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Initial Thoughts on Borderlands V Destiny

I enjoyed the hell out of borderlands 1 & 2 + all DLCs. Not interested at all in Destiny. May pick it up if there is no Borderlands 3 in the next 2-3 years.

Colourful comic style ftw
 
The writing in Borderlands 2 was so bad it physically hurt me. It might be one of the worst examples I've ever seen of trying so hard to be funny and failing on almost every level. Even if the gameplay were particularly great I could never get into those games when they've got the most caustic coat of paint ever on them.
 
I've only ever played Borderlands 1, but the way I'd describe the loot game is vanilla Diablo 3 with guns. It's that bad. Actually vanilla D3 probably had better loot. All those worthless guns is just hype killing.
Huh? Borderlands guns very frequently featured kooky randomized effects (shotguns firing rockets, automatic snipers) in addition to their impossible to miss elemental damage, and even when they didn't roll either of those, the guns looked radically different from each other.
I'd much rather sift through piles of worthless loot for a chance of finding a good item in that pile, than to be forced to wait half an hour for a chance of finding a single white item... if I'm lucky (it's more like every few hours, if you mostly stick to PVP in Destiny). Getting a worthless gun for killing a boss would feel like Christmas compared to the rewards you get in Destiny (some cheap change and a leaf).
 
Borderlands 1 was a good game with some issues. Lots of potential though. Bl2 did nothing but do more content and add memes.

Bungie seems to have seen the pitfalls and did their own spin on things. I'm not really interested all that much in destiny but it looks like they are trying to do more than what gearbox has done.
 
Actually, the differences are all superficial; the coat of paint and presentation. The similarities in the core game are pretty deep.

I disagree. Sure they both have things like loot, iron sights, skill trees, and quests, but the way that they are handled in both games makes them both play and feel completely different. People tend to bring up Borderlands as a comparison because it's typically the only other FPS with loot and skill trees that they have played, but when it comes to things that matter, like actual gameplay, they are very different games.
 
It's really getting annoying that Destiny is compared to either Halo or Borderlands by people who haven't played either Halo or Borderlands. It's such an awful comparison. Sure there's loot, but it isn't set up like Borderlands. Both art and how the game controls are both completely different. It has a similar feel to Halo, but again.. it's not Halo. Halo didn't have all those guns or abilities. All three games play in their own significant way, shape, or form.

I'm shocked so many people never played Halo. I would of thought anyone gaming from 2001 to the present would of played a freaking Halo game by now. Even if it was just for a few seconds. That control scheme is probably one of the most memorable console experiences to this date for FPS.

Borderlands is a cell shaded shooter that has a completely different user interface.
Halo defined console FPS and generation of gamers who played multiplayer on XBL. It also had specific guns that the majority of players would recognize in a dark room with the TV turned off.
Destiny may not be changing the course of time in terms of FPS, but it sure is doing something completely different after Bungie made millions of dollars and fans with Halo.

Games that initially do well won't change their entire schematics just for a different game. If they were making a racing or RPG I'd think differently, but they kept their award winning formula or engine and I think it'll work out real well.

*I had not heard of such a terrible comparison until I heard one about comparing RE4 to AC to The Order and that happened this week!
 
Only one person replied to my criticism, and agreed with me in doing so. How are there still posts suggesting the two games aren't comparable, and yet nobody's arguing with the points I brought up?
 
It's really getting annoying that Destiny is compared to either Halo or Borderlands by people who haven't played either Halo or Borderlands. It's such an awful comparison.

Actually the gunplay reminds me a lot of Halo, which is a good thing. That and the enemy AI where an Elite would go and hide behind cover until its shield recharges. Seen so many of these guys go and hide when they're overwhelmed.
 
I've put well over 200 hours into Borderlands and generally I love the concept, but the game gets atrociously boring after the first playthrough. I've tried time and time again to love it and in the end, failed. Still enjoyed my time, but the fun fell off as time went on.

Destiny, on the other hand, has amazing gameplay - it feels smooth, polished and plays great. I've put about 20-30 hours between Alpha and Beta and I've never been so hyped for an FPS.

