Metal Gear Solid V The Phantom Pain E3 Full Gameplay Demo [Up: NEW official version!]

Status
Not open for further replies.
Let's talk about this quote for a second.



Konami's ToraShiro said the effect when you get hit is NOT blood, i'm sure everyone thought it was but it's not. So what does that mean? are we just in someones VR (Virtual Reality) mission reliving Big Boss memory or what?

2014-06-2012_42_22-me5oos3.png

It's just a film effect. Kojima planned to use a grain filter but it proved to be too intensive for the game's performance. Even when Snake focuses on something, it has that camera zoom. It's just an effect for style.

Another thing i want to point out is this stuff.

2014-06-1400_37_30-memflxv.png


2014-06-1400_32_24-e3abuc2.png


2014-06-2012_48_10-me83sdl.png


Could it be some kind of DNA sequence?

image031.jpg


1841_03.jpg


Some people think it's just a lens flare effect and even Kojima said it when the interviewer asked but i think he's lying and there is more to it. Those orange lines seems to happen everytime some electronic device or some tech get's used.

That;s just a lens flare effect taken from a specific place. I think it was some kind of song. Kojima himself stated it in his own commentary of the opening scene of GZ. Unless you believe that Kojima lies in his own commentary as well.
 

SJRB

Gold Member
Yes, that same effect is in GZ too. BUT it's NOT blood. So what does that mean?

It means that instead of using a cliché visual indicator like jelly on screen, Kojima chose a more visually interesting and unique way to indicate the player's health. Which also correlates with the movie-style single-cut presentation [like the agressive lensflare effects].

The same reason Ground Zeroes was originally supposed to have heavy film grain effects [as seen in the first gameplay trailer], but this was later removed because his staff thought it was too heavy-handed.
 
If Snake get's hit it would make much more sense there is blood on the screen and not film burn.

you're acting like kojima has never done this sort of thing. all his games have meta elements to them. characters actively talk to you about game controls and mechanics within the context of talking to the main character through codec/radio.

besides, going beyond these obvious meta elements was already done in MGS2.

do you really want some awful ending where solid snake wakes up in a VR machine or something? i couldn't possibly think of a worse ending
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
That;s just a lens flare effect taken from a specific place. I think it was some kind of song. Kojima himself stated it in his own commentary of the opening scene of GZ. Unless you believe that Kojima lies in his own commentary as well.

Sorry but that means nothing, he could be straight up lying.

Again, from the GT interview

like should they believe everything that you're saying? or are you doing a little bit of misdirection?

and this was his response

ibm9ecyshnryp5mfom.gif


Don't believe everything this man is saying, guys.
 

pupcoffee

Member
Wasn't there a nutcake theory that MGSV is actually propaganda designed to make Big Boss look evil?

Could 'Coming 1984' = when the propaganda is released in the MGS timeline? :p
 

Screaming Meat

Unconfirmed Member
Let's talk about this quote for a second.

As I said to Cackhyena, the camera zoom sound, the screen burn (which I thought was pretty obviously celluloid), the raindrops on the screen, the lens flare etc. are all replicating filmic elements and used to add to the fourth-wall verisimilitude of being in a film, so to speak. They are much more likely nods to Kojima's "70%" obsession with film than an indication that it's a VR simulation.

Sure, you could argue that you wouldn't hear a camera zoom in a film or see the celluloid burn or whatever, but that isn't the point. They are first and foremost game mechanics, an indication to the player that they are zoomed in or taking fire or whatever. It's just that these little mechanics/effects are dressed up in a filmic style. That's all it is.

VR in the MGS universe is designed to be "indistinguishable from the real thing", so much so that Raiden nearly went mad trying to work out what was real and what was VR. The VR machines also don't use celluloid, last I checked. :p

From what I can tell, it doesn't fit thematically either. It would also be covering old ground. The VR Theory is at least thematically relevant to MGS2 and can be far more successfully integrated there, especially with all the hints towards it like half the new characters being named after computational software/hardware.

Every post-MGS2 entry has had an "it's all VR" theory and it's never been the case. I really doubt Kojima would want to cover ground he's already been over. He's not that kind of director.

