We should just make an action versus turn based versus atb thread. Instead of having it in here.
Durante is preparing one and will play devil's advocate for RTwP.
We should just make an action versus turn based versus atb thread. Instead of having it in here.
Durante is preparing one and will play devil's advocate for RTwP.
So how viable do you guys think an all magic build/party is going to be? I just love magic in games like this.
I like playing around with my shadowbalde and witch.
Okay, so this may have been covered in the thread and I missed it while searching. I just managed to pick this up, and was wondering about a couple things.
First, when the full version goes live on the 30th is it going to require a complete re-download (if anyone knows), and is it better to just go ahead and wait for the full release to jump in or should I just download it and enjoy whats available until then?
Yes, square grids.What do you mean by "square-based TB combat"? Are you referring to the grids?
Yes. So what? Do I need to dumb down my locution like a square grid turn based battle system?lol. Did you seriously just say "fixed length time quantum" in this thread?
That's because, like many people, you apparently never really thought about RTwP battle systems. The fact that IE games have underlying "turns" is an artifact of their DnD history. An undesirable artifact. A RTwP system designed from the ground up for CRPGs (like PoE's system) has no need for every action to take the same time - or an integral multiple of that time (which is greatly limiting). Every action can simply take as long as it takes.How would "freely adjustable turn lengths" work and why would they be so wonderful? I assume you are referring to the 6 second rounds in the IE games. So one round is 6 seconds and the next one is 3 seconds? 0_o I don't think I get what you are saying.
I generally succeed though. Though convincing people is harder than convincing computers, the latter are much more rationalDurante likes hopeless causes.
Stuff like this is wonderful to read. It's really amazing how many people with different backgrounds have posted positive impression for D:OS after trying it.Wow, I really did not think CRPGs were my thing, but after buying this on a whim and getting immersed so easily I have to reevaluate my taste in games. The amount of possibilities in this game is staggering, I can't get over it. I've experienced the first few hours of the game multiple times-- playing solo, watching a couple friends play, and co-op with a friend for 4 hours-- and every time it's different.
To anyone like me who just couldn't quite get into Infinity Engine RPGs but likes the concept and appreciates their quality: Get this game. I think it'll push you over the edge.
I somehow feel that my Oil pool > fireball strategy isn't the most punishing way to be going on about it but I'm doing okay I guess. Good AoE and slow is pretty useful.
Is it possible to make it so the AI will only control one of your characters when they're talking to each other? I don't wanna talk to myself, but I'd like to be able to choose when CRAZY DIAMOND is talking to some NPC.
How is the "Custom" video setting meant to work? Is that just not implemented for the beta?
Scroll down.
at what point can you put a second point into a skill, the spell schools for example
does it simply cost 2 points for level 2 or do you need higher levels for it?
and do you, at some point, get spells that make rogue skills obsolete? I already saw an unlock spell scroll, which probaly means there is an unlock spell book.
Is there a list of companion party members out there btw?
How are the two included in the beta? Do they have personalities and feel fully fleshed out or are they relatively quiet?
Is there a list of companion party members out there btw?
How are the two included in the beta? Do they have personalities and feel fully fleshed out or are they relatively quiet?
Guys have any of you tried the rogue or ranger skills yet? I have only played around with mage and warrior types. Do rogues/rangers do solid damage? Are their skills/talents any good?
Considering the available NPC's that we know of, I am thinking of turning of my PC's into a rogue-type.
Yeah I use a Ranger. It has a ricochet skill that can bounce off multiple enemies and the Ranger also has a teleport/jump skill which can be used outside of combat to find hidden items and secret rooms.
You also get fire/poison/lightning arrows which can be crafted.
I probably would have picked this up as a daily if I had known that the release date was so soon.
Is there somewhere I can read about this game's mechanics? (Stats, skills, items, etc.) My initial searching hasn't turned up anything useful.
The "argument" system feels very poorly implemented for single player. I understand that I'm supposed to roleplay what the characters would say, but I'm not going to do that when it means I have to leave important decisions up to a rock paper scissors game.
I probably would have picked this up as a daily if I had known that the release date was so soon.
Is there somewhere I can read about this game's mechanics? (Stats, skills, items, etc.) My initial searching hasn't turned up anything useful.
Which element offers some utility magic? I want to make a warrior that has some sort of CC, Heal, Buff, Debuff, Summoning or something. Which school would be best? I also have looked for a list of available spells and what they do to no avail.
I bet fire elemental scales with int as well? Phoenix Dive scales with fire, so that would be neat to have if it doesn't require much of an int investmentWater has heal, and man at arms has a buff so you could go those two routes. But you're probably better having a full mage handle healing as I believe heal power scales with int.
Guys have any of you tried the rogue or ranger skills yet? I have only played around with mage and warrior types. Do rogues/rangers do solid damage? Are their skills/talents any good?
They promised that they will implement three different AI personalities (something like "cynical" or "loyal") and that they will be available when the game launches.
They were pretty proud of their mac version, so I'd hope it's decent.Got the game yesterday and tried out the Mac version, I had low hopes but it seems like a capable port, though obviously not as optimized as the Windows version.
That Force video was pretty good. Lots of cool systems in this game and it looks great. Seems like the Kickstarter really let them add a bunch of cool stuff. Glad i have held off playing until the 30th.
Divinity: Original Sin |OT| Sandbox RPG. Co-op friendly. [port beg = good taste]
They didn't want us to trivialize the port begging warnings that many threads get.
+1 both funny and true. This game can lead to a new age of cRPGs and deserves any spot light it can get.so we need new OT name?
Gaf loves Durante, we should implement "10/10 Durante Hype Points"* in the Title.
* http://www.neogaf.com/forum/showthread.php?t=741172