Can't decide which system should I get this for, Wii U or 3DS? Any suggestions?
Actually, I found it easy enough just to bounce on his head the whole time. As long as you can keep aiming properly, there's not a lot he can do about it. You can't hurt him when he's spinning his whip, and keeping up the bounce is tough when he goes airborne, but otherwise it's an easy way to start the fight out. When his pattern changes near the end it's not as effective, but by then I had such a health advantage that I could just trade blows with him.
Anything special you can do with him post-fight?If you hit him when he's crying, you get a tiny bit of cash, but that seems to be it. Reize dropped a large jewel, so I wonder if there's a way to get one from him too.
For me it was a dozen cheap deaths and a way to make the boss needlessly difficult (though you can offset the latter with chalices). I'd rather play MM1 Iceman levels than play that stage ever again.
Shovel Knight |OT2| Keep calm and phase on
So OP? Beat three bosses first run and most obstacles you can go right past.
Are Wii U eshop dl-codes region free? Because I received my code already despite the game not being released yet here in Europe.
Man, I have no idea what to buy. I kind of just want to hoard it to a point then buy a lot all at once. What route have people been doing? Mostly health at the start?
Man, I have no idea what to buy. I kind of just want to hoard it to a point then buy a lot all at once. What route have people been doing? Mostly health at the start?
So I PM'd this guy offering to trade my 3DS code for his Wii U code, he agrees. I give him my 3DS code, and its been almost an hour later and he has yet to PM the Wii U code, after saying it will just take him a minute to get it. He did however thank me for the 3DS code. I just checked and sure enough, its been redeemed already. Thanks man. Didn't think GAF would be a place where I'd get screwed. I really hope this is just some error in communication.
Can't decide which system should I get this for, Wii U or 3DS? Any suggestions?
For those still on the fence about which version to get (at least between Wii U and 3DS), I'd recommend the Wii U version. I've played both extensively at this point, and while the stereoscopic 3D in the 3DS version does look really great, the way StreetPass is implemented in Shovel Knight isn't all that compelling in my opinion. Plus, a lot of people don't like the 3DS's 3D, and without it on, the game looks significantly worse on the 3DS's low-res screen than it does in HD on the Wii U.
Seeing the fantastic pixel art on a big, beautiful HD screen and having the stupidly awesome Kaufman/Matsumae chip music soundtrack pumped into your ears via legit speakers just takes the already great Shovel Knight experience to a whole new level entirely.
Plus, the Wii U Pro Controller is quite easily the best official controller to play Shovel Knight with. It feels perfectly good on 3DS and on the Wii U GamePad, but the Pro Controller is the way to go if you can swing it.
That said, I did find relic selection to be most convenient via the 3DS's touch screen, but that's not enough of an advantage to recommend the 3DS version more than the Wii U one in my opinion.
Go Wii U if you can. Otherwise, the game is fantastic on any platform you can play it on, so you can't go wrong either way.
Two more bosses down! First go using the same tactics....
I smell a "no phase run" category in the future, but I'm wondering if that will be more frustrating than fun.
Hey gaf,
I've been hearing a lot that this game is heavily inspired by the games of yore that kicked your ass. I will admit it, I'm not that good at games, especially not 8-bit ones. However, I do love the style of this game and the feel. From a difficulty perspective, would this game appeal to an average joe like me?
Also, what gamepad features are there?
Well, so far I've only used it in the Phase challenge level, and I've taken down King, Spector, and Plague Knight (and two wandering bosses). It's tough (especially Spector Knight), but not impossible. Actually, now that I'm reading about people using it so much, I'm tempted to ignore it as much as possible.
I'm already thinking of lots of different categories/challenges for playing through the game though (there's even a few called out in the achievements). Also, it's probably because SGDQ is going on, but I can't wait to see people start speedrunning this game.
- There are no lives. Rather, when you die, you drop some treasure. But if you make it back to where you died, you can reclaim that treasure, like in Dark Souls.
My issue with this is it isn't exactly like Dark souls, because your treasure drops where you die (rather than the last safe place a few seconds before). Because 99% of my deaths are dropping down a pit, this means you can't really get your gold back most of the time.
I'm with this guy:
I'm pretty bad at games and I haven't found it too bad. The core gameplay isn't extremely easy (at least to me), but the game does several things to make it less punishing, such as:
- There are no lives. Rather, when you die, you drop some treasure. But if you make it back to where you died, you can reclaim that treasure, like in Dark Souls.
- Checkpoints are much more frequent than your typical NES game. However, if you want to make the game harder, you can actually destroy the checkpoints so you'll start at the beginning of the stage if you die.
- You can pretty easily pump your health up so you can take a lot of damage to make boss fights easier. But you don't have to, if you want to make the game harder.
I'd say give it a shot if you like the style.
Well, so far I've only used it in the Phase challenge level, and I've taken down King, Spector, and Plague Knight (and two wandering bosses). It's tough (especially Spector Knight), but not impossible. Actually, now that I'm reading about people using it so much, I'm tempted to ignore it as much as possible.
I'm already thinking of lots of different categories/challenges for playing through the game though (there's even a few called out in the achievements). Also, it's probably because SGDQ is going on, but I can't wait to see people start speedrunning this game.
My issue with this is it isn't exactly like Dark souls, because your treasure drops where you die (rather than the last safe place a few seconds before). Because 99% of my deaths are dropping down a pit, this means you can't really get your gold back most of the time.
Fond of how this game seems to have its own version of Hammer Bros.
Loving this game way more than I anticipated. Yacht Club has done everything right.
Anybody know what happens ifI don't catch Shield Knight? Can I replay that cutscene after defeating King Knight again?
My issue with this is it isn't exactly like Dark souls, because your treasure drops where you die (rather than the last safe place a few seconds before). Because 99% of my deaths are dropping down a pit, this means you can't really get your gold back most of the time.
That reminds me. I died against one of the wandering bosses, and my gold dropped up in the air, well above jumping range. So not only did I have to go back and beat the boss, but I had to use him as a springboard to get my gold back. I thought it was funny, at least.
Anyway, there's ways to alleviate the gold loss.Or you could just do like one of the NPCs in town suggests, and just spend everything so that you don't have any gold to drop!One of the armor upgrades reduces the amount of gold you lose on death.![]()
Wait is this out for everybody or only Kickstarter backers?
It doesn't. The early release is for KS backers only.I'm kind of wondering whether it's at all likely that purchasing through the Humble Widget on their website might deliver a key early >.>
http://yachtclubgames.com/shovel-knight/