Shallow analysis pointing out the obvious without providing context to the situations they exist in. A more deeply rooted analysis examining developer and marketing pressures would've been more appreciated and more salient.
As it is, the argument comes across as hamfisted as she squeezes criticism out of video-gamey reflections of things that happen in the real world as objectification - ignoring that they are indeed just that; videogamey reflections of things in the real world.
I mean some of the comments above would've been effective at placing the context for viewers - sure they're reflections of the world, but why do they seem to be disproportionately featured? Where are other professions? etc.
Still, if you want to feel outrage at sexual objectification in videogames, then Sarkeesian's videos are pretty good for that.
Also, her belief that video games are more harmful because of player agency reflects a fairly discredited line of thinking with video game violence.
This is a good summation of the problems with the video and largely mirrors my own feeligs. The problem wasnt with the videos central message per se, just that the presentation of said message felt shallow and lazy