Second Destiny Beta Thread of 'SMiLE! The Beta's back up! Welcome Everyone!'

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It's those realizations that are leading me to adjust my expectations. The idea of "setting up runs" in the open environment is in direct opposition to having an immersive, epic, mysterious sci-fi title IMO. Once you start thinking of the play area in terms like that, I don't think the game can deliver on its narrative aspirations. At that point it becomes a loot factory and a mechanics playground which is pretty much what the Alpha + Beta have felt like. That's fine, as I said I've been having a lot of fun, but going back to the original point, I don't think the story can be the draw of Destiny in that case.

I don't see how this will effect the story at all. I don't think a game needs to go out of its way to ensure the gameplay falls directly in line with the story, or to strive to be realistic to provide immersion.

If they wrote the best sci-fi story we've ever seen and linked it via cutscenes with specific enemy enounters tying in to focal points of the narrative, that's all they'd really need to do to provide a link, it wouldn't cheapen the effect just because the enemies respawn like an mmo.

I don't think it matter much anyway, I think Destiny's story is going to be in the background.
 
Played the Alpha and Beta and absolutely having a blast with friends. But I really hope the Story holds up. It just feels like a second thought at the moment. I know I am only seeing literally the tutorial parts of the Story in the Beta but it has some real potential if done right.

Time will tell I guess. I get a real Mass Effect vibe and it's great that it's coming out soon. Scratches that sci-fi itch!
 
From /r/DestinyTheGame/ :

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Did have ever told you Hunters are the best ?

lol hunters have the best moves for sure 8D
 
I'm done with the 360, haven't turned it on in about 6 months. I also still have a PS3 for last-gen goodness.

yeah, i was the same. sold all my old stuff for the ps4. i''m just fine with the decision. i'm not the kind of person that saves every console and game. once destiny comes out i doubt i'll be playing many other games for awhile.
 
played warlock and hunter to lvlcap (8) and titan to 6 and I must say the super move from Hunter is totally lame :/ it does less damage dann a sniper rifle and the fire rate is similar.
But the double/triple jump and Knife throw is awesome.

I still don't know what the Agility Stat is for, can't really tell a difference between a Titan and a Hunter, from the agility stat ôo

Anyway, for the live version I might play Warlock, atm it appeals the most to me.

overall this beta is not good and not really bad... content is almost the same as the alpha and after a view hours it's just grinding.

PvP seems unbalanced and laggy, I die very often before I even had the chance to fire, or I fired and enemy lost 0HP (or I just die behind a wall)

Different Ships and vehicles are expensive and only visually different right now, I hope that changes in the life version
 
Seriously considering trading in my 360 and a fuckton of games for a PS4 just for this. It's just that good and I only experienced the PS3 one so far.

This decision is almost always regretted. Resist the urge!

I sell games I think are decent and down. Games I really like and up I keep, along with the console of course.

In fact, if anything, keep all your favorite games and just sell the console- those will get dirt cheap as last gen fades away. But games are occasionally rare (though I'm sure it won't be as bad as cartridges except for a few games) and much harder to reassemble your favorites.
 
Yup mine's always been like that. Shame as it worked fine on the alpha site but TBH it's not something I'll lose any sleep over.

I did email Bungie about it but just got an automated reply back.

Well, hopefully, they'll resolve it. It's kinda annoying when I want to admire my poorly equipped Warlock.
 
Errr the Golden Gun is a one shot kill no matter what part of the body you hit at any distance.

yeah, but I meant Boss monsters (sorry)

on the robo spider thing it does ~360dmg, If I hit with the sniper rifle (Calcutta-LR2a) it does ~375dmg. similar numbers for the purple orb boss.
 
yeah, but I meant Boss monsters (sorry)

on the robo spider thing it does ~360dmg, If I hit with the sniper rifle (Calcutta-LR2a) it does ~375dmg. similar numbers for the purple orb boss.
Super charge Titan and Warlock dont do much better. Remember you are fighting a tank. Defense is mad high.
 
Seriously considering trading in my 360 and a fuckton of games for a PS4 just for this. It's just that good and I only experienced the PS3 one so far.

Do so only if the following requirements are met
- You have completed those 360 games and would not be playing them again
- You have PlayStation Plus
 
See I have tried every class and my favorite is the hunter, but I think we get the real advantage honestly. I mean sure, on average, the other supers are extremely powerful and tank mode. They have awful balance issues, I agree with everything you said there. But there is a reason the top 20 players are mostly Hunters.

Our skills, while not the easiest or most glamorous, can be amazing. If you understand PVP well, or have good combat knowledge and instincts, the skills like Golden Gun and Throwing Knife are far superior to anything the others have. Golden Gun has significant range and boosts like when you knife people and all. It is also a very easy way to kill people if you know how to aim. If you use it at the right times, which are often because people are predictable, you can dominate with it. Throwing knives are also really good for that, and our grenades are the best of the bunch imho.

