Second Destiny Beta Thread of 'SMiLE! The Beta's back up! Welcome Everyone!'

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Hm... 4814 ranked players (people with 5 games minimum). Interesting. You'd think this beta was a lot more expansive.

Is it just the website?
 
Mass Effect trilogy (despite some Spesh Marinsh pitfalls), Borderlands (very unique style), Freelancer, Starcraft (Rednecks in Space! Again the presentation sells it), Homeworld, Shadowrun Returns (Great world and lore). And of course the Blade Runner inspired SNATCHER

This is purely judging by the unique quirks of each world and it's style regardless of quality of storytelling. Destiny the other hand seems like a retread of Defiance which flopped horribly.

EDIT:

Fallout does post-apocalyptic science fiction much better despite the same-y desert environments. Also, 50's Americana!
When I saw your first post, my first instinct was to respond with Mass Effect but I thought I'd be out-nerded by someone posting a more obscure Sci-Fi game. I agree though, the Mass Effect world and characters really hooked me too.
 
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I suck at PvP, but have so much fun doing it lol. I'm def. more of the co-op PvE type of person. The last few matches, some guy (forgot his name) was just owning the shit out of me. Like he had a personalized tracker on me to flame my ass lol.

Guess I'll jump on in a few and play some Iron Banner. Only thing I would like to drop is that ship. Already got the emblem, a shader and class item.
 
Anyone else find the Mars map pretty unbalanced?

A and B are so close together that you can pretty much lock those two down and leave C for the other team. It's happened in every single Mars game i've played. The team on the C side has a much harder time locking down B initially and it's incredibly easy to lock down A and B because of how easy it is to move between them. It's much harder to move safely between A and C or B and C. It's even more advantageous to no bother moving out to cap C if you're destroying the other team because the extra C spawns complicate things.
 
I'm sure you've observed all of that, because most of those captions are just someone creating their own narrative over footage of some really basic behaviors.
All of their examples of enemies distracting/flanking/surprising the player come from them backing out into the combat area. None of this would happen if the player just stayed near the door. The Fallen didn't sneak up from behind, the player simply turned their back to it.
Rushing players who are out of ammo? Boy, that would be useful when I ran out of ammo during the boss fight and couldn't get anything interested in storming my little hidey hole.

Certainly i haven't noticed any association between two events (such as out of ammo and enemy charging, my experience with charges is that they do them randomly, and unsuccessfully bullet-sponginess aside). And some things are atmospheric things, not examples of intelligence (like the AI taunting the player).
Most certainly none of those things makes the AI challenging to fight (it doesn't execute any tactics well enough really), its overwhelming numbers and endurance are much bigger challenges usually. It doesn't often win unless i make obvious mistakes (like the AI in Halo). Though the AI doesn't always exploit mistakes...
Intelligence-wise, not challenging enough for me. Strength-wise it isn't fortunately as frustrating (read: promoting long-range combat and slow, methodical approach as the optimal one) as the AI in Reach but it is still too much based on numbers and power.

It is interesting to note that low-level AI still has quite a lot of punch even if it doesn't have much health (compared to your attack power at least). A few very low-level Dregs can damage you quite a lot easily, if you basically let them. The intelligence level doesn't seem to vary with level either, lowbies and higher level ones don't exhibit differences in behavior really.
This is not a complaint, just an observation.

By the way, if you run out of ammo completely, you magically get some more.
That Devil Walker in the Blast (basically unused area outside the Strike but it contains the Spider Tank always)? I've killed it a couple of times with sheer patience. Shoot until out of ammo, stay in cover, repeat. Takes hellishly long but... And sometimes dying is a faster way to gain more ammo.
 
Uuuuuugh, I still can't log in tot he game, says it can't connect to PSN.

Is it like this for everyone or is it a problem on my end?
 
Anyone else find the Mars map pretty unbalanced?

A and B are so close together that you can pretty much lock those two down and leave C for the other team. It's happened in every single Mars game i've played. The team on the C side has a much harder time locking down B initially and it's incredibly easy to lock down A and B because of how easy it is to move between them. It's much harder to move safely between A and C or B and C.


Yeah, I mean I do really like the Mars map in general... Just the way it's set up for control is bad.
 
the gunplay is not suited for pvp, or at least not for the fast paced thing they want. hopefully these items will be available trough pve as well.
 
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