Metal Gear Solid V The Phantom Pain E3 Full Gameplay Demo [Up: NEW official version!]

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I CAN'T TAKE THIS ANYMORE!

Kojima just teased an adult Solid Snake and David Hayter is missing. There is no way in hell IF Solid is in he's voiced by someone else.

No. Fucking. Way.

OMG OMG OMG

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Wait, did he tweet this? I can't seem to find it on his feed.
 
Calm down. He's just going to talk about Metal Gear Solid in the next Kojima Station.

Yeah. Obviously there's not a good translation yet but that sounds like what he's saying in the tweet. Talking about some sort of sitdown where they talk about MGS1 and nostalgia.
 
In all seriousness, MGS1 has been featured on the Kojima Station podcast for the past couple of weeks. They're just going back to analyze the series' history, and highlight certain aspects of the game, which is awesome! But I don't speak Japanese. :-(
 
I'm really sorry to steer the conversation back to Rising, but I have a few points I wanted to make.

1.The argument as to whether or not the game is canon is totally moot. There's no other game that explores this point in the time line. If Kojipro decides to make a Solid title that goes there, the debate would make sense.

2.I thought it was very fun. It was campy and didn't meander. My only real complaint was the camera, but let me be specific. I would sometimes position the camera at a certain angle and the camera would move itself to a position where the game wanted it. There was some issues with moving the camera and it getting blocked, but this wasn't half as much of an issue as the camera not staying where I wanted it.

3.I bought the game on release and just recently played and beat it because reasons. I thought there were cutscenes that explained Raiden's indoctrination by Solidus. I found no such thing. What was the deal?
 
Lot of this solid snake stuff seems to be driven by jack Bauer doing big boss' voice. What about the jpn VA staying the same??

But I guess kojima did say the solid snake story isn't over, but I think it makes more sense for that to be about his childhood.
 
Based on what he says in the beginning, he calls it a continuation of MGS4, and while it's not the story he had in mind, he calls it a parallel story to what he planned. The word alternate isn't used, but continuation is a lot.

It's basically a fan fiction. Parallel and alternate are basically the same thing.
 
It's basically a fan fiction. Parallel and alternate are basically the same thing.

Fan fiction is kind of a harsh label. I mean, Kojima did commission the story. I get what you're saying, but geez. When I hear the term "fanfic" bronies often come to mind.
 
Well, here we go, IGN will be posting the E3 demo at 60fps at 6am PST.

https://twitter.com/caleblawson/status/482023476232867840

Fan fiction is kind of a harsh label. I mean, Kojima did commission the story. I get what you're saying, but geez. When I hear the term "fanfic" bronies often come to mind.

I cannot begin to tell you how forgetable the game was, other than the horrid controls/camera that will haunt me forever. I really just didn't like it. I look at it as an entry for the fans that only cared about the action from the series and didn't care to dive deeper. Not saying the fans that dove deeper can't enjoy it, though.
 
Well, here we go, IGN will be posting the E3 demo at 60fps at 6am PST.

https://twitter.com/caleblawson/status/482023476232867840



I cannot begin to tell you how forgetable the game was, other than the horrid controls/camera that will haunt me forever. I really just didn't like it. I look at it as an entry for the fans that only cared about the action from the series and didn't care to dive deeper. Not saying the fans that dove deeper can't enjoy it, though.

we get it man you didnt like the game
 
I cannot begin to tell you how forgetable the game was, other than the horrid controls/camera that will haunt me forever. I really just didn't like it. I look at it as an entry for the fans that only cared about the action from the series and didn't care to dive deeper. Not saying the fans that dove deeper can't enjoy it, though.

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I cannot begin to tell you how forgetable the game was, other than the horrid controls/camera that will haunt me forever. I really just didn't like it. I look at it as an entry for the fans that only cared about the action from the series and didn't care to dive deeper. Not saying the fans that dove deeper can't enjoy it, though.

ah man I usually like your posts but you're really bumming me out right now.

