DRIVECLUB The Drenched Forests of Canada

Wonder if any of the tracks in the game will be city based? City based tracks with this engine would surely look incredible!
Honestly, at this point that is the main think making this game not PGRs successor. If I was Rushy, I honestly would have made a few tracks in the city.
i probably would tease them sometime before launch too...
I honestly hope they have city tracks
 
In a hypothetical sequel, I want to drive through rural Japan while it's raining. That's my DriveClub dream right there. It would be beautiful.

Yes please ! I already get my country (Canada) and the Atlantic Ocean road in Norway. Now we need Japan and this game is 11/10.
 
I sincerely hope Sony just landed themselves a runaway hit PGR reincarnate that they get to keep for the long run.
 
Haven't played TDU, but yeah you can choose your driver and select from a small range of outfits. We have seen some walking around the car/entering animations before a race. Not sure if you get to fully control the character or if it's a canned animation. I'm thinking it's the former, but not sure yet.

Hell yea! DRIVECLUB has been on my radar for the graphics already but have not decided if it is a buy for me yet. Clothes and character customization elements may put it over the top though!
 
We really need a city course to race in look at during the nightime in the rain. Rushy
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NYC
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Rio de Janeiro
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Push the PS4's 1.8Tflops to the limit.
 
Horizon 2 is open world. Horizon 1 was open road.

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Man this game looks so fucking fun too

DriveClub for the greatest visuals ever in a racing game, period, factually and now one of the top five greatest looking console games of all time, and Forza Horizon 2 for insanely enjoyable open world racing. What a glorious time to be a racing game fan :D
 
Man this game looks so fucking fun too

DriveClub for the greatest visuals ever in a racing game, period, factually and now one of the top five greatest looking console games of all time, and Forza Horizon 2 for insanely enjoyable open world racing. What a glorious time to be a racing game fan :D
Seriously. We have freaking PCars coming to consoles and games like The Crew with just a super massive world. Then we have a sequel to one of the best arcade sims open world games. And then literally the best looking console
I have a Mac, so I don't know if there are any graphically amazing PC racers and I don't want to start that war
racers out there that actually look insanely lifelike
 
Man this game looks so fucking fun too

DriveClub for the greatest visuals ever in a racing game, period, factually and now one of the top five greatest looking console games of all time, and Forza Horizon 2 for insanely enjoyable open world racing. What a glorious time to be a racing game fan :D
Mmmhmm. In fact I wish both games were more spread apart in terms of release dates. As it is I just had to come up with some excuse to provide me some quality time with one without bouncing immediately between the two. That excuse is waiting for DriveClub's weather patch, but if that wasn't happening I'd have to come up with another excuse ;p

There's probably no way around it though, as both games will get updates and DLC.

Yeah, I'm fucked :)
 
Man this game looks so fucking fun too

DriveClub for the greatest visuals ever in a racing game, period, factually and now one of the top five greatest looking console games of all time, and Forza Horizon 2 for insanely enjoyable open world racing. What a glorious time to be a racing game fan :D

Totally agree and do not forget The Crew !
I totally enjoy that game at the E3 !
 
On a sidenote, Evolution needs to hire somebody to make themselves a proper website.

Just look at their front page

I was wondering where the big Driveclub communities were, and figured I'd check out their website... it's pretty non-existent.

I was hoping to manage clubs and career stats and friend invites/GAF memberships on the internet.

I'm guessing GAF is the biggest Driveclub fansite.
 
On a sidenote, Evolution needs to hire somebody to make themselves a proper website.

Just look at their front page

I was wondering where the big Driveclub communities were, and figured I'd check out their website... it's pretty non-existent.

I was hoping to manage clubs and career stats and friend invites/GAF memberships on the internet.

I'm guessing GAF is the biggest Driveclub fansite.
Lol on the games page it hasn't even been updated since back when they weren't allowed to talk about #DRIVECLUB yet
 
Regarding Forza Horizon 2, am I the only one who think driving a high performance sportscar across an open field is.... frankly stupid.

Am not sure how you could maintain any level of immersion, personally i view it as a cartoon, grand theft auto without the theft.
 
Man this game looks so fucking fun too

DriveClub for the greatest visuals ever in a racing game, period, factually and now one of the top five greatest looking console games of all time, and Forza Horizon 2 for insanely enjoyable open world racing. What a glorious time to be a racing game fan :D

Traditional PGR vs Open world PGR. I really don't know how I'm going to juggle both, I fear all other October games will suffer...including Sunset.

