Regret Upon Approval
Member
I think you should be MP lead designer.
Depends, will Franky deliver us to a utopian age of custom games?
I think you should be MP lead designer.
Depends, will Franky deliver us to a utopian age of custom games?
I think he knows Halo better than anyone in 343i.
343 is a collaboration of developers from all different ends of the industry coming together to work on something they are all passionate about, Halo. I think it's very unfair to belittle anyone in the studio.
Welp, let's get to it.This is perfectly true, but people will do that anyway.
Guess Objectives are dead..I like Team Slayer
Join In Progress confirmed.I like even matches
Sprint returns for Halo 5.I like running for timed power weapons
Motion tracker range increased.I like creeping into your base.
This speaks for itself.I love SWAT
what's pistol?I like BR and DMR, I like pistol, but never mastered it.
Bigger maps in Halo 5 with a focus on BTB. Possible player count increase rumors may be true.I am an excellent driver, I like driving everything, so I like big team.
Frankie hates Halo Reach.My favorite games would be Team Slayer on Guardian or Lockout, SWAT on Haven, or two flag CTF on Blood Gulch/Coag.
Hey buddy....... Why don't you just get the hell outta here?To hell with the DMR, the Covenant Carbine is the only single shot mid-range rifle the sandbox should have.
SWAT the only mode on Halo 5 confirmed.I love SWAT
My favorite games would be SWAT on Haven
Well they all knew they'd be working on Halo and nothing but Halo for the foreseeable future, right?I don't believe all of them are passionate about Halo as you think. MS offers big checks. Money talks etc.
Edit: That's why we got Halo 4.
Why? Never heard of league of legends? xD
It might not be your prerogative to do, but it is not "bullshit." That's just your opinion. I didn't use them, but that wasn't even my point. It was more that the weapon spawns were predictable and were part of the game.
What the shit.. Care to explain?
Should be a Needle Rifle, imo #teachthecontroversyTo hell with the DMR, the Covenant Carbine is the only single shot mid-range rifle the sandbox should have.
To hell with the DMR, the Covenant Carbine is the only single shot mid-range rifle the sandbox should have.
What do you consider the "core" of Halo?
Because for me it's strongly present in every Halo.
Glad you asked.
[lMG]http://legacy.the-junkyard.net/images/gallery/halo/heh_middle.jpg[/IMG]
Maps were designed like Quake 3 maps, powerups in specific locations of high risk/reward. i.e., look at the camo/os placement in Hang'em high.
Quake 3's lost world:
[lMG]http://quakelive.wikispaces.com/file/view/levelguide_lostworld_1.jpg[/IMG]
Core of Halo to me was this:
Spawn with a primary/secondary weapon set that protected you from all ranges of combat fairly. i.e., scoped pistol in HCE could defend you off spawn from a sniper seeing you right after you spawned.
Like Quake 3, timed power weapons and timed powerups dictated combat and flow around the maps. i.e., In Halo CE's prisoner, the rockets spawn in the second level platform that was out in the open, easily open to attacks from all angles. Grabbing the rockets gave you an advantage in combat but not a guarantee, again this goes back to risk vs reward type gameplay.
Quake 3's Aerowalk:
![]()
Look at the placement of the weapons/powerups in that image above. Mega health is down low, in an very open area. Railgun is up top, but lines of sight are basically zero to someone going for megahealth (BALANCE!) Rockets are place twice around the map to allow for fairness, since rockets don't mean instant death like Halo ones do.
The crew who made Halo CE created something console gamers probably NEVER got to experience which was PC FPS of Quake, Quake 2 and Quake 3. Halo CE was the console arena shooter, no other console FPS could even fathom to stand up to its multiplayer offering on console.
As the Halo series evolved, Halo 2, H3, Reach and H4...that core element of HCE that shared an essence of Quake 3 was completely lost.
To refer back to what I think the core is of Halo, it's Quake 3. It's spawning with fair weapon set that allows players to defend themselves from each respawn before they pick up better weapons/powerups. It's timing powerups and keeping them away from your opponent. It's the thrill of 3-shotting a sniper across hang'em high with the HCE pistol. That's Halo. It's pure.
