Trails in the Sky: FC on Steam/GOG July 29th

I don't know if an XSEED staffer would be able to answer this, but how long would FC or SC have to be selling for until the time is right to decide if it's worth localizing The 3rd?

I can't really answer that. Not because of NDAs or anything... but because I have no idea whatsoever. ;) I don't think any of us do. It's more of a "let's see how things play out" situation.

-Tom
 
I can't really answer that. Not because of NDAs or anything... but because I have no idea whatsoever. ;) I don't think any of us do. It's more of a "let's see how things play out" situation.

-Tom

Please take note that Steam as of now is not the same Steam as it were when you were releasing Ys games.
Almost a year of games being released and then bundled the next month/week may have changed people's buying habits, especially when it comes to new releases.
 
Please take note that Steam as of now is not the same Steam as it were when you were releasing Ys games.
Almost a year of games being released and then bundled the next month/week may have changed people's buying habits, especially when it comes to new releases.

I feel like in light of the success of the Ys releases on Steam, that the TitS games have a great chance of positive sales.

Somewhat off topic but relating to the TLoH series, would Steam/GOG releases of TLoH III-V be possible?
 
So about the Monster Book, is that something that'll require a restart or something when it's released or is the game keeping track of it behind the scenes?

Also, are any of the achievements involved in the variety of time exclusive quests?
 
I can't really answer that. Not because of NDAs or anything... but because I have no idea whatsoever. ;) I don't think any of us do. It's more of a "let's see how things play out" situation.

-Tom

Hopefully they will play out beyond your highest expectations.
Damn, I'm really rooting for this release to be a success, both because I love the game and want more and also because you guys deserve it so damn much.
 
Please take note that Steam as of now is not the same Steam as it were when you were releasing Ys games.
Almost a year of games being released and then bundled the next month/week may have changed people's buying habits, especially when it comes to new releases.

Especially considering FC Cliffhanger; I can see people wanting to wait 'till SC comes to buy this.
 
After having to create a different user because my last one had an acute accent and I wasn't able to install the 360 driver, I managed to get my DS3 working, even tested it with Fortune Summoners. I'm ready for some TitS.
 
So about the Monster Book, is that something that'll require a restart or something when it's released or is the game keeping track of it behind the scenes?

Also, are any of the achievements involved in the variety of time exclusive quests?

I believe our programmer said all the tracking is there, just that the book itself still needs putting together. You shouldn't have to start over.
 
I think looking at Carpe Fulgur's output really puts things into perspective. They released three games - Recettear, Chantelise and Fortune Summoners - between September 2010 and January 2012. Three games in roughly 17 months.

Since then, they've released a grand total of 0 games. When Trails SC comes out, it will be their first game in roughly three years. If their past output is any indication, they could have released three, four, maybe five different games during that period. Even if you disregard Recettear as kind of a lightning in a bottle, that's still quite a few games to try and capture another lightning again.

So, while I'd love for Carpe Fulgur to immediately start translating 3rd once SC launches, I couldn't even be possibly mad if they decide that they can't justify another lenghty localization like that.

(That's assuming that they don't have another bunch of nearly finished games lying around or that the localization time could be reduced drastically once the technical problems are sorted out)
 
I think looking at Carpe Fulgur's output really puts things into perspective. They released three games - Recettear, Chantelise and Fortune Summoners - between September 2010 and January 2012. Three games in roughly 17 months.

Since then, they've released a grand total of 0 games. When Trails SC comes out, it will be their first game in roughly three years. If their past output is any indication, they could have released three, four, maybe five different games during that period. Even if you disregard Recettear as kind of a lightning in a bottle, that's still quite a few games to try and capture another lightning again.

So, while I'd love for Carpe Fulgur to immediately start translating 3rd once SC launches, I couldn't even be possibly mad if they decide that they can't justify another lenghty localization like that.

(That's assuming that they don't have another bunch of nearly finished games lying around or that the localization time could be reduced drastically once the technical problems are sorted out)

SpaceDrake, ease our worries.
 
I think looking at Carpe Fulgur's output really puts things into perspective. They released three games - Recettear, Chantelise and Fortune Summoners - between September 2010 and January 2012. Three games in roughly 17 months.

Since then, they've released a grand total of 0 games. When Trails SC comes out, it will be their first game in roughly three years. If their past output is any indication, they could have released three, four, maybe five different games during that period. Even if you disregard Recettear as kind of a lightning in a bottle, that's still quite a few games to try and capture another lightning again.

