Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

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Frankles,

There were some changes between the PC and Xbox versions of Halo 1 MP besides the obvious vehicles and weapons
ARE THOSE IN?
.

On PC the teleporter green water effect was sort of ruined. The AR was changed from shiny to matte. Same for the flag pole. Sidewinder had 1-way teleports changed to 2-way and new invisible walls (due to banshee inclusion). Overall all the textures on PC just looked lighter to me.

Which will CEA-MP take after?

i honestly hope itll be the PC version even though its less shiny, it was just more competitive and fair
one way teleporter on Sidewinder? no thanks :(
 
H2's BR fault was that it had too much auto-aim. You can't really 4-shot someone across Coagulation, but say base to base in Midship, you could 4-shot easily. I think the issue isn't just the BR, it was the way the entire sandbox was designed in Halo 2. The BR became the goto weapon because it was the only one that closely resembled spawning with the Halo CE pistol...you were given a fair chance to survive each time you respawned in Halo 2, with a BR. The SMG start didn't provide that whatsoever.

The Halo 3 assault rifle being the default weapon dictated the design of the BR in H3. H3's entire weapon sandbox in my opinion revolved around the AR.

Only if you had host. You weren't going to reliably 4-shot somebody from that distance even on LAN because of the way the netcode worked.
 
Map control began to die/change for the worse with Halo 2 when they began forcing team shooting on us, moreso with Halo 3 with the unnecessary long kill times. Oh, is there a Rocket guy in that very advantageous spot? LOL good luck getting him out of there with just your BR/SMG and weaker grenades (nerfed distance thrown, nerfed damage, nerfed blast radius, nerfed bounciness, decreased fuse time) while the Rocket was still a beast.

Bungie's determination to kill the utility weapon and the impact a single person can have was quite bizarre IMO. Who was typing up essays during Halo CE asking people to kill the Pistol or any weapon with a similar role (or any CE weapon for that matter outside of the Needler?)? Who was complaining that grenades functioned like crap and required such changes in Halo 2 (they let you carry too many, that was the "problem")? Who.. who complained about all the fun they were having for 3 years of CE?

Answer:
Not a single damn person
*
*
Not a hyperbole. Everyone and their moms loved the shit out of that game for 3 long years.
 
Halo 4 removed the weapon loop - the acquire -> use -> resupply chain that was a defining feature of Halo 1, 2, 3, and Reach.

The acquire phase is your team getting and securing a power weapon (or any weapon really, but power weapons are the best demonstration of it). The power weapon should be placed in the worst place to use it when possible.

The use phase is taking the weapon from the worst spot to the best spot to use it.

The resupply phase is having to go back to the weapon's spawn to resupply the ammo. You can also choose to trade the weapon away for another one, which means you're giving the other team a chance to acquire it.

The key point is the resupply phase makes your team work as a team and cover for you while you re-supply. This also adds a natural "breather" for the other team (ie if they're getting sniped) to regroup and push back.

It also just promotes map movement in general.

What happened in Halo 4 is this critical loop disappeared. You could acquire a weapon in the best place to use it, and then you were rewarded with better weapons as you kept killing, without ever having to leave cover or the good spot. Map movement died. It was pointless to try and control the map because weapons could be spawned anywhere. It felt like when Forging a map in Halo 4, your map design no longer mattered. It was just a backdrop to how 343 wanted you to play, not how the map designer wanted you to play.
Great post.
 
Halo 4 removed the weapon loop - the acquire -> use -> resupply chain that was a defining feature of Halo 1, 2, 3, and Reach.

The acquire phase is your team getting and securing a power weapon (or any weapon really, but power weapons are the best demonstration of it). The power weapon should be placed in the worst place to use it when possible.

The use phase is taking the weapon from the worst spot to the best spot to use it.

The resupply phase is having to go back to the weapon's spawn to resupply the ammo. You can also choose to trade the weapon away for another one, which means you're giving the other team a chance to acquire it.

The key point is the resupply phase makes your team work as a team and cover for you while you re-supply. This also adds a natural "breather" for the other team (ie if they're getting sniped) to regroup and push back.

It also just promotes map movement in general.

What happened in Halo 4 is this critical loop disappeared. You could acquire a weapon in the best place to use it, and then you were rewarded with better weapons as you kept killing, without ever having to leave cover or the good spot. Map movement died. It was pointless to try and control the map because weapons could be spawned anywhere. It felt like when Forging a map in Halo 4, your map design no longer mattered. It was just a backdrop to how 343 wanted you to play, not how the map designer wanted you to play.

Yup. Combine that with the return of AAs which also broke map flow and well you end up with maps that are either very cluttered or just have no real flow. There were a couple exceptions. Exile being one of those. That's probably one of my favorite maps Halo 4 has except when mantis is on it or everyone has PP loadouts.
 
Well I loved Halo 4.

Yes it has a bunch of silly and some pretty bad design choices. However if you strip it down to the very core basic gameplay I feel like it's one of the best in the series
(extremely controversial opinion)
The basic movement and gunplay I felt was excellent. It's just a shame there was this layer of unnecessary fluff draped on top.
 
Say what you will about halo 4, Ricochet was one of the most fun game types ive ever played in halo and I hope it makes its way into online playlists with this game.

Hell, I hope with forge it makes it way into other halo games.
 
Well I loved Halo 4.