Wasn't there a nutcake theory that MGSV is actually propaganda designed to make Big Boss look evil?

Could 'Coming 1984' = when the propaganda is released in the MGS timeline? :p

I could actually get behind that.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
like what? Supernatural elements? Naaaa it's only symbolism, his descent in to hell.

to fulton himself

do you really want some awful ending where solid snake wakes up in a VR machine or something? i couldn't possibly think of a worse ending

Who said i want this? but that is probably a bit too far stretched but i think there is more to this than just a simple effect.
 
Sorry but that means nothing, he could be straight up lying.

Again, from the GT interview



and this was his response

ibm9ecyshnryp5mfom.gif


Don't believe everything this man is saying, guys.

Come on, man. You're generalising too much there and you know it :p

With your logic, we might as well not believe anything that Kojima says. Anything.
 
People are still burned after MGS2, and choose to believe that he's lying about everything, despite the rest of the games being far less deceptive.
 

Gun Animal

Member
Lz27kUU.png


So I'm wondering how they removed that. lol

In my last MGSV Megatrailer, towards the end of the video, around 23:20 I give an explanation for why Big Boss doesn't have his "horn" in MG, MG2 or MGS4.

My theory is as follows: The shrapnel in Big Boss's head is what caused his coma, and removing it surgically would kill him. However, through inflammation caused by a foreign body reaction the shrapnel is eventually pushed out far enough after nine years that Big Boss is able to regain consciousness. This explains why the shrapnel isn't visible in the 1975 hospital scene, it's completely embedded in his skull and by 1985 it's been pushed out pretty far. This also explains why the "horn" appears to grow in size in the African massacre scene---it's been pushed farther out of his cranium as time passed. Following that line of thought, it makes sense that he'll lose the horn at some point towards the end of TPP.
 

SJRB

Gold Member
Wasn't there a nutcake theory that MGSV is actually propaganda designed to make Big Boss look evil?

Could 'Coming 1984' = when the propaganda is released in the MGS timeline? :p

Nothing I've seen from Phantom Pain so far even remotely indicates that Big Boss is "evil", wouldn't be surprised if it turns out that it's way more nuanced than that and the "Big Boss is evil" is nothing but a smear campaign.

Big Boss was considered a hero, a great leader and Outer Heaven probably has many people/countries fear him. Making him look evil, thus making him the bad guy, would make military action more acceptable to the public [the Metal Gear incident].


At least, that's how I expect the story to unfold.
 

RPGamer92

Banned
I'm guessing the twist in MGS V is that this is an alternate timeline and at the end will see PP Big Boss contacting the OG MGS timeline Big Boss about something. Maybe about Solid Snake or something. I know this sounds stupid but it's the best I have lol.
 

pupcoffee

Member
but that is probably a bit too far stretched but i think there is more to this than just a simple effect.

I wouldn't put it passed Kojima to sneak DNA symbolism into MGSV via the lense flair. Yes, the idea of the lense fair effect came from watching a music video, but that doesn't mean he didn't think about what that lense flair could mean. It's not like he hasn't done symbolic stuff similar to this before.

Whether or not it has plot significance is a whole other kettle of fish. I think everyone wants Kojima to do something crazy/interesting though. Everything has been tame since MGS2.
 

BajiBoxer

Banned
you're acting like kojima has never done this sort of thing. all his games have meta elements to them. characters actively talk to you about game controls and mechanics within the context of talking to the main character through codec/radio.

besides, going beyond these obvious meta elements was already done in MGS2.

do you really want some awful ending where solid snake wakes up in a VR machine or something? i couldn't possibly think of a worse ending

Kojima wakes up and removes a Project Morpheus headset, looks into camera, smiles, fade to black. /metalgearseries
 
Nothing I've seen from Phantom Pain so far even remotely indicates that Big Boss is "evil", wouldn't be surprised if it turns out that it's way more nuanced than that and the "Big Boss is evil" is nothing but a smear campaign.

Big Boss was considered a hero, a great leader and Outer Heaven probably has many people/countries fear him. Making him look evil, thus making him the bad guy, would make military action more acceptable to the public [the Metal Gear incident].