So, while I'd love for Carpe Fulgur to immediately start translating 3rd once SC launches, I couldn't even be possibly mad if they decide that they can't justify another lenghty localization like that.

(That's assuming that they don't have another bunch of nearly finished games lying around or that the localization time could be reduced drastically once the technical problems are sorted out)

SpaceDrake has said they also have another project they have been working on.

I wouldn't be surprised if it is the new EGS game since I think it has multiplayer, and he mentioned their game having multiplayer, and they have worked with EGS on two of their three previous releases.
 
SpaceDrake has said they also have another project they have been working on.

I wouldn't be surprised if it is the new EGS game since I think it has multiplayer, and he mentioned their game having multiplayer, and they have worked with EGS on two of their three previous releases.

Territoire, isn't it?
 
Territoire, isn't it?
I doubt it's anywhere near finished. The blog hasn't been updated for nearly a year: http://egs-soft.info/product/territoire/blog/ :(
I asked SpaceDrake about it last month and this was the reply: https://twitter.com/Marower/status/483016281252433920

The multiplayer game could possibly be "Okkotosu" by EasyGameStation. Videos here:

https://www.youtube.com/watch?v=Qf5ebHCPxCE

https://www.youtube.com/watch?v=oMJCSltQgyI

Edit. NEVER MIND, SpaceDrake is teasing us: https://twitter.com/SpaceDrakeCF/status/493191896794021888

"As an update: there is Stuff going on. EGS is just being quiet until they have something really substantial to talk about. :3"
 

Hey man. It's what I do.

I think looking at Carpe Fulgur's output really puts things into perspective. [...]

So, while I'd love for Carpe Fulgur to immediately start translating 3rd once SC launches, I couldn't even be possibly mad if they decide that they can't justify another lenghty localization like that.

(That's assuming that they don't have another bunch of nearly finished games lying around or that the localization time could be reduced drastically once the technical problems are sorted out)

SpaceDrake, ease our worries.

So just to say something on the CF end: we actually do have one game that is basically done, loc-wise (because the text is tiny) and is just awaiting a tech solution for a game component (which got delayed a bit due to other work for the devs involved and other factors), one game we've actually started negotiation on that isn't from any previous partner (and very eagle-eyed observers may be able to guess what this is), and EGS is still plugging away at Territoire, and simply don't want to talk about it publicly until they have something really substantial to say. And yes, they're still just fine, financially
emot-v.gif
You guys have made sure of that!

But yeah, don't worry about us - for its size, SC has never been the only iron we've had in the fire and even with delays, we were never remotely in danger of running out of money in any event.

Wrowa's observation does ring true on some level, though, and it doesn't just apply to us; the big problem with the Trails games is that they basically mandate "AAA localization", at least compared to most other titles (including, ironically, actual AAA titles). That is, either a small team taking a long time to get it done, or a larger team to get it done in a more prompt fashion (which features, in some ways, far more potential minefields than the former option). As a result, they also need to sell comparatively more than other games to justify the effort. Speaking for CF, at least, we did miss several other significant opportunities while working on Trails. And this is something anyone taking the franchise on has to consider. I still don't regret working on SC in the slightest, mind - but there were opportunities that had to be let go because of the scope of the project, and from the perspective of brutal economics, SC is going to have to sell well enough to justify having missed those opportunities for us to consider trying to contribute to the franchise further.

Granted, if SC does sell as well as I hope it will, for my part I'd be happy to work on 3rd, or the Crossbell games, or the Erebonia games, or whatever else Falcom and XSEED would like to do next (also assuming XSEED doesn't want to just take it back in-house for future titles). Though I do think we at CF as a whole would like a chance to work on a few other things before diving right back into More Trails.
emot-v.gif
 
Granted, if SC does sell as well as I hope it will, for my part I'd be happy to work on 3rd, or the Crossbell games, or the Erebonia games, or whatever else Falcom and XSEED would like to do next (also assuming XSEED doesn't want to just take it back in-house for future titles). Though I do think we at CF as a whole would like a chance to work on a few other things before diving right back into More Trails.
emot-v.gif

That's great to know, thank you for the hard work.
 
Somewhat off topic but relating to the TLoH series, would Steam/GOG releases of TLoH III-V be possible?