If I had to single out some characteristics that make Destiny stand out for me it would be the moment-to-moment gameplay that makes every encounter just straight up fun, and the enchanting world - High SF has to be done right to click with me, and everything I've seen of Destiny makes me want to know more and spend more time in that world.
 
I haven't enjoyed a single Borderlands game, yet I played over 15 hours of a goddamn 4-mission Destiny beta.

The gulf in quality is vast.

Or maybe it is a gulf in game styles and which you prefer?

I honestly agree with OP in general so far. Destiny just feels like a game you run to just shoot at things, Borderlands you feel more connected with the world and the story and the characters are far far far more interesting.

In general based on my experiences, except for PvP which I don't have an opinion either way (i'm not a huge PvP fan so I am not a good critic of that), he's pretty much right.

On top of that, Borderlands is more fun to play as a single player (in fact I'd say Destiny does seem better as a co op than Borderlands but I haven't done much co op with borderlands to be fair). Destiny gets kinda boring on your own. And I think one part of that is a better story, more colorful, much more interesting villains that actually have personality, "Hey, I was going to kill him!" rather than just things there to shoot at you. And definitely Borderlands is going for having a big sense of humor where Destiny is super serious (which some people may prefer).

Also, the guns are more fun imho for Borderlands as well as looting is a lot more fun (and is everywhere, maybe I'm doing it wrong but it doesn't seem you get much of looting at all in Destiny. I don't even know how you are supposed to get money save from the littel you get from dissecting a weapon/armor).

Borderlands just seems more crazy. And for me, I like that.

But one thing I think I won't say is preference, Borderlands does characters far better. From what little I've seen Destiny feels like your typical FPS story/characters in that they are just there as an excuse for you going out and shooting things. And maybe that's the difference for those that prefer one or the other. For me a world that actually immerses me is most important and it is a bit of a turn off when the story just feels there as an excuse and the characters are bland. Borderlands feels like it is there for shooting and looting and humor and crazyness. Maybe Destiny's gunplay is more precise and it runs better (I do like the controls better. Some small changes but I think I prefer their control scheme) but if you want story/characters in your game, it kinda falls short. Also seems Borderlands is more fun to play SP if you don't do much MP play (and I really don't have many friends who game on consoles plus I prefer playing SP).

But I will say I love the one level on Destiny (the one on the beta that requires PS+ to play and seems more requiring that you play with others than the story levels) where you co op. That's fun (though three people is too many imho as it's too quick/easy. Two people makes it not so grindy while still making a challenge. My favorite fight in that level is the one against the tank with legs).
 
You're comparing a beta with a full game.
I'm genuinely curious how you think an entire game can change with weeks to go before launch. Comments like these do not take into consideration the myriad of mechanics cemented at this stage (99% finished) of development.

Topic:
I believe the sheer amount of polish in Destiny alone trumps anything BL can do. It might not have as many loot drops or "ROLL IN GUNS BLAZING, DAWG" moments, but the design feels FAR from the arbitrary we see with BL. BL is a great series. I love it. Destiny is an entirely different game in the same/similar genre that shoots for a different audience.

My only gripes are TTF causing judder and PvP can use a few minor tweaks but I have to reserve judgment until I dump enough hours to make an educated verdict on the latter. A few hours is not enough, IMO. I need a few solid weeks with PvP to make semi-accurate assessments on balance tweaks.

Just my .02
 
Borderlands is shit in terms of atmosphere, humor, world building, level design and pretty much everything else that isn't loot. And even loot becomes stupid when you factor in the completely unbalanced DLCs.

Playing Borderlands 1/2 was a chore I endured because I was suffering through it with a friend. Destiny is bliss.
 
I really tried to get into bl 1/2 but man the gameplay is so boooooooooooooooooooooooring and repetitive. I hate the artstyle , I hate the way the guns look , sound , and feel. the world itself is dull.

what's the point of character customization if you can't play/shoot in 3rd person?

I don't know the game just doesn't sit right with me.

I have yet to play the beta but I know bungie can make good shooters and Im liking all the speeder bike stuff
 
Actually the gunplay reminds me a lot of Halo, which is a good thing. That and the enemy AI where an Elite would go and hide behind cover until its shield recharges. Seen so many of these guys go and hide when they're overwhelmed.

