That texture doesn't make sense.
Uhm, well yes it does. The shadow of the grate is only visible when dust is in the room. Before the balloon explodes there is no shadow.




That texture doesn't make sense.
Yeah he tries to fulton the POW inside a house, the balloon explodes, dust everywhere.
well this is an international site. that's just typical lazy thought process by the general population. like how people call items by certain brand names instead of what it actually is.
and there are a bunch of different accents inside the US. if someone from Boston talked to a guy from Georgia would either of them deny the differences in their dialect?
12 hours later, still no direct footage![]()
This game looks to be incredibly replayable. Can't wait to play around in this. I'm really interested to see how this world is layed out though. Can I just wonder around the world freely if i wanted to? Is it entirely populated with enemies and civillians too?
12 hours later, still no direct footage![]()
Snake's lack of talking is really awkward like, if this is the price they paid to get keifer sutherland then I think they made the wrong choice.
Based on that, it would look more like this. Without the one being cast.
I sorta, could understand that, but it's still odd.It does if you imagine a very thin slice of smoke instead of a cloud.
I have numerous times, exactly how did you make it through last gen? Because 30 FPS all the way through was just fine and it certainly beats having objects and shadows pop in 5 meters just before you while horse riding. Yeah I'm gonna stick with the "slideshow" for now.
HOLY SHIT! Day 1!
They should have some asynchronous MP where people can invade your motherbase and depending on your defenses, they can either get what they've come for (intel, equipment, NPCs via fulton, etc.), they can just destroy parts of it or the entire thing, they can take over your entire base, or they can die.
Or it could be a gamemode where two people can go against one another's bases and whoever finishes the objectives first wins, or something.
It'll be like infiltrating Arsenal Gear except it's always different. And special characters like Ocelot will have their special abilities and fighting styles. They can be seen as bosses/mini-bosses.
And maybe even let people know when they're being invaded once the person is caught and the base is on alert or caution, then let the owner of the base play as one of the NPCs with that NPCs own skills and perks, and maybe allow them to switch from NPC to NPC while you try to kill the person/people who are infiltrating your base. Also allow players to give orders to their NPC characters on where, how and when to attack.
The possibilities are endless! This is the Metal Gear game we deserve! But I shouldn't put my hopes too high.
Why does Snake barely talk?
HOLY SHIT! Day 1!
They should have some asynchronous MP where people can invade your motherbase and depending on your defenses, they can either get what they've come for (intel, equipment, NPCs via fulton, etc.), they can just destroy parts of it or the entire thing, they can take over your entire base, or they can die.
Or it could be a gamemode where two people can go against one another's bases and whoever finishes the objectives first wins, or something.
It'll be like infiltrating Arsenal Gear except it's always different. And special characters like Ocelot will have their special abilities and fighting styles. They can be seen as bosses/mini-bosses.
And maybe even let people know when they're being invaded once the person is caught and the base is on alert or caution, then let the owner of the base play as one of the NPCs with that NPCs own skills and perks, and maybe allow them to switch from NPC to NPC while you try to kill the person/people who are infiltrating your base. Also allow players to give orders to their NPC characters on where, how and when to attack.
The possibilities are endless! This is the Metal Gear game we deserve! But I shouldn't put my hopes too high.
Based on that, it would look more like this. Without the one being cast.
![]()
I sorta, could understand that, but it's still odd.
HOLY SHIT! Day 1!
They should have some asynchronous MP where people can invade your motherbase and depending on your defenses, they can either get what they've come for (intel, equipment, NPCs via fulton, etc.), they can just destroy parts of it or the entire thing, they can take over your entire base, or they can die.
Or it could be a gamemode where two people can go against one another's bases and whoever finishes the objectives first wins, or something.
It'll be like infiltrating Arsenal Gear except it's always different. And special characters like Ocelot will have their special abilities and fighting styles. They can be seen as bosses/mini-bosses.