At least, that's how I expect the story to unfold.

kojima used walter white of breaking bad as an example of a man going down the wrong path, but one you can empathize with. which would give you some ideas as to where it's going. he later said he's only seen through season 2, which completely changes the context of that example. to the point where it's hard to imagine him even being a full-on villain at all. at least in this game
 

eso76

Member
Damn it man, we've been over this.

The film grain stuff is there because of the "single shot" effect Kojima is using for the game. The camera never cuts away, even when transition to and from a cut scene. So to go along with the effect, he added the film burn.

The weird light, lens flare is just him taking inspiration from a popular Asian singing group (someone help me with the name).

You just need to relax
(and scissors 61)
.

filmburn and single shot are there for a reason.

This will be revealed after you finish the game.
You'll be treated to a 45 minutes long cutscene where everything falls into place and makes perfect sense.
Watery eyed, you'll think you have just beaten the best game ever.

After the credits though, another cutscene will show you the true ending:

Old Snake sitting on his couch in his nightshirt, smoking a cigarette, remote in his hand.
TPP actually takes place right after MGS4, and it's just Solid Snake watching the videotape of Big Boss' life.his father meant to give him at the cemetery.
At this point, another 2 hours long cutscene triggers, retconning left and right, introducing and right away resolving one hundred plot twists while creating an entire new set of plot holes, and revealing unnecessary stuff like Liquid had been alive all along but killing him 2 seconds later anyway.
 

LowParry

Member
In my last MGSV Megatrailer, towards the end of the video, around 23:20 I give an explanation for why Big Boss doesn't have his "horn" in MG, MG2 or MGS4.

My theory is as follows: The shrapnel in Big Boss's head is what caused his coma, and removing it surgically would kill him. However, through inflammation caused by a foreign body reaction the shrapnel is eventually pushed out far enough after nine years that Big Boss is able to regain consciousness. This explains why the shrapnel isn't visible in the 1975 hospital scene, it's completely embedded in his skull and by 1985 it's been pushed out pretty far. This also explains why the "horn" appears to grow in size in the African massacre scene---it's been pushed farther out of his cranium as time passed. Following that line of thought, it makes sense that he'll lose the horn at some point towards the end of TPP.

Who's to say that isn't a scene where we see the shrapnel for the first time? (I haven't really been following the game. Kinda semi-black out but still!)
 
obvious retcon is obvious
MGS has so many bullshit ways to explain things that such a retcon can still be canon

Nanomachines son
Nothing I've seen from Phantom Pain so far even remotely indicates that Big Boss is "evil", wouldn't be surprised if it turns out that it's way more nuanced than that and the "Big Boss is evil" is nothing but a smear campaign.

Big Boss was considered a hero, a great leader and Outer Heaven probably has many people/countries fear him. Making him look evil, thus making him the bad guy, would make military action more acceptable to the public [the Metal Gear incident].


At least, that's how I expect the story to unfold.
MGS villains have never been evil. It's always this ambiguous shade of gray, their motives are just but their methods are not, and that will most likely apply to Big Boss as well.

The only actual evil character I can think of is Sundowner.
 

Gun Animal

Member
Who's to say that isn't a scene where we see the shrapnel for the first time? (I haven't really been following the game. Kinda semi-black out but still!)

Big Boss has the shrapnel in the 1985 hospital level. It's under bandages but you can definitely see it. Are you saying the Africa Massacre scene takes place before Big Boss wakes from his coma?

smh smh
 
This has probably been discussed ITT or the E3 14 trailer thread: but what's the reason for Big Boss allowing and pulling the Diamond Dogs' soldier's knife into him? He clearly stabs him close to where his heart is..........how is this possible?
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
This has probably been discussed ITT or the E3 14 trailer thread: but what's the reason for Big Boss allowing and pulling the Diamond Dogs' soldier's knife into him? He clearly stabs him close to where his heart is..........how is this possible?

The two Diamond Dog soldiers we see in the rain fighting. I think it's not just for fun and training, they're probably into a serious fight and then someone pulls a knife out, Big Boss intervenes and says look if you want to kill your comrade then kill me. We need to stick together and work as a team.

I think in the game there will be lots of confrontation between Big Boss and his man because some might not like that they do all those horrible things only for revenge.
 