When I saw Elites in Halo I thought they were fun creatures to fight against. They also looked real cool. I think having something similar by the same creators of Halo is a plus. I see so much criticism and yet that single thing goes unnoticed apparently.
 
Ok so I get that you know you are comparing a beta that has about 90% of the full games content locked away buuuuuuuut the beta has about 90% of the full games content locked away.
I don’t think Destiny is going for the whole “humor” thing. I think that the focus on the game is telling and adventure/chosen one story. I like the humor in BL a lot but that is all they have in terms of storytelling. (The world of Pandora is also somewhat interesting) BL is more focused on funny characters then story. Now focus on characters is a good thing but when you make it a humor fest then try to go for the serious blows…you miss. From what I have learned from the alpha/beta and interviews from Bungie, the main goal of Destiny is that you and your friends can do a bunch of things together like PvP, story missions, and Raids. The world of Destiny is also colorful and we have only played one planet. There are still about 3 more planets in the full game.
Loot/gameplay:
The loot system in borderlands is they drop a bunch of useless gun but every once in a while they will drop a good one. I am not a big fan of that loot system. I would rather have them not drop anything at all then to drop things that I would not even think about using. Now Destiny kind of does the same thing but they don’t drop much loot as BL does. I remember that the end game of BL2 was really boring because I could not find a rifle that was better than mine. I would be ok with not finding better weapons in a shoot n’ loot game but the gameplay is BL2 is god awful. How in the world do you make a FPS and you don’t make the shooting feel good? The shooting in BL2 feels so weak. Most of the guns look different but they all sound and feel the same. The amount of content in BL2 was also weak. The content was just go to a “new” area and do some quest. The main things I did not like about BL2 was the shooting and that you had one power to use in the whole game. Now I get that you can modify it but should I be like, “OH WOW, I CAN USE TWO TURRETS INSTEAD OF ONE!”
Now from what I caught Bungie said that one could take the character that one has from the story world to PvP using all their gear. Now we see some of the PvP gear in the store but until I see some of DestinyÂ’s late game adventure gear I am going to believe what Bungie said. Bungie has also said that they want people to focus on gear and not leveling up which is why the will have a low level cap.
In short, this is why you don’t compare a full game to a beta that has most of the content locked away. Because you just don’t know for sure. But it just sounds to me that you are a Borderlands fan that is angry over how much love Destiny is getting. I mean that is the whole point of this thread. “Hey guys, I don’t like Destiny and I love Borderlands but I don’t want to wait until the game comes out to say that.” You don’t even really give a point to Destiny, and the one point you do give is about the PvP but we don’t know for sure that you have to use the PvP shop gear. And I played BL1 and BL2. I like BL1 because I saw the potential that the game had but I think that Gearbox wasted it by not getting the adventure and shooting/ power systems right.
 
I like act of shooting stuff far more in destiny than in borderlands. Targets always try to run for cover, regroup, and then try to flank you, rather than just sit there and take it like they do in Borderlands. So something that would wear thin in alot of other games, stays fresh here for me. Its also true you dont get loot from damn near every other kill in destiny, but who cares when 90% of it is useless and is going to be sold anyway to make room for that 1 piece of loot you do need just to make room in your inventory. Borderlands does a better job of making the guns look vastly different from each other, and the more exotic ones have strange behaviors and projectiles. I really can't criticize this aspect fairly in Destiny yet since we don't have access to the final product though.
 
My opinion from the Alpha was that people comparing it to Borderlands were just too young or inexperienced to remember Phantasy Star Online.
 
Borderlands is shit in terms of atmosphere, humor, world building, level design and pretty much everything else that isn't loot. And even loot becomes stupid when you factor in the completely unbalanced DLCs.

Playing Borderlands 1/2 was a chore I endured because I was suffering through it with a friend. Destiny is bliss.

I only really spent any significant time with BL1, but other than level design I'd place it above Destiny for everything you've listed. Borderlands gave the simple premise of "you're trying to get the loot", and yet it effortlessly managed to keep me more interested in its world than Destiny has managed so far. Destiny tells me that my role is super important, and that everything is at stake, but since everything comes across so lifeless and boring, I'm having a hard time caring if the darkness comes along and wipes it all out. I wouldn't even be able to give you the name of a single person that would be lost. In this same time window I would have probably been able to name at least 10 from Borderlands, along with their place and purpose in the world.

