Posting my story from another thread.
I want to share a story about my encounter with Neil Druckmann at E3(paraphrasing some):
So, I attended the Sony Pre-Press Conference and had the opportunity to talk to Neil. I introduced myself, and although I could tell he was being polite, my name didn't really mean anything.
I then asked him if he ever goes to Neogaf, he laughed and responded with "More than I should."
I asked him if he ever comes across the poster with the "Drake in the desert" picture as his avatar. In less than a second he responds with "You're the guy who disliked my ending." I reassured him that was not the case(directed him to this thread) but then realized he was talking about my earlier criticism when the TLoU was going to end with a BIG cutscene instead of killing the doctor(s) and carrying Ellie out of the hospital with gameplay. He told me that when people have great ideas he listens to them, stressing that he doesn't rule with an iron fist and that it's still very much a collaborative effort on everybody's part.
In many ways, some of my biggest fears about Uncahrted 4 were eased. I was honest and told him I wasn't really a fan of Summer because it didn't have any strong standout playable/narrative moments like the other seasons had; or largely that it had too many cutscenes. He stressed that they actively look to strengthen narrative with these playable moments, and when possible they try to always look for ways to make them playable(the ending of TLoU changing from cutscene to gameplay is proof of this.)
To be honest, I'm more excited for Uncharted 4 now than I was post shake up. My fear was a reliance on cut-scenes for a lot of smaller moments but now I get the opposite impression coming out of E3.
Lastly, I told him the giraffe scene was such a powerful moment it impacted me emotionally(largely due to it being a playable moment.) Suffice to say, I think he took it as a compliment.
Can't wait to see more desert/giraffe playable scenes in the future