The Librarian
Banned
You prefer man cannons to teleports?
Oh hell yeah. Teleporters don't have an element of danger as strong as mancannons that lends them to pushing map movement in an interesting way.
Plus they're boring compared to mancannons.
You prefer man cannons to teleports?
Are we going to get a poster or anything special in the collection? That Halo 3 poster came with the standard edition was pretty cool. I still have it.
Oh hell yeah. Teleporters don't have an element of danger as strong as mancannons that lends them to pushing map movement in an interesting way.
Plus they're boring compared to mancannons.
Seems odd to me that's new to you. If some element of the game design is boring, that subtracts from the overall experience.I didn't know potentials of boredom needed to be factored in game design. That's a new one to me.
Definitely. Going through them in maps like Warlock, Beaver Creek, and Chill Out are dangerous and make you think twice when going through. Often times it's better to go in backwards or jump in to deny the potential backsmack. Telefragging was another cool thing to do, but alas.I didn't know potentials of boredom needed to be factored in game design. That's a new one to me.
Teleports, designed correctly, dictate map flow heavily. On top of that, they can be just as dangerous as a mancannon.
Seems odd to me that's new to you. If some element of the game design is boring, that subtracts from the overall experience.
Like Fyrewulff said, mancannons add a more immediate and obvious sense of danger than teleporters. Plus teleporters can encourage tele-camping, so to speak.
Well, I guess if you say so.Whether they're "boring" is completely arbitrary and doesn't matter.
Well, I guess if you say so.
Dax, what Halo game did you start with and how much time did you put into each game from the trilogy, and during what time period?
Your attitude and views in certain discussions has piqued my curiosity.
I personally miss the teleporters presence in recent games, as it's not as big as it was in Halo 1/2.
Plus, you can't telefrag someone using a mancannon.
I personally miss the teleporters presence in recent games, as it's not as big as it was in Halo 1/2.
Plus, you can't telefrag someone using a mancannon.
In hindsight, it's kind of hilarious that the Bungie vidocs were toting the mancannon as this groundbreaking new feature when similar grav-lifts in previous Halo games already existed in addition to the obvious classic jump-pads in arena shooters.
You can. Kind of. Throwing a sticky through a mancannon and sticking someone is one of the best feelings in Halo.
Duuuuude... I just realized how great "Xbox Record That" is gonna be for this collection. No more having to go to Theater to get the clip you want.![]()
I miss a lot from the older games. I miss teleporters and I miss ladders damn it. I do. You had to actually take some damn risks with a ladder. You had to decide do I climb it or say screw it and take the long way. It was a nice trade off.
One of my favorite and crazy maps was Boarding Action in Halo 1 without sniper rifles. It was a blast to play. Friends and I had tons of fun times playing that map like that. Also longest was another good example. You could take the ramp or climb the ladder. It was fun.
This reminds me: Will Sidewinder take after PC and have two-way teleporters that go all the way through to the bases on both sides, or like the OG one-way version? It was changed for PC.
I remember that in polls people largely preferred the PC version.
Spill the beans, Frank!
They'd practically have to be the PC versions. Because if you think Halo 2 maps are breakable, the original Xbox version of Halo 1 maps will just be straight lulz in matchmaking.
I'm pretty sure I got out of Sidewinder on accident in the Ghost on more than one occasion. There's also a hilarious glitch on Blood Gulch PC that lets you shove players through the geometry in a weird pocket of rock behind a base.
Yes though you can still save clips without, but you have to snap game dvr and then end the clip from there. It's more time consuming, but you can specify how long a clip you want to save. "Xbox. Record that " will just save the last 30 seconds.Is the "Xbox Record That" function only available with the kinect?
Yes.Is the "Xbox Record That" function only available with the kinect?
Yes though you can still save clips without, but you have to snap game dvr and then end the clip from there. It's more time consuming, but you can specify how long a clip you want to save. "Xbox. Record that " will just save the last 30 seconds.
Fuck it, looks like I'm buying the kinect version.Yes.
You can still still snap Game DVR a choose to render up to the last 5 minutes though.
So is mine, doesn't stop it working for voice command stuff though.Fuck it, looks like I'm buying the kinect version.
My room is too small for it, though.
It better not if it's anything like the last kinect.So is mine, doesn't stop it working for voice command stuff though.
Depends on your definition of "starting with." I first played Halo 1/2 late 2005 and played Halo 2 online in early 2006.
I do understand the practical uses of teleporters on certain maps or in certain situations, but I've never found them fun to use, so never really enjoyed using them all that much. They were a way to get around the map, but they were also kind of just there - as if they were a concept that could be further expanded, but left as is. With the introduction of mancannons in Halo 3, moving around on certain maps became more fun. I prefer a mancannon over a teleporter where at all possible.
Any information on dedicated servers in Japan? Xbox One hasn`t been released here yet (comes out September) but I was planning on buying one just to relive my halo 2 / 3 days. But because Xbox is so...well, niche here. Will I be lagging around like nobody`s business despite the dedicated servers?
Due to the lack of a response from stinkles, I think that we are going to have to accept that just like every other halo, it is going to be the shaft for players outside of north america.
What I mean is, instead of the game automatically giving host to someone in states and a fuck you to everyone else from other regions. It will just be the same middle finger to everyone, because this time the dedicated servers will only be in north america... Basically being the same rubbish experience we have been having for ten years... For me this is a major issue,and should be something everyone on here not from north america should be pressing stinkles to find out.... Surely I wasn't the only person that hated the fact that north Americans got host 99.99% of the time in every other halo?????