I'm seeing a lot of comparisons to Phantasy Star Online, yet that game has possibly my favourite world in gaming, ever. I'm not seeing any similarity to the sense of mystery that surrounded Pioneer 1 and Red Ring Rico, and every optional quest I've taken has simply been a standard pointless "go here, get this" fare, in comparison to the interesting ways PSO used the quests to flesh out characters and give more insight into what really happened.

I know this is only a beta, and you can't really judge things like its story based only of what we've seen so far, but I also don't see anything here that gives any reason to believe the characters/world/plot of the full game will be anything special.
 
This could be partially addressed by giving the beacon missions more variety and better rewards.

Right now, the pitiful amount of XP and Vanguard faction you get makes them less attractive than simply farming a given route or waiting for public events.

Missions can be tinkered with by launch, that's not what I meant. It's the landscape not really offering much for item exploration. It's either wait for a public event or beacon missions
 
The Destiny Beta and Alpha have been probably the most fun I've had on current gen, the quality is amazing - the alpha of the game was better than most released games I've played, I never had a frame drop, a screen tear, any pop in, any server trouble, it was great.

It shares some things with some games, but so do most big games really and that's not necessarily a bad thing if the game it has similarities to was good.

The beta has made me interested in the story of the game too, sounds interesting and Crucible mode is a time drain like no other multiplayer I've ever played. If all the maps are of the quality of the ones I've played (Moon, Rusted Lands, Venus) I'll be a happy man.

Borderlands is also great, I've been playing Borderlands 2 a lot recently on the Vita. Destiny is on a different scale and has a different feel though, so apart from the loot and the little numbers coming out of the bad guys when you shoot them, I don't see that much commonality.
 
what is the op smoking with his "CHARACTER DEVELOPMENT" section

crucible pvp is normalized

iron banner takes into account gear stats

shit's not separate

what

actually, really, the whole thing. the lore is "fleshed out" in, what, 4 story missions. it's not like there's other planets in the galaxy to explore. loot wise? more shit isn't better shit. it's still shit. congratulations on that useless world record of the most guns in any game.
 
My opinion from the Alpha was that people comparing it to Borderlands were just too young or inexperienced to remember Phantasy Star Online.

Modern art loves to copy the past because whoever did something good influenced something else. I think some people love to throw away comparisons because it gets redundant after a while. Not saying everything older is redundant, but some people don't like to search for that missing link. The missing link is normally the tip of the iceberg. If something modern sucks, then we go back to what was better in the past and we stay there.
 
Destiny is the only correct answer.

Borderlands 1 was okay at best, but 2 was one of the worst FPS games ever made, and had some of the worst writing in any media form. Didn't help that the core shooting was that bad that it physically hurt.

Also, huge LOL to the person who thinks that you need good gear for PvP. Even though it says level advantages disabled, which means everybody will have the same armour value, each weapon type - scout rifle, auto rifle etc - will do the same amount of damage for everybody.
 
Biggest difference for me, Enemy AI.

In Borderlands I always felt enemies ran at me while I backed up and shot at them.

In Destiny the enemies utilize cover and flank tactics making each firefight more engaging.

Also the enemies in Borderlands are just bullet sponges taking massive amounts of damage before going down while in Destiny other than boss or elite mobs each enemy feels realistic in the amount of damage I have to do in order to kill it.
 
I only really spent any significant time with BL1, but other than level design I'd place it above Destiny for everything you've listed. Borderlands gave the simple premise of "you're trying to get the loot", and yet it effortlessly managed to keep me more interested in its world than Destiny has managed so far. Destiny tells me that my role is super important, and that everything is at stake, but since everything comes across so lifeless and boring, I'm having a hard time caring if the darkness comes along and wipes it all out. I wouldn't even be able to give you the name of a single person that would be lost. In this same time window I would have probably been able to name at least 10 from Borderlands, along with their place and purpose in the world.