I don't know man, I feel like the story was pretty interesting and compelling but thematically it was definitely more exoteric than the rest of the series: "Politicians exploiting both their homeland and other countries for personal gain is a thing that happens, Social Media is more conducive to war and hate than peace and love, if you're going to fight, fight for what you believe in" are by far more accessible to a general audience than "Human culture has had as much of a hand in the trajectory of our species as Genetics if not more so, but the impending (in 2001) shift in the way we spread and consume culture caused by digital information technology has the potential to skew and distort the advancement---or even continuity--- of society."

Just because it's not up there with "the 21st Century's 1984", though, doesn't mean it isn't a good narrative with good themes. Draw any $60 game or Blockbuster Movie released in the last year out of a hat, and I think you'll find Metal Gear Rising has far more intellectual substance.

Regarding the gameplay, man, you know you can stealth through a large part of Metal Gear Rising, right? I'm actually planning on formally counting how many A) Mandatory Stealth Sections, B) Optional Stealth Sections and C) Mandatory Combat sections there are in every mainline MGS game and compare it with MGR, but I already have a feeling that the Stealth-to-Optional-to-Combat ratio won't be more than a marginal difference.

I've been a part of the online MGS community in a hardcore way since roughly 2006, finished every game in the series including MG1 and MG2 before Rising came out and honestly I loved the game to bits. It's my Fourth favorite game of all time---with MGS2, MGS1 and MGS3 being the first three. To this day I still don't get why everyone hates it so much.

EDIT: And for the record, I'm glad MGR is in a separate canon from MGS (much like MGA) because that means Platinum can really pull out all the stops for MGR2.
 
ah man I usually like your posts but you're really bumming me out right now.

I don't know man, I feel like the story was pretty interesting and compelling but thematically it was definitely more exoteric than the rest of the series: "Politicians exploiting both their homeland and other countries for personal gain is a thing that happens, Social Media is more conducive to war and hate than peace and love, if you're going to fight, fight for what you believe in" are by far more accessible to a general audience than "Human culture has had as much of a hand in the trajectory of our species as Genetics if not more so, but the impending (in 2001) shift in the way we spread and consume culture caused by digital information technology has the potential to skew and distort the advancement---or even continuity--- of society."

Just because it's not up there with "the 21st Century's 1984", though, doesn't mean it isn't a good narrative with good themes. Draw any $60 game or Blockbuster Movie released in the last year out of a hat, and I think you'll find Metal Gear Rising has far more intellectual substance.

Regarding the gameplay, man, you know you can stealth through a large part of Metal Gear Rising, right? I'm actually planning on formally counting how many A) Mandatory Stealth Sections, B) Optional Stealth Sections and C) Mandatory Combat sections there are in every mainline MGS game and compare it with MGR, but I already have a feeling that the Stealth-to-Optional-to-Combat ratio won't be more than a marginal difference.

I've been a part of the online MGS community in a hardcore way since roughly 2006, finished every game in the series including MG1 and MG2 before Rising came out and honestly I loved the game to bits. It's my Fourth favorite game of all time---with MGS2, MGS1 and MGS3 being the first three. To this day I still don't get why everyone hates it so much.

Well I'm glad you like my posts, but I'm sorry that you don't agree with me on this.

The story, thematically, wasn't terrible. It's just the way it was executed. I recall understandig all the shit Armstrong was saying towards the end, but I found that, as a whole, I didn't care about it. It didn't feel right labeling the game 'Metal Gear' really. It felt way too silly and arcadeish. I tried playing through Rising as stealthily as possible, but the controles and animation movements just weren't tuned for it. I found myself getting spotted and having to enter combat for the dumbest of reasons.

It was very forgettable for me. I think the reason I have so much distaste for it now is because I loved the way the original Rising looked. I was very much looking forward to the storyline they were going with there. Based on that one trailer alone, it felt 'Metal Gear' if that makes sense. I can't put my finger on it, but the specific art direction for MGR felt more like I was playing a Time Crisis game in the arcades rather than a Metal Gear game on my Playstation.

