Yo, real talk. I still think about the "I won't scatter your sorrow to the heartless sea." line Sutherland delivers. Can you imagine how potentially terrible the Hayter version of that would have been?
Haha, just the thought of it makes me laugh.
Yo, real talk. I still think about the "I won't scatter your sorrow to the heartless sea." line Sutherland delivers. Can you imagine how potentially terrible the Hayter version of that would have been?
Finally saw the video. It was great!!!! I loved the mother base stuff in peace walker and the Fulton stuff. Now I can pick up everything I want. So I'm guessing this is the same mother base in peace walker (post attack) so I hope you can get the same shooting range and the obstacle course in that game.
But I'm going to miss having tactical espionage food fights with my warbrosIt looks like one of the bigger differences now is that instead of a mess hall we have a construction team---there's no reason to have a mess hall now that MGS follows the call of duty style of health/damage systems.
But I'm going to miss having tactical espionage food fights with my warbros
Cmon Sn4ke why you making selective comparisons
Yo, real talk. I still think about the "I won't scatter your sorrow to the heartless sea." line Sutherland delivers. Can you imagine how potentially terrible the Hayter version of that would have been?
I feel he might also, will just be hard to accept the fact its not Hayter...after hearing him as Snake since MGS1. The fact that BB's character design is so unique (and awesome) this time will also help I guessSutherland is going to deliver and blow everyone away and going to convert people. I have a feeling he is going to bring the seriousness and feels when it counts. Hayter was good, but when it got emotional, I never really felt he allowed it to as good as it could have been.
I cant get used to 60 fps![]()
I'd think the new mother base will have a physical mess hall, cause soldiers need, like, food, but there's no reason to level it up as there is no in-game function to tie to it.
At the beginning of the E3 video they skip a tutorial. Does this mean that The Phantom Pain starts at this point? I thought the hospital scene would be before rescuing Kaz?
The hospital stuff is supposedly more of an on-rails section to get you used to the movement and the basic controls. The Afghanistan level section is the first open world segment of the game and when it "really" begins so to speak, because Ocelot gives you your idroid and all your equipment which you dont have at the hospital. The tutorial in Afghanistan will probably be using the binoculars and the idroid, assuming you haven't played Ground Zeroes. Maybe stuff like the Phantom Cigar as well and things you can do with the horse.At the beginning of the E3 video they skip a tutorial. Does this mean that The Phantom Pain starts at this point? I thought the hospital scene would be before rescuing Kaz?
So I got to thinking about series that have been around for a long time, and in relation how much they have innovated (both intrinsically and at the industry wide.)
There are very few games that have pushed game design as much as Metal Gear Solid. The only games I would say have trumped MGS in this regard would be the Mario and Zelda games. GTA also comes close.
But unlike MGS, those games do not form a continuous series. It amazes me what Kojima has accomplished. I remember when I first played MGS4, and how every "stance" or "state" that Snake was in would open up a handful of new options to interact or maneuver. And unlike some games that push design horizontally, MGS has gone deeper in my eyes than anything else. For each feature that doesn't make it over into a later game, I don't feel as if the game is missing something. Whatever features find their way into the final game feel appropriate, define that games particular feel and mesh with the time, setting and narrative of that game.
I want Kojima to work on what he loves, I will admit I have some greedy desires to see him never leave the side of the series. But more than anything I feel that ground work that he has laid has enabled him and his team to accomplish some of the most amazing work that the industry has ever seen. It's amazing how he incorporates ideas and shapes them to serve the series instead of taking them on the side.
At the beginning of the E3 video they skip a tutorial. Does this mean that The Phantom Pain starts at this point? I thought the hospital scene would be before rescuing Kaz?
Man, I want health and stamina bars back. Regenerating health also makes for shitty boss fights.
not if the game is designed around it. MGS has some of the best boss fights in video game history. i'm sure they'll cook up something great.
He isn't because Kojima came to his senses.Or maybe Hayter wouldn't. I think of the quality voice acting derives on the actor and the direction the game was going. Don't like seeing how Hayter is being mocked here when his performance was approved under the direction of Kojima.
Man, I want health and stamina bars back. Regenerating health also makes for shitty boss fights.
He isn't because Kojima came to his senses.
Don't know if you guys still remember those fantastic MGS4 teasers, specially this one is too good
http://youtu.be/zi2OClpQbHE
The jab at Splinter Cell was brilliant!
It's too bad none of that stuff really panned out. "No place to hide" was a gameplay idea abandoned halfway through Act 2.
