Trails in the Sky: FC on Steam/GOG July 29th

Where do you intend to play SC when it's released? You can import your save into SC, so having a completed FC game on whatever platform you'll be playing SC on is a good idea. That said, waiting for a sale isn't such a bad idea if you don't intend to play it right away.

Most likely on GOG as well because of it being non-DRM. Yeah, I think I'll wait it out. Hopefully it receives a sale in the near future.
 
Is TitS to a typical JRPGs what Ys (e.g., Origins/Oath) is to something like Link to the Past?

What aspects are you looking at for comparison? Combat is turn-based and menu-driven, but positioning matters for attack ranges. Attacks can automatically move you within range if you can move that far, and there is a separate movement option as well. I think the closest comparison I can think of is Growlanser except turn-based, but Grandia isn't too far off either if you consider a turn-based Grandia with a manual movement option. You have a turn bar on the left side of the screen, and individual turn "slots" can have bonuses associated with them, like HP healing or guaranteed critical, so manipulating who gets into which slot by delaying enemy turns or speeding up your party in various ways is part of the strategy.

Here's a battle video from the English PSP release that might help: https://www.youtube.com/watch?v=576gpHmgMXE

As far as tone/story/characterization, I like to compare it to Grandia since IMO it's got a similar feel. It's a light-hearted globe-trotting RPG to start out with.
 
Apparently there's no option to go with the original Japanese voices. Licensing/contract issues and such.

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Where do you intend to play SC when it's released? You can import your save into SC, so having a completed FC game on whatever platform you'll be playing SC on is a good idea. That said, waiting for a sale isn't such a bad idea if you don't intend to play it right away.

Isn't it going to be 15% off right out of the gate?
 
What aspects are you looking at for comparison? Combat is turn-based and menu-driven, but positioning matters for attack ranges. Attacks can automatically move you within range if you can move that far, and there is a separate movement option as well. I think the closest comparison I can think of is Growlanser except turn-based, but Grandia isn't too far off either if you consider a turn-based Grandia with a manual movement option. You have a turn bar on the left side of the screen, and individual turn "slots" can have bonuses associated with them, like HP healing or guaranteed critical, so manipulating who gets into which slot by delaying enemy turns or speeding up your party in various ways is part of the strategy.

Here's a battle video from the English PSP release that might help: https://www.youtube.com/watch?v=576gpHmgMXE

As far as tone/story/characterization, I like to compare it to Grandia since IMO it's got a similar feel. It's a light-hearted globe-trotting RPG to start out with.

So you can move manually to attack from different directions and set up positioning for your party while still performing other actions? I've looked up a bunch of videos of battles, but I've never been able to find one where the player picked the Move command.
 
So you can move manually to attack from different directions and set up positioning for your party while still performing other actions? I've looked up a bunch of videos of battles, but I've never been able to find one where the player picked the Move command.
Well, that's probably one of the reasons why a lot of people say the game is difficult. Moving your members around so they aren't caught in AoE attacks is one of the more important strategies in harder fights/on higher difficulty levels. As for "performing other actions," move is an action in itself so that takes up your turn.
 
Well, I'm glad it'll be fixed eventually. I'd certainly like to hear about the difficulties encountered while working on the game. IIRC there was talk of a blog post with details about that, is that still in the works?

Yes, that's still in the works. Sara, our programmer, went through hell to make this game even relatively playable, so I've been working together with her so people can actually know exactly what she's been doing to get the game running while at the same time making it the most definitive version of Trails FC. A lot of it will be things she's written directly, so it'll be on the technical side, but she's the best person to explain her work, I believe.

We'll also have some blog posts explaining certain terminology changes due to fan feedback over the years and tweaks here and there, which will be reflected in SC as well.
 
Yes, that's still in the works. Sara, our programmer, went through hell to make this game even relatively playable, so I've been working together with her so people can actually know exactly what she's been doing to get the game running while at the same time making it the most definitive version of Trails FC. A lot of it will be things she's written directly, so it'll be on the technical side, but she's the best person to explain her work, I believe.

We'll also have some blog posts explaining certain terminology changes due to fan feedback over the years and tweaks here and there, which will be reflected in SC as well.

Looking forward to it. Sounds like it was a nightmare.
When I put down the money for this and SC it'll feel good to know that I'm making a small contribution to reward the effort you guys put into this.
 
Is nightmare available from the start?

How is leveling handled from a balance perspective?

In the PSP version it wasn't but I'm not sure whether Xseed changed that for the Steam/GoG release.

You're not really allowed to get overlevelled because there's a curve in place, only way to get overlevelled is by grinding Shiny Poms which give out fixed experience.
 
In the PSP version it wasn't but I'm not sure whether Xseed changed that for the Steam/GoG release.

You're not really allowed to get overlevelled because there's a curve in place, only way to get overlevelled is by grinding Shiny Poms which Poms which give out fixed experience.
Right. Once you reach a certain level in relation to the stuff you're fighting, you gain very little EXP. It eventually becomes just 1 EXP.
 
The PSP version didn't have a Japanese voice option either, so that isn't surprising. Is it known yet if SC will have a dub?

Yeah, attempts were made, but it just wasn't possible. The English lines for both FC and SC were actually recorded together years ago, so they've been done for ages.
 