I'm seeing a lot of comparisons to Phantasy Star Online, yet that game has possibly my favourite world in gaming, ever. I'm not seeing any similarity to the sense of mystery that surrounded Pioneer 1 and Red Ring Rico, and every optional quest I've taken has simply been a standard pointless "go here, get this" fare, in comparison to the interesting ways PSO used the quests to flesh out characters and give more insight into what really happened.

I know this is only a beta, and you can't really judge things like its story based only of what we've seen so far, but I also don't see anything here that gives any reason to believe the characters/world/plot of the full game will be anything special.
I'm in complete agreement with posts like these. I don't understand posts thst suggest we can't compare this game to anything, or that the story's actually good. With the introduction of Borderlands 2, I knew who I was, who the antagonist was, and who several other characters were. In Destiny I'll pick up a beacon mission, hear a voice tell me to go do something, and have no idea who it was, and I've put a lot of time into this beta. When I visit the hub world, I don't know any of the NPCs there. When I visit the hub of Borderlands 2, I can name off just about every character there. Bungie nailed the Halo story, what's happening with Destiny? They built up a character who was just an AI and managed to make us care about her so much so that 343i was able to take that aspect of the story in the direction they took it in Halo 4, and we continued to care for her character.
 
Huh? Floaty? Borderlands felt fine to me. It plays like COD, which I like since the gunplay in COD was always tight feeling to me. I never had an issue with the shooting. Even BL1 was pretty solid, but 2 tightened everything up just fine to modern standards

I feel bad for people who can't handle the humor in BL2. You know what I do to enjoy the game? Not take it seriously. Claptrap is supposed to be annoying, that's his character and it's clearly working.

But really, everyone has different tastes and that's fine. I can understand people not liking Borderlands. I feel bad for them because it's easily the best series from the last generation for me and I'm dying to play 3. I think I beat BL2 like 15 times, and BL1 at least 10. 2 was just so polished and well put together (for how big it is) and there was really nothing like 1 at the time.

As for Destiny, I won't get a chance to play it since I refuse to buy another console, but from the videos it look competent enough.

Surely you aren't serious? Comparing Call of Duty to Borderlands is like comparing grapes to eggplant because they are both purple. COD is a very tight, precise, fluid FPS. Borderlands is a clunky, super arcady and floaty shooter. Can you seriously compare an SMG that starts out with a reticule that is wobbling all over the screen in BL to any gun in COD? I'm sorry, but your view is just really, really weird. And I quite like Borderlands.

Also Destiny is on PS3 and Xbox 360, so you don't need to buy a new console.
 
Borderlands 5?

swtmvsx.jpg


This was my initial thought
 
Borderlands 1 was better than Borderlands 2 in my opinion. It seemed like a good idea to have everyone use every weapon but that also took away a lot of strategy imo.

Borderlands 2 felt like every battle was just a matter of attrition....stick around long enough and eventually the enemy will fall. Boring as heck.

I actually feel strategy in dealing with the enemies in Destiny, so far. If you don't do the right tactics or think properly (especially in hard mode, which I play), you will not win. I don't care how long you run around the bad guys.

And with the MMO and depth of the universe in Destiny, it's going to encompass and pass Borderlands very soon in many minds.
 
I have played Borderlands 1 and 2 both (although not to completetion, obviously). I just did not enjoy them at all.

It's the hideous art style and zanyness of the entire franchise that makes me want to go: "nah, i'm good".

I hated Borderlands 2.

- Un-real engine with such a low FOV. Really really annoying
- Floaty animation without real physics or mo-cap.

FOV was the biggest disaster... I dont care how much fun the loot is. I just can't play games with short draw distance and low FOV to cover the engines deficiency.
 
I hated Borderlands 2.

- Un-real engine with such a low FOV. Really really annoying
- Floaty animation without real physics or mo-cap.

FOV was the biggest disaster... I dont care how much fun the loot is. I just can't play games with short draw distance and low FOV to cover the engines deficiency.

Just FYI, Destiny's FoV is only marginally higher than Borderlands 2. (~72 vs. 70)
 
Surely you aren't serious? Comparing Call of Duty to Borderlands is like comparing grapes to eggplant because they are both purple. COD is a very tight, precise, fluid FPS. Borderlands is a clunky, super arcady and floaty shooter. Can you seriously compare an SMG that starts out with a reticule that is wobbling all over the screen in BL to any gun in COD? I'm sorry, but your view is just really, really weird. And I quite like Borderlands.