Incredible time to be an arcade racing fan though. We won't have it this good again for a good few years.
 
Traditional PGR vs Open world PGR. I really don't know how I'm going to juggle both, I fear all other October games will suffer...including Sunset.

Incredible time to be an arcade racing fan though. We won't have it this good again for a good few years.

Neither are really traditional PGR though. PGR was essentially set in an open-road environment with tracks created by walling off specific sections. In a way you could see Horizon's circuit races as having more in common with PGR really. Both games have pretty much taken PGR's mid-point and then headed in different directions with it.

Driveclub definitely shares more with PGR on a visual level though. It has a very similar slightly exaggerated photorealistic look to it.
 
Regarding Forza Horizon 2, am I the only one who think driving a high performance sportscar across an open field is.... frankly stupid.

Am not sure how you could maintain any level of immersion, personally i view it as a cartoon, grand theft auto without the theft.

i dont get it either... and it drives almost like on pavement... It does not have to be a sim, but racing Lamborghini through wheat fields is just stupid.
 
Neither are really traditional PGR though. PGR was essentially set in an open-road environment with tracks created by walling off specific sections. In a way you could see Horizon's circuit races as having more in common with PGR really. Both games have pretty much taken PGR's mid-point and then headed in different directions with it.

Driveclub definitely shares more with PGR on a visual level though. It has a very similar slightly exaggerated photorealistic look to it.

Driveclub shares more with PGR than just the visual aesthetic. It's the essence of tight circuit/P2P racing.

Horizon changes that formula completely by letting you go everywhere and picking your own roads. Great idea, sure, but it makes for a feeling that's very distant from the core PGR gameplay. At least for me.
 
i dont get it either... and it drives almost like on pavement... It does not have to be a sim, but racing Lamborghini through wheat fields is just stupid.

It doesn't bother me that they let you. It bothers me that they appear to encourage you to.

I'm hoping that massive cuts through the course aren't too common, but it being such a prominent part of a demo designed specifically to show what the game's about has me a bit worried.

Driveclub shares more with PGR than just the visual aesthetic. It's the essence of tight circuit/P2P racing.

Horizon changes that formula completely by letting you go everywhere and picking your own roads. Great idea, sure, but it makes for a feeling that's very distant from the core PGR gameplay. At least for me.

The vast majority of the original Forza Horizon takes place on circuits that are walled off similar to PGR, or point-to-point races that are also walled off. There's only really the street races (of which are few) and the driving between events that are actually open-road.

As mentioned above though, I'm not really liking that the open aspects of the title appear to be creeping into the actual races more in the sequel, but if most of the content is similar to the first game, then the races are very PGR like.
 
Now we need Japan and this game is 11/10.
Atlantic Road hasn't been confirmed, but Japan would indeed make a beautiful DLC.

And I'd love to race on or around Mont St. Michel
Sorry to rain your parade, but you'd need DRIVECLUB RC to race on the Mont, it's extremely tiny.
And the bay around wouldn't make an interesting setting to race, there's almost no relief.

Regarding Forza Horizon 2, am I the only one who think driving a high performance sportscar across an open field is.... frankly stupid.
I'm sure we're not alone, buddy. *brofist*

Totally OT question: Is The Crew an open road game or open world game?
Same shit as FH2, except their cars look more like SUVs than supercars.
 
I'm very confident on the gameplay side of things panning out also as a point to point racer... No-one mentions these but seem to forget how good the WRC games Evolution developed were.
Thoroughly enjoyable games, Evolution know their stuff with a rich racer history.

Anyway #DRIVECLUB looks amazing, looking forward to seeing further weather implementation.
 
FH2 looks completely awfull, and its not only the comparison, it does look horrid. Bland textures, incredibly bad vegetation, awfull popin, and the list goes on. Being open world or not, is no excuse, when it looks far worse than GTAV for example (and its not even on the same category).
lol

FH2 looks absolutely beautiful. It surprisingly holds quite well to Driveclub, although the latter looks better overall. I do think FH2 is one of the best looking racing games I have seen though. I actually prefer it's visuals to Project Cars. The art style is really nice even if it isn't realistic.
 
lol

FH2 looks absolutely beautiful. It surprisingly holds quite well to Driveclub, although the latter looks better overall. I do think FH2 is one of the best looking racing games I have seen though. I actually prefer it's visuals to Project Cars. The art style is really nice even if it isn't realistic.
I'll have to disagree with that. Visually I think there's a massive gulf between the games.
 
lol

FH2 looks absolutely beautiful. It surprisingly holds quite well to Driveclub, although the latter looks better overall. I do think FH2 is one of the best looking racing games I have seen though. I actually prefer it's visuals to Project Cars. The art style is really nice even if it isn't realistic.