Congratulation! Must be a harsh but meaningful journey. I really hope this will sells and open Falcom's eye.
 
So XSEED actually pulled a Square-Enix on us.

They said before FCs release they recorded all the lines for FC, SC, and 3rd.

And it makes sense to do it all at once, there wasn't that much to record and a lot of the cast would need to be called back for each game if they did them individually.
 
I remember playing this game ten years ago. IMO this series got progressively worse and I lost all interest halfway through The Trail of Zero.
 
Umm... beyond some battle cries, I don't remember much Japanese voice work in the PC or PSP versions of FC. In fact, I'm pretty sure there were only battle cries.
 
We'll also have some blog posts explaining certain terminology changes due to fan feedback over the years and tweaks here and there, which will be reflected in SC as well.

It will be interesting to see this as every now and then I see complaints on the internet about translation mistakes in FC.
 
Yeah, attempts were made, but it just wasn't possible. The English lines for both FC and SC were actually recorded together years ago, so they've been done for ages.

Oh hey, that's really interesting. Was there a reason as to why both games were dubbed together? I don't think I've heard of something like this before with an English dub.
 
They said before FCs release they recorded all the lines for FC, SC, and 3rd.

And it makes sense to do it all at once, there wasn't that much to record and a lot of the cast would need to be called back for each game if they did them individually.

First time I'm reading that, but even if they didn't localize SC and TC, I'm sure they wouldn't be losing a lot of money with just a handful of voicework.
 
I remember playing this game ten years ago. IMO this series got progressively worse and I lost all interest halfway through The Trail of Zero.

First time I've ever seen that opinion! Even though my favorite game is 3rd, I think in most ways the series got better over time, particularly regarding the combat system and game flow. Although I admit that I don't like what they did to the quartz system in Sen.
 
First time I've ever seen that opinion! Even though my favorite game is 3rd, I think in most ways the series got better over time, particularly regarding the combat system and game flow. Although I admit that I don't like what they did to the quartz system in Sen.
What did they do?
 
Is nightmare available from the start?
I'd really like to know this. I thought the battles in FC were really boring. Way too easy. Just had to spam attack for nearly every battle besides boss fights iirc.

TiTS's strength is definitely in the dialogue, characters, and world. If they hadn't been so great I probably would have dropped the game to be honest.
 
Oh hey, that's really interesting. Was there a reason as to why both games were dubbed together? I don't think I've heard of something like this before with an English dub.

It's because, like said earlier in the thread, there's barely any voices throughtout FC, SC and 3rd. Literally, there's just battle voices. And since there's characters that are playable throughout all three games, might as well get all of their stuff done at once instead of invite the same voice actor back on possibly three different occasions years apart, you know?
 
It's because, like said earlier in the thread, there's barely any voices throughtout FC, SC and 3rd. Literally, there's just battle voices. And since there's characters that are playable throughout all three games, might as well get all of their stuff done at once instead of invite the same voice actor back on possibly three different occasions years apart, you know?
I imagine that has the bonus of making sure stuff stays consistent, as we have had on many occasions characters sounding very different between installments, whether it's due to different VA or that the VA's performances aren't the same for one reason or another.
 
Were you just bored with the smaller scale of Zero?

I found it really enjoyable.

Have the feeling this was always one of the criticism, with limiting it to Crossbell. Personally it was what I love about the game and how different it was.
 
I was about to post that.


Certain minor things, such as properly centering certain text that was centered in the PSP version, will be updated shortly after launch. We’ve also received Falcom’s blessing to use the majority of Trails in the Sky’s PS3 HD assets, so it’s only a matter of time before we receive them and implement them so even the menus and such display in hi-res.

cool, this is a after launch update though
 
Came here to post the Tumblr post, of course I've been beaten.

Awesome news that we're getting the bulk of the HD PS3 assets in post launch patch! This is truly the definitive version of FC. I wonder if Falcom with reverse-localize for release in Japan?

Man, SC is going to be amazing when it's released!
 
Oh, they're getting the PS3 assets? Funny, I could swear they just re-used the ones in the PC version back to it.

That's great news, anyway. I did import SC HD, and the game looked great on the PS3, despite being a PSP Remaster game
 
What is the Monster bestiary that will come out later ?



It's basically like every other monster bestiary that has ever been in a game ever.

It's basically impossible to get everything without a guide. Not sure if I'd suggest a first playthrough with a guide though.

Probably the cruelest are the "bonus points" you can earn on SOME missions.
Two in particular I remember was "don't let _____ die" (which might throw you off given the objective of MOST fights) and survive the battle after that (which is really hard *unless* it's New Game +).
And the other was "starting" a mission before even accepting it, iirc, in the Roan territory (you have to find the fella/treasure en route).
 
Blog post about some of the various issues encountered while adding new features to the game.

http://xseedgames.tumblr.com/post/92769039590/xseed-blog-the-legend-of-heroes-trails-in-the-sky

Good to know that they're going to fix some of the kinks we saw in the screenshots like the off-center text.

Thanks for the link.
Now I'm excited for the patch with the PS3 assets.
This must've been a very frustrating process.
I hope Sara gets a much deserved vacation.
But please release the patches first :)
Seriously though, she should be proud.
 
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