I wouldn't, but I'm also of the mindset that 9 and 10 were fairly weak in the MM pantheon.
Looking at some of the responses from the last 10 pages, were people expecting this game to be the greatest 2d platformer of all time? Because many of you certainly sound like you were expecting it to trump literally everything.
I haven't played it much and it's been a while but I think MM & Bass is kind of hard compared to the other games of the classic series. It's also easier with Bass than with MM.Thanks for the info, guys. Much appreciated, I'll try to check out MM2 sometime soon.
3ds or Wii U, consensus on definitive version?
Wondering this as well.
3ds or Wii U, consensus on definitive version?
I always thought an opinion carried a degree of subjectivity along with it inherently, making the term "subjective opinion" redundant. If an opinion isn't subjective to some degree it's not an opinion, is it?You can have an informed opinion, an objective analysis with one's own conclusions based on that analysis, such as in "the opinion of the court" based on interpretation of the law or a medical opinion based on medical training, knowledge, and intuition. Despite its use on message boards, the term "opinion" does not automatically mean completely subjective and unsupportable personal beliefs on a subject.
You can also have subjective opinions on a subject with, one person's personal thoughts based less on analysis and more on internal biases and feelings, unsupported by example or fact.
Yes, subjective opinion is a term:
http://en.wikipedia.org/wiki/Subjective_logic#Subjective_opinions
Considering there's a chance battle mode won't make it to 3DS, I'd go with Wii U.3ds or Wii U, consensus on definitive version?
I cannot think of a single moment where the game requires that extreme precision. There's nothing like Quick Man's laser maze.My other big issues is that there are parts where the game expects so exact precision, almost pixel perfect, with out giving you that range of control or speed. It produces frustrating moments, or deaths.
I always thought an opinion carried a degree of subjectivity along with it inherently, making the term "subjective opinion" redundant. If an opinion isn't subjective to some degree it's not an opinion, is it?
Particularly in the case of video game discussion I don't think it's possible to have an objective opinion. If you state something about a game that is factual it isn't an opinion, it's a fact.
It's not blasphemy because it's true. MM2's boss fights aren't very well-designed. Most of the game's value comes from the levels before them.II did go back and play MM 1 and 2 for the first time last year and I can honestly say I am finding Shovel Knight to be far more enjoyable. This is likely blasphemy for many but I honestly found the boss fights in MM1 and 2 to be fairly unremarkable and poorly designed. So much of those games is about finding the item that helps you kill a boss with next to no effort which just seems like a strange approach to me. I know I am probably being overly harsh on the games given their age, though.
Shovel Knight has some minor issues as well, many of which have been covered in this thread, but I am just having more fun with it than I did with MM1 or 2.
The relics being completely optional outside of a few bonus rooms does kinda break some of the level design, but I'm still eager to see how quickly you can go through levels with the Propeller Dagger and Phase Locket even if it isn't tuned for them. The Knuckles are really worthless though since they need dirt in such a specific arrangement.
I think that tower of fate ascent part where there were spikes on the wall and you had to be incredibly patient was a bit overly precise. That was just one portion though.I cannot think of a single moment where the game requires that extreme precision. There's nothing like Quick Man's laser maze.
But the controls are still very precise. There's a reason this game is beatable without dying.
I had a pretty good time with the levels themselves but I had a preconception going in that the bosses were going to be something special so I was pretty disappointed with that aspect of the game. Is it fair to say that Shovel Knight's bosses are more in line with Castlevania's in terms of quality? It's been awhile since I played the original Castlevania and I never did finish it but for some reason I recall them feeling similar to what I've seen in SK.It's not blasphemy because it's true. MM2's boss fights aren't very well-designed. Most of the game's value comes from the levels before them.
I just bought the fishing rod and used it on the first sparkling pit I saw, but nothing comes up. What's up with that?
The original castlevania bosses had about 6 attacks.I had a pretty good time with the levels themselves but I had a preconception going in that the bosses were going to be something special so I was pretty disappointed with that aspect of the game. Is it fair to say that Shovel Knight's bosses are more in line with Castlevania's in terms of quality? It's been awhile since I played the original Castlevania and I never did finish it but for some reason I recall them feeling similar to what I've seen in SK.