FH2 looks great, but I honestly don't think it looks any better than NFS Rivals. IQ is a little better but vegetation looks worse on FH2 than Rivals (at least right now). Neither of those look nearly as good as DC, IMO.
 
i dont get it either... and it drives almost like on pavement... It does not have to be a sim, but racing Lamborghini through wheat fields is just stupid.

It's stupid as fuck. I'm not saying a game has to be realistic, but this is flying unicorn-level fantasy bullshit.

You'd MAYBE make it 50 yds driving through a meadow in an Aventador before completely breaking down. $100,000 in carbon fiber, wheel, tire and drivetrain damage later, and you could maybe get back to the tarmac. Driving through tall grass or wheat? Hello to a fire under the car and in the engine compartment. Driving between trees and shit in a wooded area? Good luck with that.

Open world is cool, when it makes at least a tiny bit of sense. This is just silly.
 
I see this being said a lot about Horizon 2, but from Playground Games' own comments, it seemed they were aiming at something realistic, not stylish:

http://www.ign.com/articles/2014/06/18/forza-horizon-2as-radical-new-weather-ign-first
They keep hyping how "realistic" their wet surfaces/lighting/sky/clods are throughout the whole article. It's clear they were aiming for a realistic look.

lol

FH2 looks absolutely beautiful. It surprisingly holds quite well to Driveclub, although the latter looks better overall. I do think FH2 is one of the best looking racing games I have seen though. I actually prefer it's visuals to Project Cars. The art style is really nice even if it isn't realistic.

What style? The devs were aiming for realism and have failed when compared to DC.

DC is on another level entirely, where FH2 does not hold up well at all.
 
It's stupid as fuck. I'm not saying a game has to be realistic, but this is flying unicorn-level fantasy bullshit.
Hate to say it but I agree.

It'd be one thing if the game was *all* super and hyper cars and it was done in the name of gameplay because there's no other choice. But when considering the cars you'll likely find in that game - and it'll be a mix of those hyper and super cars, but also a selection of rally cars, pickup trucks, vans, jeeps, etc, it makes even more sense to limit the true off-roading to those vehicles that are custom built to handle it. So even from a pure gameplay standpoint its disappointing.

But hey, DriveClub won't have that problem because there's no off-roading. Which, when you think of it is kindof strange coming from the Motorstorm guys, but probably makes for a well needed break from tradition.
 
Man this game looks so fucking fun too

DriveClub for the greatest visuals ever in a racing game, period, factually and now one of the top five greatest looking console games of all time, and Forza Horizon 2 for insanely enjoyable open world racing. What a glorious time to be a racing game fan :D

i have never played a horizon game but how are you gonna race open world?

is this sort of like most wanted 2005? actually my memories about most wanted are fuzzy too
 
I haven't played a Horizon yet either but I assume it's supposed to be Forza-like sim and not arcade. Field racing sports cars is kinda dumb if it's supposed to be a sim.

I'm also not a fan of drifting in sims. Unless it's a dirt track, drifting on pavement usually means the vehicle is out of control. There are very few pro racing circuits where drifting is part of the strategy. Unless it's an obvious arcade racer, making drifting a critical part of gameplay scoring really bugs my butt.
 
I haven't played a Horizon yet either but I assume it's supposed to be Forza-like sim and not arcade. Field racing sports cars is kinda dumb if it's supposed to be a sim.

I'm also not a fan of drifting in sims. Unless it's a dirt track, drifting on pavement usually means the vehicle is out of control. There are very few pro racing circuits where drifting is part of the strategy. Unless it's an obvious arcade racer, making drifting a critical part of gameplay scoring really bugs my butt.

The original Horizon was very much an open-world arcade racer. A great one at that. There weren't huge fields, but I spent a lot of time jumping and flipping on the golf course's hills and sandtraps. It's fun and definitely isn't a sim. A new and improved map will be nice. I'll see about the 360 version, but with so many games coming and with a PS4, Wii U, Vita and 3DS already, it won't be enough to make me get an Xbox One. So I'm simply happy we're getting something that looks amazing like DriveClub.
 
