Official Destiny Alpha Withdrawal Thread

I believe Bungie has sold me too much on Destiny that it will be the first game I preload and buy online. I don't care about physical copy like I used to with the other games, I need to be online as soon as the Servers come up in September!

HA you are not alone. i just know that i won't sell destiny, that i want to own it "forever" and because it is an online game, i won't care to have the disc on my shelf. i want it always in my ps4.

i sound crazy. but that game really changed my view about collecting games in cases.
 
Can anyone give me a run down of playing as a Warlock? I only used Hunter for the Alpha, and want to know if I'm missing anything. thanks
 
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Cant wait :)
 
Can anyone give me a run down of playing as a Warlock? I only used Hunter for the Alpha, and want to know if I'm missing anything. thanks

You can do a glide thingy. It's doesn't get as much height as titan booster pack though. I think it has more height than hunter double jump. Might be wrong. The force push is really cool. Nova bomb makes you feel super powerful. I liked nova bomb better than titan ground pound and hunter golden gun. Titan ground pound seems to be just as good though. Other than having to run up to people instead of just launching a power blast.
 
Getting the digital version just because it's purely an online game. Will still pick up a physical copy later on down the road when it's cheaper though.
 
lol I don't even know what this ADS thing is, but I thought things were fine. I never felt like I was limited in how I played from any other shooter.
 
I whipped this up this morning


The alpha was really, really great. Such a small sliver with so much to do. I really wish I could spend more time in that world.

I look forward to the Beta (and trying it on every platform), and I'm probably going to see if I can still trade in my PS4 for an $397 towards the White PS4 Bundle.
 
I liked ADS in this. The only thing that was throwing me off was how often my left finger would accidentally depress the left trigger slightly enough to interrupt my sprint. I am not a fan of this controller at all yet.
 
HA you are not alone. i just know that i won't sell destiny, that i want to own it "forever" and because it is an online game, i won't care to have the disc on my shelf. i want it always in my ps4.

i sound crazy. but that game really changed my view about collecting games in cases.

That totally sums up how I feel. We are both crazy now. Let's band up and go on an adventure or just kill other random guardians come BETA. PSN ID: Raishin_Yaya
 
I liked ADS in this. The only thing that was throwing me off was how often my left finger would accidentally depress the left trigger slightly enough to interrupt my sprint. I am not a fan of this controller at all yet.

thumb bumping is totally next gen. take comfort in the fact that even if you're alone in the cosmodrome, your appendages will always keep each other company.
 
You can do a glide thingy. It's doesn't get as much height as titan booster pack though. I think it has more height than hunter double jump. Might be wrong. The force push is really cool. Nova bomb makes you feel super powerful. I liked nova bomb better than titan ground pound and hunter golden gun. Titan ground pound seems to be just as good though. Other than having to run up to people instead of just launching a power blast.

I believe the glide gets no extra height, or very little, but it does let you travel further. Its sort of like peaches glide in 2D mario. i cant recall but I feel the hunter gets the most height, or at least the fastest height gain. While Titan is somewhere inbetween, or if the same a lot slower.

I liked both the ground pound and bomb. Didnt much care for the Flame pistol, especially as its on a timer and shot limit.

I also like the knive stab and punch more than the warlock force thing. I liked the throwing knife of the hunter most of all the melee supers though. I dont think I played around much with the force melee super too much for the Warlock though
 
The B-Roll is definitely from a newer build, there's more hit reaction feedback in multiplayer and there's now a chirp when you get a kill.
 
Because I'm a scrub I forgot to play with the slide - to busy boosting around on the sparrow I guess. Does it give any advantages on hit or anything, any stun status on enemies?
 
To bad the destiny via PS4 costs more than in store though, Same price = Go go go, but more? Nah. It's worth it but principles man..

Maybe in other places? But in the US PSN store it's the same price as retail.

