Destiny Beta Thread: Moon wizards make Pet Sounds with space magic in a bottle

What is your favorite class?


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KOHIPEET

Member
Once a team gets the advantage, there's no way to lose in PVP. The stacking of supers because of the orbs of light needs to go away. I haven't seen a single Crucible match swing the other way after a lead is taken.

Our team managed to turn over the battle twice, but I think those don't count because I was playing with Shingen-C and that rifle is so damb op.

But yeah, once one team gets the advantage it's pretty damn difficult for the other team to loose.

I want to try out a tactic on the moon. If a team focuses on A and B points only, they could effectively defend them. The other team would have to assault with 3-4 players to have a chance at taking the point. If anyone wants to try out this, I play by the name LORD-UT. I'm in EU.
 

realcZk

Member
Going to go grab something to eat, but I'd like to group up with prepared GAF peeps for the PVP event.

Have a mic and ingame I'm Xhar86:

ATK: 62
DEF: 160
LVL: 8

Same here, looking for GAF fireteam for this event!

Sent you an invite, I have a mic and will callout.

If anyone else is looking, feel free to send me an inv. as well.

PSN: bytestyle
 
I've only levelled up my Warlock till LV 4 but I don't see the appeal. It feels quite weak. Am I missing something?

I think my main character will be a Titan.
 
So everyone seems to think the vehicles on the moon are extra overpowered. I put in work with the Interceptor and the pike, but I put in similar work with the scorpion, ghost, and wraith in halo. I don't think they're ridiculously op like a lot of people are saying, but they really need to have an option to hijack vehicles.
 

AHA-Lambda

Member
I am finding the game enjoyable, the combat is satisfying and I'm enjoying the PvP more than I expected.

but the more I play of it I am concerned with 2 things:

1) Balancing and difficulty. At least on normal the game seems very easy for the most part, with minimal deaths on my playthroughs so far, and it only seems to get more difficult depending on the amount of enemies rather than any presence of any intelligent AI. Of course, playing with other people then just negates this point.

I say this, but on the flip side, I've found the Devil's Lair Strike very difficult, filled with ludicrous amounts of enemies and with most of them very bullet spongey, the defend Ghost part just became an exercise of 3 people running in and out of the room when necessary as the enemies won't follow you.
I then got to a point where one of my Fireteam left mid mission and the 2 of us just could not get past the Devil Walker, it just wasn't possible because of it's stupidly high health. The mission just became an insurmountable battle of attrition rather than an engaging fight.

2) Longevity. I can see already this game will have a lot of content, this thread alone has hinted at the sheer amount of things to do come September.
However, I still don't see the grand "vision" that Bungie has touted here that means people will play this game for the next 2 years before another sequel over the course of this 10 year journey.
I feel like much of what Bungie has touted has in reality just been very dressed up (the tower is just a town with shops and other players doing their own thing, it's a lesser PS Home. And the galaxy we're exploring so far just seems to be an elaborate map screen with level select. I don't see the point to upgrading ships yet but that may be apparent come launch.)

What happens after the campaign? PvP sure, but I'd argue that's not the draw to this game as it is with say CoD. Sure, there are strikes and such to play with friends but I don't see what would keep people here the same way a game like WoW does.
Maybe this is just me but I could see myself being done with this pretty quick after the campaign and a few strike missions.
 

Goreomedy

Console Market Analyst
So everyone seems to think the vehicles on the moon are extra overpowered. I put in work with the Interceptor and the pike, but I put in similar work with the scorpion, ghost, and wraith in halo. I don't think they're ridiculously op like a lot of people are saying, but they really need to have an option to hijack vehicles.

If a map has vehicles, start everyone with a small amount of heavy weapon ammo.
 

JLeack

Banned
I'm not sure why people are enjoying this game. What am I missing?

I feel the same way. I love the world and visuals, but find the game ao boring to play. It can be fun from time to time to do missions with friends, but Borderlands' more enjoyable weapons made that a lot less repetitive.
 

MMaRsu

Gold Member
Those doors that open at 2pm when is that? In how many minutes? And whats that about the special crucible thing?
 
If a map has vehicles, start everyone with a small amount of heavy weapon ammo.

Everyone with rocket launcher ammo at the beginning... I don't think that'd be a good idea personally.

Oh, but hopefully there is some type of weapon akin to the plasma pistol in halo that completely shuts down vehicles for a couple of seconds.
 
So upset right now, just played control and wanted to share the video since it had some pretty good highlights. Went try and view it and no damn video saved. Very upsetting. Wish this was fixed already...
 

Gaz_RB

Member
Damn, I really hope Bungie fixes the connection issues. Feels like after every game someone gets dropped from the fireteam, even the host...
 

RulkezX

Member
How does weapon damage work in PvP ? Is damage made constant between everyone or are you using the same guns ( with the same stats ) as you do in SP
 
Im not feeling this multi at all. I don't believe in my heart that it's balanced well and therefore I've kill I experience is frustating. It makes me want to play the halo collection multiplayer. Halo multi is just way better than this multi. Way better polished and put together.

I fee like if you aren't using the auto rifle you just don't have a real chance. It's all about damage per second in Destiny. Plus some people have amazing weapons I mean how could I possibly combat their loadouts?
 

Jarnet87

Member
Just hit 6, really want to try a strike mission. Class wise is there a big difference between the 3 early game? I definitely see a difference in style with all the abilities as you level. Just wondering how different they play these first 6-7 levels. Enjoying the beta, and likely leaning towards keeping my pre-order. The Strike Mission may swing the decision.
 
I feel the same way. I love the world and visuals, but find the game ao boring to play. It can be fun from time to time to do missions with friends, but Borderlands' more enjoyable weapons made that a lot less repetitive.

Early areas in loot centric games tend to be pretty boring, this game included. I can see the potential though and I'm willing to give Bungie the benefit of the doubt. The Strike on Hard is pretty cool, more stuff like that.
 
God damn I was on fire on the crucible. I'm so ready for the event. Just did 6845 on Venus with 32 kills, 8 assists, 2.91 k/d, and 8 captures cause I'm a team player. Okay I'll shut up now.
If anyone needs an extra for the event hit me up. I think I already have a couple of you added. Psn: DevilDude909
 
Did the one Strike in the game. Really boring. Are we really supposed to shoot the same enemy for 15 minutes or am I missing something?

And after we killed that, there was...another enemy to shoot for 15 minutes. And we died at the very end, and had to start over. This is supposed to be fun?
 

Hoo-doo

Banned
I'm curious. Why people keep saying that Borderland is better than this ?

People don't, really.

But then again, this thread has 18000 posts in it, there's bound to be some crazy people out there. It's a beta with very limited content and people in this thread have all done mostly everything there is to do. That's when the doubt creeps in.
 
Did the one Strike in the game. Really boring. Are we really supposed to shoot the same enemy for 15 minutes or am I missing something?

And after we killed that, there was...another enemy to shoot for 15 minutes. And we died at the very end, and had to start over. This is supposed to be fun?
Yes. Yes it is.
 

Hoo-doo

Banned
Did the one Strike in the game. Really boring. Are we really supposed to shoot the same enemy for 15 minutes or am I missing something?

And after we killed that, there was...another enemy to shoot for 15 minutes. And we died at the very end, and had to start over. This is supposed to be fun?

Yeah. I had a blast. This game might just not be for you.
 
holy #%@$ at the bladedancer subclass tree. some of those things sound like a nightmare for pvp. yet, i cant look away

the 3rd warlock and titan classes should be interesting...
 
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