They are far more simplistic but they felt well designed for what they were. This is all based on cloudy memories though so I could be completely wrong, haha.The original castlevania bosses had about 6 attacks.
Combined.
I had a pretty good time with the levels themselves but I had a preconception going in that the bosses were going to be something special
MM2's bosses are generally fairly simple and contain some pretty easy ways to exploit the AII had a pretty good time with the levels themselves but I had a preconception going in that the bosses were going to be something special so I was pretty disappointed with that aspect of the game. Is it fair to say that Shovel Knight's bosses are more in line with Castlevania's in terms of quality? It's been awhile since I played the original Castlevania and I never did finish it but for some reason I recall them feeling similar to what I've seen in SK.
Are you waiting until the "!!" appears? You're supposed to wait until you get the cue to reel in.I just bought the fishing rod and used it on the first sparkling pit I saw, but nothing comes up. What's up with that?
I just bought the fishing rod and used it on the first sparkling pit I saw, but nothing comes up. What's up with that?
The Ornate armor has ruined all other armors for me, everything feels so stale.
Extra magic? Less gold loss per death? Charge attacks for every two shovel bounces?The Ornate armor has ruined all other armors for me, everything feels so stale.
The Ornate armor has ruined all other armors for me, everything feels so stale.
Knuckles give you what are essentially invincibility frames when attacking large/armored enemies, they are incredibly useful.
If you beat the last level, does NG+ start automatically?![]()
I wouldn't say sure, but sometimes when I used the knuckles it felt like I would've been hit if I just went with the shovel.Are you sure it has invincibility frames? I'm pretty sure it's just that enemies don't damage you if they're flashing after being hit. The fast attack speed and lack of push back on the knuckles makes it easier to keep hitting large, slow enemies but it most cases it seems better to use the shovel and Phase Locket.
...
Motherfucker.
Your spade gettin' dull bru.
I did not try that myself.
Fucking hell.
You get an option to start it every time to load up the save file until you actually do.
You take more damage from enemies and big healing items turn into bombs.That's cool. What exactly happens in NG+ in this?
That's cool. What exactly happens in NG+ in this?
Ugh.
This game was so good, and then it goes to complete shit in the last two levels.
I don't even want to play the rest of it because this Tower Ascent level is just fucking awful.
It feels like a pastiche of old NES games than a real, classic one. It feels like WayForward really liked Castlevania III and the Mega Man games, but they didn't really KNOW why they did it, and just grabbed a bunch of surface elements like "room-based puzzle design" and "famicom music", with this odd hodgepodge of modern game elements like the weird checkpoint system and the totally unbalanced relics that are just there. Just because they could do it, not because they should.
Its good, its cute, its admirable in a 7/10 kind of way, but its clearly not great despite its ambitions. Maybe even because of those ambitions.
I find the Drop Spark more useful.Okay, I hate to ask but I just can't decide:
Charge Handle or Drop Spark?
I find the Drop Spark more useful.
Oh wow yea, I didn't give the knuckles enough credit. I still think the Phase Locket is better most of the time (how can it not be?) but that was great.
Which part is annoying you, the rainbow barf platform part? The propeller enemies are just a dick move the first few times.
Ugh.
This game was so good, and then it goes to complete shit in the last two levels.
I don't even want to play the rest of it because this Tower Ascent level is just fucking awful.
I generally agree, I regret nothing as I've paid twice as much for worse games, but what hits me about the game more than how easy it is is this weird feeling like it's an enhanced mod of an early unfinished NES game, not a polished late gen NES game.
Ugh.
This game was so good, and then it goes to complete shit in the last two levels.
I don't even want to play the rest of it because this Tower Ascent level is just fucking awful.
Ugh.
This game was so good, and then it goes to complete shit in the last two levels.
I don't even want to play the rest of it because this Tower Ascent level is just fucking awful.
People think Mega Man 2 is hard? Even without Metal Blade abuse it's pretty tame.
It's definitely not that bad. It helps to just slow down. Everything can be done methodically, there's nothing that requires incredibly quick reflexes.
Propeller Knight's Stage is 100 times more difficult that all three Tower levels.
Yeah the rainbow platform part. It's just fucking awful.
This is the first section in the game that just feels unfair.