And yeah after reading that ADS is Aiming Down Sight I don't see the problem. I know I'd be a lot less accurate if I was hip firing instead of aiming properly. Not sure what the problem is with that.
 
They already have our info in terms of who played the alpha and how they progressed; they even still have all of that up on their alpha site. If they do give those who participated in the alpha and/or beta something-- a dye or exclusive emblem perhaps-- they likely have some sort of flag attached to those accounts as you needed to register to gain access to the game. Other games have done similar.

All that to say: given the install sizes of PS4 games, retail in particular, space fills up quickly. You might want to delete the alpha and free it up?

I don't have that many games installed on my HDD, still have about 60% free space. My 32GB Vita memory card, on the other hand...
 
Maybe in other places? But in the US PSN store it's the same price as retail.

And yeah after reading that ADS is Aiming Down Sight I don't see the problem. I know I'd be a lot less accurate if I was hip firing instead of aiming properly. Not sure what the problem is with that.

anyone able to save and rehost the b roll footage? site wont load at all for me

I didn't have trouble with it. I clicked his link and it automatically started downloading and threw up a blank page.
 
You guys are gonna think I'm nuts but...

I think JOFFREY (Jack Gleeson) would have been the PERFECT voice for the "Ghost". That thing needed a more snarky, arrogant "attitude" - not the calm, deadpan one that Peter Dinklage gave it.

(I love Peter - but whoever cast him as "Ghost", wrote that dialogue and directed the whole voice-over thing should be fired)

Bungie used Peter STRICKLY for his star power and nothing else it seems.

Jack's voice-overs, even if as drab as Peter's, would have invoked enough cynicism to make it work better and be taken more seriously as a legit part of the game.


Awful idea, truly awful.
 
So what was everyone's playtime? Since Friday afternoon, I accumulated ~17 hours of playtime across 32 games. I don't think that counts idle time or time in menus either, so I'd probably put it somewhere over 20 hours.

Going to agree with patriotpaine on this one. I've spent more time on the alpha in this short time than I have on any one game for well over a year. It did start feeling a bit repetitive, but only because a character wipe was inevitable. If it transferred to the beta, I knew of several things I could have occupied my time with for another day or two to keep ranking my character up. I upgraded the attack on my weapons literally two minutes before they shut the servers off.

So much to do in this game. And the best part is, I don't need to wait for friends to be online to do it. The way it's blending SP and MP gameplay just fits so well for when I simply want to hop on and shoot things hassle free.

dKOhNSP.png
 
Can anyone give me a run down of playing as a Warlock? I only used Hunter for the Alpha, and want to know if I'm missing anything. thanks

They have faster regen (if I recall from the menu it was their health, and not shield) than the hunter. All three classes have different stat distribution so I'm sure they'll continually get more differentiated as you level past the alpha's level cap of 8.

Unlike the hunter (which was my first class and also the class I spent the most time with after leveling every class to max) the warlock's super move is a ranged AoE (area of effect) attack that is somewhat similar to the titan's super move (which is also AoE). The difference being that the titan's puts you at the center of enemies since most likely you'll be ground pounding into enemies since the AoE emanates from your character. But as mentioned, the warlock's you can aim and shoot into the group. Both are quite nice for their purposes (clearing out a group of enemies both in PvP and PvE). However I still think the hunter's super is very good, and for the way I play, preferred it over others. Of course it's only single target, but is quite useful for targeted damage (be it a boss's weak point, or when enemies aren't all huddled together). Also you can extend the time of the hunter's super by picking up ammo (it was a skill you could unlock). They all have their strengths and weaknesses.

As to the difference in jumps, the hunter has your conventional double jump (later can unlock more control over the additional jumps, as well as get triple jump). Also the mobility is faster in the activation of the jump (start time to finish time). The warlock's lets you hover based on the time you activate the second portion of the jump. You can accelerate higher if you double press immediately, as opposed to waiting for the apex of the initial jump, or can use momentum of the down swing of your initial jump to float downwards. It's relatively nuanced and I find it to be good, albeit leaving you more vulnerable due to the floatiness of the jump/hover. The titan has a middle ground between them when it comes to jumps. Their "lift" doesn't let you hover/glide like the warlock's (if you're too high up and your second portion of the jump runs out, you just free fall to the ground) but is not as slow either. They all have their situational strengths and weaknesses.

