First impressions of The Last of Us: Remastered (Game Informer)

Who asked for 30 fps? What knackers. I want to see the emails and tweets or whatever it was. With people requesting a 30fps option


#showmethereceipts. Gif

Console only gamers, I'd guess. At least I can't imagine any PC gamer who'd prefer 30fps.
 
I wonder. I feel like this game will average mid-upper 50s in the framerate department. I'm curious to see how many people see that and declare "ha! not 60fps!" As if most non-fighting/racing games that are '60fps' on consoles are locked.

I really do pray that posters that think about pulling that think about what they are about to post. It's prime potential post history serving when they post about other games with similar performances.
 
Those screenshots... it doesn't look quite impressive as I tought it would be since it's supposed to be a remastered version of a PS exclusive by Naughty Dog on PS4. Maybe because I was expecting graphics to look almost like the Uncharted 4 trailer. This only looks crisper and that's it, not much difference over the PS3 version. I'm sure it will look 99% better on screen with those FPS additions and stuff tough. :)
 
Ehh, I have heard some people feel sick with watching cutscenes and quick moving camera pans at 60fps. I think it was a topic in the Ground Zeroes thread a while ago. It's always a good thing when I game gives you more options.

For me, 60fps is where its at. I already played through the PS3 version at a lower framerate.

I am curious if the option with be in multiplayer. Seems like it would give the player a massive disadvantage.

It's usually the opposite. low FPS judder definitely can make some people sick.

I know severla people who moved to playing FPS games on PC and not consoles because the low FOV combined with the terrible frame rate on consoles meant they would get sick after a few minutes of playing.

On PC with a much wider FOV (85+) and 60 FPS they could actually enjoy the game without getting sick or wiht only minor motion sickeness after hours of playing.
 
If it's like TR or Infamous, it'll be more than fine for me (FPS wise). Locked 60 would be amazing, but it's not a total dealbreaker.

Those screenshots... it doesn't look quite impressive as I tought it would be since it's supposed to be a remastered version of a PS exclusive by Naughty Dog on PS4. Maybe because I was expecting graphics to look almost like the Uncharted 4 trailer. This only looks crisper and that's it, not much difference over the PS3 version. I'm sure it will look 99% better on screen with those FPS additions and stuff tough. :)

I think maybe that's why they waited so long. At the end of the day, it's still a PS3 game. There's only so much they can do to improve and optimize it.
 
Those screenshots... it doesn't look quite impressive as I tought it would be since it's supposed to be a remastered version of a PS exclusive by Naughty Dog on PS4. Maybe because I was expecting graphics to look almost like the Uncharted 4 trailer. This only looks crisper and that's it, not much difference over the PS3 version. I'm sure it will look 99% better on screen with those FPS additions and stuff tough. :)

Yea, with that completely unrealistic expectation I could see why you would be disappointed.
 
Those screenshots... it doesn't look quite impressive as I tought it would be since it's supposed to be a remastered version of a PS exclusive by Naughty Dog on PS4. Maybe because I was expecting graphics to look almost like the Uncharted 4 trailer. This only looks crisper and that's it, not much difference over the PS3 version. I'm sure it will look 99% better on screen with those FPS additions and stuff tough. :)

Wholly fuck? Really? UC4?

The thread that keeps on giving
 
Maybe because I was expecting graphics to look almost like the Uncharted 4 trailer.

ROFL, were you seriously expecting that? It's called Remaster and not a Remake for a reason, it isn't built up from the ground and tailored with the console specs in mind like UC4.
 
Count me among those that think the 30fps option is a great idea.

"you're a horrible person and you should die". Basic theme this thread is currently riding....thread is basically just stealth trolls coming out of the woodwork at this point. OP was good though.
 
Ok, excuse my ignorance here as I know jack shit of how video playback and framerates actually work. We know that Naughty Dog uses pre-rendered videos for their cinematics (So far). If the cinematics for the remaster are rendered in 60fps, how will the console play them in 30fps? Is that possible when the source video is 60fps?
Decoding normally, but displaying every other frame.
 