Any information on dedicated servers in Japan? Xbox One hasn`t been released here yet (comes out September) but I was planning on buying one just to relive my halo 2 / 3 days. But because Xbox is so...well, niche here. Will I be lagging around like nobody`s business despite the dedicated servers?
Any information on dedicated servers in Japan? Xbox One hasn`t been released here yet (comes out September) but I was planning on buying one just to relive my halo 2 / 3 days. But because Xbox is so...well, niche here. Will I be lagging around like nobody`s business despite the dedicated servers?
Anyone who complains about the filthy casuals just after using a hashtag in a forum post is ...probably someone I don't care to play with.
Solid post.Well they all knew they'd be working on Halo and nothing but Halo for the foreseeable future, right?
And Halo 4 was a pretty amazing accomplishment for being developed by 343 while growing and expanding dramatically in size. So I'm reserving judgment on just what 343 is capable of until Halo 5 hits. That's the real test. They have the time, they have the response to Halo 4, and they'll even be able to gather some data on how the Master Chief Collection is played by the community.
I'm optimistic.
Glad you asked.
-snip-
on a slightly unrelated note. Aerowalk makes an excellent Halo CE map because of the things you mentioned.
https://www.youtube.com/watch?v=u_QmG4TKrXw
So fun. Feels like Halo.
Yep. Kind of hard to judge a company off of one game while in transition. The move to push halo 5 to 2015 was a solid one. Maybe that was the plan all along. Who knows.Well they all knew they'd be working on Halo and nothing but Halo for the foreseeable future, right?
And Halo 4 was a pretty amazing accomplishment for being developed by 343 while growing and expanding dramatically in size. So I'm reserving judgment on just what 343 is capable of until Halo 5 hits. That's the real test. They have the time, they have the response to Halo 4, and they'll even be able to gather some data on how the Master Chief Collection is played by the community.
I'm optimistic.
Glad you asked.
![]()
Yep. Kind of hard to judge a company off of one game while in transition. The move to push halo 5 to 2015 was a solid one. Maybe that was the plan all along. Who knows.
Love this post. It's exactly what I love about Halo CE. Plus, it still has my favorite aesthetics. I don't like the new human / forerunner "look". Actually, same with the covenant. I don't like how everything got shiny and "rounded" as we went. It's one reason why I never like the remakes because they have that now standard Halo look when I want the classic Halo look.
Glad you asked.
![]()
Maps were designed like Quake 3 maps, powerups in specific locations of high risk/reward. i.e., look at the camo/os placement in Hang'em high.
Quake 3's lost world:
![]()
Core of Halo to me was this:
Spawn with a primary/secondary weapon set that protected you from all ranges of combat fairly. i.e., scoped pistol in HCE could defend you off spawn from a sniper seeing you right after you spawned.
Like Quake 3, timed power weapons and timed powerups dictated combat and flow around the maps. i.e., In Halo CE's prisoner, the rockets spawn in the second level platform that was out in the open, easily open to attacks from all angles. Grabbing the rockets gave you an advantage in combat but not a guarantee, again this goes back to risk vs reward type gameplay.
Quake 3's Aerowalk:
![]()
Look at the placement of the weapons/powerups in that image above. Mega health is down low, in an very open area. Railgun is up top, but lines of sight are basically zero to someone going for megahealth (BALANCE!) Rockets are place twice around the map to allow for fairness, since rockets don't mean instant death like Halo ones do.
The crew who made Halo CE created something console gamers probably NEVER got to experience which was PC FPS of Quake, Quake 2 and Quake 3. Halo CE was the console arena shooter, no other console FPS could even fathom to stand up to its multiplayer offering on console.
As the Halo series evolved, Halo 2, H3, Reach and H4...that core element of HCE that shared an essence of Quake 3 was completely lost.
To refer back to what I think the core is of Halo, it's Quake 3. It's spawning with fair weapon set that allows players to defend themselves from each respawn before they pick up better weapons/powerups. It's timing powerups and keeping them away from your opponent. It's the thrill of 3-shotting a sniper across hang'em high with the HCE pistol. That's Halo. It's pure.