The warlock also has a (as mentioned by todd360) force push-esque melee move versus the hunter's knife or titan's electric punch. I think the hunter's knife throw has the most utility between the three, although the titan's no nonsense punch to the face has its own satisfying qualities.

Also the three different classes have their own versions of the grenade as well. The hunter with the grenade that splits into smaller shards seeks out nearby targets (in a small radius) is quite useful for getting rid of the shields of the more powerful enemies. The warlock's has a DoT (damage over time) type grenade where it damages enemies in ticks in the explosion radius. The titan's has a stun effect. Imagine a flashbang. You'll see enemies with their arms up covering their eyes while dazed. You can use this opportunity to do free damage. If it's versus a player, you're whole screen flashes white and you can't see for a bit. As with earlier, they all have their situational strengths and weaknesses.

You can do a glide thingy. It's doesn't get as much height as titan booster pack though. I think it has more height than hunter double jump. Might be wrong. The force push is really cool. Nova bomb makes you feel super powerful. I liked nova bomb better than titan ground pound and hunter golden gun. Titan ground pound seems to be just as good though. Other than having to run up to people instead of just launching a power blast.

From my experience, the heights are the same between the titan/warlock/hunter. The difference is how they work, and most importantly the speed at which you can complete your entire second jump, and how much mobility you have while performing each one.

I believe the glide gets no extra height, or very little, but it does let you travel further. Its sort of like peaches glide in 2D mario. i cant recall but I feel the hunter gets the most height, or at least the fastest height gain. While Titan is somewhere inbetween, or if the same a lot slower.

I liked both the ground pound and bomb. Didnt much care for the Flame pistol, especially as its on a timer and shot limit.

I also like the knive stab and punch more than the warlock force thing. I liked the throwing knife of the hunter most of all the melee supers though. I dont think I played around much with the force melee super too much for the Warlock though

The glide does get extra height. It's dependent on when you activate the second jump. If immediate after the first jump, you'll accelerate higher up. Apex of the initial jump, you'll generally have neutral momentum and maintain similar height and glide down, while if at the tail end of the initial jump you'll have a faster downward momentum. Also you can cancel out of the "float" mode via aiming with your scope (which is quite useful).
 
I read earlier in the thread, people requesting an in game map. Personally I am dead against that. What was cool for me was to just go exploring, walking into the nooks and crannies, and sometimes being rewarded with large areas to disappear off to.

A map kind if takes that away, you would have too specific an idea of where to go. Even if the implemented a 'fog of war' solution I think it gives too much away.
Besides, after a few hours I knew my way around 90% of old Russia anyway. When returning to orbit and seeing the map I noticed a couple of areas I hadn't been to and then had a fun couple of hours exploring and investigating my way around them.
 
A little Gameplay of the Destiny Alpha on PVP made with Sharefactory. Please be nice. Was my first try with SF and I never do creative stuff. Unfortunatly PS4 didn't record my best moments( 15er Streak and almost triplekill plus 2) , so I had use to other stuff.

I dont know why it is this shitty Qualtiy. I used my file from the PS4 to upload. Why isn't it 720p ?

Hope you like it.

https://www.youtube.com/watch?v=3Lk8sAX-ivk

Thank you so much GAF for over 100 views ) Thank you again :) Like I said it was my first try :)
I hope we will play each other on July 17th.
A little more feedback for the future would be great.

The new footage looks awesome. Can't wait to play the game. It really gets addictive
 
I read earlier in the thread, people requesting an in game map. Personally I am dead against that. What was cool for me was to just go exploring, walking into the nooks and crannies, and sometimes being rewarded with large areas to disappear off to.