That said, there are other annoying issues with the other supers. The Nova Bomb you covered pretty well, but I will elaborate more on it. The blast is massive and stays a long time, and you can't really see through it well, so it is blinding - bad for everyone. That goes for their grenade as well. It has a radius that is far larger than it ought to be and can even get you in the air with no trouble.

The titan smash thing, I can't remember the name, is ridiculously annoying. Most of the big objectives are around tight corners so they come at you quickly with no way to escape it most of the time. Not only that, but they can get you in a ton of different ways, air, distance, or post-mortem. The shocks at the end are frustrating beyond belief, and they have such a big radius.

Golden Gun doesn't have a post-mortem effect, and you can lose everything during it. But it can chain react and it is extremely useful for taking out scattered enemies, and it also lasts far longer.

And getting a few kills with the Golden Gun is so goddamn satisfying!
 
I got a headpiece which allows me to melee quicker, feels good going in with a Shotgun and then a quick melee to finish them off.

P.S. Hunter is by far my favourite class the cape is the ultimate swag.
 
Question: how well designed is the loot? Is it only 4 stats and nothing else or are there unique affixes/stats on the weapons/armor? And how is the character progession? Overall, how much of an RPG is there?
 
How yall get this..???

^ The Skorri's Bond is a rank 1 I.B. item, costs 1000 glimmer easy to get, just win a few games in the vent and then go buy it. The armor is just a shot of it, I don't own it as it's high end gear sadly.

yeah, but I meant Boss monsters (sorry)

on the robo spider thing it does ~360dmg, If I hit with the sniper rifle (Calcutta-LR2a) it does ~375dmg. similar numbers for the purple orb boss.

^ Oh I see, gotcha. Yes against bosses it's not too great.
 
what is the difference between a RAID and an ordinary Mission?
sorry, complete MMORPG noob here

Well. Really, Strikes are more like a normal "dungeon" to me, and there's actually a proper Raid mission in the full game.

A dungeon is an instanced encounter, usually with a standard party which would vary in size from game to game. Generally an endboss, and often a miniboss or a couple along the way.

A raid is usually a much longer encounter with, generally, significantly larger groups. Requiring a lot more coordination and so on. Generally high level endgame content.

In Destiny. Strikes are 3 man and Raids are full 6 man teams. And from what we've heard, the raid can take hours.

Story missions are like dungeon-lite encounters =p

Edit: Also I just managed the hive knight public event with 3 randoms on the map. Was crazy. Still have yet to ever really dent the reaver captain event, though. That shield's super tough and regens ridiculously fast. And since there doesn't seem to be any proper scaling, having that pop when you're the only one in the entire zone is really disappointing =( Devil Walker, the one where you protect your ghost and the one where you have to clear out a couple landing zones can be solod, but I can't see the reaver captain one happening x.x
 
Question: how well designed is the loot? Is it only 4 stats and nothing else or are there unique affixes/stats on the weapons/armor? And how is the character progession? Overall, how much of an RPG is there?

there are extramdifiers on gear, like cooldown reductions, more ammo, faster reloads and things like that
 
Played the beta for several hours over the weekend. Absolutely loved it! I felt depressed last night when I turned off the ps4 knowing that it would be the last I would play it all week. Back to work and away from the goodness. Also, rolled with the Hunter all weekend! Can't wait to dive head first into the retail version on 9/9!
 
Well. Really, Strikes are more like a normal "dungeon" to me, and there's actually a proper Raid mission in the full game.

A dungeon is an instanced encounter, usually with a standard party which would vary in size from game to game. Generally an endboss, and often a miniboss or a couple along the way.

A raid is usually a much longer encounter with, generally, significantly larger groups. Requiring a lot more coordination and so on. Generally high level endgame content.

In Destiny. Strikes are 3 man and Raids are full 6 man teams. And from what we've heard, the raid can take hours.

Story missions are like dungeon-lite encounters =p

ah cool.

so, to sum it up
Story Mission: short, 3 Players
strikes: medium, 3 Player
raids: Long, 6 Players

and in the beta there are only Story missions and one strike?
 
ah cool.

so, to sum it up
Story Mission: short, 3 Players
strikes: medium, 3 Player
raids: Long, 6 Players

and in the beta there are only Story missions and one strike?

Pretty much, except I'd change it to "1-3" players to story mission since they're designed to be solo-able.

I'd hate to see a raid if strikes were supposed to be medium. The devil tank has WAAAAAAY too much health.