Sometimes id go around the MP maps myself in halo 2 messing around in vehicles. Was I the only one that did that lol?
I don't believe all of them are passionate about Halo as you think. MS offers big checks. Money talks etc.
Edit: That's why we got Halo 4.
How would you even know that? I have it on good authority that some members of 343i are working for Halo memorabilia. Shows how much you know!
H3 jammies and gamer fuel.
Who is mp lead for h5? Send me his twitter. Is it franklin??
Damn.I think it may be him.
Can you make Halo underoos happen?H3 jammies and gamer fuel.
Can you make Halo underoos happen?
H3 jammies and gamer fuel.
I had a pair. Had Master Chief on it, my ex girlfriend used to wear them.
When we broke up I never got them back.
That, truly was the real loss.
H3 jammies and gamer fuel.
This is perfectly true, but people will do that anyway. I have no problem saying what I like, I'm not the MP design lead, I'm simply expressing my opinion.
I like Team Slayer
I like even matches
I like running for timed power weapons
I like creeping into your base.
I love SWAT
I like BR and DMR, I like pistol, but never mastered it.
I am an excellent driver, I like driving everything, so I like big team.
My favorite games would be Team Slayer on Guardian or Lockout, SWAT on Haven, or two flag CTF on Blood Gulch/Coag.
Don't let a girl wear underwear you want to keep.
Who is mp lead for h5? Send me his twitter. Is it franklin??
343 is a collaboration of developers from all different ends of the industry coming together to work on something they are all passionate about, Halo. I think it's very unfair to belittle anyone in the studio.
Glad you asked.
![]()
Maps were designed like Quake 3 maps, powerups in specific locations of high risk/reward. i.e., look at the camo/os placement in Hang'em high.
Quake 3's lost world:
![]()
Core of Halo to me was this:
Spawn with a primary/secondary weapon set that protected you from all ranges of combat fairly. i.e., scoped pistol in HCE could defend you off spawn from a sniper seeing you right after you spawned.
Like Quake 3, timed power weapons and timed powerups dictated combat and flow around the maps. i.e., In Halo CE's prisoner, the rockets spawn in the second level platform that was out in the open, easily open to attacks from all angles. Grabbing the rockets gave you an advantage in combat but not a guarantee, again this goes back to risk vs reward type gameplay.
Quake 3's Aerowalk:
![]()
Look at the placement of the weapons/powerups in that image above. Mega health is down low, in an very open area. Railgun is up top, but lines of sight are basically zero to someone going for megahealth (BALANCE!) Rockets are place twice around the map to allow for fairness, since rockets don't mean instant death like Halo ones do.
The crew who made Halo CE created something console gamers probably NEVER got to experience which was PC FPS of Quake, Quake 2 and Quake 3. Halo CE was the console arena shooter, no other console FPS could even fathom to stand up to its multiplayer offering on console.
As the Halo series evolved, Halo 2, H3, Reach and H4...that core element of HCE that shared an essence of Quake 3 was completely lost.
To refer back to what I think the core is of Halo, it's Quake 3. It's spawning with fair weapon set that allows players to defend themselves from each respawn before they pick up better weapons/powerups. It's timing powerups and keeping them away from your opponent. It's the thrill of 3-shotting a sniper across hang'em high with the HCE pistol. That's Halo. It's pure.
on a slightly unrelated note. Aerowalk makes an excellent Halo CE map because of the things you mentioned.
https://www.youtube.com/watch?v=u_QmG4TKrXw
So fun. Feels like Halo.
I don't agree. All that is map design and game more settings.
Sure map design could use some improvement but all of what you said is available in all the Halos. I admit it took a bit of time to be properly implemented into 4 but it was eventually added.
Aerowalk is by far my favorite Quake 3 map. I tried making it in Forge on Reach and Halo 4, but I'm not a good forger.
Many of the HCE maps look like they borrowed inspiration from Quake maps, i.e., teleporting in Chillout, Derelict, etc.
I hope Halo 5 returns to arena-style maps, mutli-tiered, teleports, etc, atrium-style maps.
Ew. Teleports.
Mancannons.