Most of the fault lies in shitty writing and voice acting direction, though. If I'm not mistaken, one of the reasons why mgs1 was better than the others was the fact that Blaustein took some "liberties" while localising the game, hence making it sound better for the western audience. Kojima probably doesn't like that, but truth be told, what works in japanese might not work when translated literally. Some compromises have to be made, a "good" voice actor is only half of the equation. There's few man that could read any shitty line and make it sound good, but sutherland is not one of them. He wouldn't be able to make sense of some mgs2,3,4 or pw conversations.
And while I love Hayter, his delivery in PW was pretty bad. That doesn't erase the fact that he has the iconic voice. Make him return to form with his more natural mgs1 voice. Most people are now hating on the man for some reason, I wonder what they'll do if Kojima remakes the first two games and invites him to reprise his role.
Pretty much this. Hayter's performance are what Kris Zimmerman and Kojima wanted. Hayter does not get to chose how he delivers his lines. Each "grumble grumble" from Hayter was directly requested by the voice acting director.
Given the correct direction, Hayter could EASILY return to his MGS Solid Snake voice tone.
Yep, I find him grating in Peace Walker and a lot of people seem to be blaming Hayter but it's not his fault really. When he re-recorded lines for Snake Eater 3D he sounded fine.
I just noticed that when Miller is being carried off on a stretcher, after being saved and returning to Mother Base, that he already has a metal peg leg. So he may have actually lost his leg when in those 9 years or at the same time Big Boss lost his arm.
Agreed. And I'm actually surprised at the stupidity of some people (Not pointing at fingers at anyone in particular here) that seem to be blaming Hayter for the "Repeat everything in question form" that was so characteristic of the Snakes (I'm already missing that =( )
When I listen to Hayter during interviews using his normal voice, I can imagine a PERFECT young Solid Snake.
Voice recordings are repeated time and time again. The director gives the actors instructions until the scene results as the director wants it.
Hayter's "I just swallowed a bee hive" is not something he chose. Actors do not get to chose how to deliver their lines. Every "Making of" documentary that I've seen, has the director making the actors repeat the scene over and over and over again, while giving instructions: "Lower your voice tone", "Don't scream", "A little more pain in the voice".
And in Hayter's case, it is obvious Zimmerman's instructions were "More grumble", "Raspier", "Older", "More cigarrette swallowing".
People are directing the hate to the wrong person here. Do we know Hayter is capable of a great voice tone? Yes. So why didn't he do it during Peace Walker? The answer is voice acting direction.
Agreed. And I'm actually surprised at the stupidity of some people (Not pointing at fingers at anyone in particular here) that seem to be blaming Hayter for the "Repeat everything in question form" that was so characteristic of the Snakes (I'm already missing that =( )
When I listen to Hayter during interviews using his normal voice, I can imagine a PERFECT young Solid Snake.
Voice recordings are repeated time and time again. The director gives the actors instructions until the scene results as the director wants it.
Hayter's "I just swallowed a bee hive" is not something he chose. Actors do not get to chose how to deliver their lines. Every "Making of" documentary that I've seen, has the director making the actors repeat the scene over and over and over again, while giving instructions: "Lower your voice tone", "Don't scream", "A little more pain in the voice".
And in Hayter's case, it is obvious Zimmerman's instructions were "More grumble", "Raspier", "Older", "More cigarrette swallowing".
People are directing the hate to the wrong person here. Do we know Hayter is capable of a great voice tone? Yes. So why didn't he do it during Peace Walker? The answer is voice acting direction.
Voice Acting direction?!
*Ignores fact, blames Hayter for Aizuchi*
That may very well be a crutch laying beside Miller
Its beautiful man...beautiful.
I feel like BB finally has his "own" look to him. Before PP I felt like he was too much like Solidus/Solid, couldnt really distinguish between them, but now his character model is uh-mazing + new voice actor. It was really needed too cause of PP's directive of BB.
The "tail" just completes the look
Very nice. Who drew this?This is drawn with a pencil. Pretty impressive.
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Well, to be fair, it's only natural to look like a clone of yourself, lol.Its beautiful man...beautiful.
I feel like BB finally has his "own" look to him. Before PP I felt like he was too much like Solidus/Solid, couldnt really distinguish between them, but now his character model is uh-mazing + new voice actor. It was really needed too cause of PP's directive of BB.
The "tail" just completes the look
Very nice. Who drew this?
Well, to be fair, it's only natural to look like a clone of yourself, lol.
I totally agree. Big Boss in for example Peace Walker with sneaking suit could have been easily an older Solid Snake.
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This is Portable Ops Big Boss.
That's actually from Portable Ops, not Peace Walker.I totally agree. Big Boss in for example Peace Walker with sneaking suit could have been easily an older Solid Snake.
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Well original plan for MGS4 was game with much larger battlefields.
not a limitation imposed by the hardware.