I've never seen so many complaints over an option.

Shouldn't you want this to be there? People can instantly switch between 30 FPS and 60 FPS to really see the differences on their big screen TVs. You'll rarely see games like this running at 60 FPS on consoles. Those who aren't used to playing many 60 FPS games are going to be shocked if they toggle the options and see how fluid 60 FPS compared to 30 FPS. They'll most likely want more AAA games to look like that.

Most people won't even care to switch or even check it out.

I'm not so sure about that. I can't imagine anyone who goes to the settings and won't even think about trying it out eventually. But even if this was the case, 60 FPS is the default settings, so I don't understand why people are upset over this option.
 
I've never seen so many complaints over an option.

Shouldn't you want this to be there? People can immediate switch between 30 FPS and 60 FPS to really see the differences on their big screen TVs. You'll rarely see games like this running at 60 FPS on consoles. People are going to be shocked if they toggle the options and see how fluid 60 FPS compared to 30 FPS. They'll most likely want games more AAA games to look like that.

Most people won't even care to switch or even check it out.
 
They'd feel much worse if the framerate was 30 instead of 60, and the priority is that it must feel better for the player, not necessarily for the watchers. The less fluid the movement is and the worse my mates feel. And in my experience the nausea is usually much more related to FOV than framerate. You're underestimating a lot of facts.

My anectodes > yours
Sure, I agree, it should feel better to the player. But everything I've experienced is that super smooth framerate makes people who watch feel bad very quickly, although it could also be the fact that games with high framerate sort of invite you to fly all over the place and swoosh the camera around quicker. I have yet to see the (more or less locked) 30FPS game where you kind of go around slower and move camera at a bit slower pace have that effect on anyone.
 
How is this beneficial when you have to flip your controller around to see this? All the other changes are nice.

You don't have to flip the controller around. If the lights are off, it's pretty easy to tell what color it is. I don't know, I like the sort of atmosphere it creates, helps you get more immersed, but I can see how it'd annoy some people.

Most people won't even care to switch or even check it out.

And those people won't be affect in any way, so what's the issue?
 
Well when the medium should be aiming at 60fps it is relevant.

While I do agree with this sentiment, I have to say that I wish more games gave the option, especially on PC.

Having the option to lock a game at 30 with the right frame time instead of using terrible solutions like locking it with half refresh rate vsync would be great for people who can't achieve locked 60fps at a game, be it for hardware reasons or Ubisoft reasons.
 
1. A lot of people over at Naughty Dog are saying that it runs at 60fps, and there's no reason to doubt them. However, no one ever claimed it'd be locked.
Not really. ND's lead programmer promised a constant 60fps.

But, looking further over the thread it looks like that 30fps option is there because of personal preference and not unstable framerate, so it seems like that promise is still being kept. Let the good times roll.
 
Sure, I agree, it should feel better to the player. But everything I've experienced is that super smooth framerate makes people who watch feel bad very quickly, although it could also be the fact that games with high framerate sort of invite you to fly all over the place and swoosh the camera around quicker. I have yet to see the (more or less locked) 30FPS game where you kind of go around slower and move camera at a bit slower pace have that effect on anyone.

Anytime i read 30fps, my jaw automatically opens itself, and undigested food starts trickling down like tears.
 
Also, another thing where the 30FPS lock works wonders is if you want to play remote on Vita. It made a world of difference in that scenario for KZ:SF, Infamous and would have even for TR:DE if it had it.

Remote Play works at 30FPS only, but does a terrible job of discarding frames correctly on games that run at above 30.
 
I've never seen so many complaints over an option.

Shouldn't you want this to be there? People can instantly switch between 30 FPS and 60 FPS to really see the differences on their big screen TVs. You'll rarely see games like this running at 60 FPS on consoles. Those who aren't used to playing many 60 FPS games are going to be shocked if they toggle the options and see how fluid 60 FPS compared to 30 FPS. They'll most likely want more AAA games to look like that.

This. Some crows will be eaten when ND gives us the first technical real time 30vs60 comparison in a
console
game. And yes I still believe this will be rocked solid 60FPS experience with only minor dips at heavy fighting scenes.
 