Yes it has a bunch of silly and some pretty bad design choices. However if you strip it down to the very core basic gameplay I feel like it's one of the best in the series
(extremely controversial opinion)
The basic movement and gunplay I felt was excellent. It's just a shame there was this layer of unnecessary fluff draped on top.
I'd agree that the core is good if the aim assist wasn't so high and the maps were better. Regardless, most of the updates 343 implemented made it significantly better than it was at launch.
 
I'm sorry my batsignal is set to vibrate.

I don't know the answer at this time. Or I'd answer it. The "current" answer would be whatever is in place for first party server stuff, but that could change between now and November for MCC, and certainly now and 2015.

Switch off the vibrate then ffs lol !!

Thanks for the sort-of answer anyway. Is there any chance that you could ask the question to the people who are in the know?

Halo, on dedicated servers with matchmaking in my region is a dream come true! no more "big lag battle" and the chance to play halo without massive latency problems.

Anything else just wont do after titanfall played so well in the regional matchmaking

sorry for the back-to-back posts... But how do I multi quote?? I'm using chrome if that makes a difference
 
Say what you will about halo 4, Ricochet was one of the most fun game types ive ever played in halo and I hope it makes its way into online playlists with this game.

Hell, I hope with forge it makes it way into other halo games.

I also really hope it makes a comeback in H2A somehow as well as H5. Ricochet is my most excited gametype In Halo 4. Nothing beats some of the crazy teamwork & setup rushes that happen in those matches (ノ゚ο゚)ノ 
 
Switch off the vibrate then ffs lol !!

Thanks for the sort-of answer anyway. Is there any chance that you could ask the question to the people who are in the know?

Halo, on dedicated servers with matchmaking in my region is a dream come true! no more "big lag battle" and the chance to play halo without massive latency problems.

Anything else just wont do after titanfall played so well in the regional matchmaking

sorry for the back-to-back posts... But how do I multi quote?? I'm using chrome if that makes a difference

I have to say that as an Australian, this is a big concern for me as well. Having said that though, I had far, far better connections on Halo Reach and Halo 4 than I ever did in 2/3, so there was a noticeable improvement for me. I can play with my American buddy and have a good ping on Halo 4 for the most part, only occasionally getting yellow bars.

I still hope we get dedicated servers in Aus though, because Halo 3 was an absolute nightmare - especially when you're trying to play ranked. I think I played about 95% of my ranked games on yellow bar or less; definitely had to work a lot harder than most for my 50 :/
 
Aerowalk is by far my favorite Quake 3 map. I tried making it in Forge on Reach and Halo 4, but I'm not a good forger.

Many of the HCE maps look like they borrowed inspiration from Quake maps, i.e., teleporting in Chillout, Derelict, etc.

I hope Halo 5 returns to arena-style maps, mutli-tiered, teleports, etc, atrium-style maps.

I tried making downrush in reach but I'm also awful.
 
Can someone please post a link where Frankie mentioned how every Halo game will have its own matchmaking Playlist in the Colletction?
 
Can someone please post a link where Frankie mentioned how every Halo game will have its own matchmaking Playlist in the Colletction?

Remember GAF has two Stinkles - the Fonzy of Gaming over here, and an angry opinionated old man in the OT.
 
Crossposting questions for frankie:

What is someone from the Eridanus system called? An Eridan? Eridian? Eridanite?

So, re: timed exclusives - Frankie, will we ever be able to purchase Desecration without having to buy the entire Limited Edition OST bundle? It kills me not having that track.
 
I have to say that as an Australian, this is a big concern for me as well. Having said that though, I had far, far better connections on Halo Reach and Halo 4 than I ever did in 2/3, so there was a noticeable improvement for me. I can play with my American buddy and have a good ping on Halo 4 for the most part, only occasionally getting yellow bars.

I still hope we get dedicated servers in Aus though, because Halo 3 was an absolute nightmare - especially when you're trying to play ranked. I think I played about 95% of my ranked games on yellow bar or less; definitely had to work a lot harder than most for my 50 :/


Admittedly, h4 was better than than other showers of shit. but after titanfall, there should be no excuses. There are datacenters everywhere, which performed great. Really, anything less is a disgrace.

Don't do this us 343
 
Fonzy persona has already jumped the shark with the product endorsements deals he does. I do like the Clint-Eastwood-talking-to-a-chair side though, he and I are on almost the same wavelength.

Frankie does better than Clint Eastwood though because he says constructive things.

You know, I would really like a video of Frankie talking to a chair about the Halo 5 Beta or the Master Chief Collection. Maybe a Master Chief statue?
 
Frankie does better than Clint Eastwood though because he says constructional things.

You know, I would really like a video of Frankie talking to a chair about the Halo 5 Beta or the Master Chief Collection. Maybe a Master Chief statue?
I like this to become a weekly thing.
 
You know, I would really like a video of Frankie talking to a chair about the Halo 5 Beta or the Master Chief Collection. Maybe a Master Chief statue?
That would be amazing. Even better if he wears his Hamish Beamish outfit.
 
That would be amazing. Even better if he wears his Hamish Beamish outfit.

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Amaaaazing, I want it. Actually I really want McFarlane to do a figure.
Make him really beefy, like a Warhammer character. Hamish Beamish with light-up Plasma Mop. Daedalius, draw a rendition of this asap, lol.
 
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