The two Diamond Dog soldiers we see in the rain fighting. I think it's not just for fun and training, they're probably into a serious fight and then someone pulls a knife out, Big Boss intervenes and says look if you want to kill your comrade then kill me. We need to stick together and work as a team.

I think in the game there will be lots of confrontation between Big Boss and his man because some might not like that they do all those horrible things only for revenge.
I understand that, but BB gets stabbed......isn't he going to died now?
 

ekim

Member
Short question:
We see at the end of GZ that the Motherbase is getting destroyed. I guess the one you are building in TPP is a new one or does it play before GZ?
 

cackhyena

Member
MGS has so many bullshit ways to explain things that such a retcon can still be canon

Nanomachines son

MGS villains have never been evil. It's always this ambiguous shade of gray, their motives are just but their methods are not, and that will most likely apply to Big Boss as well.

The only actual evil character I can think of is Sundowner.
I'd call Vamp pretty evil.
 
Man is this is GOTY material. They should have had a demo at Sony's conference instead of the same trailer. Also, I'm not going to be using the marking thing and is that reflex mode performed every time when your caught? Can you turn it off?
 

Screaming Meat

Unconfirmed Member
Man is this is GOTY material. They should have had a demo at Sony's conference instead of the same trailer. Also, I'm not going to be using the marking thing and is that reflex mode performed every time when your caught? Can you turn it off?

If GZ is anything to go by, you can turn both off.
 

Slowdive

Banned
Man is this is GOTY material. They should have had a demo at Sony's conference instead of the same trailer. Also, I'm not going to be using the marking thing and is that reflex mode performed every time when your caught? Can you turn it off?

Yes, you can turn it off, and you get bonus points for not using it.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Man is this is GOTY material. They should have had a demo at Sony's conference instead of the same trailer. Also, I'm not going to be using the marking thing and is that reflex mode performed every time when your caught? Can you turn it off?

Yes.

Edit: beaten like Chico.
 
Man is this is GOTY material. They should have had a demo at Sony's conference instead of the same trailer. Also, I'm not going to be using the marking thing and is that reflex mode performed every time when your caught? Can you turn it off?

Game of the Year, all years. And as others have said, yes with bonus points!
 

Spaghetti

Member
i can understand people turning reflex off, just not about refusing to tag anybody. a big part of mgsv is about planning your attack, and tagging plays a strong part in that for identifying threats and patrol routes.
 
Man is this is GOTY material. They should have had a demo at Sony's conference instead of the same trailer. Also, I'm not going to be using the marking thing and is that reflex mode performed every time when your caught? Can you turn it off?

No one conference is allowed to have that much power.

Kojima just needs to say "I have a new 'conference-class' trailer" and Andrew House/Phil Spencer will get down on their knees for the honour of showing that trailer at their event. Another 30 ( let's assumed speed-up to 10 minutes ) gameplay trailer at that? Welp.
 

RAIDEN1

Member
Watching the 30 minute clip I have to say 1984 looks more like a view from 2084! Does the year the game is set in have any bearing on the world the phantom pain is set in, or is it just used as a number...not saying that the game is meant to be "realistic" but even so..

Also anyone else noticed that Big Boss himself has a "hunched" look about him? When he's walking around he doesn't appear straight-backed, as if he's in a permanent "stealth pose"...

Aside from that the footage was great, more engrossing than the clips shown of Ground Zero's prior to its release..
 

Screaming Meat

Unconfirmed Member
Watching the 30 minute clip I have to say 1984 looks more like a view from 2084! Does the year the game is set in have any bearing on the world the phantom pain is set in, or is it just used as a number...not saying that the game is meant to be "realistic" but even so..

It's a reference to George Orwell's novel '1984', a book that is basically about a dystopian society that is under intense scrutiny by the government, embodied in it's ephemeral leader, 'Big Brother'. In it, dissenters are disappeared and brainwashed if they are thought to harbour any resentment towards the government. It's a classic.

I imagine it's a reference to CIPHER getting the Patriot AI up and running, as they need to be introduced into the series proper and their primary function is to control society.
 
Status
Not open for further replies.
Top Bottom