And maybe even let people know when they're being invaded once the person is caught and the base is on alert or caution, then let the owner of the base play as one of the NPCs with that NPCs own skills and perks, and maybe allow them to switch from NPC to NPC while you try to kill the person/people who are infiltrating your base. Also allow players to give orders to their NPC characters on where, how and when to attack.
The possibilities are endless! This is the Metal Gear game we deserve! But I shouldn't put my hopes too high.
Why does Snake barely talk?
All we know for now is that other players can attack your mother base and steal your stuff, i bet this will be a big part in the new Metal Gear Online.
Play MGS3 and Peace Walker, since those explain Naked Snake's history and everything you mentioned.
So, only MGS3 and Peace walker is needed before you can play TPP?
Everytime I tried to get into MGS series (like peace walker on PSP back then), everyone has been saying "you need to play the previous metal gear games". Is just too much for me to play every metal gear...
Depends on the position of the sun and the angle of the window, no?
Sub_Level said:One thing they can consider is changing Snake's animation as he gets closer to a guard like in Chaos Theory.
![]()
That was a nice detail any stealth game could implement. If you watch the hospital GDC gameplay and heard Kojima's comments about Last of Us, you can tell contextual animation is a higher priority.
Calling it right now: A sniper battle with Quiet on the vast, expansive Afghan landscape. Aesthetically, it will surpass the boss fight with The End. Count on it.
As much as I love mgs this video kind of put me off a bit, I dunno it kind of feels like there's some Ubi levels of homogenization going on with the gameplay/forts. I'm just hoping the enemy bases have more variety cause that looked very bland to me in terms of layout and complexity. Kind of reminded me of Far Cry 3 in that way, seen one, seen em all. Please don't feel like a grindy open worlder...
Fulton recovery is the stupidest thing in Metal Gear.
No fun allowed. Don't use them if they bother you. Call a helicopter and do it ground zeros style.The balloons... why? At least don't make it an option during daylight raids...
I would almost prefer a NOLF vanishing perfume over a huge, obvious to everyone balloon
Calling it right now: A sniper battle with Quiet on the vast, expansive Afghan landscape. Aesthetically, it will surpass the boss fight with The End. Count on it.
I hope this game has real boss fights in it. PW "bosses" were all boring as fuck
Well, Snake has two crouch-walking animations. The regular one and the one where you don't make any noise (when tilting the joystick very lightly). YOU get to choose whether you want to just run and get rid of the guy quickly, or go full stealth. The game lets you decide and it's perfect that way. Besides if you're about to be seen by another guy, having the choice / freedom to hide form them quickly would be hindered by any "contextual pre-stealth kill animation".
Being in full control of your character is crucial in a stealth game.
Is the health regenerative? I noticed "bloody screen", but no health bar...
I am also not a fan of reflex mode. Every game that is a shooter seems to do this, and it just cheapens the exhilaration of thinking on your feet when caught.
Also not a fan of marking enemy players, because it seems they are marked permanently, which may make things too easy.
I'll try to avoid doing all that. I did notice that at the end screen, there seemed to be a score for using reflex mode, which I assume will reward players who do not rely on it?
How do you feel about flaming ghost whales?
It won't be a series of robots again, I promise you. But might not be flaming ghost whales either.
Is the health regenerative? I noticed "bloody screen", but no health bar...
I am also not a fan of reflex mode. Every game that is a shooter seems to do this, and it just cheapens the exhilaration of thinking on your feet when caught.
Also not a fan of marking enemy players, because it seems they are marked permanently, which may make things too easy.
I'll try to avoid doing all that. I did notice that at the end screen, there seemed to be a score for using reflex mode, which I assume will reward players who do not rely on it?
No fun allowed. Don't use them if they bother you. Call a helicopter and do it ground zeros style.
well this is an international site. that's just typical lazy thought process by the general population. like how people call items by certain brand names instead of what it actually is.
and there are a bunch of different accents inside the US. if someone from Boston talked to a guy from Georgia would either of them deny the differences in their dialect?