Also Destiny is on PS3 and Xbox 360, so you don't need to buy a new console.
But Destiny feels more floaty than CoD and Borderlands.
 
From what I played of Destiny it seemed incredibly repetitive and bland. The armor upgrade system was kind of neat, but I think Borderlands is much better overall.
 
Borderlands still wins for me because I do enjoy the humor and art style, as well as the game's focus on single player and co-op (rather than PVP), the pace of loot and upgrades and the depth of the class trees. Its also completely playable offline.

I'm a huge fan of Halo, but never once did I stop and think that those games would be improved by adding in MMO-esque RPG leveling and player hubs filled with dancing randoms.

I've had fun with Destiny and am sure it'll be a solid game that will do well, but personally I'd be a lot more excited for a new Borderlands.
 
I've had a hell of a lot more fun with BL2 than Destiny, thats for sure. I can already see myself getting bored with it once the story mode is completed because all thats left is boring COD drek that is the PvP mode. And honestly this game it will drop off a cliff once Cod comes out.
 
It's by Bungie, of course the plot is dry. How many people played Halo for the plot?

I also prefer BL, but Destiny is good. Gives me something to use my PS4 for besides MMOs, at least.
 
It's by Bungie, of course the plot is dry. How many people played Halo for the plot?

*raises hand*

I did. I've only spent any real time in MP in Halo 3. Every other Halo has been a campaign only fare for me, and the plot has always kept me interested (even when Halo 4 left me not knowing what the fuck was happening).

Halo is not at all a valid excuse for Destiny's seeming lack of point. Even Spartan Ops has better delivery.
 
It's by Bungie, of course the plot is dry. How many people played Halo for the plot?

I also prefer BL, but Destiny is good. Gives me something to use my PS4 for besides MMOs, at least.
A lot of people enjoyed Halo for the plot, but if you're literally playing a game just for its plot, you end up with something like BioShock that becomes an unenjoyable experience without the plot like Infinite was.
 
They is a mission in the BETA that links you with 2 other Guardians if you don't already have a fireteam and from the multiple times I've done that mission at this point, trying to do it Solo is unfeasible. I don't know if these missions are one off things or considered part of the main game/story, but I'd imagine it is.

It is doable in Solo. I noticed in all the waves and stuff you have to deal with, there are spots that you can shoot at the enemies, retreat and recoup your hp for a bit, and come back out. There's always a spot that they just won't follow you past (or only one or two will making them a lot more manageable. And it's easy to keep them in front of you and not surrounding you when you find that spot too).

I actually had to do this the first time I played it cause I had some useless idiot playing with me that half the time just sat there idle doing nothing and then rushing in and getting himself killed and then he just left the game entirely and I was on my own. I think he left when I was fighting the tank but he was half the time not around when I was fighting the waves before and I still managed on my own (it really helped the other mobs would only stay around the tank so as long as you kept some distance you didn't even have to deal with them so I was just fighting the tank for the moment. And after playing the game again I found a better spot to shoot at the tank that they still don't come and overwhelm you but are close enough you can shoot a few mobs to replenish ammo when you need).

I managed to get the tank down to little hp and even figure out a system of pop out, hit a weak spot, duck when it was about to shoot one of its two main attacks. I was running low on ammo. I did end up messing up, getting killed, and then getting saved cause the game found two people to bring into my game (who were a helluva lot more helpful than first guy). I was about to give up if it made me do the whole tank battle again (I had already spent a ton of time in it and was just not willing to do all that over again, those two that came in did end up saving my butt so to speak). But I noticed every single big fight in that level there was a spot you could shoot at the enemies and run to safety if you needed to heal which totally makes it feasible in solo mode. But I'm pretty sure my messup was avoidable and I could have gotten that tank to 0 (but having help made it so much nicer especially when I was running low on ammo). And I'm really not that good of a player so if I can do it (or have a chance of doing it) anyone reasonably good at FPS can (I'm not even reasonably good at FPS's honestly).
 
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