of mouse and keyboard, and nunchuk + Wiimote can be just as useful. Playing with a Pro pad isn't something I'd recommend for most shooters, lol.Other than that I really like what I am seeing and I am really interested what other play modes the will implement. If my training program fails, at least I will have the single player mode to get myself comfortable with the controls..
Yeah I saw that video and wondered about voice chat. I think "friends only" wouldn't interfere with their current system. Hopefully that's the worst case scenario.http://youtu.be/_cHwzSm6q3A?t=4m10s (skip to 4:10)
In this interview with IGN the devs are asked about voice chat. They explain how their idea of the game is you as an individual looking at the map and deciding where to go based on that information and they will introduce some sort of communication that won't interfere with the existing system.
My guess is they will flesh out the "signal" dpad commands, multiple options like "I need help!" "Not safe, don't warp" etc. It would be a big mistake to only allow minimal communication in such a heavily team based game. At least allow friends to talk with each other.
Good luck with your dual analog training, Shaldome. The gyro controls should help as well. I was thinking how the splatter jump would be difficult to do around corners because you need to take your thumb off the stick to press the jump button but the gyro should solve that issue.
Also if we call it Ink Hopping we could shorten it to iHopping. iHop.![]()
Yeah I saw that video and wondered about voice chat. I think "friends only" wouldn't interfere with their current system. Hopefully that's the worst case scenario.
As for iHop, squid hopping is shortened to shopping. Lazy gamers may prefer 2 syllables over 3 haha.
Much like the Wii days, don't they create assets sort of in line with their vision of what their next console may be and then shrink it down to work on their current system?So I heard the screenshots from the press kit are 2560x1440 resolution. Coming from Nintendo, that's pretty crazy. Does the Wii U even capable of doing that resolution?
When they talk about "interfering with the current system" I interpret it as the current system being a player on his own analyzing the map data and making decisions. So even between friends their philosophy would be that making decisions on your own is the way to play. A game lacking voice chat would definitely have a hard time fostering a long lasting community.
Hmm, but shopping doesn't emphasize the hopping aspect of the move. Plus iHop is the international pancake house or whatever. The squids are "flipping" like pancakes! The downside is free advertisement for iHop.
I swear I've played something like Splatoon before. Not the squid or the swimming part but the part where you have to paint the largest territory. Someone help! I want to remember! Maybe it was only a mini-game in a bigger game but I'm sure it was similar.
I swear I've played something like Splatoon before. Not the squid or the swimming part but the part where you have to paint the largest territory. Someone help! I want to remember! Maybe it was only a mini-game in a bigger game but I'm sure it was similar.
I have bad news for you... No matter how much training you get, dual sticks for shooters will never even remotely approach mouse and keyboard.
But I am interested in the gyro-augmented controls for this game. Seems like a good step forward for twitch-shooting.
Gyro controls with the Game Pad can simulate to some extent the twitch ability of mouse and keyboard, and nunchuk + Wiimote can be just as useful. Playing with a Pro pad isn't something I'd recommend for most shooters, lol.
Da blob maybe?
Da blob maybe?
>_> Super Mario Sunshine.
That's what this game is.
and I love it.