I hope so, as I'd love to do those games justice -- I actually personally prefer them to the Trails games, and rank White Witch/Prophecy of the Moonlight Witch as the best game in the entire Legend of Heroes series -- but they'd be HUGE challenges, both for marketing and especially for programming. Every game we've worked on thus far has been a 2004 release or later, but at least one (if not two) of the Gagharv titles are from the 1990s, optimized for Windows 98... so yeah, I think Sara might explode if she were asked to work on those. ;)

They also look and sound a lot more dated than Falcom's later works (especially White Witch, unfortunately!), and not entirely in that "retro chic" sort of way that's become so popular lately. And while I don't think that would be a HUGE problem, it would be naive to assume it wouldn't have at least SOME effect on review scores and general player interest.

I still think there's a strong possibility it'll happen eventually, as the games are truly excellent in their original forms and would absolutely shine bright as day if people gave them a chance. But there are enough potential hurdles that I wouldn't be expecting them anytime soon. I think other, newer Falcom titles are much more likely to catch our attention before the Gagharv Trilogy does.

-Tom
 
I hope so, as I'd love to do those games justice -- I actually personally prefer them to the Trails games, and rank White Witch/Prophecy of the Moonlight Witch as the best game in the entire Legend of Heroes series -- but they'd be HUGE challenges, both for marketing and especially for programming. Every game we've worked on thus far has been a 2004 release or later, but at least one (if not two) of the Gagharv titles are from the 1990s, optimized for Windows 98... so yeah, I think Sara might explode if she were asked to work on those. ;)

They also look and sound a lot more dated than Falcom's later works (especially White Witch, unfortunately!), and not entirely in that "retro chic" sort of way that's become so popular lately. And while I don't think that would be a HUGE problem, it would be naive to assume it wouldn't have at least SOME effect on review scores and general player interest.

I still think there's a strong possibility it'll happen eventually, as the games are truly excellent in their original forms and would absolutely shine bright as day if people gave them a chance. But there are enough potential hurdles that I wouldn't be expecting them anytime soon. I think other, newer Falcom titles are much more likely to catch our attention before the Gagharv Trilogy does.

-Tom

Great. I look forward to playing Xanadu Next!
 
I hope so, as I'd love to do those games justice -- I actually personally prefer them to the Trails games, and rank White Witch/Prophecy of the Moonlight Witch as the best game in the entire Legend of Heroes series -- but they'd be HUGE challenges, both for marketing and especially for programming. Every game we've worked on thus far has been a 2004 release or later, but at least one (if not two) of the Gagharv titles are from the 1990s, optimized for Windows 98... so yeah, I think Sara might explode if she were asked to work on those. ;)

They also look and sound a lot more dated than Falcom's later works (especially White Witch, unfortunately!), and not entirely in that "retro chic" sort of way that's become so popular lately. And while I don't think that would be a HUGE problem, it would be naive to assume it wouldn't have at least SOME effect on review scores and general player interest.

I still think there's a strong possibility it'll happen eventually, as the games are truly excellent in their original forms and would absolutely shine bright as day if people gave them a chance. But there are enough potential hurdles that I wouldn't be expecting them anytime soon. I think other, newer Falcom titles are much more likely to catch our attention before the Gagharv Trilogy does.

-Tom

I can imagine there being a lot of tough coding obstacles in the way of presenting The Legend of Heroes III, IV and V on modern computers. I've beaten all three games on the PSP. Those ports tested my patience with their awful localization and pretty bad load times, but they were worth it for the characters and story. Falcom should give them an enhanced remake treatment, but the sprites need to stay. I haven't played Dragon Slayer: The Legend of Heroes and Dragon Slayer: The Legend of Heroes II, would love for those to get ported to a modern platform as well.
 
Great to hear about the far-off potential of the Gagharv trilogy from the horse's mouth. It would be even better if Falcom went back and re-did them once more after Kiseki is completed.

Pipedreams I'm sure but it would still be nice for it to happen.
 
I still think there's a strong possibility it'll happen eventually, as the games are truly excellent in their original forms and would absolutely shine bright as day if people gave them a chance. But there are enough potential hurdles that I wouldn't be expecting them anytime soon. I think other, newer Falcom titles are much more likely to catch our attention before the Gagharv Trilogy does.

-Tom
White Witch onward will be a pain in the butt...so it would be for anyone, not just Sara. They're definitely older and less immediately appealing. I think it'd be a better question to ask should the Kiseki titles sell well and can warrant more localization. Other early Windows games from Falcom need localization, too, like Vantage Master (which still has direct-IP online functionality), Lord Monarch, and Sorcerian Forever. I'd be easier to work back through Xanadu Next and Dinosaur Resurrection just so Sara and company can become familiar with Falcom's old PC middleware.