A map kind if takes that away, you would have too specific an idea of where to go. Even if the implemented a 'fog of war' solution I think it gives too much away.
Besides, after a few hours I knew my way around 90% of old Russia anyway. When returning to orbit and seeing the map I noticed a couple of areas I hadn't been to and then had a fun couple of hours exploring and investigating my way around them.

It's not like you'd be forced to look at it
 
Gaf, I didn't take part in the alpha, so I've nothing to really go on regarding this...

My issue is that, if I do pick up George McFly's Density, I will most likely be playing on my own, i.e. no friends (I doubt they'll pick it up) and no mic (I don't really like conversing when playing video games).

Will I essentially be gimping myself playing the game like this? Will it lose its "x-factor"? Will I find it boring? And so on and so forth.

I played a lot of Borderlands 2 purely solo and I enjoyed that quite a bit, but it was disheartening to know that a lot of the best loot and whatnot was locked behind bosses that not only required co-op, but coordinated co-op. Will this likely be the case, or is there fun and progression to be had on one's lonesome? Or in simply throwing caution to the wind and silently teaming up with people you don't know?

Basically, I'm not saying I'm 100% locking out co-op, but I would like to purchase a game knowing that I can sink my teeth into it on my own and unencumbered.

Cheers, guys.
 
thumb bumping is totally next gen. take comfort in the fact that even if you're alone in the cosmodrome, your appendages will always keep each other company.

Jesus, how do you people hold controllers? It's like some ridiculous mangled hand exercises trying to recreate these scenarios I'm reading here.
 
I imagine this and other stuff from the demo was cut out of the alpha. That's not the only fancy thing missing.

There was this part of the public Event, where the dropship destroyed parts of the scenery. That's really cool, but can't be done in the real game. The scenery can't get destroyed every 30min or so ^^.
 
I really can't wait to play some more. If the beta data doesn't transfer I don't think I'll play it (hate losing data after putting extensive time in, but was cool with it in the alpha).

I'm just glad this is coming in September so I have a full month to play it before the madness begins.
 
Gaf, I didn't take part in the beta, so I've nothing to really go on regarding this...

My issue is that, if I do pick up George McFly's Density, I will most likely be playing on my own, i.e. no friends (I doubt they'll pick it up) and no mic (I don't really like conversing when playing video games).

Will I essentially be gimping myself playing the game like this? Will it lose its "x-factor"? Will I find it boring? And so on and so forth.

I played a lot of Borderlands 2 purely solo and I enjoyed that quite a bit, but it was disheartening to know that a lot of the best loot and whatnot was locked behind bosses that not only required co-op, but required coordinated co-op. Will this likely be the case? Or is there fun and progression to be had on one's lonesome, or in simply throwing caution to the wind and silently teaming up with people you don't know?

Basically, I'm not saying I'm 100% locking out co-op, but I would like to purchase a game knowing that I can sink my teeth into it on my own and unencumbered.

Cheers, guys.
Its easy and intuitive to team up with people and also to leave them behind. Strikes use matchmaking if you go in solo and I pretty sure story missions can matchmake you with others if you want to. In the open world there are people everywhere, so you can either just tag along, or you can highlight a player and invite them to your fireteam. Adding them to your fireteam means that when you move into other areas they will stay with you, otherwise they blink out of your game and you move into a map transition.
 
The Alpha totally changed my opinion about this game. Before this every single trailer Bungie released would make me yawn and think "nothing new here, boring"

Now that I've actually played the game it feels like someone flipped a switch in my brain and made everything in those vids make sense. Destiny definitely takes the Nick Diaz approach of knocking you out with volume punches instead of one big haymaker. It's the little things that add up to make this an amazing game. Bungie got everything right and polished.
 
Yeah we need to add one another, I already have a few of you on my list but add me for the Beta and full release guys.

PSN: Assassio
 
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