Wouldn't Solid Snake be a young kid at the time of The Phantom Pain?

Yeah, he'd be 12 since he was born in 1972.
 
Loved MGR but for fuck sake fix the "Stormbringer" trophy

I should be able to S rank a particular session whenever I want by chapter select not replay the entire chapter just because I got hit once.
 
Well I'm glad you like my posts, but I'm sorry that you don't agree with me on this.

The story, thematically, wasn't terrible. It's just the way it was executed. I recall understandig all the shit Armstrong was saying towards the end, but I found that, as a whole, I didn't care about it. It didn't feel right labeling the game 'Metal Gear' really. It felt way too silly and arcadeish. I tried playing through Rising as stealthily as possible, but the controles and animation movements just weren't tuned for it. I found myself getting spotted and having to enter combat for the dumbest of reasons.

It was very forgettable for me. I think the reason I have so much distaste for it now is because I loved the way the original Rising looked. I was very much looking forward to the storyline they were going with there. Based on that one trailer alone, it felt 'Metal Gear' if that makes sense. I can't put my finger on it, but the specific art direction for MGR felt more like I was playing a Time Crisis game in the arcades rather than a Metal Gear game on my Playstation.



Yeah, he'd be 12 since he was born in 1972.

Have you tried ditching the stealth in the game and just going all out combat. The stealth mechanics are more there as a homage to the series and isnt fun. It is a character action game afterall and the combat is where its strengths lie.
 
I tried playing through Rising as stealthily as possible, but the controles and animation movements just weren't tuned for it. I found myself getting spotted and having to enter combat for the dumbest of reasons.

Stealth is shit in this game, play it like a hack and slash title
 
Some people still don't get it. I don't give a shit if he just talks about MGS on his next Kojima Station episode. I take it as a hint for Solid Snake to be in MGSV. Kojima will now more and more talk about Solid Snake to build the hype and then BOOM!
 
The story, thematically, wasn't terrible. It's just the way it was executed. I recall understandig all the shit Armstrong was saying towards the end, but I found that, as a whole, I didn't care about it.

That's how most people felt about MGS2 the first time they played it. Maybe you weren't in the right frame of mind? Have you thought about giving it another chance, trying it again?

It didn't feel right labeling the game 'Metal Gear' really. It felt way too silly and arcadeish. I tried playing through Rising as stealthily as possible, but the controles and animation movements just weren't tuned for it. I found myself getting spotted and having to enter combat for the dumbest of reasons.

I didn't have exactly the same experience. The stealth mechanics are definitely more simplified than MGS4---actually they're almost exactly the same mechanics as Metal Gear 1: Enemies have a pixel thin like of sight, they're alerted if you pass through their line of sight, unless you're prone in a box. Pretty simple. Biggest issue I have is that the walking animation takes to long to start/stop and the animations don't look stealthy---MGR2 should have a separate set of animations for the same actions depending on if enemies are in alert phase or not: Alert phase looks more vicious/badass/ready to kill while otherwise his profile would more resemble Big Boss in MGSV.

It was very forgettable for me. I think the reason I have so much distaste for it now is because I loved the way the original Rising looked. I was very much looking forward to the storyline they were going with there. Based on that one trailer alone, it felt 'Metal Gear' if that makes sense. I can't put my finger on it, but the specific art direction for MGR felt more like I was playing a Time Crisis game in the arcades rather than a Metal Gear game on my Playstation.

I absolutely agree with you on the way it looks. The mainline MGS games all have incredibly strong aesthetics. MGS1's John Carpenter influence, MGS2's digital vibe, and MGS3's groovy naturalism are a huge part of what makes the series great to me. Platinum didn't put nearly any thought into the color grading, art style, visual motifs... It's mostly the same look as every other game they've done besides Madworld. The boss designs were great, but every other part of the visual production felt phoned in to me.

I disagree on MGS:R's original story, however. We already know what happened, and I don't think there's enough room in the canon to create some epic story with huge metal gears and interesting characters between 2009 and 2014.
 
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