I really do pray that posters that think about pulling that think about what they are about to post. It's prime potential post history serving when they post about other games with similar performances.

Mario Kart drops ONE frame (or rather, doubles it) once every 2 seconds and folks made a thing of that.


Expect a lot of heat if TLOU isn't locked.
 
Also, another thing where the 30FPS lock works wonders is if you want to play remote on Vita. It made a world of difference in that scenario for KZ:SF, Infamous and even TR:DE.

Really? Even though the Vita runs at 30 anyway, having the game lock it to 30 is better? Interesting.

I guess that's related to what I just said then, having the devs lock it at 30 will result in a better frame time than other half assed ways to lock a game at 30.

Talk about beating a dead horse. We have confirmation direct from the devs and people still have to question it?

Look at the bright side: since it's Naughty Dog, they're questioning it even with dev confirmation, if it was some other companies, people would just use the "don't believe his lies" picture from Memento.
 
Don't some people prefer 30 fps because 60 gives them motion sickness? Seems like a pretty simple thing to include, and if it gives people the experience they prefer I don't see a reason for them not to do it.
 
Really? Even though the Vita runs at 30 anyway, having the game lock it to 30 is better? Interesting.

I guess that's related to what I just said then, having the devs lock it at 30 will result in a better frame time than other half assed ways to lock a game at 30.
Vita games can work at 60 of course, but Remote Play works at 30FPS only, *but* does a terrible job of discarding frames correctly on games that run at above 30 so you get some really, really weird jumpyness, which is completely eliminated when you lock the PS4 game down to 30 with a provided option.

So there, even for 30FPS haters, it's a perfectly legitimate choice to have it as an option for anyone who wants Vita Remote play.
 
You can't bloody win with gamers it seems. Some gamers didn't want 60fps cos it feels "off" or some other reasons and 60fps lovers didn't like 30 cos it wasn't fluid enough and now here comes a game with options for both and people are still complaining.

Just play whatever framerate you prefer. Who cares what personal preference other people have as long as you get what you want
 
Exactly? I'm saying very few people will care to switch to 30 to see the difference.

Sorry, you replied to a post that said "if they toggle the options and see how fluid 60 FPS compared to 30 FPS", so I thought you meant 30 fps default and few people would care to toggle it.
 
Vita games can work at 60 of course, but Remote Play works at 30FPS only, *but* does a terrible job of discarding frames correctly on games that run at above 30 so you get some really, really weird jumpyness, which is completely eliminated when you lock the PS4 game down to 30 with a provided option.

That's a really interesting point, didn't know about this.

It'll be interesting to test with The Last of Us if even locked 60 benefits from locking it at 30 before playing on Vita.

This should be quoted more even to inform devs, since looks like we only got the option here because people prefer 30, no one thought about this.

How is this beneficial when you have to flip your controller around to see this? All the other changes are nice.

I thought the light would bother me, but yeah, you almost don't notice it. Which is even worse, I guess, it's just eating battery life for nothing.

Please let me disable it, Sony >_<

I also don't even know if the speakers on my DS4 work, been using pulse elites since day one with the PS4.
 
I seriously think people are used to last gen games still. 60fps was not a part of last gen. Maybe they're just not used to the change yet? I dunno I have no idea, just trying to find reasoning.
 
I seriously think people are used to last gen games still. 60fps was not a part of last gen. Maybe they're just not used to the change yet? I dunno I have no idea, just trying to find reasoning.

Is it so impossible to think some people don't like the aesthetic of 60FPS?
 
I seriously think people are used to last gen games still. 60fps was not a part of last gen. Maybe they're just not used to the change yet? I dunno I have no idea, just trying to find reasoning.
I remember reading people that really didn't like how the cinematic intro of Ground Zeroes was in 60fps. Made some of them motion sick, or otherwise felt wrong. I could see others having a similar issue here, at least until people get acclimated to higher framerate storytelling in more games and films.

Apologies if I'm retreading old ground the thread has already covered to death. Just got up and read the first page and the last few.
 
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