I did a lot of runs with a couple guys from GAF last night on the level 8 mode. And honestly, once you get into the groove and know what you're doing, are in proper positions and focus down one leg at a time, it goes pretty smoothly. Randoms, or just getting used to it, though? Yeah it can be bad.

On the topic of the Strike, though, I noticed something really strange. Oftentimes, when I'd finally exhausted all of my ammo, it would all just suddenly regen out of nowhere. Not fully, but a large chunk. And this is with no ammo drops in sight. I'd think I need to run out and try to get some of the stupidly rare drops(this bugs me. with so many waves, there needs to be more ammo drops), but then just poof, a lot of primary and 12 sniper shots straight to my guns.
 
See I have tried every class and my favorite is the hunter, but I think we get the real advantage honestly. I mean sure, on average, the other supers are extremely powerful and tank mode. They have awful balance issues, I agree with everything you said there. But there is a reason the top 20 players are mostly Hunters.

Our skills, while not the easiest or most glamorous, can be amazing. If you understand PVP well, or have good combat knowledge and instincts, the skills like Golden Gun and Throwing Knife are far superior to anything the others have. Golden Gun has significant range and boosts like when you knife people and all. It is also a very easy way to kill people if you know how to aim. If you use it at the right times, which are often because people are predictable, you can dominate with it. Throwing knives are also really good for that, and our grenades are the best of the bunch imho.

That said, there are other annoying issues with the other supers. The Nova Bomb you covered pretty well, but I will elaborate more on it. The blast is massive and stays a long time, and you can't really see through it well, so it is blinding - bad for everyone. That goes for their grenade as well. It has a radius that is far larger than it ought to be and can even get you in the air with no trouble.

The titan smash thing, I can't remember the name, is ridiculously annoying. Most of the big objectives are around tight corners so they come at you quickly with no way to escape it most of the time. Not only that, but they can get you in a ton of different ways, air, distance, or post-mortem. The shocks at the end are frustrating beyond belief, and they have such a big radius.

Golden Gun doesn't have a post-mortem effect, and you can lose everything during it. But it can chain react and it is extremely useful for taking out scattered enemies, and it also lasts far longer.

Good Post.

The hunter is currently the most rewarding class IMO, especially for the more solo player. Everything requires timing and aim and it's extremely satisfying when you play well as one. And like you said, when you master it you can dominate. But that domination is earned.

The other classes seem like theyre only balanced with PvE in mind, and they excel there. They do have their perks in PvP, but right now they're just being exploited. It will probably get worse when the Warlock starts buffing teammates and the Titan starts shielding cap zones.

And before we declare Blade Dancer OP, it looks like you'll still be able to kill them while they use it. It's basically a golden melee. Again, earned vs given.
 
I keep logging back in just to roam Old Russia solo.

The encounters with the bigger enemies are so Halo it's crazy.
Love LOVE fighting Captains, Knights, Reavers, Acolytes with my scout rifle. Double jumping, headshots, knives, grenades, it feels so good. I feel like the most agile one man army in the world.

Scout rifle with high impact, I can't quit you. <3
 
I'd hate to see a raid if strikes were supposed to be medium. The devil tank has WAAAAAAY too much health.

If all three people take down the legs and the core then it goes down very quickly.

If raids are like the ones I've played in MMOs then the bosses shouldn't take too long to kill. They may even have a time limit.
 
Nah, I've noticed it as well. Look at The Dark Within on the map. It has a different icon than the others.

No not the strike. There's a story mission with a different icon. It has something added around the middle dot. The others don't have that.

Ah, apologies. Any idea why?

Strikes are more like dungeons with you and two others. Raids will be 6 people. Focused on end game content.

Oh, wow, good! That's much better, I was hoping there would be content for larger teams, I noticed the fireteam marker in the profile shows /6.

This is great, even more excited now!

I'd hate to see a raid if strikes were supposed to be medium. The devil tank has WAAAAAAY too much health.

If all three focus fire on a leg, then exploit the weakspot properly, it takes barely any time.

In case you didn't notice:

Shoot the armour off a leg.
Tank falls to the floor.
It's head part extends (looks like it's letting off heat).
Shoot the exposed part for crit damage.

The problem is public games can't be co-ordinated because there's no way to speak to the other players. There should be set voice options "focus fire here" with an icon on screen to show, or similar. If they're not going to give us anyway to communicate in a co-op game it's going to be incredibly frustrating.
 
I'd hate to see a raid if strikes were supposed to be medium. The devil tank has WAAAAAAY too much health.

If the devil walker takes more than 10 minutes, somebody is not shooting enough. it can be done in less than 7 minutes, and itll go down quicker with stronger gear. A bullet sponge is only one depending on what weapon is shooting at it.
 
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