Perhaps at least stinkles would like to explain to everyone why he thinks that playing with 100+ms pings in Europe is acceptable, when there are two datacenters that ping ALOT less in Europe. Or how Aussies and kiwis with their 200+ms pings will be enjoyable for them as well..... They also have datacenters over there. And Japan.
I would love to be wrong. But until confirmed otherwise, I think that it is safe to assume the scenario I have just described is what we can expect.
Lastly, I would just like to say that I have nothing against my north american cousins. Just that I would never knowingly or willingly join a game hosted on that continent, or any other continent that is not Europe for that matter..
All of this hate for Halo 4 must be overstated. I can't be the only one who thought the multiplayer was mostly great, with a few elements I could have done without (randomized weapon placement, weapon drop call-ins).
I had my X1 set up in an office setting for a few months, worked fine.Fuck it, looks like I'm buying the kinect version.
My room is too small for it, though.
Correct me if I am wrong, but Titanfall uses the MSFT Azure dedicated server program...and Halo is using the same thing...thus wouldn't that mean they will have them all over the world?
I think once you get a chance to see some cool shit you can do with teleporters in CE, you're going to appreciate why some of us want to see them incorporated more. Wahrer mentioned telefrags, but you can also teleport on top of the Damnation, for example.Depends on your definition of "starting with." I first played Halo 1/2 late 2005 and played Halo 2 online in early 2006.
I do understand the practical uses of teleporters on certain maps or in certain situations, but I've never found them fun to use, so never really enjoyed using them all that much. They were a way to get around the map, but they were also kind of just there - as if they were a concept that could be further expanded, but left as is. With the introduction of mancannons in Halo 3, moving around on certain maps became more fun. I prefer a mancannon over a teleporter where at all possible.
And the four people who would call this out back then were either swiftly silenced by the masses or just ignored with comments of blasphemy. Happened with a lot of crap, most notably the whole "vocal minority" nonsense which fans dealth with for years.In hindsight, it's kind of hilarious that the Bungie vidocs were toting the mancannon as this groundbreaking new feature when similar grav-lifts in previous Halo games already existed in addition to the obvious classic jump-pads in arena shooters.
Hype.Duuuuude... I just realized how great "Xbox Record That" is gonna be for this collection. No more having to go to Theater to get the clip you want.![]()
Wellllllllll.... nothing practical at least, but you could do some slick tricks with OS+Rockets+'nades though, like getting to the top ledge of where the OS spawns in Chiron ;]In Halo CE's world, we can't rocket jump to gain height advantage or get to a different floor level
Wellllllllll.... nothing practical at least, but you could do some slick tricks with OS+Rockets+'nades though, like getting to the top ledge of where the OS spawns in Chiron ;]
Good posts btw. Your knowledge of teh Haloz is quite extensive. Every post about CE gets me more and more excited to play this game again.
All of this hate for Halo 4 must be overstated. I can't be the only one who thought the multiplayer was mostly great, with a few elements I could have done without (randomized weapon placement, weapon drop call-ins).
I've been into Halo multiplayer since CE and I feel the same way. Ya, I enjoy Halo CE and 2 multiplayer more than 4, but I still feel 4 is a solid multiplayer experience.
One thing I have noticed though, is that if you go onto some of these Halo stat tracking sites and put in the gamer tags of some of the biggest complainers (Halo 4 is a COD clone!), you find they have either no Halo 4 stats or have limited experience. And sometimes it just isn't with Halo 4, but across all Halo games. I know people have multiple gamers tags and change game tags, but it is something to consider.
This question has been on my mind for ~10 years now. Bungie always painted CE in the light of, "LOL broken Pistol, HUGE mistake! Never again, better Halo with Halo 3. Magnum with 8 shots and slow ROF can be great and do nasty things even against BR users. Blah blah marketing marketing etc etc"I can't help but think...what happened with Halo that this: http://www.youtube.com/watch?v=IxwsOOIqiMQ#t=94 was so bad that they changed Halo so much into practically a completely different game. I mean, when I watch that video, I can't fathom why they would disregard everything that made Halo CE what it was.
I'm all for evolving the design of the game, but lets improve, not add shit because it's "fun" for fun's sake. Ditching the AR/Pistol start for SMG starts was just bad, bad design. I don't get why that became the default standard for Halo post-Halo 2....start with shit, get better shit, die, lose your shit, respawn with shit, hope to get a lucky spawn to get your better shit back.
How about the thousands of people calling CE fans nostalgic fanboys for so many years when those same people admittedly have little to no experience with this no-XBL-having game?I've been into Halo multiplayer since CE and I feel the same way. Ya, I enjoy Halo CE and 2 multiplayer more than 4, but I still feel 4 is a solid multiplayer experience.
One thing I have noticed though, is that if you go onto some of these Halo stat tracking sites and put in the gamer tags of some of the biggest complainers (Halo 4 is a COD clone!), you find they have either no Halo 4 stats or have limited experience. And sometimes it just isn't with Halo 4, but across all Halo games. I know people have multiple gamers tags and change game tags, but it is something to consider.
Correct me if I am wrong, but Titanfall uses the MSFT Azure dedicated server program...and Halo is using the same thing...thus wouldn't that mean they will have them all over the world?
I can't help but think...what happened with Halo that this: http://www.youtube.com/watch?v=IxwsOOIqiMQ#t=94 was so bad that they changed Halo so much into practically a completely different game. I mean, when I watch that video, I can't fathom why they would disregard everything that made Halo CE what it was.
Of course you're not the only one. I enjoyed it a lot and I've been a nut since 2001.All of this hate for Halo 4 must be overstated. I can't be the only one who thought the multiplayer was mostly great, with a few elements I could have done without (randomized weapon placement, weapon drop call-ins).