Of course, Falcom remaking the Gagharv games isn't a bad idea either, though they have two LoH games prior to that worth revisiting...maybe? I've heard they're quite generic compared to the succeeding sagas.

Especially considering FC Cliffhanger; I can see people wanting to wait 'till SC comes to buy this.
Just as likely people will buy but delay their play until SC's solid release date comes around. It really does depend on what Steam users hear from word of mouth, which is how these games got so popular here on GAF to begin with.
 
Great to hear about the far-off potential of the Gagharv trilogy from the horse's mouth. It would be even better if Falcom went back and re-did them once more after Kiseki is completed.

Pipedreams I'm sure but it would still be nice for it to happen.
Sounds like the main pipe dream is Kiseki ending.
 
Wait, there's the FC and SC and people also talk about the 3rd. So TiTS games are trilogy? I always thought that TiTS are only FC and SC.

Also, I've been checking the youtube vids of sen no kiseki and I like what I've seen. Is it too much to expect for the game to be localised?
 
Wait, there's the FC and SC and people also talk about the 3rd. So TiTS games are trilogy? I always thought that TiTS are only FC and SC.

Also, I've been checking the youtube vids of sen no kiseki and I like what I've seen. Is it too much to expect for the game to be localised?

It's not really a spoiler, but I'll spoiler-tag just in case.

The primary story of Trails in the Sky
begins and concludes with FC&SC. The core story arc, the main antagonist, the climax, the battles is completed with 2 games. However, there is a 3rd installment that tells a different/extra story that also functions as a set-up to a million cans of stories that are currently being explored in all the future Trails games.
 
Wait, there's the FC and SC and people also talk about the 3rd. So TiTS games are trilogy? I always thought that TiTS are only FC and SC.

Also, I've been checking the youtube vids of sen no kiseki and I like what I've seen. Is it too much to expect for the game to be localised?
To the latter: short of a miracle and a lot of time, probably.

For the former: it's more the main story of Trails in the Sky is covered with FC and SC, which the Third apparently fleshing out other characters and serving as a bridge game.
 
Can XInput buttons be remapped for this game? (Using Mayflash Wii U Pro Controller Adapter)

Assuming it's like the Ys games, you can remap the buttons in the game's config utility.


Also, assuming it's like the Ys games, remapping the buttons may be highly recommended.
 
What's that? Sara is Based, you say? Who would've thought.

Anyway this thread is winding down with the OT up, but I did want to chip in a few thoughts before it fades away entirely:

Gagharv chat

You know, as much as I'm not a huge fan of pure sentiment driving localization decisions (in part because it helped devastate the anime loc industry in the U.S.), it really does feel like someone ought to take up the torch of the Gagharv games. They were treated so poorly in their first release that it does feel almost criminal. America hasn't gotten to really experience the writing at all, and never got to see the actual combat system in action. (Granted, it wouldn't have any impact now, as opposed to 1994, when it was wildly different than what any other JRPG was doing.) It does feel like there's a... "moral imperative" feels a little strong, but at least a duty for someone to do right by those games.

I haven't played Dragon Slayer: The Legend of Heroes and Dragon Slayer: The Legend of Heroes II, would love for those to get ported to a modern platform as well.

I'll be honest: LOH 1&2 are far less systemically impressive and ambitious than later franchise entries. They were Falcom's first real attempt at creating what had already been codified as a "classic" JRPG, and as a result, they crib systems far more heavily from Dragon Quest than Gagharv or Kiseki ever do (the combat system, for example, is flat-out DQ2/3; its biggest innovation is making remaining enemy HP more transparent to the player). LOH1 is mostly notable for the voicework and whatnot of the TG16 version, and LOH2 for "That wizard came from the moon!" being a somewhat more literal plot point. It was really White Witch, LOH3, that marked Falcom doing amazing things with the LOH franchise - in White Witch's case, coming up with a real-time RPG combat system that wouldn't really be matched across the ocean until Baldur's Gate came out half a decade later.

What I'd like to see, personally, is for LOH1 to appear on various classic game services, like Virtual Console or Sony's own system emulation thing. I'd like to see it in wider circulation (as discs are fairly rare) and it deserves to be noted for its history (including That Voice Acting), but I don't think LOH1 really rises to the level of needing a remake. Just getting it back in circulation would be enough.
 
Top Bottom