Hate to say it but I agree.

It'd be one thing if the game was *all* super and hyper cars and it was done in the name of gameplay because there's no other choice. But when considering the cars you'll likely find in that game - and it'll be a mix of those hyper and super cars, but also a selection of rally cars, pickup trucks, vans, jeeps, etc, it makes even more sense to limit the true off-roading to those vehicles that are custom built to handle it. So even from a pure gameplay standpoint its disappointing.

But hey, DriveClub won't have that problem because there's no off-roading. Which, when you think of it is kindof strange coming from the Motorstorm guys, but probably makes for a well needed break from tradition.

And they could include that in the game design. If you choose a lambo, you are really fast in he roads, but can't take advantage of the off-road shortcuts, so your races ebb and flow as you try and catch up. Or you can choose a more suitable car that can go off-road, but then you'll be more vulnerable to the supercars on the road sections.

Could encourage you to switch your cars up more.
 
I haven't played a Horizon yet either but I assume it's supposed to be Forza-like sim and not arcade. Field racing sports cars is kinda dumb if it's supposed to be a sim.

I'm also not a fan of drifting in sims. Unless it's a dirt track, drifting on pavement usually means the vehicle is out of control. There are very few pro racing circuits where drifting is part of the strategy. Unless it's an obvious arcade racer, making drifting a critical part of gameplay scoring really bugs my butt.

You assume wrongly. Horizon is an arcade racer through and through.
 
Are people seriously say that FH2 looks comparable to DC? funny.

Look at moving raindrops on the bonnet in DC, how cars make trails and splashes when hitting a wet surface. look at the realistic lightning implemented, the superb sound system.

after you do that, watch a clip of FH2 and you will see how everything is static and baked.
 
Are people seriously say that FH2 looks comparable to DC? funny.

Look at moving raindrops on the bonnet in DC, how cars make trails and splashes when hitting a wet surface. look at the realistic lightning implemented, the superb sound system.

after you do that, watch a clip of FH2 and you will see how everything is static and baked.

Developers have already said the lighting and weather are dynamic in H2.

The raindrops are odd though. It's either a case of having to cut corners to hit 1080p or the demo being early.
 
Developers have already said the lighting and weather are dynamic in H2.

The raindrops are odd though. It's either a case of having to cut corners to hit 1080p or the demo being early.

well, I hope they work more on their lightning engine because I see the same infamous bright spot that's in your face throughout the race plus the lack of proper shadowing for the cars, instead we have the same popping colors despite different weather conditions.
 
It's stupid as fuck. I'm not saying a game has to be realistic, but this is flying unicorn-level fantasy bullshit.

You'd MAYBE make it 50 yds driving through a meadow in an Aventador before completely breaking down. $100,000 in carbon fiber, wheel, tire and drivetrain damage later, and you could maybe get back to the tarmac. Driving through tall grass or wheat? Hello to a fire under the car and in the engine compartment. Driving between trees and shit in a wooded area? Good luck with that.

Open world is cool, when it makes at least a tiny bit of sense. This is just silly.
One man's silly is another man's fun. Should the cars in DC write off completely when you hit a barrier? That's what's happen in real life, bouncing off and continuing is just silly...
 
well, I hope they work more on their lightning engine because I see the same infamous bright spot that's in your face throughout the race plus the lack of proper shadowing for the cars, instead we have the same popping colors despite different weather conditions.

Yeah, I definitely agree that the lighting and colours looks a little off. I'm hoping it's just because it's an early demo, but it could also be style choice.

If it is a style choice, it's an odd one as the lighting and colours wre pretty much perfect in H1...
 
Developers have already said the lighting and weather are dynamic in H2.

The raindrops are odd though. It's either a case of having to cut corners to hit 1080p or the demo being early.
what cut corners you mean? on the very limited footage of driveclub, I see raindrops hoopla being nothing more than a fade-in fade-out animation that pops up in different parts of the hood.
frankly I would prefer that none of the two games did this. I race hood cam and find this ...not good? yeap
 
Well, as long as processing has a cost, these effects will remain based on relatively simple tricks and won't be based on true fluid dynamics.

Now, some games will implement better tricks than others, but what about waiting for both games to officially come out with their respective weather effects before judging them, folks?

Edit: I mean, it's okay to say that the effects are underwhelming, but it's a bit early to say that corners got cut.
 
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